Drop listing & analysis


Alyx_Smith

 

Posted

The following is a listing of the rewards I've gotten farming the "Liberate TV" mission redside using my Fire/Psi Dominator. I run this via Flashback spawned for 6 on Relentless, so I get level 52 mobs. SG mode was off. Each run took about 23 minutes of actual fighting, then extra time to zone, sell, check stats, etc.

Regular spawns were 8 minions and 3 Lts or 6 and 3, so probably an average of 7 and 3. There were 4 spawns containing a Fake Nemesis (which I always defeated). And there were 4 spawns containing a random boss, and I defeated the boss when it was a Fake Nemesis (I assume 50% of the time). I counted the number of mobs and defeat Inf using Hero Stats.

The table below shows the values for 17 runs. It shows the vendor or fair market value for my drops at the time they dropped, NOT including any 10% marketing fee. Salvage and IOs are listed as Common/Uncommon/Rare. I do not include Costume Recipes or Purples in the #/#/# because I think they come from different pools. But I put a * by the recipes for a purple drop. "Common Inf" is the Infamy gained from vendoring the Common IO recipes. "Extra Inf" is from selling the Uncommons, Rares, purples, costumes, etc. ALL Inf values are in thousands (k).

This thread is for making observations about these numbers. And there is a LOT of useful info here.


<font class="small">Code:[/color]<hr /><pre>
Defeat Enh. Salv. Common Extra Total
Run Mobs Inf Enh Inf Salvage Inf IOs Inf Inf Inf
3/2#1 664 4,273 4 56 54/9/2 1,490 12/3/0* 1,184 107,507 114,510
3/2#2 680 4,375 9 104 52/11/2 4,891 19/4/1 1,764 4,025 13,395
3/2#3 669 4,208 9 109 33/13/3 5,981 13/6/0 1,198 1,526 12,923
3/3#1 656 4,240 7 85 47/9/1 220 24/5/2 2,504 16,027 23,076
3/3#2 673 4,355 7 89 59/5/1 1,770 20/3/1* 2,025 88,614 96,853
3/3#3 663 4,263 5 75 41/11/4 185 13/2/0 1,269 6,014 11,806
3/3#4 664 4,378 5 73 38/8/3 1,451 14/1/0* 1,404 6,507 13,813
3/4#1 663 4,271 10 137 45/13/3 3,823 13/2/0 1,178 512 9,921
3/4#2 677 4,297 5 66 57/14/1 59 13/6/0 1,349 15,095 20,866
3/4#3 674 4,362 9 109 45/8/3 144 19/3/1* 2,043 3,026 9,684
3/4#4 673 4,311 6 79 48/7/7 9,050 17/4/2* 1,736 39,640 54,816
3/4#5 676 4,369 6 77 52/8/2 2,120 14/2/0 1,310 1,512 9,388
3/5#1 654 4,223 8 106 42/8/3 3,318 25/3/0* 2,388 3,317 13,352
3/5#2 694 4,429 6 83 46/8/0 18 30/1/0* 3,045 62,005 69,580
3/6#1 663 4,311 7 92 50/19/1 1,142 11/4/2 1,045 17,532 24,122
3/6#2 682 4,333 10 129 57/14/2 139 22/1/2 2,196 2,272 9,069
3/6#3 674 4,246 8 104 40/17/1 1,527 17/5/2 1,684 9,043 16,604

806/182 296/55
Tot 11,399 73,244 121 1,573 /39 37,328 /13 29,322 384,174 523,778
Avg 671 4,308 7 93 47/11/2 2,196 17/3/1 1,725 22,598 30,810

Total Inf just from purple IOs: 281,216
Total Inf from all other sources: 244,561
</pre><hr />


Recipes, (C)=Costume, (R)=Rare, (P)=Purple

Run 3/2 #1
Cleaving Blow: Acc/Rech (1,475k profit)
(C)Costume Piece: Cheribuc Wings (vendor)
Crushing Impact: Acc/Dam/End (7,108k profit)
Detonation: Dam/Acc/End (508k profit)
(P)Hecatomb: Rech/Acc (98,416k profit)

