Ascension of Level 50 characters...
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Drugs are bad.
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LIES.
[/ QUOTE ]They lead to ideas like this.
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When you're right, you are right!
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Geez, what'd drugs ever do to you?
Apparently I'm to stupid right now to make an awesome link with a picture and stuff but neverthelss sign the petition! [u]http://www.change.org/petitions/ncso...city-of-heroes[u]
BUZZZZZZ NO WAY First of all I run 3 different SGs and the leader of each is one of my 50 levels. So I have no derire to go to some Heroes retirement home and sit around talking about the old days. I have bases to build, rent to pay, lower level characters I support with the influence I earn running TFs, Etc, and they are always coming out with new content I WANT to experience. A 50 level can do all 4 of the story arcs provided by the contacts in the RWZ and then the LGTF. A 50 level can do the entire Midnighter's club arc to gain access to Cimerora and then do the ITF. 50 level CAN do Mothership and Hami raids. 50 levels can do Time Travel missions through the Ouroborus portal and pick up any content they may have missed on the way up. Saying there is nothing for a 50 level to do is JUST not vaild and suggesting they all be removed? NO WAY
NOW you want to revise that idea and say after doing this epic (end game) mission of yours they continue to exist and can do anything they desire BUT as a reward for attaining the highest level of excellence in game they no long count against my maximum number of available character slot so I have more room for additional new characters then fine. But like many others I worked too hard and too long to attain them to have them simply stripped from the game.
I realize your heart is in the right place with this idea.. you want to find a way to curb some of the cheats in game but realistically that would NOT do it. Think about it for a second what is the difference between a 49 level and a 50? Basically 3 enhancements and a bit more Hit points. These days any player can go into options and simply select .. NO XP so if you get rid of all the 50s those players you are trying to eliminate will simply become perma-49 levels and PL and farm to their hearts content. With IO in every slot they'd be missing very little of the benefits provided by the one extra level so you see it just wouldn't help a bit and will only puinsh those of us that don't do those things.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Not only are you hurting the farmers, you're hurting those people who got to level 50 THE HONEST WAY! Seriously, I understand attacking farming, but ATTACKING HONEST GAMERS WHO CANNOT BRING THEMSELVES TO RETIRE THEIR "WORTHLESS" LEVEL 50'S? You deserve nothing less than this!
Sorry if this is offensive, but this really is a bad idea and I doubt it will actually discourage farming. As I said in my rant above, it might actually discourage NON-farmers such as myself!
to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
Just as a data point, today I logged into my level 50 AR/Dev/Munitions Blaster and gave him a respec to switch Sleep Gas Grenade for Survaillance and play him a little bit more. I had a lot of fun with him yesterday, and I intend to do the same today. I would be bothered if he were taken away from me because someone else would prefer I didn't exist if I wouldn't team with them.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'm amused at how Amish_Justice seems to be completely skipping over all of the comments that CoH is like a comic-book. Sort of smacks of cherry picking, doesn't it...?
Says a lot about the defensibility of the OP if it can't hold up to that particular analogy.
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I actually did respond directly to your comment about comics. I suggested that farming the same mission was like reading the same comic book over and over again, but you misinterpreted me, and though I was condemning you for reading the same comic book series over and over again...so I decided to stop responding to you.
I can't respond to every post here...there's 20 of you and one of me.
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How in heaven's name did this even come about? What possible worth could taking people's 50s away from them serve, other than to irritate? I mean, sure, if people want to give up their 50s and say they ascended, good for them. Let them. Why take MY stuff?
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The OP has stated in another thread that the only reason he can't find people to team with is because they're all SK'd to 50's who are farming. The obvious solution in his mind is to delete everyone elses 50's. That way people will finally play with him.
That's some truly interesting entitlement issues in my opinion.
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Well, this is really the heart of the matter.
You are absolutely astute in your perceptions. I do feel farming is a problem. I do feel that removal of level 50 characters would essentially make farming obsolete.
I have to admit, I had no idea that you could turn off experience (the idea seems ridiculous to me) and that really throws a snag in my concept.
I felt that if players saw that their character had a limited life-span, they'd choose to make the most of that time by doing something more diverse and enjoyable. Like our own lives, they'd seize the opportunities out there, and explore more.
