Sounding off on possible /psi changes


Aura_Familia

 

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If the Devs are going to change Psy assualt I hope they leave this power alone. I wouldn't have said that 3 weeks ago but some play back at the lower levels has completely changed my tune.

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Yup, I posted something similar about Psi-darts usefulness at lower levels. The problem is the nerf-herding around PSW has already begun, and the set will change. I wouldn't worry about Psi-Dart though, if we get the blaster version of it, it should still work relatively well and as you've been accustomed too.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

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PSW is your favorite attack and you are afraid it will be nerfed, therefore you nerf-herd to Drain Psyche, which is far less important (not saying its unimportant, just less) in a heavily IO'd build due to the abundant Recov/HP/Regen/Def/etc bonuses available.

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NOT balancing for a set-IO'd build, you can put 2 rech, 2 heal, 2 end in it, run haste, and have it up a fairly huge percentage of the time.

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this says its been so long since you played a non-purpled out build that you've forgotten some of us don't have +438392% Accuracy bonuses. Your entire perspective seems unbalanced this way.

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Then why don't players spend some time working on their build rather than calling for adjustments that penalize players who do invest the time? If you want a purpled out build then make one. All players have the same opportunities. Each player plays differently. Censuring players that took time is just silly. If thats the kind of game we all want to play then why not make ONE villian archetype and ONE hero archetype and call it good?

I'm just sayin.... tricking out one build takes very little time if you play the markets and play in teams on average 8 hours a week.


 

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It seems you proved his point without knowing it.


 

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The problem is the nerf-herding around PSW has already begun, and the set will change.

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It is staggering the amount of nerf-herding that goes on the forums. Without even a confirmation that psi is getting looked at, there are people saying, 'I told you so!' and threads popping up with people wanting the make the best of a bad thing.

Overpowered or not, the current PSW is probably the most popular attack in the game. I believe that the reason almost everyone takes psi is to get access to this power.

I guess the question comes to this: "Do you believe that Castle would nerf a very popular power, which has been in the game for almost 4 years without a change; has a high likelyhood of severe backlash, another player exodus, all in the name of trying something different (or rebalancing as its been called)?"

While I'd like to see people having an easier time leveling a */psi dom than I did, that is secondary to the opinion that my investment of nearly 4 years (back to CoV beta) needs to count for more than simply being equal to your 10 hours of playing a */psi dom.


 

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I guess the question comes to this: "Do you believe that Castle would nerf a very popular power, which has been in the game for almost 4 years without a change; has a high likelyhood of severe backlash, another player exodus, all in the name of trying something different (or rebalancing as its been called)?"

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Yes. Yes I do.

I base this on the changes to Energy Transfer and Energy Melee, among many other examples. That is why you are getting threads, both for and against, that are reacting to the changes NOW instead of later. People are pretty convinced it is coming.

Not only are people convinced it is coming, but the previous mechanism for such changes have all boiled down to scaling the powers to match what other similar powers do. This gives a likely prediction as to the results. That is why you see people reacting as if they have knowledge of what the changes will entail. Right or wrong in the assessment, it's been done that way in the past, so people will base their reactions on that.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

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Unicycle is spot on.


 

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I guess the question comes to this: "Do you believe that Castle would nerf a very popular power, which has been in the game for almost 4 years without a change; has a high likelyhood of severe backlash, another player exodus, all in the name of trying something different (or rebalancing as its been called)?"



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Castle pretty much said its coming. There's even a post, directed at me , where he states PSW is overpowered. It was pretty heated exchange between the two of us (of which I'm not proud), but the gist is, Castle is looking at the set and rebalancing of it is coming. When it comes is anyone's guess.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

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The problem is powers like PSW are left untouched even though everyone who has used it knows it is overpowered. This should have been changed years ago. I support the PSW change, but why has it taken so long? It isn't exactly a new phenomenon.


 

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I am so glad right now I've ignored Mind/Psi Dom. Guess I'll move on to one my other toons for in the meantime. Personally, I can't see PSW getting a royal shaft without the rest of the secondary powers getting a big buff. IMO, PSW defines the set. Hell, it IS the set, no doubt.


