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Posts
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My favorite emote ever in a MUD was the equivalent of /em_fishsmack
Producing a fish from nowhere and smackin' someone with it is a great image. -
New doms will be really awesome on teams. They might even be somewhat close to equal to a corruptor's value on a team. Not actually CERTAIN about that, but it's mildly possible.
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According to what you're saying, then PSW should perform roughly around the same level as Footstomp (it currently beats it by a fair margin when considering its recharge and endurance use, and that the Brute would require 100% Fury where as the Dom can do it any time with the upcoming AT change), assuming Dom and Brute damage levels are supposed to be equal (which is questionable). Considering that Brutes don't always have 100% Fury, then Psi Assault Doms will already have an advantage, since they will now be able to have this damage all the time. Doms should do a bit more damage on top due to not having a defensive or even buff/debuff set to fall back on (IMO), but that still would require PSW to be reduced at least somewhat. Then the rest of the set should get boosted so that psi as a damage type doesn't get inherently weaker numbers anymore, since it's really become "just another damage type" in both PvE and PvP.
Which really doesn't go against anything Castle's said about his Dom changes. By all means, he should also go and do a straight increase to Blaster psi and Defender psi if what you're saying is correct.
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Um.....................
Yeah. Brutes are so underpowered it's silly. Noone bothers playing them, because it's just pointless. Especially those SS/ brutes. Can't find one of those without throwing a rock at least 20 feet. -
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This thread doesn't jump the gun - it digs up the ore that will be refined to eventually forge the gun that would have been jumped.
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Never developed software of any size, have you?
Software development comes in cycles. And the earlier you have input into a cycle, the more likely you are to see your input somewhat represented down the line. As time passes, decisions get made and the time it has taken to make those decisions is considered 'wasted' if you revisit them in any major way. This is because the software development lifecycle takes 3-6 months to complete minimum when you have such a broadly installed client that requires complete interoperability.
Any actual customer input (gleaned from the thousands and thousands of people of indeterminate skill screaming about what they want to be able to do) is continuously filtered and ignored for any of a multitude of reasons. People playing MMO's tend to complain that their input isn't listened to, which is partially a combination of these two factors... Mainly, though, it's the fact that if you ask any individual player, "Hey, you know this meaningless little bit of data in our database that you've spent 300-1,000+ hours working on? What do you really want from it?" that player will probably end up answering, "I've worked on it forever. I want it to be able to do everything I had ever dreamed of in this game, thank you."
Thus I'm asking for the people who have little bits of data like my favorite one to think about it, look at all the other bits of data that aren't nearly as powerful as theirs, and say, "Hey, you know, I want to keep this little tiny chunk of my capability more than any other piece. It's what makes the thing I've worked on for a looooooong time unique. And worth the time I have spent to me."
Then maybe some of it will get retained, instead of having my favorite power suddenly have 1/4 its original effectiveness. -
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PSW is your favorite attack and you are afraid it will be nerfed, therefore you nerf-herd to Drain Psyche, which is far less important (not saying its unimportant, just less) in a heavily IO'd build due to the abundant Recov/HP/Regen/Def/etc bonuses available.
And:
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NOT balancing for a set-IO'd build, you can put 2 rech, 2 heal, 2 end in it, run haste, and have it up a fairly huge percentage of the time.
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this says its been so long since you played a non-purpled out build that you've forgotten some of us don't have +438392% Accuracy bonuses. Your entire perspective seems unbalanced this way.
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1 heal 1 end 2 acc 2 rech would probably work just as well. I only have four slots in mine, and they're frankenslotted, but I still hit regen cap occasionally. -
With all the buffs available blueside, I'd say you'd be best off with Zombies or Robots and their high base damage. Zombie / Poison would work well, I guess.
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A MM set that let you create your minions with an MA-like interface and spawn 3 minions, 2 lieutenants, and a boss would pretty much be the best thing evar.
Start as easy, first buff makes them hard, second makes them extreme.
THAT would result in an MM I would play. -
*sigh*
The massive change I'm mentioning to PSW wouldn't be in the line of a flat damage nerf. You people aren't reading closely. If a pile of other sets get a big increase to base damage and the buff gets dropped from domination, but PSW doesn't get the same buff other powers get, what's the net effect?