I did post that before, because I feel that the game has dramatically changed from the first few years I played it. It has become VERY difficult for casual players to find teams that are not Farm based. This was not always the case. Finding pick-up-teams used to be a very easy task.
You'd set your LFT option, create a bind expressing your interest, and look for similarly leveled heroes, offering your services. Or you'd form a team of your own, and pick up other stragglers and make a group.
That doesn't really happen any more. The majority of players, especially in the heart of the game (levels 20-40) where there's the most options for content are unavailable for teaming. They're on existing farming teams, invested in supergroups, or soloing.
From my perspective, the only way to play in a team format, is to have an existing group of people you team with (and that's become my only recourse, teaming with a group of real life friends). I miss meeting new people, seeing their heroes, managing a new balance of powers, and hitting the streets.
So yeah, I'm sorry if I feel that I'm entitled to that. I guess I got used to it.
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I am so sorry to hear you have never encountered a literary passage that plunges itself so deeply into your soul that you feel compelled to read it again - perhaps even again and again.
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If you are suggesting that running farming the same mission is anything akin to reading a particularly vivid piece of literature, then I think it's you I'm sorry for.
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Ah - I should have put this at the top of my post, the only part you read, apparently, rather than the end:
"Mind you, nothing in this game comes close to literature on that plane. But then very little does. But your analogy is really inane when referring to the art of the novel, so I felt I had to go on this little digression. "
My scrapper doesn't need an AoE. She IS an AoE.
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I have no problem with people playing 50's, running missions with them, but I wish the players who were playing those high level characters, were spending more time playing heroes of a lower level, and teaming with players like myself.
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Given your attitude shown in this thread to valid criticism, I doubt I would want to team with you, even if we were on the same level character.
Maybe your lack of teams is to do with one common element each time ?
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
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Why are you guys getting so worked up about a suggestion that has no chance in hell of ever happening?
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Some suggestions are so repugnant they really do not only invite but almost require the most vigorous repudiation.
My scrapper doesn't need an AoE. She IS an AoE.
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Anyone notice how the OP is avoiding the fact that we have the ability to turn off xp and we could use that feature to keep our characters at level 49.
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I wasn't avoiding the fact. I was going to work.
The truth is, I wasn't aware of the fact. And yes, that fact does make my concept impossible. There's no way around it. if you can stop the steady progression of your experience, then you could thwart exactly what I was hoping to achieve.
Personally, I think being able to turn off experience is a inane idea. What sort of sense does that make? Experience can never be turned off. You can never lose experience (unless you get your Mind Wiped). I like the notion that Heroes, like anyone else, might age, or move on, or just die.
But see, for me, the joy of the game is in the process. I'm not looking to make a Uber-hero who's got every badge, and who's got ever power tweaked to the ultimate level of efficiency -- because ultimately, what then?
But, I am willing to concede this whole thing, because clearly I am in the minority here. You guys win.
I'll go back to doing what I normally do. Seeking those few people who are interested in exploring the game world more.
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Personally, I think being able to turn off experience is a inane idea. What sort of sense does that make?
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It makes perfect sense. Players were leveling too fast. Contacts storyarcs were being left unfinished and they were clogging up the contact lists.
Being able to turn off the XP allows them to finish an arc. then the contact goes inactive and removes them from the active list.
Being able to stop XP gives us the ability to enjoy Rikti/Zombie events, Task Forces, Mission Architect, GM fights, Holiday Events, Mothership/Hami raids, work on badges/accolades, etc without having to worry about leveling past the regular missions.
Being able to turn off xp allows us to participate in the 2xp weekends at our own pace.
Just accept that you came up with an unpopular idea based on your misconceptions about farming.
"Ah ha. But even in a choose your adventure book, you still don't read the same page over and over."
No. But at times DEPENDING ON YOUR CHOICE you pass the same page again and again.
You also completely sabotage your own point.
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books have beginnings, middles, and ends.
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Your proposal would remove the "end".
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Anyone notice how the OP is avoiding the fact that we have the ability to turn off xp and we could use that feature to keep our characters at level 49.
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Yeah. Pointed that out earlier. He asked about it once, then fell back into his rhetoric again.
/lolcantteam?