 

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The problem is powers like PSW are left untouched even though everyone who has used it knows it is overpowered. This should have been changed years ago. I support the PSW change, but why has it taken so long? It isn't exactly a new phenomenon.

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The same question was asked many times durig the changes to Energy Melee. I believe it was Castle that stated somethign about wanting to make changes to certain powers for years but resources, budget, etc. kept the changes from being research and implemented. Now that the dev team is much larger and given more money, etc, the developers have time to reel in the outliers like PSW.

It's a Catch 22. We want NcSoft to give CoH more money to keep the game alive and to give us more/better content, but that same money allows all the OPed powers to come under the radar.


 

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The problem is powers like PSW are left untouched even though everyone who has used it knows it is overpowered. This should have been changed years ago. I support the PSW change, but why has it taken so long? It isn't exactly a new phenomenon.

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You've been here a while, but I guess you aren't as active. The old Dev team was no where near as big as it is now, I believe before under Jack, they had around maybe...a dozen people working, give or take a extra person. Since under Positron, they have at least 3 times the amount of people they used to. So, more money is coming in and there are more people to do the work.

However, there will always be a scheduling conflict. I would like to believe if they had a unlimited budget and maybe even double the people they have now...a lot of work would of been done a long time ago.


 

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I'm hoping Psionic Dart and Mental Blast get damage upgrages. Relative to the other Dom secondaries and the blaster versions.

Psychic Scream, Psionic Lance, and TK thrust probably aren't going to change too much except as a result of the overall boost in damage.

Subdue is a likely choice for any boosts in regards to the nerfage of PSW. Make it the Single Target Heavy-hitter of the set, but not as uber as the tier 9 assault powers are.


"Steady as a mountain, attack like fire, still as a wood, swift as the wind.
In heaven and earth I alone am to be revered."
- Motto on the war banner of Takeda Shingen (1521-1573)

 

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I'd like for you guys to look at in-game reality when considering nerfs/buffs to powers.

At this point we have Castle saying doms are getting their domination dmg buff applied 24-7.

Then, we have a few folks wondering if that means PSW will get nerfed because it's too "good".

Castle comes out with his 'Betting Man' response implying that yes indeed PSW will get nerfed, but the rest of /psi will get some buffs.

Ok I won't get into how exactly buffing what power is going to replace the lost AoE DPM from PSW, and instead I will direct your attention to this faction dmg resistance table.

Now this info is a tad dated, but you can double check most of it on Paragon Wiki if you search faction by faction.

From the data you will see that psi damage is resisted by multiple factions (carnies, cot, lb, arachnos, crey, council, nemesis, rikti, malta, de and others) and specific mob types (robots) across the lvl 40-50 range. Compare that to prevalance of resistance to the other damage types. You'll quickly see that psi damage is more resisted by more foes than fire and cold, is about the same as energy and is pretty close to S/L resistances. The only mobs that psi dmg excels at is CoT ghosts (pre-38) and Clockwork (pre-38, although LGTF has some post-38).

If you factor in those resistances, plus /psi lack of damage boost (FE, BU, Aim), you'll see that /psi is fighting an uphill battle and needs PSW's station as the best dominator attack to level the playing field.

If anything should be done to /psi, it should the base dmg of all its other powers boosted and PSW left alone.

I'd also say the dmg output of thorns (lethal) and energy (smash + nrg) needs to be looked at as well, but that's another discussion.

You can click the links below to some common 40+ factions and check out the individual mobs their psi resistances and defenses:

Arachnos
Carnival of Shadows
Nemesis

Malta


Please buff Ice Control.

 

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According to what you're saying, then PSW should perform roughly around the same level as Footstomp (it currently beats it by a fair margin when considering its recharge and endurance use, and that the Brute would require 100% Fury where as the Dom can do it any time with the upcoming AT change), assuming Dom and Brute damage levels are supposed to be equal (which is questionable). Considering that Brutes don't always have 100% Fury, then Psi Assault Doms will already have an advantage, since they will now be able to have this damage all the time. Doms should do a bit more damage on top due to not having a defensive or even buff/debuff set to fall back on (IMO), but that still would require PSW to be reduced at least somewhat. Then the rest of the set should get boosted so that psi as a damage type doesn't get inherently weaker numbers anymore, since it's really become "just another damage type" in both PvE and PvP.