Pay attention to EXACTLY what Castle has said. He's implying that he might do a rebalancing of domi damage while applying the increase. Since there are certain sets that contain distilled suckery, (I like to point at Grav here, because the recent nerf to pet recharge really hit singularity fairly hard) those sets get more of the increase. He used energy as an example, but it wouldn't surprise me if energy was the set to get the most buff.... I read a lot about its failings.
So he used a sample it's easy to assume everyone who plays that particular set would like a little bit. My bet is that had he used the numbers he's tentatively got for PSW, that thread would have degenerated into a full-on hatefest. -
I have a lvl 50 plant/psi dominator I've spent umpteen hours funding and purpling and kicking tail with. Thus, since *cough* someone is considering providing them with massive changes, I would like to explain WHY I picked /psi in the first place. Honestly, I don't think PSW is the skill in /psi that needs the most change.
I picked /psi because, after looking at all the available sets, it was obvious that this one set had the absolute best offensive AOE attack in the game. Better than Foot Stomp, better than Burn, better than fireball. As far as sheer power goes, there are few competitors, and they don't generally come with the stun.
That said, to get PSW to work extremely effectively, you need to stuff a massive amount of dough by any standards into your dominator. It has a fairly high end cost if you slot it to do a bunch of damage, and the only place dominators really 'take off' is at level 50. More than any other AT, a domi needs to be well IO'd at 50 to play like a supervillain.
On its own, though, because domi's aren't generally huge on damage, PSW isn't that big a deal. The big deal is the combo between PSW and DP.
Drain Psyche is, without a doubt, the most powerful single ability in the game. NOT balancing for a set-IO'd build, you can put 2 rech, 2 heal, 2 end in it, run haste, and have it up a fairly huge percentage of the time. WITH a fully set-IO'd build, you run around farm maps with regen like the mythical regen scrappers of old. On a Blaster or Domi. Hilarious. If I were to build a character completely for farming right now, it wouldn't be a tanker, or a troller, or a domi. It would be a fire / psi BLASTER. Because of this single power. (And the way inspirations work, which is also broken, but that's a completely different issue)
The issue right now is that the best AOE set available to dominators also has the best personal buff available to dominators. Without both together, you couldn't run around with tough, weave, assault, tactics, super-speed, sprint, and patron shield on while doing massive damage.... If I were to suggest a 'fix' to the /psi set, it wouldn't be a change to the relative power of PSW at all. It would be a 125% addition to the base recharge of DP, putting it out of the range of perma.
I'd prefer the regen went lower - that way you are more reliant on a team for the health / end buffs they can provide, and still are a massive outputter of damage. -
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We're sitting in a meeting and our Development Director said "We've contracted some Type R programmers".
I had never heard this term before, so I jotted it down on my notepad, so I could inquire about it later.
Just then our Lead Engineer asks "What is Type R?"
Our Dev Director looked stumped. "What do you mean?"
"You said 'Type R Programmers'" said the Lead Engineer.
"No, I said 'High Powered'." said the Dev Director.
"No you didn't. You said 'Type R.' See I wrote it down." I said, and showed him my notepad that said "Type R?".
So now, everything high powered and awesome in the office is "Type R".
I am now on a crusade to get it used outside our offices. I should add it to urban dictionary or something.
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What's a 'High Powered' programmer?
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IMO, any programmer willing to spend the time to solve the problem you send off as an interview screener qualifies as fairly high powered. -
Blue mito's aren't exactly damage machines.
Suppression around a cluster of two yellows, two greens............ That would be griefing. Possibly killable with the right eight toons, (1 wp tank, 2 emps, 4 domi's, and ideally a blaster) but.............. -
Check out the huntsman guides. You can make what you're talking about making, but crabs aren't ever going to be scrappers and banes aren't ever going to be blasters, so what's the point?
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I love J-Force because they are going to give me one billion inf for typing out eighteen words.
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Fxt.
Monah. Nao.
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You're not allowed to fix it. We've still got at least 3 more pages of insensitive commentary to get out of your inability to read several lines appropriately.
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I read them, they registered. I looked at the commentary. It wasn't even that effectively insensitive. Jy00 suX0r would have been more intelligent. And insightful. And slightly less off-topic.
Back to my original point:
Monah. Nao. -
Merits fall like rain. If you stick around long enough, you'll see a lot of them.
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I love J-Force because they are going to give me one billion inf for typing out eighteen words.
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Fxt.
Monah. Nao. -
I love J-Force because they are going to give me one billion inf for typing out eighteen words.
