A villain that gets rolling early...


Acyl

 

Posted

I've been making a lot of characters, and I'm getting tired of running out of endurance constantly/missing/not having a real attack chain. What's a Villain that get's off the ground quick and doesn't feel terrible until 22 like most people? I'd prefer it to be an AOE heavy toon, as my characters up til now have been more ST minded.


 

Posted

AoE heavy? Does this mean you're going to be wanting to run Damage auras?

I never pick those up until after level 30, that's just me. I have to have a bunch of other issues at least partway under control before I start messing with those.

Endurance issues are a big problem in this game for a lot of us. For every person shouting "Oh having no endurance 'adds balance' and makes you appreciate the journey from 1 to 50 oh so much more!" you got at least one person grinning and bearing it for the time being.


 

Posted

* Any MM.
* Fire/Dark Corruptor. Rain of Fire + Tar Patch = everything dead.
* Plant Dom. Seeds of Confusion at level 8.

None of the above requires an attack chain or lots of endurance.


 

Posted

I kinda like Fire brutes...your secondary effect is hurting people more and your inherent is hurting people more as well...I can't figure out why fire scrappers don't appeal for me for the same reason.


 

Posted

[ QUOTE ]
* Any MM.
* Fire/Dark Corruptor. Rain of Fire + Tar Patch = everything dead.
* Plant Dom. Seeds of Confusion at level 8.

None of the above requires an attack chain or lots of endurance.

[/ QUOTE ]

.... /dark Corrs don't use a lot of Endurance? They don't need an attack chain?

Okay.


 

Posted

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AoE heavy? Does this mean you're going to be wanting to run Damage auras?

I never pick those up until after level 30, that's just me. I have to have a bunch of other issues at least partway under control before I start messing with those.

Endurance issues are a big problem in this game for a lot of us. For every person shouting "Oh having no endurance 'adds balance' and makes you appreciate the journey from 1 to 50 oh so much more!" you got at least one person grinning and bearing it for the time being.

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I understand that no one (except perhaps Fire Blast people) are going to be doing much effective aoeing before 20 cause of endurance, I just meant in the grand scheme of things, I'd like to be good at it eventually. I keep ragequitting at about level 6 from running out of end and being forced to stand around doing nothing while I wait for it to return, because rest's cooldown is too long.

I actually have a Nin/Dark MM I got to 21 recently, and it's what prompted the comment about AOE. The Ninja's are completely ST based, and most of the game is simply how fast and efficiently you deal with groups of enemy minions/lts. Having impressive ST dmg isn't that great most of the time. A genin always seems to die each spawn, and now that the upgrade costs 50 end it's just a huge headache to constantly replace him....


 

Posted

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[ QUOTE ]
* Any MM.
* Fire/Dark Corruptor. Rain of Fire + Tar Patch = everything dead.
* Plant Dom. Seeds of Confusion at level 8.

...../dark Corrs don't need a lot of Endurance?

Okay.

None of the above requires an attack chain or lots of endurance.

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Depends on how you play it. If you're spamming your heal and running darkest night sure. If you're just tar patching stuff around corners and then letting lose with your AoEs...probably not.


 

Posted

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AoE heavy? Does this mean you're going to be wanting to run Damage auras?

I never pick those up until after level 30, that's just me. I have to have a bunch of other issues at least partway under control before I start messing with those.

Endurance issues are a big problem in this game for a lot of us. For every person shouting "Oh having no endurance 'adds balance' and makes you appreciate the journey from 1 to 50 oh so much more!" you got at least one person grinning and bearing it for the time being.

[/ QUOTE ]

I understand that no one (except perhaps Fire Blast people) are going to be doing much effective aoeing before 20 cause of endurance, I just meant in the grand scheme of things, I'd like to be good at it eventually. I keep ragequitting at about level 6 from running out of end and being forced to stand around doing nothing while I wait for it to return, because rest's cooldown is too long.

