Looking to make a 2nd build


Jaroby

 

Posted

So I've finally decided to go all out on a 2nd build for my fire/ice blaster, but I need some help. I want to complement my current "all-purpose" build and I'm leaning toward a +ranged def build, but really want to hear creative ideas. Any ideas and/or proposed builds are appreciated. Sky's the limit...
My current build for reference:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(31), Decim-Build%(36)
Level 1: Chilblain -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(13), Entrpc-Dmg/Rchg(15), Entrpc-Dmg/EndRdx/Rchg(15), Entrpc-Heal%(21)
Level 2: Fire Ball -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(3), Ragnrk-Dmg/EndRdx(5), Ragnrk-Dmg/Rchg(11), Ragnrk-Knock%(31)
Level 4: Flares -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(7), Decim-Dmg/Rchg(17), Decim-Dmg/EndRdx(29), Decim-Acc/Dmg(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(37)
Level 8: Fire Breath -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(25), Posi-Dam%(29), Det'tn-Dmg/Rng(31)
Level 10: Hurdle -- Jump-I(A)
Level 12: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13), Rec'dRet-Pcptn(46)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(17), GSFC-ToHit/Rchg/EndRdx(39)
Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(21), Apoc-Dam%(27), Apoc-Dmg(34)
Level 20: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(23), Numna-Regen/Rcvry+(27), Numna-Heal(40), RgnTis-Regen+(43)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-End%(25)
Level 24: Stealth -- LkGmblr-Rchg+(A), Ksmt-ToHit+(33), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(37), Ksmt-Def/EndRdx(43)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(42)
Level 28: Shiver -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Rng/Slow(39)
Level 30: Rain of Fire -- Ragnrk-Dmg(A), Posi-Dam%(43)
Level 32: Inferno -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Acc/Rchg(34), Armgdn-Dam%(34)
Level 35: Freezing Touch -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(36), UbrkCons-EndRdx/Hold(39), UbrkCons-Dam%(40)
Level 38: Ice Patch -- RechRdx-I(A)
Level 41: Flash Freeze -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(42), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(50), FtnHyp-Acc/Rchg(50)
Level 44: Frozen Armor -- S'fstPrt-ResKB(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), S'fstPrt-ResDam/EndRdx(46), S'fstPrt-ResDam/Def+(46)
Level 47: Hibernate -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50)
Level 49: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A)
------------
Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]

    [*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]8% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]6.75% Max End[*]4% Enhancement(Heal)[*]69% Enhancement(Accuracy)[*]102.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]131 HP (10.9%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.75%[*]MezResist(Immobilize) 5.5%[*]MezResist(Terrorized) 2.2%[*]20% Perception[*]25.5% (0.43 End/sec) Recovery[*]58% (2.92 HP/sec) Regeneration[*]12.9% Resistance(Fire)[*]12.9% Resistance(Cold)[*]1.58% Resistance(Toxic)[*]1.58% Resistance(Psionic)[*]5% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Decimation[u]
    (Fire Blast)
      [*] MezResist(Immobilize) 2.75%[*] 13.6 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[*] 1.58% Resistance(Toxic,Psionic)[/list][u]Entropic Chaos[u]
      (Chilblain)
        [*] 10% (0.5 HP/sec) Regeneration[*] MezResist(Confused) 2.75%[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
        (Fire Ball)
          [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Decimation[u]
          (Flares)
            [*] MezResist(Immobilize) 2.75%[*] 13.6 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
            (Fire Breath)
              [*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
              (Aim)
                [*] 2% DamageBuff(All)[/list][u]Rectified Reticle[u]
                (Aim)
                  [*] 20% Perception[/list][u]Gaussian's Synchronized Fire-Control[u]
                  (Build Up)
                    [*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 22.6 HP (1.87%) HitPoints[/list][u]Apocalypse[u]
                    (Blaze)
                      [*] 16% (0.8 HP/sec) Regeneration[*] 36.1 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[*] 5% Defense(Psionic)[/list][u]Miracle[u]
                      (Health)
                        [*] 2.5% (0.04 End/sec) Recovery[/list][u]Numina's Convalescence[u]
                        (Health)
                          [*] 12% (0.6 HP/sec) Regeneration[/list][u]Luck of the Gambler[u]
                          (Stealth)
                            [*] 10% (0.5 HP/sec) Regeneration[*] 13.6 HP (1.12%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Kismet[u]
                            (Stealth)
                              [*] 1.5% (0.03 End/sec) Recovery[/list][u]Luck of the Gambler[u]
                              (Combat Jumping)
                                [*] 7.5% Enhancement(RechargeTime)[/list][u]Karma[u]
                                (Combat Jumping)
                                  [*] Knockback Protection (Mag -4)[/list][u]Tempered Readiness[u]
                                  (Shiver)
                                    [*] 1.5% (0.03 End/sec) Recovery[/list][u]Armageddon[u]
                                    (Inferno)
                                      [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Unbreakable Constraint[u]
                                      (Freezing Touch)
                                        [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Fortunata Hypnosis[u]
                                        (Flash Freeze)
                                          [*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
                                          (Frozen Armor)
                                            [*] 1.5% (0.03 End/sec) Recovery[*] 18.1 HP (1.5%) HitPoints[*] Knockback Protection (Mag -4)[*] 3% Defense(All)[/list][u]Luck of the Gambler[u]
                                            (Frozen Armor)
                                              [*] 10% (0.5 HP/sec) Regeneration[*] 13.6 HP (1.12%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
                                              (Hibernate)
                                                [*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list]


