Freaks are the new meow?


10100101

 

Posted

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... I believe that we've established that this is "new and not as good." Unless someone's found a batch of minion Freaks that give boss XP.

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Well, not boss-level, but, as someone else pointed out earlier, all Freaks give out more than normal XP--about 20% more, from what I can tell.

For example, I was just playing on my level 32 Scrapper. Killing a Council Galaxy earned me 562 XP, while killing a Freakshow minion earned me 675 XP.


 

Posted

Okay, not to sound stupid, but what the heck is a meow?


 

Posted

the nickname of the Rikti Comm officer exploit



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Posted

I still have no clue how "meow" came to be the name for it. Best I can figure is someone just picked it at random...




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Posted

I just had to jump in on this one...And let me say it now...

This is IMHO, I have the flame retardant gloves on for the coming flame storm, so nothing you can type will hurt my posterior, including attacks against my typing and proof reading skills...

I have been playing the MA since it came out, I have done well over 500 different player made missions (yes I play that much and I very rarely step out of the MA now-a-days), and IMHO, 9 out of 10 missions I do are what I consider Farm type mission...Just so were all clear on what I consider "Farm Type" missions; Single open maps, large mobs, race track style fighting, throw a boss or twenty into the mix just for spice...

I have seriously searched the MA for something I would find enjoyable as a "story" arc and I think that some of you people have serious delusions of grandeur going on here...A few have met my standard as regards to a decent story to skim threw as I move on to the next fight, but come on, last I checked there were tens of thousands of arcs out there. So either you are completely blinded by your own brilliance, are surrounded by friends that just love your story telling skills, or you know you're terrible but just feel you must tell your great and grand tales, get over yourselves and get a grip on reality.

I agree with what one person posted back a few pages ago...Without the farmers, MA would have been a blip on the screen and once everybody got their "grand arcs" into the game it would have become minimal background noise to the rest of the game.

Farming is what MA is. Story, epic tales, meh...I can barely keep a team together through one of these borefests...But throw a PUG of 8 different toons into a good racetrack farm and we all have what we want...

Lastly, as a small indication that my opinion is based on some shred of truth, take a tour around the various AE building throughout the cities, Blue & Red side...You tell me where the people are, Steel...ummm nope...PI...ummm maybe a couple hold-out 50s...Grandville...haha ghost-town...They're in the lowbie areas...20s, 30s, 40s, 50s....they're all there...Why do you think...hmmmm...Oh I know, it’s because they want to do all the great non-Auto SK "story arc" missions...Now why didn’t I think about that…duh…

Once again, IMHO.


"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales

 

Posted

Oh, and those missions were called "Meow" because the exploitive XP/Inf you got while playing them made you PURRRRRRRRRRR like a cat...hahaha...

At least thats the way I was always told...and i liked that definition.


"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales

 

Posted

[ QUOTE ]
Oh, and those missions were called "Meow" because the exploitive XP/Inf you got while playing them made you PURRRRRRRRRRR like a cat...hahaha...

At least thats the way I was always told...and i liked that definition.

[/ QUOTE ]They were called meow missions because the first one (or one of the first ones) had "meow" in every required text field.


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Posted

[ QUOTE ]
I just had to jump in on this one...And let me say it now...

This is IMHO, I have the flame retardant gloves on for the coming flame storm, so nothing you can type will hurt my posterior, including attacks against my typing and proof reading skills...

I have been playing the MA since it came out, I have done well over 500 different player made missions (yes I play that much and I very rarely step out of the MA now-a-days), and IMHO, 9 out of 10 missions I do are what I consider Farm type mission...Just so were all clear on what I consider "Farm Type" missions; Single open maps, large mobs, race track style fighting, throw a boss or twenty into the mix just for spice...

[/ QUOTE ]

You have way too liberal a definition of "farm type missions", then. There's a difference between a mission that CAN be farmed and one that was made specifically to be a farm.




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Posted

Ok, ok...this is to good...

Let me get this strait...A "Farm type mission" is not a thing...Instead it is an action based on a thing...And I'm the liberal interpreter?

