Vehicle Travel Pool Set or Invention perhaps
[ QUOTE ]
...and shot down by the devs .
[/ QUOTE ]
I'd love to see this link, btw.
[ QUOTE ]
Actually, what's debatable is the cost:benefit ratio of the game
[/ QUOTE ]
I agree entirely, and since cost is an entirely unknown factor for most of us, what we can really debate is benefit: IE how popular this would be, and which implementation might be most popular.
None: they've already said so. They know that people would want complete control over their cars - and like I said earlier, the development team already looked at this and said "We don't want to make City of Cars".
We don't need vehicles.
Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed
Which is a shame, because I know a redname did say it. I thought that most redname posts weren't removed.
But gawd amighty I wish they'd ARCHIVE threads, instead of pruning them...
Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed
[ QUOTE ]
In before someone says "What a unique idea!"
[/ QUOTE ]
What a unique... awww
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
City of Heroes is a Role Playing Game. The purpose of city of heroes is not to just get to level 50 and sit and do nothing. Therefore adding something that would add to the role playing aspect would be adding to the game.
Role Playing in mind -- if it doesn't make sense then it doesn't work. I can't snipe someone I can't see. I can't super jump very well when there is a low ceiling. So if I had a vehicle I shouldn't be able to bring it in a building. I'm ok with that and so should others. So stop saying it would be a problem because people wouldn't be able to use them in buildings. It's not a problem to RPers who wouldn't want to use vehicles in inappropriate circumstances. IE cars don't go in water is ok, boats don't go on land is ok, vehicles don't go into buildings is ok.
Dev's say things all the time one way or another about the game. Sometimes they disagree with each other or change their minds about things. What a dev may or may not have said is not written in stone. They can always change their minds or adjust their thinking. So if you are not a dev don't say that what A dev may have said years ago is still applicable today.
We don't need vehicles. we also don't need as many power sets and costumes as we have now. We didn't need inventions. We didn't need SG Bases. We don't need a lot of things the devs have given us. But it doesn't mean we don't want them or appreciate them.
Nothing is free in this world and you always get what you pay for. I would be willing to pay for an expansion with vehicles. Do I expect it this year? No. Do I think it is something that should one day be added? Yes.
I am not a dev and don't know how they would put something like this into affect. The mechanics of getting it to work would be up to them. I have been happy with what they have done over the years and am confidant they could add vehicles if they tried.
When it comes to RPing if you have never created a back story for your toon. If you have never created a costume or at least tried to create a costume for yourself of one of your toons. If you haven't joined a Group be it hero or villian. If you never read the story arcs you complete. If you have never collected badges for fun. If your only idea of fun is power leveling. Then you are not an RPer and have no say on what is worth it or what isn't worth it when it comes to adding RP material to the game.
If you're saying you want a vehicle in the game, I'll say I'd rather have a unicycle.
They should totally hire a whole new dev team to code in my unicycle and make it a paid expansion because making it a paid-for expansion will definitely cover the costs of hiring and paying a whole new dev team for the entire time they have to work on it.
And my unicycle would be far better than any motor vehicle because you could use it in missions.
I even have the power pool powers all mapped out.
1st Power: Trip - Melee, Minor Damage, 50% Chance for Foe Knockdown, 20% chance for Foe Stun, 20% chance for Stun Self (You fall and bump your head into the enemy, possibly stunning the enemy or yourself while knocking the enemy down)
2nd Power: Wobbly Riding - Slow speed, minor +Def to all (Your constant wobbling makes the enemies shoot where you were, but you still can't ride it well so you can't go very fast)
3rd Power: Skilled Riding - The travel power itself, no +Def because you're now stable and aren't shaking around uneasily.
4th Power: Balancing Act - Team Unicycling, a unicycle version of Team Fly or Team Teleport. -Def, -Unicycle Speed (You balance your teammates on your shoulders in a complex balancing act to get them around, however the large structure of them and the unease of holding them make you easier to hit, and the weight slows down your unicycling)
I sit in my zen of not being able to do anything right while simultaniously not being able to do anything wrong. Om. -CuppaJo
It is by caffeine alone that I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone that I set my mind in motion.