I actually have a Nin/Dark MM I got to 21 recently, and it's what prompted the comment about AOE. The Ninja's are completely ST based, and most of the game is simply how fast and efficiently you deal with groups of enemy minions/lts. Having impressive ST dmg isn't that great most of the time. A genin always seems to die each spawn, and now that the upgrade costs 50 end it's just a huge headache to constantly replace him....

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You WILL be good at it eventually, its just that the way thingsare set up now, you use an inordinate amount of Endurance before you have much of a way to mitigate that.

I notice that in many melee armor sets, they always have a damage AoE as like, the second or third power avaliable to you. Bwahahahaha! For instance, a level 8 /elec Brute does not have anywhere near the End. OR the mitigating slots to make that worth doing. My level 38 Dark Armor Scrapper only now is picking up Death Shroud [I think that's it]. My actual /elec Brute didn't pick up Lightning Field till her mid-30s.

And these damage AoEs are definitely worth having, I love them. But do NOT pick them up as a lowbie. You'll cry tears of frustration.

My best advice to you is this, I learned it here and now I pass it on to you. Early on, THREE-SLOT rest for recharge. You want Rest up again ASAP! When you respec at level 22 or whenever, then you take those two extra slots off and put them somewheres else, because you've begun to address your End. issues via Fitness.

Early 3-slotting Rest really does reduce your downtime some. Just ry to hang in there, things do get better later on. You'll probably have to throw at least one END slot onto those pets. I had a 'bots MM that I deleted at about 22, not least because managing him and all the pets was such a massive End-related headache.


 

Posted

Thugs/Storm or Thugs/Dark. Thugs get plenty of AoE later on ( so do Bots, but Bots level slower early on ), and most MMs have far fewer problems with endurance at low levels.


Arc #40529 : The Furies of the Earth

 

Posted

[ QUOTE ]
[ QUOTE ]
AoE heavy? Does this mean you're going to be wanting to run Damage auras?

I never pick those up until after level 30, that's just me. I have to have a bunch of other issues at least partway under control before I start messing with those.

Endurance issues are a big problem in this game for a lot of us. For every person shouting "Oh having no endurance 'adds balance' and makes you appreciate the journey from 1 to 50 oh so much more!" you got at least one person grinning and bearing it for the time being.

[/ QUOTE ]

I understand that no one (except perhaps Fire Blast people) are going to be doing much effective aoeing before 20 cause of endurance, I just meant in the grand scheme of things, I'd like to be good at it eventually. I keep ragequitting at about level 6 from running out of end and being forced to stand around doing nothing while I wait for it to return, because rest's cooldown is too long.

I actually have a Nin/Dark MM I got to 21 recently, and it's what prompted the comment about AOE. The Ninja's are completely ST based, and most of the game is simply how fast and efficiently you deal with groups of enemy minions/lts. Having impressive ST dmg isn't that great most of the time. A genin always seems to die each spawn, and now that the upgrade costs 50 end it's just a huge headache to constantly replace him....

[/ QUOTE ]

You're level 6. Turn off sprint.

You have 3 attacks at most, so I doubt it's non stop.

Are you going up against alot of end drainers at lvl 6?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

If you're playing a brute, what you can do is...before you get SOs, slot your attacks for accuracy and endurance reduction TOs and DOs - don't bother with damage slotting. Fury should be enough of a damage buff at the lower levels.


@Acyl

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Posted

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If you're playing a brute, what you can do is...before you get SOs, slot your attacks for accuracy and endurance reduction TOs and DOs - don't bother with damage slotting.

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This is pretty much my standard on any character with end problems. 1 acc/2 end in every power in my attack chain as soon as I get DOs. Works wonders for those end-sucking tanks and brutes.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Yeah - for "rolling early" and "low endurance issues" you get Brutes and MMs. MMs are far more endurance efficient because after they summon their pets they really only use their endurance for keeping them alive, but slotting your attacks for endurance reduction on a Brute makes them rather efficient while still dealing a good amount of damage.