 

Posted

I've narrowed it down to two different builds. One of them includes aid self, but sacrifices some defense to do so. I've left an open spot for the PvP +def global in both builds. Any input on whether aid self or the +def from the fighting pool is more beneficial? Thank you in advance for taking the time, I've never had a build that included aid self, so I'm not sure how much impact it may have. (builds below)

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg(5), Thundr-Dmg/Rchg(11), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Acc/Dmg/Rchg(36)
Level 1: Chilblain -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(27)
Level 2: Fire Ball -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(3), Ragnrk-Dmg/EndRdx(5), Ragnrk-Dmg/Rchg(11), Ragnrk-Knock%(31)
Level 4: Flares -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg(17), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Fire Breath -- HO:Centri(A), HO:Centri(9), HO:Centri(43)
Level 10: Hurdle -- Jump-I(A)
Level 12: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(29), Zephyr-Travel/EndRdx(31)
Level 16: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(17)
Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(21), Apoc-Dam%(27)
Level 20: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(23), Numna-Regen/Rcvry+(34), RgnTis-Regen+(37)
Level 22: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(25)
Level 24: Hover -- LkGmblr-Rchg+(A), Zephyr-ResKB(25), Zephyr-Travel(29), Zephyr-Travel/EndRdx(37)
Level 26: Kick -- KntkC'bat-Knock%(A)
Level 28: Shiver -- P'ngTtl-EndRdx/Rchg/Slow(A)
Level 30: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(48)
Level 32: Inferno -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-Dmg(33), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(46)
Level 35: Freezing Touch -- Lock-%Hold(A), Lock-Acc/Rchg(36), Lock-Rchg/Hold(36), Lock-Acc/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-EndRdx/Rchg/Hold(43)
Level 38: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-Psi/Status(39), Aegis-ResDam/Rchg(40), Aegis-ResDam/EndRdx/Rchg(45)
Level 41: Char -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-%Hold(42), Lock-Acc/Hold(42), Lock-Acc/Rchg(42), Lock-Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(45)
Level 44: Fire Shield -- S'fstPrt-ResDam/Def+(A), HO:Ribo(45), HO:Ribo(46), Empty(46)
Level 47: Rise of the Phoenix -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg/Rchg(48), Dct'dW-Heal/Rchg(48), Erad-Acc/Rchg(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]

