Is a psychic blaster fun?
My Psy/EM has been fun sofar. No real idea what I'm doing as I lvl him (see my thread requesting build/slotting advice), but he's gotten me to 22 or so at this point fast enough, and has been a fun return to a game I spent 10-11 months away from.
I will admit, there is a survivability issue, but if you're teamed up, you can do some fairly good work occupying the less Psi-resistant foes going after squishies, etc.
The Psi snipe is decent enough, and slotted for dmg right now, it's done a great job for me when the tank switches to a freash target.
I will agree, there is some concern with the cast times on some of the Psi/ stuff. EM's damage boost and endurance reduction have treated me quite well though.
I'm looking forward to PvPing with him later.
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Getting my Psi/MM blaster to 50 was very close to the most fun, if not the most fun, I've had playing this game.
Fully IO'd out, she's a beast.
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I would have to agree.
Walking into a group of enemies after hitting Psychic Focus, then firing off Drain Psyche, Psychic Shockwave and then Psychic Wail is almost as blissful as using Build Up and Aim and Blizzard.
I also love Psy Focus then Tornado, followed by Psy Scream, nothing but dead enemies all around.
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Hmm...i usually tack on PSW at the end of 'nado and scream...but hey...i enjoy overkill. LOL.
Concentration+PF+PSW+PsyWail=GLORIOUS!! True...most of the minions are half dead by the time Psy Wail kicks off...but hey...i'm just being thorough. Hehe
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There are just so many fun ways to make things dead with you have a Psy/MM.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Man there are so many different little tools and stuff in Psychic/Mental you almost dont even feel like a blaster!
Knockbacks, holds, stuns, sleeps, confusion, AoE's, some pink Tornado thingy lol. Oh, wait, dont forget, you are a blaster so DAMAGE off tops!! The possibilities are HUGE! Lotta combat-oriented eye candy, and not just cuz the powers are pink lol.
Man I had to put my lvl 48 blaster on the shelf cuz there are SO many ways to play him I'd need all you guys' influence PLUS my own to slot him out the way i want him on BOTH builds. I just dont have the time to mess wit that dude right now! LOL
While my own Psy/MM blaster isn't that high level yet, it seems quite decent so far.
One thing that people seem to have skipped over is Telekinetic Blast and Telekinetic Thrust. Yes, they are knockback, yes, some people may hate you for it. But on the other hand knockback is migration, especially if you solo. AND Both TB and TT are not solely Psionic damage, meaning they might be your best attacks against Psionic resistant enemies.
Also the status effects on certain powers will be used to buy you more survival. And of course the -recharge means enemies will hit you less often, as their powers are recharging.
So far the only issue I have had is the fact that the entire world is PINK as a Psi/MM, which is nice for a while, but there's a limit for just how much pink a straight guy can take at a time.
Well,
I think the truth is somewhere in between what's been posted so far...
Underpowered?
** In terms of AoE, you betcha, painfully so.
** In terms of a woefully neutered set (compared to Defender's Psi Blast), also a sad state. Particularly, if we as Blasters are losing almost all our AoE potential, why decrease the range? I would almost overlook the pathetic version of Will Domination we're left with if they'd give us the same 100' base range as the Defender version. Almost.
As mentioned, IMO the best pairings are EM (for perma-Boost Range single target "sniper" play) or MM (which addresses the existing AoE derth).
It'll force you to be creative, but some like the the challenge.
In all honesty, it's passable with the right secondary pairings, but it takes patience. It shouldn't just be "passible."
I would concur most heartily with those who've said the set needs a re-vamp. Take the range out to 100' base, give Will Dom back it's full "Sleep" potential, and full damage, and I'd be satisfied. Anything else would be gravy.
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I would concur most heartily with those who've said the set needs a re-vamp. Take the range out to 100' base, give Will Dom back it's full "Sleep" potential, and full damage, and I'd be satisfied. Anything else would be gravy.
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/Signed.
I see no reason to have this set as a subpar defender version now in i14. It should be boosted to what it should have been since the beginning (ignoring pvp issues).
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As mentioned, IMO the best pairings are EM (for perma-Boost Range single target "sniper" play) or MM (which addresses the existing AoE derth).