Try re-reading some of the original posts pointing out that people still regularly utilize their 50's, and that this would NOT solve the problems he's having (as they're problems of HIS OWN MAKING).
The minute the devs pull something like "auto-retire" at 50, this game is done. Period.
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How in heaven's name did this even come about? What possible worth could taking people's 50s away from them serve, other than to irritate? I mean, sure, if people want to give up their 50s and say they ascended, good for them. Let them. Why take MY stuff?
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The OP has stated in another thread that the only reason he can't find people to team with is because they're all SK'd to 50's who are farming. The obvious solution in his mind is to delete everyone elses 50's. That way people will finally play with him.
That's some truly interesting entitlement issues in my opinion.
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Well, this is really the heart of the matter.
You are absolutely astute in your perceptions. I do feel farming is a problem.
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The problem is, the devs don't agree with you. Nor do many within the player base.
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I do feel that removal of level 50 characters would essentially make farming obsolete.
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No. It won't. As has been pointed out to you, it will simply create a new "maximum" level at 49 as farmers turn off XP.
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I have to admit, I had no idea that you could turn off experience (the idea seems ridiculous to me) and that really throws a snag in my concept.
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Why does it seem ridiculous? People want to continue tweaking their toons. Simply achieving 50 doesn't mean you've finished pimping your character out.
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I felt that if players saw that their character had a limited life-span, they'd choose to make the most of that time by doing something more diverse and enjoyable. Like our own lives, they'd seize the opportunities out there, and explore more.
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No. You'd essentially be saying that the act of getting to 50 is a waste of time, and penalizing those who do.
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I did post that before, because I feel that the game has dramatically changed from the first few years I played it.
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Nothing ever stays the same. Try harder at finding a team (or *GASP* building your own) and play the way YOU want without trying to enforce your idea of "proper play" on others.
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It has become VERY difficult for casual players to find teams that are not Farm based.
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1: Nothing good ever comes easy.
2: Try harder. It's not rocket science.
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This was not always the case. Finding pick-up-teams used to be a very easy task.
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There was also significantly less content in the game at the time.
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You'd set your LFT option, create a bind expressing your interest, and look for similarly leveled heroes, offering your services. Or you'd form a team of your own, and pick up other stragglers and make a group.
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News. This still works. You just can't be as passive about it anymore because there are more things that can absorb random idle players.
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That doesn't really happen any more. The majority of players, especially in the heart of the game (levels 20-40) where there's the most options for content are unavailable for teaming. They're on existing farming teams, invested in supergroups, or soloing.
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Again, get over your overblown sense of entitlement. There's over 100,000 people in this game. If someone doesn't want to team with you for WHATEVER reason, move on!
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From my perspective, the only way to play in a team format, is to have an existing group of people you team with (and that's become my only recourse, teaming with a group of real life friends). I miss meeting new people, seeing their heroes, managing a new balance of powers, and hitting the streets.
So yeah, I'm sorry if I feel that I'm entitled to that. I guess I got used to it.
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Again, not everyone plays the same way as you. I solo a lot. By choice. If I'm forgetful, and don't set my status, I REGULARLY get team tells whenever I'm not in-mish. I also rarely have problems picking up a team whenever I want one.
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Personally, I think being able to turn off experience is a inane idea. What sort of sense does that make?
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As has been noted, it's there to stop you from outlevelling content you want to play through.
I've used it a couple times for short periods to finish mission arcs so I could also achieve a contact's badge mission too before the contact shuts down.
And I find it odd that one of your main grips is that people who PL and endlessly farm the same mission miss a lot of the content in this game, yet you fail to grasp the genuine utility of the ability to experience more of that content before leaving it behind.
I currently have two toons who've been going through contacts specifically for mission arcs and badges. They haven't actually done any flashback missions. But, when you go through mission-review at the pillar, you see that (depending on level) they usually have between 40 and 90 percent of all the mission arcs open to them ALREADY COMPLETED.
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I like the notion that Heroes, like anyone else, might age, or move on, or just die.
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I like the notion itself as well. HOWEVER, this is also a GAME. And you'd be removing a resource that I spent a huge amount of time investing in. Is it any wonder knives are coming out from under togas for this, and an "et'tu Brute?" is hovering on your lips?
