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Posts
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Joined
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Return KHTF to pre-merit rules and you'll see an army of mid 30's unleashed to replenish that supply...I can dream can't I??
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I think that may have been the most boring things I've ever done. Is anyone out there masochistic enough to have done it more than once? If so, do you mind sharing why?
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Quote:This is a very noticeable difference if you have a recharge intensive build. If you plan on maximizing recharge to a ~2.5 minute down time, you'll want to go with the force APP. Quite often, my toggles don't even drop when FoN crashes.Also, a crucial part looking at the both sets' godmodes:
Surge of Power:
Force of Nature:
So if you have any recovery buffs (like Stamina) after you crash with FoN, you'll still gain endurance, while with Surge of Power, you'd need an army of Empaths to have you at the positive endurance gain side. -
Yes. One of those two is what I'm debating between. My primary is in the first post.
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I've narrowed it down to two different builds. One of them includes aid self, but sacrifices some defense to do so. I've left an open spot for the PvP +def global in both builds. Any input on whether aid self or the +def from the fighting pool is more beneficial? Thank you in advance for taking the time, I've never had a build that included aid self, so I'm not sure how much impact it may have. (builds below)
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg(5), Thundr-Dmg/Rchg(11), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Acc/Dmg/Rchg(36)
Level 1: Chilblain -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(27)
Level 2: Fire Ball -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(3), Ragnrk-Dmg/EndRdx(5), Ragnrk-Dmg/Rchg(11), Ragnrk-Knock%(31)
Level 4: Flares -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg(17), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Fire Breath -- HO:Centri(A), HO:Centri(9), HO:Centri(43)
Level 10: Hurdle -- Jump-I(A)
Level 12: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(29), Zephyr-Travel/EndRdx(31)
Level 16: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(17)
Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(21), Apoc-Dam%(27)
Level 20: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(23), Numna-Regen/Rcvry+(34), RgnTis-Regen+(37)
Level 22: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(25)
Level 24: Hover -- LkGmblr-Rchg+(A), Zephyr-ResKB(25), Zephyr-Travel(29), Zephyr-Travel/EndRdx(37)
Level 26: Kick -- KntkC'bat-Knock%(A)
Level 28: Shiver -- P'ngTtl-EndRdx/Rchg/Slow(A)
Level 30: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(48)
Level 32: Inferno -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-Dmg(33), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(46)
Level 35: Freezing Touch -- Lock-%Hold(A), Lock-Acc/Rchg(36), Lock-Rchg/Hold(36), Lock-Acc/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-EndRdx/Rchg/Hold(43)
Level 38: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-Psi/Status(39), Aegis-ResDam/Rchg(40), Aegis-ResDam/EndRdx/Rchg(45)
Level 41: Char -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-%Hold(42), Lock-Acc/Hold(42), Lock-Acc/Rchg(42), Lock-Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(45)
Level 44: Fire Shield -- S'fstPrt-ResDam/Def+(A), HO:Ribo(45), HO:Ribo(46), Empty(46)
Level 47: Rise of the Phoenix -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg/Rchg(48), Dct'dW-Heal/Rchg(48), Erad-Acc/Rchg(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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[u]Set Bonus Totals:[u]- [*]14% DamageBuff(Smashing)[*]14% DamageBuff(Lethal)[*]14% DamageBuff(Fire)[*]14% DamageBuff(Cold)[*]14% DamageBuff(Energy)[*]14% DamageBuff(Negative)[*]14% DamageBuff(Toxic)[*]14% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]16.4% Defense(Fire)[*]16.4% Defense(Cold)[*]28.9% Defense(Energy)[*]28.9% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]34.3% Defense(Ranged)[*]25.2% Defense(AoE)[*]3.6% Max End[*]35% Enhancement(RechargeTime)[*]5% Enhancement(Held)[*]36% Enhancement(Accuracy)[*]17% FlySpeed[*]76.8 HP (6.37%) HitPoints[*]17% JumpHeight[*]17% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 4.4%[*]12.5% (0.21 End/sec) Recovery[*]26% (1.31 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]2.1% Resistance(Psionic)[*]22% RunSpeed[*]4.5% XPDebtProtection[/list]
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Flight
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/Rchg(11), Thundr-Dmg/EndRdx(31), Thundr-Acc/Dmg/Rchg(36)
Level 1: Chilblain -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg(15), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(27)
Level 2: Fire Ball -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(3), Ragnrk-Dmg/EndRdx(5), Ragnrk-Dmg/Rchg(11), Ragnrk-Knock%(31)