    [*]14% DamageBuff(Smashing)[*]14% DamageBuff(Lethal)[*]14% DamageBuff(Fire)[*]14% DamageBuff(Cold)[*]14% DamageBuff(Energy)[*]14% DamageBuff(Negative)[*]14% DamageBuff(Toxic)[*]14% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]16.4% Defense(Fire)[*]16.4% Defense(Cold)[*]28.9% Defense(Energy)[*]28.9% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]34.3% Defense(Ranged)[*]25.2% Defense(AoE)[*]3.6% Max End[*]35% Enhancement(RechargeTime)[*]5% Enhancement(Held)[*]36% Enhancement(Accuracy)[*]17% FlySpeed[*]76.8 HP (6.37%) HitPoints[*]17% JumpHeight[*]17% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 4.4%[*]12.5% (0.21 End/sec) Recovery[*]26% (1.31 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]2.1% Resistance(Psionic)[*]22% RunSpeed[*]4.5% XPDebtProtection[/list]
    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Technology Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Medicine
    Power Pool: Flight
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/Rchg(11), Thundr-Dmg/EndRdx(31), Thundr-Acc/Dmg/Rchg(36)
    Level 1: Chilblain -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg(15), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(27)
    Level 2: Fire Ball -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(3), Ragnrk-Dmg/EndRdx(5), Ragnrk-Dmg/Rchg(11), Ragnrk-Knock%(31)
    Level 4: Flares -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg(37), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(46)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Fire Breath -- HO:Centri(A), HO:Centri(9), HO:Centri(9)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13), Rec'dRet-Pcptn(25)
    Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(17), Zephyr-Travel(33)
    Level 16: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29)
    Level 18: Blaze -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg(19), Thundr-Dmg/Rchg(21), Thundr-Dmg/EndRdx(27), Thundr-Acc/Dmg/Rchg(45)
    Level 20: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(23), Numna-Regen/Rcvry+(34), RgnTis-Regen+(43)
    Level 22: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-End%(25)
    Level 24: Stimulant -- EndRdx-I(A)
    Level 26: Hover -- Zephyr-Travel(A), LkGmblr-Rchg+(29), Ksmt-ToHit+(34), Zephyr-ResKB(37), Zephyr-Travel/EndRdx(43)
    Level 28: Shiver -- P'ngTtl-Rng/Slow(A)
    Level 30: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal(31), IntRdx-I(37)
    Level 32: Inferno -- Sciroc-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg(33), Erad-Dmg/Rchg(34), Erad-%Dam(50)
    Level 35: Freezing Touch -- Lock-Acc/Hold(A), Lock-Acc/Rchg(36), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(39), Lock-%Hold(40), Lock-Acc/EndRdx/Rchg/Hold(40)
    Level 38: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39)
    Level 41: Char -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-Acc/Hold(43), Lock-EndRdx/Rchg/Hold(46)
    Level 44: Fire Shield -- S'fstPrt-ResDam/Def+(A), HO:Ribo(45), HO:Ribo(45), Empty(46)
    Level 47: Rise of the Phoenix -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(48), Erad-Dmg/Rchg(48), Heal-I(48)
    Level 49: Bonfire -- ExStrk-Acc/KB(A), ExStrk-Dam%(50), ExStrk-Dmg/KB(50)
    ------------
    Level 1: Brawl -- P'ngS'Fest-Stun%(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Defiance
    ------------
    [u]Set Bonus Totals:[u]
      [*]11.5% DamageBuff(Smashing)[*]11.5% DamageBuff(Lethal)[*]11.5% DamageBuff(Fire)[*]11.5% DamageBuff(Cold)[*]11.5% DamageBuff(Energy)[*]11.5% DamageBuff(Negative)[*]11.5% DamageBuff(Toxic)[*]11.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]10.2% Defense(Fire)[*]10.2% Defense(Cold)[*]33.6% Defense(Energy)[*]33.6% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]39.9% Defense(Ranged)[*]17.4% Defense(AoE)[*]3.6% Max End[*]17.5% Enhancement(RechargeTime)[*]5% Enhancement(Held)[*]43% Enhancement(Accuracy)[*]16% FlySpeed[*]27.1 HP (2.25%) HitPoints[*]16% JumpHeight[*]16% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 4.4%[*]20% Perception[*]14.5% (0.24 End/sec) Recovery[*]12% (0.6 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]16% RunSpeed[/list]


 

Posted

Yes. One of those two is what I'm debating between. My primary is in the first post.