Look at it this way - 1 level 15 IO is 19% damage. That's 10 points of Fury - if you can maintain Fury at 30+ through a mission you're ahead of the people slotting damage, and if you have a couple of endurance reduction DOs slotted you'll be able to fight for longer, generating higher Fury, and so you'll still have some when you get to the next spawn.


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Another problem I think is that people tend to forget that they have inspirations. Catch a Breaths help a lot at lower levels. I recently rolled a SS/WP Brute and found myself hurting for endurance, so what I did was set up a couple macros that would convert certain types of inspirations into CaBs. Voila -- instant inspiration alchemy. You could even, for extra convenience, set up an additional macro/keybind that uses any CaB you happen to have available.

Here's an example:

insp_combine Enrage "Catch a Breath"$$insp_combine Insight "Catch a Breath"$$insp_combine Respite "Catch a Breath"

That's from one of my macros. One key will convert any 3 reds, any three yellows, and any three oranges into blues. The quotes are only necessary for multiword inspiration names. Remember that this will only work for Tier 1 inspirations.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Up to the mid 20s, AoE heavy EQUALS heavy endurance drain. You can have modest endurance usage, or you can have an AoE attack chain early on. They really don't let you have both.

Although once you get to level 6, a necro/dark mastermind is probably as close to what you want as can be delivered.


 

Posted

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Are you going up against alot of end drainers at lvl 6?

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Clockwork.


*shudder*

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Sorry no lvl 6 Clockwork villainside unless you are in MA.


Ice Sword Circle is a low level PBAoE attack in Icy Assualt of Doms.

If you have Endurance issues, maybe WP is the answer for a Brute. I like DM/WP with the utilities from DM and regen/recovery of WP you are an energizer bunny.


@Blood Beret(2)Twitter
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You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill

 

Posted

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You're level 6. Turn off sprint.


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But... But... I like to run fast!


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

[ QUOTE ]
[ QUOTE ]

You're level 6. Turn off sprint.


[/ QUOTE ]

But... But... I like to run fast!

[/ QUOTE ]

You're level 6 - that ain't happening whether you have Sprint on or not.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

I often don't slot toons for anything below say level 10, if not 12 when you get DOs (that is at 12, right?). Those that are having trouble with END get END generics until then. It's always worked pretty well for me.


 

Posted

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You're level 6. Turn off sprint.


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But... But... I like to run fast!

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You're level 6 - that ain't happening whether you have Sprint on or not.

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I actually had someone give me that reply as to why they were running sprint at level 5. I was malf'ing down to help them level and they kept stopping to rest because they ran out endurance.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

[ QUOTE ]
[ QUOTE ]
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You're level 6. Turn off sprint.


[/ QUOTE ]

But... But... I like to run fast!

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You're level 6 - that ain't happening whether you have Sprint on or not.

[/ QUOTE ]

Oh, really?


 

Posted

A fire/Fire dominator or a Fire/(Rad/Dark/Kinetics) corrupter would be my choices. I imagine tehre are some brutes that can SMASH reasonably well from the get-go as well, but I dont know what they are.


 

Posted

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A fire/Fire dominator or a Fire/(Rad/Dark/Kinetics) corrupter would be my choices. I imagine tehre are some brutes that can SMASH reasonably well from the get-go as well, but I dont know what they are.

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My Dark/Elec brute never really had end problems. 2 endredux in every attack at level 12 and I was doing well enough to consider just skipping Stamina altogether at DO levels.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
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You're level 6. Turn off sprint.


[/ QUOTE ]

But... But... I like to run fast!

[/ QUOTE ]

You're level 6 - that ain't happening whether you have Sprint on or not.

[/ QUOTE ]

I actually had someone give me that reply as to why they were running sprint at level 5. I was malf'ing down to help them level and they kept stopping to rest because they ran out endurance.

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This game got perceptibly easier for me when I got in the habit, on most characters, of binding my side mouse button to "powexecname Sprint" and thumbing it as soon as combat begins. Once the fight begins, even most tankers don't need to run more than a couple of steps at a time. Thumb it back on when the fight is over. That one step cut in half how often I had to rest between fights, without making it any harder for me to keep up with my team.