Level 4: Flares -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg(37), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Fire Breath -- HO:Centri(A), HO:Centri(9), HO:Centri(9)
Level 10: Hurdle -- Jump-I(A)
Level 12: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13), Rec'dRet-Pcptn(25)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(17), Zephyr-Travel(33)
Level 16: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29)
Level 18: Blaze -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg(19), Thundr-Dmg/Rchg(21), Thundr-Dmg/EndRdx(27), Thundr-Acc/Dmg/Rchg(45)
Level 20: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(23), Numna-Regen/Rcvry+(34), RgnTis-Regen+(43)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-End%(25)
Level 24: Stimulant -- EndRdx-I(A)
Level 26: Hover -- Zephyr-Travel(A), LkGmblr-Rchg+(29), Ksmt-ToHit+(34), Zephyr-ResKB(37), Zephyr-Travel/EndRdx(43)
Level 28: Shiver -- P'ngTtl-Rng/Slow(A)
Level 30: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal(31), IntRdx-I(37)
Level 32: Inferno -- Sciroc-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg(33), Erad-Dmg/Rchg(34), Erad-%Dam(50)
Level 35: Freezing Touch -- Lock-Acc/Hold(A), Lock-Acc/Rchg(36), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(39), Lock-%Hold(40), Lock-Acc/EndRdx/Rchg/Hold(40)
Level 38: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39)
Level 41: Char -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-Acc/Hold(43), Lock-EndRdx/Rchg/Hold(46)
Level 44: Fire Shield -- S'fstPrt-ResDam/Def+(A), HO:Ribo(45), HO:Ribo(45), Empty(46)
Level 47: Rise of the Phoenix -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(48), Erad-Dmg/Rchg(48), Heal-I(48)
Level 49: Bonfire -- ExStrk-Acc/KB(A), ExStrk-Dam%(50), ExStrk-Dmg/KB(50)
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Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
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[u]Set Bonus Totals:[u]- [*]11.5% DamageBuff(Smashing)[*]11.5% DamageBuff(Lethal)[*]11.5% DamageBuff(Fire)[*]11.5% DamageBuff(Cold)[*]11.5% DamageBuff(Energy)[*]11.5% DamageBuff(Negative)[*]11.5% DamageBuff(Toxic)[*]11.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]10.2% Defense(Fire)[*]10.2% Defense(Cold)[*]33.6% Defense(Energy)[*]33.6% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]39.9% Defense(Ranged)[*]17.4% Defense(AoE)[*]3.6% Max End[*]17.5% Enhancement(RechargeTime)[*]5% Enhancement(Held)[*]43% Enhancement(Accuracy)[*]16% FlySpeed[*]27.1 HP (2.25%) HitPoints[*]16% JumpHeight[*]16% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 4.4%[*]20% Perception[*]14.5% (0.24 End/sec) Recovery[*]12% (0.6 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]16% RunSpeed[/list]
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So I've finally decided to go all out on a 2nd build for my fire/ice blaster, but I need some help. I want to complement my current "all-purpose" build and I'm leaning toward a +ranged def build, but really want to hear creative ideas. Any ideas and/or proposed builds are appreciated. Sky's the limit...
My current build for reference:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(31), Decim-Build%(36)
Level 1: Chilblain -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(13), Entrpc-Dmg/Rchg(15), Entrpc-Dmg/EndRdx/Rchg(15), Entrpc-Heal%(21)
Level 2: Fire Ball -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(3), Ragnrk-Dmg/EndRdx(5), Ragnrk-Dmg/Rchg(11), Ragnrk-Knock%(31)
Level 4: Flares -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(7), Decim-Dmg/Rchg(17), Decim-Dmg/EndRdx(29), Decim-Acc/Dmg(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(37)
Level 8: Fire Breath -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(25), Posi-Dam%(29), Det'tn-Dmg/Rng(31)
Level 10: Hurdle -- Jump-I(A)
Level 12: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13), Rec'dRet-Pcptn(46)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(17), GSFC-ToHit/Rchg/EndRdx(39)
Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(21), Apoc-Dam%(27), Apoc-Dmg(34)
Level 20: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(23), Numna-Regen/Rcvry+(27), Numna-Heal(40), RgnTis-Regen+(43)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-End%(25)
Level 24: Stealth -- LkGmblr-Rchg+(A), Ksmt-ToHit+(33), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(37), Ksmt-Def/EndRdx(43)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(42)
Level 28: Shiver -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Rng/Slow(39)
Level 30: Rain of Fire -- Ragnrk-Dmg(A), Posi-Dam%(43)
Level 32: Inferno -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Acc/Rchg(34), Armgdn-Dam%(34)
Level 35: Freezing Touch -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(36), UbrkCons-EndRdx/Hold(39), UbrkCons-Dam%(40)
Level 38: Ice Patch -- RechRdx-I(A)
Level 41: Flash Freeze -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(42), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(50), FtnHyp-Acc/Rchg(50)
Level 44: Frozen Armor -- S'fstPrt-ResKB(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), S'fstPrt-ResDam/EndRdx(46), S'fstPrt-ResDam/Def+(46)
Level 47: Hibernate -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50)