Run 3/2 #2
Calibrated Accuracy: Acc/Range (vendor 5k)
Efficacy Adapter: End Mod/Rech/Acc (1,507k profit)
(R)Temp Power: Revolver (vendor 1k)
Touch of Lady Grey: Defense Debuff (2,507 profit)
Undermined Defenses: Defense Debuff (vendor 5k)

Run 3/2 #3
Blood Mandate: Acc/Dam/End (507k profit)
Calibrated Accuracy: Acc/Dam (Vendor 5k)
Enfeebled Operation: Acc/Immob/Rech (507k profit)
Nightmare Acc/Fear/Rech (vendor 5k)
Perplex: Confuse/Rech (vendor 5k)
Titanium Coating: End/Rech (507k profit)

Run 3/3 #1
(R)Call of the Sandman: End/Sleep (vendor 5k)
Dampened Spirits: ToHit/Rech/End (507k profit)
Essence of Curare: Hold/Range (vendor 5k)
(R)Expedient Reinforcement: Acc/Dam (7M profit)
Exploit Weakness: Acc/Dam (vendor 5k)
Red Fortune: Def/End (8.5M profit)
Rope-a-dope: Stun/Range (vendor 5k)

Run 3/3 #2
(P)Armageddon: Change for Fire Dam (87M profit)
Detonation: Dam/Range (507k profit)
(R)Executioner's Contract: Dam/End (vendor 5k)
Lethargic Repose: Acc/Rech (vendor 5k)
Perfect Zinger: Taunt (1,097k profit)

Run 3/3 #3
Mocking Beratement: Taunt/Rech/Range (507k profit)
Red Fortune: End (5,507 profit)

Run 3/3 #4
Crushing Impact: Dam/Rech (4,507k profit)
(P)Fortunata Hypnosis: Sleep/Rech (2M recipe)

Run 3/4 #1
Air-Burst: Acc/Dam (507k profit)
Lethargic Repose: Acc/Rech (vendor 5k)

Tun 3/4 #2
Enfeebled Operation: Acc/Immob/Rech (507k profit)
Enfeebled Operation: Immob/Range (1507k profit)
Lethargic Repose: End/Sleep (Vendor 5k)
Mocking Beratement: Taunt (1,507k profit)
Red Fortune: Defense (6,062k profit)
Thunderstrike: Acc/Dam (5,507k profit)

Run 3/4 #3
(R)Dark Watcher's Despair: Proc (1,007 profit)
Detonation: Dam/Range (507k profit)
Doctored Wounds: End/Rech (507k profit)
(P)Fortunata Hypnosis: Sleep/Rech/Acc (1M recipe)
Lethargic Repose: Acc/Sleep/Rech (vendor 5k)

Run 3/4 #4
Adjusted Targeting: To Hit (3,507k profit)
Dark Watcher's Despair: ToHit Debuff (vendor 5k)
(R)Force Feedback: Chance for +Rech (1,607k profit)
(P)Hecatomb: Proc (30,300 profit)
Mocking Beratement: Taunt/Rech/Range (507k profit)
Titanium Coating: Rech/Res (2,007 profit)
(R)Trap of the Hunter: End/Immob (1,707k profit)

Run 3/4 #5
Extreme Measures: Dam/Int/Rech (Vendor 5k)
Multi-Strike: Dam/Rech (1,507k profit)

Run 3/5 #1
(P)Fortunata Hypnosis: Sleep/End (500k recipe)
Soaring: End (vendor 5k)
Touch of Lady Grey: Def Debuff (2,807 profit)
Undermined Defenses: Rech/End (vendor 5k)

Run 3/5 #2
(P)Apocalypse: Proc (62M profit)
Nightmare: Acc/Fear/Rech (vendor 5k)