Best Power Suggestion Ever. Right there.
lol! Friend of mine rode unicycles competitively (though his team was down by a member and didn't do very well).
Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed
[ QUOTE ]
When it comes to RPing if you have never created a back story for your toon. If you have never created a costume or at least tried to create a costume for yourself of one of your toons. If you haven't joined a Group be it hero or villian. If you never read the story arcs you complete. If you have never collected badges for fun. If your only idea of fun is power leveling. Then you are not an RPer and have no say on what is worth it or what isn't worth it when it comes to adding RP material to the game.
[/ QUOTE ]
Hmmm, I've done every one of those things as I am sure many of the others here have as well. As the other posters have already stated, this is City of Heroes, not City of Cars. You have brushed aside every single persons reasoning as to why this wont work, and that the Dev's have absolutely zero interest, in making it work.
You want vehicles, go ahead and RP up a Vespa for yourself. And don't forget your helmet.
[ QUOTE ]
Best Power Suggestion Ever. Right there.
lol! Friend of mine rode unicycles competitively (though his team was down by a member and didn't do very well).
[/ QUOTE ]
/em bow
Thank you, thank you. I'll be here all week! Try the veal!
I sit in my zen of not being able to do anything right while simultaniously not being able to do anything wrong. Om. -CuppaJo
It is by caffeine alone that I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone that I set my mind in motion.
[ QUOTE ]
So if you are not a dev don't say that what A dev may have said years ago is still applicable today.
[/ QUOTE ]
Actually yes it is. There are several things the devs have said will never happen years ago and they still apply today.
For example they have said
They will never raise the level cap.
This is not City of Cars
They will never allow us to respec out of an AT.
Being able to pull 10 enhancements off of a build during a respec was generous.
They will not allow us to skip levels when creating a character.
I think they also said no to power suggestions like Wall Climbing, Swinging Travel Power, and Whips because of coding difficulties with the game engine
I'm sure there's a few others that I'm forgetting.
[ QUOTE ]
As the other posters have already stated, this is City of Heroes, not City of Cars.
[/ QUOTE ]
Are vehicles somehow irrelevant to the genre? The Batmobile? Wonderwoman's Plane? The Blackbird? The Quinjet? the Fantasticar? You can say vehicles don't belong in a Superhero game all you like, and that's just a matter of opinion, but I've got to ask, what comics have you been reading?
Look, I accept the dev-time arguments, those are valid, and may be a real limitation to getting a suggestion like this working, but what I don't agree with is the idea that vehicles are somehow inappropriate for a superhero game.
I've been around here for a long time, and I pay attention. I've never seen the devs refute the possibility of vehicles to the degree you're suggesting. Again, I'd love to see a link to the contrary.
[ QUOTE ]
I think they also said no to power suggestions like Wall Climbing, Swinging Travel Power, and Whips because of coding difficulties with the game engine[/i]
I'm sure there's a few others that I'm forgetting.
[/ QUOTE ]
They also said no to Super Speeding up the side of a building. It would be so cool though.
[Edit] Oh and with effects like whips.. I didn't realize how hard that kind of animation is to do until I watched the extras for the movie Bolt (the leash effect).
.
.Driver Sweeper * CohHelper * HijackThis * TweakCoH * CPU-ID
* Defraggler * Program Security Scan * PC Performance Scan *
[ QUOTE ]
Are vehicles somehow irrelevant to the genre?
[/ QUOTE ]
To the genre no. To the world the devs created here, yes.
What DC and Marvel do isn't relevant here. They are free to make their own games and put vehicles in them as travel powers if they want.
[ QUOTE ]
I've been around here for a long time, and I pay attention. I've never seen the devs refute the possibility of vehicles to the degree you're suggesting. Again, I'd love to see a link to the contrary.
[/ QUOTE ]
Yeah right, and everyone that has said they remember it being said are all just liars. Just accept the fact that you missed it, or simply don't remember it. No one has ever read all the threads that have been made over 5 years.
