Live Patch - 4/14/09
Woo! ticket fix
Now to go back and make sure none of my stuff borked with this patch.
Celtech Main Site
My DA Profile
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However, we have raised the ambush limit from 3 to 6.
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w0000000000000000t
bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!
So, not only fixes, but 'sploit patches. Nicely done.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
The ticket bug seems to still be happening. . . A friend did a mission solo, got 3200 tickets for it. Did it with a team of 5, the team got 600 total for it.
er...nothing to see here...move along.
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So, not only fixes, but 'sploit patches. Nicely done.
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What was the exploit? I assume since it's fixed now it's OK to discuss?
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
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What was the exploit? I assume since it's fixed now it's OK to discuss?
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The Rikti from the mothership gave 2X XP. Word got out very, VERY quickly. Freedom was full of 'rikti doll farms' the entire weekend.
www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
I noticed that Rularuu Natterlings available from 41-54 have vanished from the custom group creator. The ones that only spawn at 50, which I assume are for the Cathedral of Pain, are still there.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
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However, we have raised the ambush limit from 3 to 6.
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w0000000000000000t
[/ QUOTE ]I second this motion. More design freedom=win
All that is planned fails. All that is born dies.
All that is built crumbles. This will always be true.
But memories remain, And that is beautiful.
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I noticed that Rularuu Natterlings available from 41-54 have vanished from the custom group creator
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Separate problem. Natterlings have a power called "Merge" that allows them to combine with another Natterling to make a Bull Natterling. If you placed a Natterling as a player ally in the mission and it got hurt, it would combine... with the player. Killing it instantly.
www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
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I noticed that Rularuu Natterlings available from 41-54 have vanished from the custom group creator
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Separate problem. Natterlings have a power called "Merge" that allows them to combine with another Natterling to make a Bull Natterling. If you placed a Natterling as a player ally in the mission and it got hurt, it would combine... with the player. Killing it instantly.
[/ QUOTE ]Om nom nom.
Much more in-character for the natterlings than it was for the Malta robots.
All that is planned fails. All that is born dies.
All that is built crumbles. This will always be true.
But memories remain, And that is beautiful.
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I noticed that Rularuu Natterlings available from 41-54 have vanished from the custom group creator
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Separate problem. Natterlings have a power called "Merge" that allows them to combine with another Natterling to make a Bull Natterling. If you placed a Natterling as a player ally in the mission and it got hurt, it would combine... with the player. Killing it instantly.
[/ QUOTE ]Om nom nom.
Much more in-character for the natterlings than it was for the Malta robots.
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Who doesn't like a face-full of alien...?
@Mindshadow
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I noticed that Rularuu Natterlings available from 41-54 have vanished from the custom group creator
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Separate problem. Natterlings have a power called "Merge" that allows them to combine with another Natterling to make a Bull Natterling. If you placed a Natterling as a player ally in the mission and it got hurt, it would combine... with the player. Killing it instantly.
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Killing the player instantly...or making him better?
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Awsome
" I don't let me kids play on the Freedom Server" -Oya
I did not realize there was an automatic ambush with destructible objects. I always added one, but have more ambush options is still great news.
Champion
Pillars of Might
Darc Ranger [Blas] / Darc Nebula [Cont]
The Bikini Patrol
Darc Lighter:51-[Blas] / Darc Lady:50-[Tank]
The Panty Raiders
Aegis Magnus [MM] / Atomic Spector [Cor] / Dominar Sefus [Dom]
MEGAFORCE
-Darc Ranger [Def]
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I noticed that Rularuu Natterlings available from 41-54 have vanished from the custom group creator
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Separate problem. Natterlings have a power called "Merge" that allows them to combine with another Natterling to make a Bull Natterling. If you placed a Natterling as a player ally in the mission and it got hurt, it would combine... with the player. Killing it instantly.
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Wow, I wish I could had seen that. Thats funny..Anyone have a vid of that?. I wana see!