Which really doesn't go against anything Castle's said about his Dom changes. By all means, he should also go and do a straight increase to Blaster psi and Defender psi if what you're saying is correct.


 

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According to what you're saying, then PSW should perform roughly around the same level as Footstomp (it currently beats it by a fair margin when considering its recharge and endurance use, and that the Brute would require 100% Fury where as the Dom can do it any time with the upcoming AT change), assuming Dom and Brute damage levels are supposed to be equal (which is questionable). Considering that Brutes don't always have 100% Fury, then Psi Assault Doms will already have an advantage, since they will now be able to have this damage all the time. Doms should do a bit more damage on top due to not having a defensive or even buff/debuff set to fall back on (IMO), but that still would require PSW to be reduced at least somewhat. Then the rest of the set should get boosted so that psi as a damage type doesn't get inherently weaker numbers anymore, since it's really become "just another damage type" in both PvE and PvP.

Which really doesn't go against anything Castle's said about his Dom changes. By all means, he should also go and do a straight increase to Blaster psi and Defender psi if what you're saying is correct.

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Um.....................

Yeah. Brutes are so underpowered it's silly. Noone bothers playing them, because it's just pointless. Especially those SS/ brutes. Can't find one of those without throwing a rock at least 20 feet.


 

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According to what you're saying, then PSW should perform roughly around the same level as Footstomp (it currently beats it by a fair margin when considering its recharge and endurance use, and that the Brute would require 100% Fury where as the Dom can do it any time with the upcoming AT change), assuming Dom and Brute damage levels are supposed to be equal (which is questionable). Considering that Brutes don't always have 100% Fury, then Psi Assault Doms will already have an advantage, since they will now be able to have this damage all the time. Doms should do a bit more damage on top due to not having a defensive or even buff/debuff set to fall back on (IMO), but that still would require PSW to be reduced at least somewhat. Then the rest of the set should get boosted so that psi as a damage type doesn't get inherently weaker numbers anymore, since it's really become "just another damage type" in both PvE and PvP.

Which really doesn't go against anything Castle's said about his Dom changes. By all means, he should also go and do a straight increase to Blaster psi and Defender psi if what you're saying is correct.

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Um.....................

Yeah. Brutes are so underpowered it's silly. Noone bothers playing them, because it's just pointless. Especially those SS/ brutes. Can't find one of those without throwing a rock at least 20 feet.

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Yeah, I think you missed the point. SS Brutes, with Footstomp, are doing fabulously well. PSW is significantly more damaging due to having half the recharge and endurance cost. Doms will now not even need a "conditional" to get that damage, while Brutes still do. That suggests PSW is outperforming Footstomp, and is an aberration. I wouldn't mind it if PSW was at the very top of the "within formula" range, but it's not. It's beyond it. Meanwhile, the rest of the set is lower than it should be.

Now where in all that did I suggest that SS Brutes are underpowered? That no one plays them? I really don't know where you got that from.


 

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Ok I won't get into how exactly buffing what power is going to replace the lost AoE DPM from PSW, and instead I will direct your attention to this faction dmg resistance table.

Now this info is a tad dated, but you can double check most of it on Paragon Wiki if you search faction by faction.

From the data you will see that psi damage is resisted by multiple factions (carnies, cot, lb, arachnos, crey, council, nemesis, rikti, malta, de and others) and specific mob types (robots) across the lvl 40-50 range. Compare that to prevalance of resistance to the other damage types. You'll quickly see that psi damage is more resisted by more foes than fire and cold, is about the same as energy and is pretty close to S/L resistances. The only mobs that psi dmg excels at is CoT ghosts (pre-38) and Clockwork (pre-38, although LGTF has some post-38).

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Are you sure you're reading that chart right? The way it's presented 100% = The normal amount of damage. So if something has a resist it'll have a percentage less than 100 and if has a weakness it'll be more than 100.

For the late game Arachnos and Carnies are the worst. Regarding Arachnos, the really bad ones are the Night Widows and the Tarantula Mistresses.

Why Psionic Assault doesn't have some sort of Buildup/Aim Power I'll never fathom. If I had to guess it would be due to Drain Psyche.