Run 3/6 #1
Cleaving Blow: Dam/Rech (vendor 5k)
Crushing Impact: Acc/Dam (6,507k profit)
(R)Gaussian: To Hit/Rech (8,507k profit)
Nightmare: Acc/Fear (vendor 5k)
(R)Temp Power: St. Louis Slammer (vendor 1k)
Titanium Coating: End/Rech/Res (2,507k profit)

Run 3/6 #2
Costume Piece: Tech Wings (10k profit)
Lethargic Repose: End/Sleep (vendor 5k)
(R)Lockdown: Acc/Hold (200k recipe)
(R)Time &amp; Space: End (2,157k profit)

Run 3/6 #3
Calibrated Accuracy: Acc/Int (vendor 5k)
Crushing Impact: Acc/Dam (6,507k profit)
Essence of Curare: Acc/End (507k profit)
(R)Mocking Beratement: Rech (1507k profit)
Perfect Zinger: Proc (vendor 5k)
Rope-a-dope: Acc/Rech (vendor 5k)
Thunderstrike: Dam/End (507k profit)


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Now time for the analysis...

My purple drop rate was 1 per 1628 mobs.

You make more on average from purple drops than from EVERYTHING ELSE.

I can make on average over 60M/hour farming.

Of course that's HIGHLY dependent on purple drops.

The Inf from Enhancement drops is almost worthless.

If you sell spots on a farm, charge appropriately.

You can make Inf by buying your way into farms for a couple million and selling the drops.

Can anyone provide an average price for purples?

What else?


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

[ QUOTE ]
If you sell spots on a farm, charge appropriately.

You can make Inf by buying your way into farms for a couple million and selling the drops.

[/ QUOTE ]
Those figures are for you soloing the map, yes? If so they would be lowered with more people in the mission dividing the drops, so I'm not sure they are instructive as to how much a person should charge for a spot on a team or expect as income if buying into a farm.


 

Posted

In a team of 6, double the Inf due to the team XP multiplier. That brings the total Inf up to 35,118. Divide by 6. A level 50 char would earn 5,853 Inf per run on average. It seems appropriate to charge 6M per person if there are 6. At the other extreme, if it's just the Dom and a single SK, the total rewards is a bit over 32M. That means it would be appropriate to charge 16M per run. Yes that's a silly high price, but it's based on the chance the the SK gets a nice purple drop once in a while. STATISTICS DON'T LIE!

A slightly lower level char will earn more Inf due to the level modifier, but less Inf because you don't earn as much at lower levels. I'm not sure which factor is larger.

A lowbie being sidekicked won't earn nearly as much from defeats, and their miniscule Enhancement income will be even lower. But the salvage and recipe drops will be the same, and that's the lion's share of the rewards.

From now on, every time I go to PI and hear lowbies offering 1-2M to get PL'd, I'm going to laugh. That's like stealing Inf from farmers! Hey, that's an interesting angle. If you hate PLing farmers, pay them 1-2M to PL you. You can laugh all the way to the bank!


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

[ QUOTE ]

You make more on average from purple drops than from EVERYTHING ELSE.


[/ QUOTE ]

Pretty much. I have about 460 million on my AR/kin corr from the cimerora wall and about 200 million of that is from selling purples. I'm also holding onto an unbreakable constraint and ragnarok that would further push that ratio if I sold them.


@Oblivion Herald

 

Posted

Thank you for your efforts. Hard data can be difficult to obtain and there is very little inf gained in making it publicly available.


 

Posted

Any info on how order of invites to the team factors into priority of who gets what? I know its suppose to be random but from what ive seen (and I have no numbers to back that up.. thats why im asking) and what I have heard that it isnt totally random.... have I heard wrong?

Sorry.. sorta a thread-jack, Excellent info.


 

Posted

[ QUOTE ]
From now on, every time I go to PI and hear lowbies offering 1-2M to get PL'd, I'm going to laugh. That's like stealing Inf from farmers! Hey, that's an interesting angle. If you hate PLing farmers, pay them 1-2M to PL you. You can laugh all the way to the bank!

