Which MM's to take Blueside?


Bookkeeper_Jay

 

Posted

Masterminds being the AT furthest from anything available on the Hero side of the fence, I'm assuming that it will be the most frequent Red-to-Blue conversion once Going Rogue goes live. Are there any particular powerset combinations that you see being more interesting, more popular, or more whatever when bringing into the Hero-side environment, especially in teaming with Heroes?


@NC Thunderbird, @Last Kid Picked
HELP! I can't stop making Alts! Up to 175 now, including: Lutadora, Tess LaCoille, Not Of This World, Lies Behind Stars, Redshift Monk.
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Posted

I would imagine all the primaries will make their way over en masse. Might see more /poison & /pain doms since those are not available blueside. At least at first.


 

Posted

Meh... I'm probably going to do up a Soldier/Traps (Devices? God I never remember names lol) thing and do up a Nick Fury(tm)-esque secret government agent dude.

Maybe do Robots too.... cause they are by FAR my favorite Main Set.


 

Posted

With all the buffs available blueside, I'd say you'd be best off with Zombies or Robots and their high base damage. Zombie / Poison would work well, I guess.


 

Posted

Thematically, I can see Bots and Mercs "fitting in" best blueside. I'm looking forward to making a Mercs / Traps "special forces" character myself. Heroic zombies seems a bit... odd, though Thugs would fit in with a vigilante type.

As far as the min-maxers are concerned, they'll run the sets that perform best just like on redside. Expect plenty of Bots / Traps, Bots / Dark, Thugs / Dark, and so forth.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
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Posted

[ QUOTE ]
Heroic zombies seems a bit... odd,

[/ QUOTE ]
Bystander : * gasp * "An evil Necromancer !"

Heroic Necro MM : * sniff * "Typical pro-living bigotry ! I'll have you know that I am an Undead Rights Representative, NOT a 'Necromancer' ! Who are you to say that my friends here can't fight crime just because they are Metabolically Challenged ?!"


Arc #40529 : The Furies of the Earth

 

Posted

[ QUOTE ]
[ QUOTE ]
Heroic zombies seems a bit... odd,

[/ QUOTE ]
Bystander : * gasp * "An evil Necromancer !"

Heroic Necro MM : * sniff * "Typical pro-living bigotry ! I'll have you know that I am an Undead Rights Representative, NOT a 'Necromancer' ! Who are you to say that my friends here can't fight crime just because they are Metabolically Challenged ?!"

[/ QUOTE ]

...

*runs off to make a character*


 

Posted

Which MMs to take Blue side? ALL OF THEM.

We're takin' over Atlas Park, first thing. We're going to run the costume contests from now on. And we will always win them!!

Muhahahahaha!


 

Posted

[ QUOTE ]
Which MMs to take Blue side? ALL OF THEM.

We're takin' over Atlas Park, first thing. We're going to run the costume contests from now on. And we will always win them!!

Muhahahahaha!

[/ QUOTE ]

Zombie MM invasion anyone?

We invade when our brethren raid Atlas Park!


 

Posted

You know, I've ALWAYS felt that Zombie Masterminds and the Zombie invasion forces should work...uniquely. The Zombie pets should have a confuse-aura that only works on the zombies from the invasions, and when the invading zombies get close to a MM's zombie, they become confused and start attacking each other.

Having power to control the dead should inherently give you a serious advantage in an invasion of the dead. Just sayin'...


 

Posted

<QR>

I rolled a Bots/Traps to take blueside and I'm thinking about doing a Mercs/Pain maybe.