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Nope, best pairing with it imo is psi/fire. It's the only one I ended up liking. Psi is good single target damage and pretty good mitigation (it has -recharge, knockback, sleep, knockup, stun). Main thing it's missing is AoE. /fire is great for that and unlike /mm gives you something you can kill undead and robots with.
I liked my psi/fire a great deal.
Psi in PvP? good
Psi in PvE? bad
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
My Psi/MM has been great fun. I've soloed up to lvl 27, on Rugged, and have faceplanted about twice. No grueling uphill slog, no frustrations, just pink death and villains bleeding from their ears.
If you want an AoE monster, roll a different primary. But blasting ain't just about the AoE.
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My Psi/MM has been great fun. I've soloed up to lvl 27, on Rugged, and have faceplanted about twice. No grueling uphill slog, no frustrations, just pink death and villains bleeding from their ears.
If you want an AoE monster, roll a different primary. But blasting ain't just about the AoE.
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Thats absolutely amazing. I don't think I could go through the first 27 levels on anything without face planting more than that.
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My P/M Blaster is an absolute beast. A lot of people will tell you it's broken or its underpowered blah blah blah, but I wouldn't put any stock in those because it just means they weren't able to get the level of Godliness they want in a Psy Blaster.
There are a lot of ways you can build your Psy Blaster so don't get caught trying to go with one way and one way only. Next to Ice/Elec I think Psy/Mental is the most fun Blaster to play and extremely deadly if made to suit your playstyle.
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I think the issue is when comparing it to OTHER pairings, which have last resisted damage, Psy is pretty lackluster.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
One thing about psi blast is the same people who are mocking you when it takes 50 sec to kill the robot, you will be mocking when it takes you 10 sec to make their heads explode.
I am PL in RL.
Freedom- Magnet Man, Hott Sauce, Stand-Up Comic
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One thing about psi blast is the same people who are mocking you when it takes 50 sec to kill the robot, you will be mocking when it takes you 10 sec to make their heads explode.
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Yeah, what HE said.
If you look at the PvE figures, Psi/ is really lackluster. Just compare it to Ice/ for example.
Both nerf recharge, Psi/ does it a bit better, but doesnt slow, Ice slows.
Both dont have tons of AoEs. Psi Tornado vs Frost Breath, Psi Tornado would be better if its chance to knockup wasnt only 50%.
On the damage side, Ice single target attacks hit harder than Psi/.
Ice has a great single target hold that recharges in 10 sec, while Psi has Will Dom but you cant even count on it as a solid mitigation tool, as the chance to sleep a mob when it hits is only 80%. Will Dom has low/med dmg and 20 sec recharge too, it should have been the big hitter of Psi/ set but it got heavily nerfed when it was ported from the defender version.
Ice has Bitter Freeze Ray, 2,67 cast, (not even needed in most builds) as a second 100% chance to hold, which deals also moderate dmg. Psi has a stun that takes 3 sec to animate and doesnt stack at all with Will Dom sleep effect.
Noone says you cant rock with your Psi or Psi/MM blaster. But for having played this combo I can say my Ice/MM or even my Sonic/EM rocks twice more
Psi/ definitely needs a PvE buff, it wont hurt anybody. It could have been a great set if it was ported directly from the defender version, but the ridiculous nerfs it got on the way (hello range and Will Dom) makes it pretty much at the bottom of the list atm. The (broken) PvP system, as it is today, doesnt justify anymore those nerfs and Psi should be brought back to its full glory.
Doesnt say you cant have fun with it anyway, the game is not that hard, and you can pretty much steamroll with any powerset
I enjoyed playing my Fort more than my Psi/EM
When all hope seems to have drifted away.. and the shadows of death creep closer. Do not fear or cower.. do not make peace or seek salvation. For I will be there, supporting your movement. So give me your pain, weakness, despair, fear and doubt.. The Light will grant you another stand.