Going to have to check my dictionary again...I'm confused...

At what point does the transition actually take place, because I'm terribly interested when the transformation actually happens...A number would suffice...3 times, 5 times, and does it have to be by the same group...or how about one core person and 7 other individuals each time...this is so complicated...


"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales

 

Posted

The difference is intent of the creator. Your description covers not only hundreds of "legit" AE missions, but also a good chunk of dev created missions as well. Being an open map with a lot of mobs doesn't automatically make it a farm mission...

If someone makes a mission specifically to be farmed, it will fit your description and much more. But your description covers pretty much any outdoor map.




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Posted

[ QUOTE ]
[ QUOTE ]
... I believe that we've established that this is "new and not as good." Unless someone's found a batch of minion Freaks that give boss XP.

[/ QUOTE ]

Well, not boss-level, but, as someone else pointed out earlier, all Freaks give out more than normal XP--about 20% more, from what I can tell.

For example, I was just playing on my level 32 Scrapper. Killing a Council Galaxy earned me 562 XP, while killing a Freakshow minion earned me 675 XP.

[/ QUOTE ]

See Culex's Enemy XP Mods thread for a complete list, and blame her for making it easy for farmers to figure out what critters to put in the mission (KIDDING, of course).


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Posted

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The difference is intent of the creator. Your description covers not only hundreds of "legit" AE missions, but also a good chunk of dev created missions as well. Being an open map with a lot of mobs doesn't automatically make it a farm mission...

[/ QUOTE ]

True...

Hence my adding "My definition" into the mix...And I am still curious about transition rates...

As a side note, I deleted about 1/3 of the original post from my document that actually stated my feelings about Dev Choice/Hall of Fame arcs for readability . Though maybe I should not have done so because it inevitably proves that almost the whole game is based on farming to some extent or another...With a "liberal" interpretation that is...heh


"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales

 

Posted

Just because the AE became popular for farming, doesn't mean the devs will accept that. If they could delete every single farming mission and feature from the AE without hurting storytelling content, they most likely would.

Do what you want, just don't assume you're being backed up.


 

Posted

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Just because the AE became popular for farming, doesn't mean the devs will accept that. If they could delete every single farming mission and feature from the AE without hurting storytelling content, they most likely would.

Do what you want, just don't assume you're being backed up.

[/ QUOTE ]

And neither should one assume they are being rebuffed...

The Devs ability in this game is absolute, to believe that they would if the could is a Red Herring...They can but they don't is a more accurate description of things as they are...

You should not equate your feelings for others...Properly stated you opinion might better have been said, "If I could delete every single farming mission and feature form the AE without hurting My Storytelling Content, I most likely would"


"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales

 

Posted

[ QUOTE ]
Just because the AE became popular for farming, doesn't mean the devs will accept that. If they could delete every single farming mission and feature from the AE without hurting storytelling content, they most likely would.

Do what you want, just don't assume you're being backed up.

[/ QUOTE ]

What "farming" features could be deleted without hurting "storytellers". Before you answer that question please keep in mind that storytellers are as varied as playstyles.

Proceed...


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

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[ QUOTE ]
Just because the AE became popular for farming, doesn't mean the devs will accept that. If they could delete every single farming mission and feature from the AE without hurting storytelling content, they most likely would.

Do what you want, just don't assume you're being backed up.

[/ QUOTE ]

And neither should one assume they are being rebuffed...

The Devs ability in this game is absolute, to believe that they would if the could is a Red Herring...They can but they don't is a more accurate description of things as they are...

[/ QUOTE ]

"Could" would, in this case, be defined as being capable of doing so without losing far too many customers to be worthwhile.

The devs' ability in this game is NOT absolute. There are technological and practicality limitations on what they can and can't do. This would fall into the latter.




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Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Just because the AE became popular for farming, doesn't mean the devs will accept that. If they could delete every single farming mission and feature from the AE without hurting storytelling content, they most likely would.

Do what you want, just don't assume you're being backed up.