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But see, for me
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This is why you fail young padawan.
This game is NOT ABOUT YOU! Nobody else cares about your play style unless you try enforcing it on them. At that point, is it any wonder someone's trying to garrote you with a Gadsen flag?
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I'm not looking to make a Uber-hero who's got every badge, and who's got ever power tweaked to the ultimate level of efficiency -- because ultimately, what then?
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That's nice. Other people, however, are.
Some reasons?
Better efficiency when teaming.
Better efficiency during zone raids (Hami, Ship, etc)
Better ability to safeguard lowbie heroes.
Inspiring others to step up to their level.
PVP.
I can go on.
Possibly the worst suggestion I've ever seen.
and 1st after a Hyperseries of posts!
When it takes this long to get through to someone . . .
You just know that they were never looking for feedback in the first place. They should have just posted their "suggestion" (and I use that term more loosely than a what a $2 [censored] is in vegas) on their computer and left it there since it's such a precious snowflake.
And lo and behold it is about "play my way"
newsflash OP, I don't think a demon from the 9th circle of hell would want to team with you, and they are familiar with torture.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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You are absolutely astute in your perceptions. I do feel farming is a problem. I do feel that removal of level 50 characters would essentially make farming obsolete.
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And it's been explained to you that:
1. It would not,
2. You're confusing farming and powerlevelling,
3. Not all - I'd say not even 1/3 - of 50s are used to farm/PL.
Your assumptions are wrong. You're right that deleting 50s would drastically reduce farming - because you'd now have far fewer people in the game to do so.
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I have to admit, I had no idea that you could turn off experience (the idea seems ridiculous to me)
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And you've been given the explanation as to *why* it was implemented - an explanation that, though you seem to have chosen to disregard it, happens to line up *exactly* with what you want! (People not wanting to level too fast, thanks to XP smoothing, debt reduction, patrol XP and the like... thus keeping them at the lower levels, where you say you have trouble finding teams.)
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I felt that if players saw that their character had a limited life-span, they'd choose to make the most of that time by doing something more diverse and enjoyable.
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You're removing *many* choices, thus removing diversity.
You're trying to tell those who choose to run a specific way that, because YOU don't enjoy it, this is obviously not enjoyable, period.
You're wrong.
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I did post that before, because I feel that the game has dramatically changed from the first few years I played it. It has become VERY difficult for casual players to find teams that are not Farm based. This was not always the case. Finding pick-up-teams used to be a very easy task.
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And it's still not difficult. People are spread out more, because... gee... when the game started, there was no villainside at all, no coop zones, no PVP zones, no level 40-50 content at all, no Cimerora, nothing to do in Faultline, no Croatoa, no.... Getting the point?
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You'd set your LFT option, create a bind expressing your interest, and look for similarly leveled heroes, offering your services. Or you'd form a team of your own, and pick up other stragglers and make a group.
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Gee, this is exactly what happens and gets you teams now, too!
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That doesn't really happen any more.
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Yes, actually, it does.
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The majority of players, especially in the heart of the game (levels 20-40) where there's the most options for content are unavailable for teaming. They're on existing farming teams, invested in supergroups, or soloing.
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So if you got to delete the 50s, we'd then delete the supergroups, and force teaming - you log in and are automatically shunted to a team, whether you want to be or not?
For someone who values "diversity of experience," you sure seem to be in favor of removing it.
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From my perspective, the only way to play in a team format, is to have an existing group of people you team with (and that's become my only recourse, teaming with a group of real life friends). I miss meeting new people, seeing their heroes, managing a new balance of powers, and hitting the streets.
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See MULTIPLE prior responses to this. It still works.
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So yeah, I'm sorry if I feel that I'm entitled to that. I guess I got used to it.
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You aren't "entitled to it" by getting rid of characters *I* levelled, *I* played, and *I* enjoy.
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I like the notion that Heroes, like anyone else, might age, or move on, or just die.
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I like the notion itself as well. HOWEVER, this is also a GAME. And you'd be removing a resource that I spent a huge amount of time investing in. Is it any wonder knives are coming out from under togas for this, and an "et'tu Brute?" is hovering on your lips?