Unless the devs make the effort to sticky a thread they all eventually get eaten by the forum purges.
Perhaps no one can find the old threads the devs made on vehicles because the devs purged them because they have changed their minds.
[ QUOTE ]
and absolutely none of these will work in the game. plain and simple. get off your imaginary unicorns and take time to read why this will not work rather then brush it off like noone gave any reason why it won't work.
[/ QUOTE ]
No one has given a definite reason why it wouldn't work
[ QUOTE ]
[ QUOTE ]
are you on the dev team? if not remember that this thread is in the suggestions and ideas section. So if you are not going to add to the idea/suggestion then buzz off. Because this thread is not in the "I'm Happy with the Game how it is and want no further progress section" How do ideas and suggestions progress to being in the game? By us voicing our opinions of what we'd like. And by the dev team pushing themselves to make this game ever increasingly better. Let the dev team decide for themselves what is worth it and what isn't.
[/ QUOTE ]
I realize that what forum this is. The problem that I've got with your idea is that it brushes off every problem and says that it's incredibly easy to fix. Making it a paid expansion or bonus pack isn't going to pay for creating an entirely new system unless the price is ridiculously high and they can convince enough people that vehicles are important enough, which isn't a guarantee. Have you actually done any programming on a large scale? It's a helluva lot more complicated than you're implying, especially when you're dealing with modifying an existing engine to account for completely different movement physics while not damaging the existing movement physics and using up too many more processing resources.
As to you thinking I should find an "I'm Happy with the Game how it is and want no further progress section", you obviously don't know me. I'm a rather vocal proponent for game changes. I've got loads of ideas for how to improve the game. The difference is that I've actually thought mine out and tried to think of ways to deal with the problems involved in my ideas rather than simply saying "they should charge for it and that will let them spend all of the time and resources they need to".
As to the role of criticism and debate within the context of the Suggestions and Ideas forums, remember that criticism is allowed and even encouraged because it forces an idea to change to actually account for reality. You're not accounting for reality. Asking for stuff that is only going to happen with a lot of developer effort and expenditure of resources (re: Power Customization) happens all the time, but it's shot down every time it crops up just like your idea because it's already been talked about to death. Everything you bring up has already been brought up. You haven't contributed anything to the discussion that hasn't be brought up by someone else with a lot more forum cred and that did so in a much more eloquent and intelligent manner.
[/ QUOTE ]
I have never brushed off anything or said anything was easy. I have never said I know exactly what it takes to add to the game. I have thought about this before and for awhile. I am on the forums so that maybe this idea can become more than I myself can come up with. In school and in the workplace it is always a team that does a better job when thinking up ideas and making them reality. Criticism is encouraged and expected. What's not encouraged is people coming in here just to say it isn't possible or worth even talking about it, and they don't even have any substantial reason why it wouldn't be.
If it was part of an expansion the expansion could cost as much as any expansion would cost. City of Villians was a huge expansion. With a lot to add to the game. It probably wasn't easy. It probably involved a lot of new programing. Yet they did it and we loved them for it. Now all the noobs think that heroes and villians came out at the same time for all they're concerned. The Dev's have and continue to add content to the game. All I'm saying is it's natural to eventually have cars. I personally want it to happen sooner than later which is why I started this thread. how would you like it if I went to every thread you have in suggestions and ideas and voiced my opinion about them? Hopefully you would like it, because I would read the thread and think about the idea and say yay or nay if I agreed with it or not, and would try to add to that idea if I liked it.
This was an old vehicle suggestion of mine from a while ago:
[ QUOTE ]
1) headlights: summon vehicle to this location. it does not move, but it's headlights are on. this causes you to be able to see invisible enemies within a huge cone in front of it. Furthermore, you and your team get a small +ToHit if the enemy is within this cone. The car can be attacked, and enemies within the cone are (very) slightly taunted to the attack the car.