[/ QUOTE ]

And neither should one assume they are being rebuffed...

The Devs ability in this game is absolute, to believe that they would if the could is a Red Herring...They can but they don't is a more accurate description of things as they are...

[/ QUOTE ]

"Could" would, in this case, be defined as being capable of doing so without losing far too many customers to be worthwhile.

The devs' ability in this game is NOT absolute. There are technological and practicality limitations on what they can and can't do. This would fall into the latter.

[/ QUOTE ]

I disagree wholeheartedly...

Once again you are proclaiming your understanding of things, as being the only way things are/must be. Your practicality is not all people’s practicality; you are making the assumptions that because you, as Darktyger, would not find it practical to Nerf Bat AE. Therefore the Devs obliviously agree with you.

I take a different view; the Devs can read as well as I, that there are people in the game that are happy or unhappy with various aspects of their game. If, in the Devs opinions, this unhappiness rises to an intolerable level then their level of discretion to fix an offending aspect of the game is absolute, there can be no argument to these facts. It is their world and we are just occupying space within it, I hazard to think that if intolerable content was let loose and never reigned in, regardless of player opinion, what sort of game this might become.


"Now remember, things look bad and it looks like you're not gonna make it, then you gotta get mean. I mean plumb, mad-dog mean. 'Cause if you lose your head and you give up then you neither live nor win. That's just the way it is." Josey Wales

 

Posted

DocOz: I started out thinking you might have a point but I now believe you don't know what you're talking about.

The Devs have about three choices to stop farming:

1. Allow players "Too much freedom" to use the AE to build farm missions. This is the current status.

2. Allow players "not enough freedom" to use the AE to build farm mission. The extreme case being to only let in missions which have been OK'd by a dev or a GM, dropping content to a trickle.

3. Attempt to build some sort of mind-reading code that determines whether something is REALLY a farm or if it has actual story. I would estimate this would take ten programmers three months, and would be outwitted by farmers within 24 hours (probably much less) of going live.

Am I missing an option? Do explain.


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I disagree wholeheartedly...

Once again you are proclaiming your understanding of things, as being the only way things are/must be.

[/ QUOTE ]

Try looking in the mirror.




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Posted

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I still have no clue how "meow" came to be the name for it. Best I can figure is someone just picked it at random...

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I believe meow came to be because those that used it are pussies and affraid to play the game the way intended. Or they just gotta have an epic, you pick.
This is a joke and is intended as one


 

Posted

The simplest and easiest way that the Dev's could put a stop the farming AE (And I am wholeheartedly for this idea) is to put a complete stop to gaining xp for individual mobs, and drops ticket output as well, But only to this point; Finishing the AE mish/Arc will give a set amount # of tickets plus a set amount # of xp for how difficult the mish/arc is.
personaly, this makes sense to do. it would definately put a stop to farming AE, which I am ALL for!
Thats my 2 inf...


Flame on


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Posted

Well I happen to enjoy pussies, no thats not a joke.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

No need to flame, can you expound on your formula a bit more. Is the reward in-line with the rewards for doing the same mish in PvE? Could the same formula be applied to PvE? How is this different from the rewards system now other than waiting till the end of the mission?

Keeping in mind that reward equality is something they have stated repeatedly that they want.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

make it to where the AE gives Zero exp but still gives tickets. Tickets can then be turned in for the same rewards or have an EXP boost as a reward as well? nevermind.. i can see problems with that as well...

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Posted

[ QUOTE ]
The simplest and easiest way that the Dev's could put a stop the farming AE (And I am wholeheartedly for this idea) is to put a complete stop to gaining xp for individual mobs, and drops ticket output as well, But only to this point; Finishing the AE mish/Arc will give a set amount # of tickets plus a set amount # of xp for how difficult the mish/arc is.
personaly, this makes sense to do. it would definately put a stop to farming AE, which I am ALL for!
Thats my 2 inf...


Flame on

[/ QUOTE ]
I farm, i always finish my farm story arcs for the ticket boost.
I dont get your point here.