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I, on the other hand, do not like the notion of heroes ageing and dying. Why? Let's see, how old is Galactus now? Think he's ready for his disability check yet? Maybe he should change to diet planets or something?
Off the characters I have:
One is close to three hundred years old and not ageing in the slightest.
Two are cyborgs and, as such, practically ageless.
Two are aliens that are already several BILLION years old and empowered by the energies of creation. A few more years aren't going to register.
One is plain immortal and cannot be killed. Ever.
One is a couple of thousand years old and sustaining his life through necromantic energies.
One has a body entirely made up of nano machines, and as such age simply does not apply to him.
One is an alien from another planet who has already lived for thousands of years and has thousands of years more to live before "age" ever becomes relevant.
A couple are already dead and back to life through magical means, so age doesn't really apply to them any more.
One is a spirit occupying an artificial body, which can be repaired quite easily.
The notion that all heroes age and retire is silly. Some may. Many do not. In fact, to assume a hero would eventually step down and retire after reaching the pinnacle of his power, or indeed EVER, is false. On the contrary, for a hero to retire, I would personally require a VERY good reason. Such has not been provided, beyond "because that's what I want," which doesn't really cut it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The notion that all heroes age and retire is silly. Some may. Many do not. In fact, to assume a hero would eventually step down and retire after reaching the pinnacle of his power, or indeed EVER, is false. On the contrary, for a hero to retire, I would personally require a VERY good reason. Such has not been provided, beyond "because that's what I want," which doesn't really cut it.
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For a good example of "once a hero, always a hero" in game lore, please see the statue of Cyrus Oliver Thompson in Kings Rw by the tram.
http://paragonwiki.com/wiki/Cyrus_Thompson
Thanks for the story, Troy Hickman!
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Um...no
Boy, dontcha hate when you come to the party late, and all the good stuff has been chewed over to the point of leavin's. I know I do; but I'm here now.
This Suggestion has Epic Fail written all over it, and has holes I could drive my semi through. Most obvious one is that until you do the Epic Fail' miah, you can continue with your 50. Nu? Ding 50 before finishing or even doing the Praetorian arc; no chance for the accolade? IMO this isn't a suggestion to end farming, end PLing, etc. It's just the rehash of the old 'I wanna have a Hall of Fame' where I can show off my cool 50's. While not a horrid idea of itself; it's a nonsequiteur.
Force me to dump my 50's which I still enjoy playing... a lot? I'll agree with the others who say when you can pry them from my cold, dead account! My Sig Character gets 70% of my playtime still, and he rarely PL's, and only if you consider me running him with any of my wife's toons lackeyed to him to be PLing. By that standard you better just remove SK/LK to prevent PLing.
If this is, as some suggest, just an 'I can't find a non-AE Farm team; then you have my pity. As has been said, they're out there. They aren't spamming Broadcast though. Good teams, even PuGs, don't spam Broadcast anywho.
To all and sundry: sadly the Devs addressed the AE Farms a little too quickly, and vocally so that many saw the patches as a big 'anti-farm' and 'anti-PL' pogrom when it was just fixing the exploits being used for them. But then I can't think of a way they could do what needed to be done without people thinking this way.
Ninus Lvl 50 Bots/Dark/SM Mastermind Badges: 1384 @Ninus on Global
Put an Ebil MasterMind in the Obal Office: It wont be the first time
Campaigning for Global Global Ignore Champion since 2009!
He wants to delete all level 50 characters. To prevent farming.
It follows the same logical thought processes as saying, for instance, that stealing is bad. Now, people steal because they want money. And people want money because they want to raise families. Therefore, in order to end stealing, all children should be confiscated by the government.
You see? Logical. Especially if you don't want children anyways (because anyone with children must be a thief, and besides, children don't really do anything for you once you've had them).
So, in that vein, I propose a threadjacking. Now that farming has gotten so out of hand that it must be stopped by any means possible (even ones that don't make sense), let's come up with further inane ways of preventing farming.
For instance: Every mission will now have a slight chance of spawning a giant monster, regardless of team size. That'll show 'em.
Virtue:
Grul Doctor Pinnacle Swarm Caller Pity Fist Smashdozer Dhuuln
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Drugs are bad.
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LIES.
[/ QUOTE ]They lead to ideas like this.
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When you're right, you are right!