2) brake-fail: Your vehicle comes zooming across the screen, running over the targeted enemy with a screech. Damage is moderate, knockback is significant. has a looong recharge time. still useable indoors or wherever you are.
3) Vehicle travel: Your vehicle appears, you get in, your team can choose to get in also. you travel at very high speeds, and have a jump/boost about the height of a regular CJ+Hurdle jump, but your speed when you jump slows tremendously (ie, you have it, but don't want to use it too much). can only range attack from the vehicle, and all damage taken while inside is applied to all people inside the vehicle.
4) insurance increase: You summon your vehicle, and set the self-destruct mechanism. it takes 10 seconds to arm, and the explosion is devastating. can only be used once every 24 hours, but doesn't actually make the car unusable for the other powers.
[/ QUOTE ]
This is how it should be done. humorously, and in a way that, once I got to know the game better, I realized would be unplayable. Yes, I still think it would be cool to hit Lord Recluse with a car.
Also, to everyone in here but OP, don't hate the newcomer who forgot to search. my first post ever was almost about how lame the costume creator was because there was no 'back detail' button, and a rant about how could a game about superheroes not have capes/wings. We all have to start new at some point, and a friendly community is what keeps people coming back, and actually reading the forums.
[ QUOTE ]
No one has given a definite reason why it wouldn't work
[/ QUOTE ]
The problems were pointed out in posts 3, 7, 8, and 10. None of them have been addressed beyond, "with enough money and time and a completely new engine it could work!"
There's also Positron's comment about not putting them in the game.
What would count as "definite" in your opinion?
"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle
[ QUOTE ]
Perhaps no one can find the old threads the devs made on vehicles because the devs purged them because they have changed their minds.
[/ QUOTE ]
Well there's a very easy way for you to check and see if the devs changed their minds. Log on and check what vehicles you have to choose from as a travel power.
What? . . . There aren't any? I guess they didn't change their minds then.
[ QUOTE ]
[ QUOTE ]
Perhaps no one can find the old threads the devs made on vehicles because the devs purged them because they have changed their minds.
[/ QUOTE ]
Well there's a very easy way for you to check and see if the devs changed their minds. Log on and check what vehicles you have to choose from as a travel power.
What? . . . There aren't any? I guess they didn't change their minds then.
[/ QUOTE ]
wow are you that stupid? They could have changed their minds and haven't implemented yet. It doesn't go from a no to a here it is. Goes from a no to a maybe to a yes. Then when it is a yes it takes time for them to add it to a game. You were trying to make yourself sound cool with a your mom type of joke and you made yourself sound like an idiot.
[ QUOTE ]
[ QUOTE ]
No one has given a definite reason why it wouldn't work
[/ QUOTE ]
The problems were pointed out in posts 3, 7, 8, and 10. None of them have been addressed beyond, "with enough money and time and a completely new engine it could work!"
There's also Positron's comment about not putting them in the game.
What would count as "definite" in your opinion?
[/ QUOTE ]
Wasn't that comment made before the invention system came into play. I'll concede that a power pool it doesn't make sense and I'll stop pulling that dead horse. But my thread is titled Vehicle Travel Pool Set or Invention perhaps. So lets go back to addressing the possibility of it being Invention. That makes more sense than the power pool anyway. All the Heroes in the comics/tv shows/cartoons/movies that have vehicles had it built or built it themselves.
[ QUOTE ]
I could say the same thing about you,
[/ QUOTE ]
No actually you can't. I'm not claiming that;
[ QUOTE ]
this game engine is nothing new
[/ QUOTE ]
or
[ QUOTE ]
it's based around older engines that HAVE been modified to allow for vehicle physics
[/ QUOTE ]
You are the one claiming to have proprietal information about the game engine and the program coding.
[ QUOTE ]
You say it's too hard
[/ QUOTE ]
No I didn't. I merely provided a more detailed cut and paste from Memphis Bill in which he explains the issues that would need to be addressed concerning vehicles, including a viable alternative.
Furthermore neither you nor the OP have provided any new perspective to a subject that has been discussed by players for the past 5 years and shot down by the devs .