Having a Psi/MM at lvl 50, I can say that I enjoyed it and still do enjoy playing it. Psi/ not going to waste single targets as fast as Ice/ and its not going to mow down mobs AoE-style like Arch/ or Fire/, but it does do decent overall damage on mobs that don't resist Psionic damage heavily (most mobs in the game don't heavily resist Psi damage. All robots do though, so in the late game you have Malta Titans, Nem Jaegers, Council bots, etc... plus the regularly Psi resistant mobs... like Carnies and some Rikti). That being said, mobs like human Council, Crey, Family, Freakshow, and CoT are all easier to take out w/ Psionic damage.
The main gripe I have with Psi/ is that, for the animation time of several of the powers in the set, the damage they deal is not what I would consider fair in comparison to other powersets. That being said, the very rare damage type sort of makes up for it, but not in all cases (i.e., Psi-resistant mobs).
As far as the control powers are concerned:
TK Blast is decent in terms of what it does and how long it takes to animate,
Scramble Thoughts takes WAY too long to animate for what it does. A mag 3 Stun is nice, but the animation time is just silly.
/MM as a secondary is just plain great. Paired with any primary its a blast (pardon the pun), but paired with Psi/, it definitely seems to help mitigate some of its shortcomings.
By lvl 45 I could take out decently-sized mobs solo (mobs of hazard spawns of 7-8 minions with a couple of lieuts in them) safely (although not terribly quickly compared to Fire/, AR/, or Arch/). I took Elec mastery and Static Discharge to include with Psy Scream, Psi 'nado, and PSW to make for a decent AoE chain. The combo is really nice.
Since nukes like Psy Wail tend to have decently long recharges, I don't normally count them as part of an attack chain, but I have to say, for a relatively short-range nuke, it is a great one. Sometimes teammates don't see the animation fire off and wonder how everything suddenly died, and why there are a scant few mobs left wandering around stunned. Always gives me a chuckle.
One last note here... my Fortunata's Psy Wail is better... but only because there's no endurance crash after using it.
Well its not like you go after groups that have higher than the base 1.0 psi resistance. I just avoid groups like Rularuu, Council (sometimes), and even though some Carnies are higher than base I love Carnies so I go after them anyways, and as long as you aren't fighting groups that resist psi you do damage on par with other blaster sets.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Personally, my psi/fire blaster is one of my favorite toons, and is going to be only the third toon I've ever gotten to 50 (out of 41 toons). I have a 50 BS/SR scrapper, a 50 Emp/Ele defender, and he's now 49.
So maybe underpowered compared to other blasters, but still my favorite combo of those I've tried.
--Virtue--
My 50s:
Tigra Swipe (BS/SR/Dark Scrapper)
Galena Storm (Emp/Ele/Ele Defender)
Master Tolarin (Psi/Fire/Force Blaster)
I have just started a Psy/MM and I would love to see someone, especially the higher levels post their builds. I could use advice and tips.
Obviously your going to get the biased kool-aid drinkers who say "Nothing wrong with Psi" or its "super fun for me!". But as a guy who has taken many blasters to 50. I would say no, it isn't fun. You won't run through mobs like say a fire or ice blaster. You won't have the same effects. And its been nerf so badly that even in PVP its, OK at best. The main problem was that the devs put one of the famous least resisted powers in the game, and thought no one was going to say anything.
With reason, everyone who either did a Mother Mayhem mission or a Clockwork King mission, screamed "OP" before the set was even made into a list of moves. This of course made them nerf it out the gate. And then nerf it again. My question to you Jack would be, which do you consider fun?; A fire blaster with high dmg output, flame effects, quick recharges and tons of aoe dmg. Or weak DPS based psionic, with slow recharges, high end issues, strong vs human mobs, and purple waves of energy. You decide.
"If you can make a girl laugh, you can make her do anything"
"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."
love my psi/ice often hit knockback and hit thenm with blast before they even hit the ground. then they get up and I hit them twice more before they get close enough to swing a punch. and ice, wcIs love holding flying enemy, bring em crashing to the ground then bang zap pow. next. no AOE well doesn'ty really matter when you can knock out single targets then move onto the next quicker than anything. . run in drop ice patch and kill em all befor ice patch wears off classic :-)
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Obviously your going to get the biased kool-aid drinkers who say "Nothing wrong with Psi" or its "super fun for me!". But as a guy who has taken many blasters to 50. I would say no, it isn't fun. You won't run through mobs like say a fire or ice blaster. You won't have the same effects. And its been nerf so badly that even in PVP its, OK at best. The main problem was that the devs put one of the famous least resisted powers in the game, and thought no one was going to say anything.