Level 49: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A)
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Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
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[u]Set Bonus Totals:[u]- [*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]8% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]6.75% Max End[*]4% Enhancement(Heal)[*]69% Enhancement(Accuracy)[*]102.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]131 HP (10.9%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.75%[*]MezResist(Immobilize) 5.5%[*]MezResist(Terrorized) 2.2%[*]20% Perception[*]25.5% (0.43 End/sec) Recovery[*]58% (2.92 HP/sec) Regeneration[*]12.9% Resistance(Fire)[*]12.9% Resistance(Cold)[*]1.58% Resistance(Toxic)[*]1.58% Resistance(Psionic)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Decimation[u]
(Fire Blast)- [*] MezResist(Immobilize) 2.75%[*] 13.6 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[*] 1.58% Resistance(Toxic,Psionic)[/list][u]Entropic Chaos[u]
(Chilblain)- [*] 10% (0.5 HP/sec) Regeneration[*] MezResist(Confused) 2.75%[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
(Fire Ball)- [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Decimation[u]
(Flares)- [*] MezResist(Immobilize) 2.75%[*] 13.6 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Fire Breath)- [*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Aim)- [*] 2% DamageBuff(All)[/list][u]Rectified Reticle[u]
(Aim)- [*] 20% Perception[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)- [*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 22.6 HP (1.87%) HitPoints[/list][u]Apocalypse[u]
(Blaze)- [*] 16% (0.8 HP/sec) Regeneration[*] 36.1 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[*] 5% Defense(Psionic)[/list][u]Miracle[u]
(Health)- [*] 2.5% (0.04 End/sec) Recovery[/list][u]Numina's Convalescence[u]
(Health)- [*] 12% (0.6 HP/sec) Regeneration[/list][u]Luck of the Gambler[u]
(Stealth)- [*] 10% (0.5 HP/sec) Regeneration[*] 13.6 HP (1.12%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Kismet[u]
(Stealth)- [*] 1.5% (0.03 End/sec) Recovery[/list][u]Luck of the Gambler[u]
(Combat Jumping)- [*] 7.5% Enhancement(RechargeTime)[/list][u]Karma[u]
(Combat Jumping)- [*] Knockback Protection (Mag -4)[/list][u]Tempered Readiness[u]
(Shiver)- [*] 1.5% (0.03 End/sec) Recovery[/list][u]Armageddon[u]
(Inferno)- [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Unbreakable Constraint[u]
(Freezing Touch)- [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Fortunata Hypnosis[u]
(Flash Freeze)- [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Frozen Armor)- [*] 1.5% (0.03 End/sec) Recovery[*] 18.1 HP (1.5%) HitPoints[*] Knockback Protection (Mag -4)[*] 3% Defense(All)[/list][u]Luck of the Gambler[u]
(Frozen Armor)- [*] 10% (0.5 HP/sec) Regeneration[*] 13.6 HP (1.12%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Hibernate)- [*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list]
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I'm pretty sure it was Nethergoat who posted about it eons ago, but influence distribution and therefore price setting is heavily skewed towards actively played level 50's. They earn inf faster and even a hundred million doesn't take that long to gain. They are heavy consumers of the "good" stuff and I think that is why those prices are the ones seeing inflationary pressure.
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[ QUOTE ]
[ QUOTE ]
Look specifically the "resale" column and how fast it scales up. Perhaps the "resale" column needs adjustment. That would put a significant hit in Inf generation and mostly take Inf out of 50s pockets... the players who get Inf rained on them from the sky.
[/ QUOTE ]
It would make 50s earn at something a little over 2/3 of their current rates, at least outside the MA. While that's a real and significant effect, I don't think it's significant enough to cause a major dent in things. Unfortunately, it would likely make market life harder on the "Jonses", since they seem to insist on using the market like a store. You can successfully treat the market like a store on raw L50 PvE earnings, even just playing on large teams. It's just not the most efficient way to do it. I think chopping it down by 1/3 would have a pretty negative reaction from those people, while not doing much to the marketeers and active sellers.
[/ QUOTE ]
This is very true. I rely mostly on raw earnings, mainly from TF's, and this would mean I would have to more actively play the market to fully sate my expensive tastes. -
[ QUOTE ]
In a team of 6, double the Inf due to the team XP multiplier. That brings the total Inf up to 35,118. Divide by 6. A level 50 char would earn 5,853 Inf per run on average. It seems appropriate to charge 6M per person if there are 6. At the other extreme, if it's just the Dom and a single SK, the total rewards is a bit over 32M. That means it would be appropriate to charge 16M per run. Yes that's a silly high price, but it's based on the chance the the SK gets a nice purple drop once in a while. STATISTICS DON'T LIE!
[/ QUOTE ]
Statistics do lie when they are based on a silly small sample size...