[/ QUOTE ]I know several people who have made plenty of money by getting PLed. The only thing is you have to get the money for the original few runs. But with the market, its not really that hard.


 

Posted

[ QUOTE ]
In a team of 6, double the Inf due to the team XP multiplier. That brings the total Inf up to 35,118. Divide by 6. A level 50 char would earn 5,853 Inf per run on average. It seems appropriate to charge 6M per person if there are 6. At the other extreme, if it's just the Dom and a single SK, the total rewards is a bit over 32M. That means it would be appropriate to charge 16M per run. Yes that's a silly high price, but it's based on the chance the the SK gets a nice purple drop once in a while. STATISTICS DON'T LIE!


[/ QUOTE ]

Statistics do lie when they are based on a silly small sample size...


 

Posted

[ QUOTE ]
Any info on how order of invites to the team factors into priority of who gets what? I know its suppose to be random but from what ive seen (and I have no numbers to back that up.. thats why im asking) and what I have heard that it isnt totally random.... have I heard wrong?

Sorry.. sorta a thread-jack, Excellent info.

[/ QUOTE ]
It's random. Apparently there were some issues with drop codes before I12 which caused sidekicks/lackeys to get more drops than their mentors but no redname ever confirmed that.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

[ QUOTE ]
Apparently there were some issues with drop codes before I12 which caused sidekicks/lackeys to get more drops than their mentors but no redname ever confirmed that.

[/ QUOTE ]

Huh? I was watching pretty closely for this issue to become anything more than rumor, and as far as I knew it never did. Or did you mean the broken-map problem? That wasn't a blanket "sk gets more" issue, but a problem where RNG patterns for certain determinations were fixed for certain maps. The parameters depended on player actions, and while you could set up a configuration where the SK got more, you could also do the reverse.


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

I wasn't sure either, it was something I'd heard. I sent Castle a PM about it but never heard back.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

[ QUOTE ]
Statistics do lie when they are based on a silly small sample size...

[/ QUOTE ]
Even then they don't lie; they're just misunderstood.


 

Posted

[ QUOTE ]
The parameters depended on player actions, and while you could set up a configuration where the SK got more, you could also do the reverse.

[/ QUOTE ]

So are you saying the position in the order of invites actually does matter or did I miss read that?


 

Posted

[ QUOTE ]
[ QUOTE ]
The parameters depended on player actions, and while you could set up a configuration where the SK got more, you could also do the reverse.

[/ QUOTE ]

So are you saying the position in the order of invites actually does matter or did I miss read that?

[/ QUOTE ]thats what it sounds like. however, in my experiences, based just off observations and not strict statistical measurements, regardless of when the person was invited and where they appear on the team window the sidekicks will get the most drops.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
The parameters depended on player actions, and while you could set up a configuration where the SK got more, you could also do the reverse.

[/ QUOTE ]

So are you saying the position in the order of invites actually does matter or did I miss read that?

[/ QUOTE ]thats what it sounds like. however, in my experiences, based just off observations and not strict statistical measurements, regardless of when the person was invited and where they appear on the team window the sidekicks will get the most drops.

[/ QUOTE ]

You are correct! I will never take on a SK again on my 50s when I want to run a few missions. The last few times I did that my SK got my purples! So, that ripped me out of being able to say that I have gotten 7 purples since they came out instead of 5

So, only soloing for my 50s unless I get board or want to do a TF/SF. Which I dont do much anyway.

A level 1-46 should not be getting purple drops imo!


 

Posted

[ QUOTE ]
[ QUOTE ]
The parameters depended on player actions, and while you could set up a configuration where the SK got more, you could also do the reverse.

[/ QUOTE ]

So are you saying the position in the order of invites actually does matter or did I miss read that?

[/ QUOTE ]

No, you read it partially correctly. It used to matter. Unless they've broken it again recently, they fixed it.

There's simply no hard evidence that the SK gets the loot, currently or ever. Keep and some other folks were doing real, careful testing to check for patterns and never found evidence of that. Without that kind of investigation, I file reports to the contrary up with the "they nerfed accuracy!" claims we get every patch.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Well, they did nerf accuracy during the I13 open beta - anyone else remember that?