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1) The idea has merit, but could make Hami REALLY strong if the middle ring move counter to the inner and out rings.
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Meh. More interesting. Not actually that much stronger. More requiring of better play. The same number of toons could take him down.
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2) Bring more +Rec and blues.
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I mean the end recovery on the mito's themselves. It's ridiculously high, invalidating any sort of end drain strategy. It should be high but they should be killable.
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3) Hami and mitos should not be confusable.
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Why not? Why should there be strategies that simply WILL NOT WORK? Why not instead make them very, very hard to get to work and call it good enough?
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4) Given the current strat for defeating Hami, the DE wouldnt really bring much given the position of mito tanks, and summonign DE into the jello wouldnt make much sence.
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DE would break the organization of the raid. That would make it harder enough.
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5) No. Hami is farmed enough as is. And with the ability to respawn at will, it would just add to this.
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Bah. He'd be worth it, then. Certainly isn't now.
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6) No. MM pets can hami tank just fine without EoEs given enough MMs.
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In comparison to blueside, villains are harder to tank hami with. Very much so. -
1. Make the mito's circle hami like a ferris wheel, in three rings
2. Cut the end recovery stats; it's unfair that particular strategies for toons don't work.
3. Cut the confuse resist to mag 250; 500 is just silly and 250 is doable but barely.
4. Have Hami summon some DE with each mito wave.
5. Have Hami drop purples extremely often in comparison to other mobs.
6. Make EoE's last longer / do more on MM pets (MM's are extremely poor tanks in comparison to actual tanks) -
I hear the ticket bug is still not fixed. Better, but not fixed.
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I was under the impression that Bosses and EB's would now be dropping the recipes formerly included in the old pools C and D. Was this change not implemented, or was it in the patch and not the notes?
Additionally, I was wondering if the Basilisk's Gaze and other recipes that were not properly dropping now were. -
I was there for the SWG debacle, and I can say firsthand that it is unlikely SOE is capable of learning anything.
As to widows, they were f*ing crazy in PvP. What did you expect? What's hilarious is that with these global nerfs I think they got my Crab Spider, which is just about the silliest thing I've heard all week. -
You do realize that your numbers, despite being fairly small, add up to:
78.5% common
16.05% uncommon
3.3% rare
2.1% purple
I don't remember enough statistics offhand to calculate the exact odds, but 1/50 recipe drops being purple and 1/33'ish being rare sounds about right. I'm surprised at the other numbers, I'd expect them to be either 80 and 15'ish or 75 and 20'ish, but more data will fix that. -
Honestly, my recommended slotting for a domi would be different... I'd actually stick with what I've got. The proc's are nice, and the recharge is worth it. I'd definitely consider going with the damage IO instead of the KB proc, though. A 50 damage IO is 42%, which isn't shoddy at all. You just need to be wary of ED, which I'll test out tonight....
Note that if the Recharge Intensive Pet Sets are added, my recommended slotting would be 4x one of them + the explosive strike proc + the pacing of the turtle recharge slow proc....
I know you say there's already a lot of stacked -recharge here, but stacking -recharge is probably like stacking defense - cascading recharge failure is a really annoying thing. Feels like, say, playing against a stone tank without haste.
Creepers being fixed means my plant domi's gonna get nerfed, I think ;( -
Harder to get parked toons than I thought it would be. :/
But I'magonna try it. We'll see. -
I have mine slotted w/ 5 posi blast, 1 explosive strike proc. I'm fairly certain that either the posi blast isn't affecting the damage of the vines or the damage is just 'meh' still anyways, because I'm getting ticks of about 8'ish out of it right now.
Honestly, what I really want is the ability to slot the Recharge Intensive Pet sets in it once they work, so I can just get a bonus for four slots. :P
I'm really wondering if the enhancement is split up like other pets; Posi Blast affecting the Targeted AOE and other IO's affecting the powers that use the skills implied. Thus switching out the Explosive Strike for a common damage IO would be smart, as that common damage IO is going to affect ALL the powers that the patch has.
Note that then you get into some interesting questions RE: Enhancement Diversification; if the global power has a 98% damage bonus and the extra damage IO you threw in it is only a 5% buff on the global power, is it a 42%-ish buff to the power damage or a 5% one?
I'd love this power to be another 'awesome button' for my plant domi. As-is, though, it's not really even a 'meh' one, numerically. I think it's extremely fun, so I guess I should be satisfied with that.