I hear the ticket bug is still not fixed. Better, but not fixed.
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I did not realize there was an automatic ambush with destructible objects. I always added one, but have more ambush options is still great news.
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I think this applied to defendable objects, rather than ones the player is tasked to destroy. The whole thing about defendable objects is that you have to, well, defend them.
@Mindshadow
Shoot, I hate seeing the Rikti Priests go. They stand out so nicely as "this is a special guy in this mission" without being overpowering.
My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout
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Natterlings have a power called "Merge" that allows them to combine with another Natterling to make a Bull Natterling. If you placed a Natterling as a player ally in the mission and it got hurt, it would combine... with the player. Killing it instantly.
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Wow, I wish I could had seen that. Thats funny..Anyone have a vid of that?. I wana see!
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This whole thing gets funnier every time I hear about it.
I'm guessing the mechanism is that the two critters commit suicide, and then spawn the new "combined" critter. Which is how it was killing the player. Man, but if I could be killed and come back playing a Zeus Titan... I'd even take debt for that.
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Natterlings have a power called "Merge" that allows them to combine with another Natterling to make a Bull Natterling. If you placed a Natterling as a player ally in the mission and it got hurt, it would combine... with the player. Killing it instantly.
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Wow, I wish I could had seen that. Thats funny..Anyone have a vid of that?. I wana see!
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This whole thing gets funnier every time I hear about it.
I'm guessing the mechanism is that the two critters commit suicide, and then spawn the new "combined" critter. Which is how it was killing the player. Man, but if I could be killed and come back playing a Zeus Titan... I'd even take debt for that.
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Yeah man! I would max my debt no problem to see that till I got sick of it.
Whats debt anyway. Not like it was in the old'n days
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Patch Notes
Tuesday, April 14, 2009
COMBINED
Bases
<ul type="square">[*]Fixed bug that made it impossible to enter some SG bases (the base map would keep crashing).[/list]
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Well I'm pretty annoyed. After the patch today, my problem went from "Map Failed to Start" to "Enjoy your 1x1 starter room!" Somehow, COH still knows I owe 1000 prestige by Apr 24. Not cool. I was hoping I'd get my Sunday night 500 million crafting binge stuff back into my storage, and instead I get a 1x1 room!
I entered another ticket, and referenced my old ones and mentioned the new problem. What else can I do? This is infuriating.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
I vote to keep it!!!
The concept of merging with an alien in mission is a great story mechanism that has been used in comics and science fiction.
I can see it now, you can spawn an ambush on the rescue and the ambush text would be 'stop him before they merge!!!'
Too bad you can't grant the hami glow 'temp power' in LGtf after that.
So many possibilities...does the hercules titan do the same thing?
I can confirm that ticket distribution on teams is still borked.
Running a farm map solo I can get about 6000 tickets solo after the mission completion bonus. Duo'd it with a 2nd comp today and we both got about 1500 tickets each, for a total of 3000 total.
Check it again Devs
Patch Notes
Tuesday, April 14, 2009
COMBINED
Mission Architect
<ul type="square">[*]Because Defendable objects have an ambush attached to them (which you must defend against) they will now be counted against the ambush limit per mission. However, we have raised the ambush limit from 3 to 6. . Any missions that become invalid after this change will have to be edited. Do NOT Unpublish your mission, or you will lose your Arc ID and ratings.[*]Removed the Rikti Warzone Mothership Rikti from the list of creatures that can be placed in missions. Any missions that specifically include these critters will now be invalid, and will have to be edited. Do NOT Unpublish your mission, or you will lose your Arc ID and ratings.[*]Fixed a bug that caused some missions to falsely appear with the Invalid icon[*]Fixed a bug that caused some Invalid missions to simply disappear from Search [*]Fixed bug that lowered the amount of tickets dropped as the group size increased[/list]
Bases
<ul type="square">[*]Fixed bug that made it impossible to enter some SG bases (the base map would keep crashing).[/list]