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

[ QUOTE ]
Well, they did nerf accuracy during the I13 open beta - anyone else remember that?

[/ QUOTE ]

Only against weenie foes.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

[ QUOTE ]
No, you read it partially correctly. It used to matter. Unless they've broken it again recently, they fixed it.

There's simply no hard evidence that the SK gets the loot, currently or ever. Keep and some other folks were doing real, careful testing to check for patterns and never found evidence of that. Without that kind of investigation, I file reports to the contrary up with the "they nerfed accuracy!" claims we get every patch.

[/ QUOTE ]

In fact, the testing I was doing that uncovered the RNG bug was precisely that test: to see whether SKs got more or less loot. Long before I had enough measurements to make any kind of judgement on that, the fixed-pattern problem surfaced.

And yes, that bug got squashed. If anyone sees it again let pohsyb know. Basically, someone had written their own RNG algorithm instead of using rand() - why, we'll never know. Maybe some intern was doing their CS homework at the office.


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

Thank you.

I've necro'd your Fire / Psi build. Soon, I shall have a plant / psi to attempt to compete with it. Not on damage, oh no. On clear time. Soon, Gadget, soon..... Well, not so soon, seeing as the price of purples is freakin' outrageous and I can't really compete without them, but.... Yeah. Sometime.


 

Posted

[ QUOTE ]
I've necro'd your Fire / Psi build.

[/ QUOTE ]

Huh? Oh, nm, I see you posted in the old thread on my Dom's build.

[ QUOTE ]
Soon, I shall have a plant / psi to attempt to compete with it. Not on damage, oh no. On clear time.

[/ QUOTE ]

Hmm, I could see why you'd want to do that. The 4.2M/run in defeats is relatively small compared to the total take. If you can clear significantly faster, you'll do better than me on total Inf earned.

There are nearly 70 spawns on the map, and I defeat them in under 20 seconds on average (including travel time). I just run in and start attacking with PSW, Drain Psyche, Soul Drain, Dark Oblit, and Fire Cages. That's because I can't waste time casting Flashfires, much less wait for it to recharge for each spawn given that it cycles in about 25 seconds. But with enough Recharge you could use Seeds on every spawn (cycles in around 17 at high recharge), and it takes less time to cast.

But as soon as you start using PSW, the mobs will get stunned. I believe it has 2 separate 25% chances to stun. You'll need to rely on their own alpha strike doing significant damage to them, but not so much that it kills them. Then you finish them off and collect the drops.

While purples are expensive, you've got a few things going for you. You can use the purple Sleep and Confuse sets, which are dirt cheap. And once you start farming, you'll make enough Inf to buy everything else. Do be sure to post your results.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

I'm waiting on i14, or I'd already have some results. I think the market is going to go down a bit, and I'm just holding off on spending any merits or money before trying it out.

Note that I'll be doing things a bit differently; my build won't be as efficient as yours because I really enjoy playing my domi in team-play; I took the fitness pool, and I won't take the fighting pool in my final build. My current build has it, but I think I'm gonna switch it out for leadership.

Additionally, I may - if I get to the point you're at where I can just hop along and pwn - up my toon count to eight and not bother killing the bosses. Just run, seeds / roots / DL / SD, ditch mobs, repeat.

Have you tried doing this with an eight-man load and the difficulty at villainous? You might actually drop your kill times 20-30% and not affect your drop rates. Crappy for PL'ing, but it might be good for your bottom line.


 

Posted

[ QUOTE ]
STATISTICS DON'T LIE!

[/ QUOTE ]

Maybe not but as someone working for Statistics Canada I can tell you one thing... You can make statistics say whatever you want, however you want with, whatever numbers you have.

Thus I don't believe in a 6mil SK even less on a 16mil ( I wouldn't even pay 1inf for a farm.... but thats me playing my toon from 1 to 50 lol )