With reason, everyone who either did a Mother Mayhem mission or a Clockwork King mission, screamed "OP" before the set was even made into a list of moves. This of course made them nerf it out the gate. And then nerf it again. My question to you Jack would be, which do you consider fun?; A fire blaster with high dmg output, flame effects, quick recharges and tons of aoe dmg. Or weak DPS based psionic, with slow recharges, high end issues, strong vs human mobs, and purple waves of energy. You decide.
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was it so hard to form an opinion w/out blatantly bashing players who like the set?
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Psi/* is pretty pathetic. All the best things out of Psi attacks from defenders got removed from the blaster version to keep it from being overpowered in PvP.
Then they changed PvP but didn't repair Psi/* for PvE.
The only decent pairings for Psi/ are /energy as a single target focused hover blaster with boost range and /MM which makes up for many of Psi/* weaknesses.
*/MM is as unique as is /Devices but /MM works well whether you are teamed or solo. */MM goes well with every blaster primary.
Bottom line is the devs did an excellent job with */MM and a very poor job with Psi/*.
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This is flat out false. The blaster version of psy and the defender version have almost identical st DS output. If you actually look at the numbers they just shifted it around.
They made tk blast the hard hitter rather than willdom and based on how many people have yapped about psy resistant foes you'd think that is a good thing
The only difference in performance is the removal of psy scream being replaced with aim. Thankfully psyscream (non dominator version) is really crappy.
Personally I would have pulled scramble for aim, but all well.
Blaster sets that lack self buffs (aim/bu) get b*tched about all the time. If blasters had gotten defender version it would be whined about as well.
The fact of the matter is:
Defender psy isn't very good either, but it gained legend status in pvp and for w/e reason people everywhere think it is really good. It is a very low performance pve set and so is the blaster version.
Bottom line is that /mm is coveted because of 2 powers (DP and PSW - lol sounds like dominators all over again), the rest of the set is pretty lame. Psi/ is comparable to the defender version of psi in that they are both pretty low on the performance scale in pve.
Is the set fun? fun is in the eye of the beholder.
Those that have played other blasters will know Psi is bottom tier for PvE. For PvP its a solid choice.
Its ST damage is "good" its not great, it does get 4 ST ranged attacks from 80 feet however Will Dom was completely gutted.
It ends up doing less damage than the tier 2 blast with a whopping 20 second recharge.
I know for sure Fire does better ST damage, I think Ice and Sonic give it a run for its money especially once things are slotted up and you have some recharge floating around. The gap, if anything between Psi and Energy/Archery isn't anything great. Which brings us to the AoE of the set.
AoE for the set is abysmal. A slow tic DoT that is the standard base damage for most AoE's. (I think around 56 dmg) I think the only thing it ends up above in this area is sonic. And even then Sonic acts as a force multiplier for the team.
As far as control? Ice and Energy are definitely better. Sonic is close, elec if you get a sapping build will be safer.
So really you are left with a set that is kind of good with ST damage. (Definitely not the best) The worst with AoE, Not all that great with control (Soft or hard) and when its resisted? Its resisted a lot! Probably the only thing worse being lethal damage. Even then I think its more common to find lethal resistant foes, where as Psi resistant ones are less common but more resistant.
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Getting my Psi/MM blaster to 50 was very close to the most fun, if not the most fun, I've had playing this game.
Fully IO'd out, she's a beast.
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I would have to agree.
Walking into a group of enemies after hitting Psychic Focus, then firing off Drain Psyche, Psychic Shockwave and then Psychic Wail is almost as blissful as using Build Up and Aim and Blizzard.
I also love Psy Focus then Tornado, followed by Psy Scream, nothing but dead enemies all around.
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Hmm...i usually tack on PSW at the end of 'nado and scream...but hey...i enjoy overkill. LOL.
Concentration+PF+PSW+PsyWail=GLORIOUS!! True...most of the minions are half dead by the time Psy Wail kicks off...but hey...i'm just being thorough. Hehe
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