Sounding off on possible /psi changes


Aura_Familia

 

Posted

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Speculation is pretty silly at this time.

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its the ideal time for speculation, speculating AFTER the event is pretty silly....


 

Posted

Doom..... DOOOOOOOOOOOOOMMMMMMMMM!!!!

Sorry, I don't seem to be immune to this knee jerk reaction the forums have to any change that's ever happened even long before they even know what the change is.


"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll

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Posted

Honestly, I'd be ok with PSW getting a nerf if they re-balanced the things that resist psi to not be completely ridiculous. Few things resist psi, which is why it's always had lower damage--so the things that /do/ resist psi take an inordinate amount of time and effort to kill; and most of the common 40+ mob groups have at least one mob that highly resists (or has a high defense against) psi.

Most carnies have psi defense--I don't have hard numbers, but it feels like at least 33% defense

CoT Succubi have both a staggering amount of psi defense (I average about a 50% chance to hit against them) and psi resistance

Night Widows (and fortunatas, and all of Ghost Widow's line) have both psi defense and resistance. Their resistance seems higher then the defense, usually.

Devouring Earth Devoured's greatly resist psi damage. Upwards of 60% resistance, if I remember right.

Malta has both high-hitpoint robots which resist psi heavily (at least 50%, levitate consistently does more damage against titans then any Psi power). Additionally, Malta has turrets with 90% psi resistance. 90%. Let me tell you, it's awesome watching an attack with the potential to do 142 damage do... 14 damage against a pet. Turrets are also immune to control powers, for a double helping of "I'd better wait for Mass Hypnosis to recharge before I do anything"

And Bank Vaults have... what, 80-90% psi resistance too? I'm almost tempted to see whether I can kill a vault door faster with /brawl/ then I can with psi attacks. I'm sure the psi attacks will come out ahead--but hey, I have more of them then I have brawl.

Honestly, I do think these resistances need to be looked at a bit. Some of them (Carnies, Night Widows, Malta Titans) are probably ok where they are; but 90% resistances are no fun, especially solo, and when coupled with mobs with heavy status protection (Turrets, Greater Devoured, Night Widows again) those high defenses become almost crippling.

I generally don't play my Mind/Psi dominator, and not because my Dom can't control or isn't effective. I don't play because whenever I do bump into one of these heavy resistors it takes so long to kill it that I generally give up after four to five minutes of trying to kill a single boss/lieutennant/pet and go play something else.

Psi is good, however, a quick look at the things that heavily resist psi would probably be a good idea.