"Steady as a mountain, attack like fire, still as a wood, swift as the wind.
In heaven and earth I alone am to be revered."
- Motto on the war banner of Takeda Shingen (1521-1573)

 

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Please go and read the blaster forum. Most blasters are NOT satisfied with how the Psi blast set works, its considered subpar aoe damage.

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They love the mind secondary though, where their PSW lies.


 

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Please go and read the blaster forum. Most blasters are NOT satisfied with how the Psi blast set works, its considered subpar aoe damage.

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They love the mind secondary though, where their PSW lies.

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Ask them if it's because of the damage or the control.


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

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I'm guessing PSW will have its damage decreased or its recharge increased (I wouldn't be surprised if it were doubled). I don't expect anything to happen to DP, but an increase in damage across the board for the rest of the powers in the set would be in order - I'm looking at you, Psi Dart.

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The problem is that it doesn't matter what they do to the rest of the set. They could replace every single target attack in /Psi with a version of Blaze that has a 200' base range and a 0.5 second cast time and it wouldn't matter to most people. At all. /Psi is chosen for one reason by most people: AoE damage. It's the only Dominator set with any significant AoE power at all. Nerfing PSW would make Dominators the only AT in the game with no good AoE build possible.

Remember, some Blasters and Brutes (not to mention Fire/Kins) do more AoE damage than Fire/Psi Dominators in Dominaton do now. The area may be larger on PSW, but with good positioning that makes little difference. Yes, PSW has a stun... but Brutes can stand in the middle of an 8-man mob and not need controls.

Bottom line... is PSW the best AoE in the game? Yes. But it's also the only AoE in the set worth mentioning (Psychic Scream is weak and doesn't work well with a PBAoE since it's a cone). Is PSW better than sets like Fire Blast, Archery, and Electric Melee that have multiple AoEs? Is it better than a Fire/Kin/Fire Controller running at double capped damage thanks to Containment and stacked Fulcrum Shift? I don't think it is. And if Fire/Kins and Fire and Archery Blasters are OK heroside, what's wrong with Fire/Psi Dominators redside?


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

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"Bottom line" is that if AoE is added to Doms, it should be done right: not just in one rule-breaking power, but convincingly across at least one whole set.

I do agree that AoE is lacking for Doms (and shouldn't, considering their survivability otherwise), but Psi Assault's AoE came out of poor design. It just happened to show exactly what Doms are lacking to be competitive.


 

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True, but until a true AoE set does get added I'm all for keeping the one we have, "broken" or not. My own /Psi dominator isn't even high enough level to have PSW, but I know a lot of people are going to be very upset if the only decent Dom AoE gets nerfed with no replacement available.

Really, the biggest problem Doms probably have on teams is the lack of AoE. Right now they pretty much act as Controllers against large spawns... but villains are more self sufficient than heroes, and don't need as much control. And even blueside, Controllers are often more in demand at high levels for their (de)buffs or heals, which Doms don't get. You can't hold AVs (barring certain highly focused builds), and against non-AVs most redside teams just rely on damage and a Brute or MM to take the alpha.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

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Yeah, Doms in general need more AoE. Otherwise their new "dual" role as crowd control / damage dealer is still pretty limited to crowd control.

And if there's a group of sets that can be reworked in this entire game, it's Dom's assault sets: there are no equivalents anywhere else in the game. The only issue may be that since they're now in the MA for custom critters, they can't change them drastically.

I honestly never understood what the design theory behind original Doms were. Seems pretty poorly thought out.


 

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/Psi is chosen for one reason by most people: AoE damage. It's the only Dominator set with any significant AoE power at all.

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Somebody needs to inform my /fire.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Please go and read the blaster forum. Most blasters are NOT satisfied with how the Psi blast set works, its considered subpar aoe damage.

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They love the mind secondary though, where their PSW lies.

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Uh... What about their Psychic Scream? That's as powerful as a primary AoE for them.

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/Psi is chosen for one reason by most people: AoE damage. It's the only Dominator set with any significant AoE power at all.

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Somebody needs to inform my /fire.

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Activation times. The two AoEs in Fiery have a 5.67s activation time combined. In addition, they require repositioning and waiting on the longer recharge timer. PSW is set-it-and-forget-it.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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