City of Heroes Going Rogue - FAQ - Discussion
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I would even go further than that. Being that power customization has been wanted for so long, by so many, that it would just be released to the whole playerbase if it becomes available.
~MM
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Oh no it wouldn't. IF it were released, it's precisely BECAUSE it's been wanted for so long, by so many that it WOULD be restricted to the boxed expansion. That's lesson 1 of Business 101 there.
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I would agree if this were another developement studio, but I truly think that they will give this to everyone regardless of the expansion pack. With some possible reasons being:
1 Everyone who plays CO will have power customization (supposedly)
2 I just don't believe that they would force their loyal customers to pay for such an integral change to the games character design, this is not a couple of costumes and emotes.
3 This is Paragon Studios and NCSoft, we have seen these people take care of their playerbase over and over again, I really think they will want to give this to everybody.
And finally I believe the selling points of Going Rogue will be the new zones and enemies, new content, and the side switching.
~MM
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To those who argued so heatedly with me about power customization being paid for: make sure to put a lot of holes in the box you ship those catgirls to me in.
~MM
So will ROGUE include new ATs? Much like CoV had a bunch of new ones, I am assuming ROGUE will have a bunch too. I assume the spy class would be one and hopefully there are more.
I'm gonna bet against any new AT's in Going Rogue. Not because I don't want any, just because I'm not going to get my hopes up only to have them dashed.
It is possible that Going Rogue could have the Spy AT included. I just won't get my hopes up until AFTER we get more details on GR. Which considering i16 info is due sometime before the end of July, info on GR could be a LOOOONG way off.
Much like the really big hint that Posi dropped about power customization not being in Going Rogue, but in i16. If it even turns out that it IS power customization.
If all power customization ends up being is the ability to change the colors of our primary and secondary powers, I'll be plenty happy with that.
If we can change the colors of individual powers, great, that's a huge bonus. An even bigger bonus would be if we could change the animations or our powers as well. But I am not counting on that.
Err on the side of caution and you (hopefully) won't be disappointed.
"Hope for the best, plan for the worst."
Why would we be given the ability to change powers individually?
It would be for the entire power set and resricted to a costume slot just like weapon customization.
As for changing animations, the only way to do that is to put in emotes for the new animations as with the fly pose emotes.
Power Customization will only be the ability to change the color of powers.
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I think Power Customization will only be the ability to change the color of powers.
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Fix'd. You don't know for a fact so stop stating it as a fact. Likely as that point of view may be, unless you work for Paragon you have no way of being certain.
We'll have more info next month so just suck it up and wait. We'll see how it pans out then.
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I think Power Customization will only be the ability to change the color of powers.
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Fix'd. You don't know for a fact so stop stating it as a fact. Likely as that point of view may be, unless you work for Paragon you have no way of being certain.
We'll have more info next month so just suck it up and wait. We'll see how it pans out then.
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Actually, his entire post was stated as if he knew for a fact things about PC that no one outside of Paragon Studios can actually know. Your criticism should be leveled at that entire post, not just the line you selected.
oh so we can change the color of our powers but only to blue or purple? *rimshot
No one goes there anymore, it's too crowded...
"The potato goes in the FRONT."
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I think Power Customization will only be the ability to change the color of powers.
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Fix'd. You don't know for a fact so stop stating it as a fact. Likely as that point of view may be, unless you work for Paragon you have no way of being certain.
We'll have more info next month so just suck it up and wait. We'll see how it pans out then.
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Actually, his entire post was stated as if he knew for a fact things about PC that no one outside of Paragon Studios can actually know. Your criticism should be leveled at that entire post, not just the line you selected.
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So it is, but I was lazy and didn't feel like fixing the whole thing, and that line in particular irked me. I see stuff like that happening way too often around the forums with people stating things as fact when they have no authority whatsoever to do so.
What I don't like is that Positron said that I16 WASN'T the Going Rogue Expansion!
Try my 3 MArcs: I.D.#67166:Protect the Artifacts!! I.D.#97724:Level-Up Time. I.D.#243803:Witch War! Salem vs. Croatoa!
...
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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What I don't like is that Positron said that I16 WASN'T the Going Rogue Expansion!
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and?
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Well, take into account if pistols are used in this manner...
https://boards.cityofheroes.com/showthre...ue#Post13597821
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I think that 'pistol set' is just dandy. It might not ever get made...but I think the 'neato' factor and the imagination factor is very high...Good Job.
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I think Power Customization will only be the ability to change the color of powers.
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Fix'd. You don't know for a fact so stop stating it as a fact. Likely as that point of view may be, unless you work for Paragon you have no way of being certain.
We'll have more info next month so just suck it up and wait. We'll see how it pans out then.
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Actually, his entire post was stated as if he knew for a fact things about PC that no one outside of Paragon Studios can actually know. Your criticism should be leveled at that entire post, not just the line you selected.
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I only stated what everyone should allready know because it was all based on facts that allready exsist within the game.
Someone talked about being able to customize individual powers. Well can you have a sniper rifle ONLY for your snipe attack and use a different riffle for all your other powers? No you can't.
They allso asked about changeing the animation of powers. So far the only way you can do that is by the fly pose emotes so it's most likely that's the only way to change any power animations.
Now by proscess of elimination what else is left to customize? Color.
So I never really said anything that wasn't public knowlage.
Considering the huge undertaking that power customization is (it is a complete rework of the WHOLE ENTIRE power animation system!), yes, I think we possibly could get different animations for each power.
I AM NOT SAYING THAT WE WILL. And I am not saying that I want that to happen. I am just saying that YES IT IS POSSIBLE.
Unless you work for Paragon, don't say what is and is not possible, just state your opinions...not make your opinions sound like facts.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Exactly. It could happen. Produce your degree in game design and programming and then prove that you work for Paragon Studios and I'll agree with you. However, that ISN'T "common knowledge". For all we know we MIGHT be able to have a sniper rifle for the snipe attack and not for the others. Nobody knows yet, and I for one am looking forward to the expanded info we were promised next month. Who knows what might be in there? Nobody but Paragon Studio employees. So in the mean time I'm more than happy to enjoy the thought of having my blue-fired Will-O-Wisp dominator and if power customization turns out to be even more elaborate then whoopie. If not, then who cares? I can still have blue fire. Quit over-stepping your bounds.
I'm going to say this one more time as clearly as possible...
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Exactly. It could happen. Produce your degree in game design and programming and then prove that you work for Paragon Studios and I'll agree with you.
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That's irrelivant.
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However, that ISN'T "common knowledge".
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Is common knowlage to anyone that is currently playing the game. Everything I said was based apon the current game mechanics.
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For all we know we MIGHT be able to have a sniper rifle for the snipe attack and not for the others. Nobody knows yet,
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We do know that is not possible. Where have you been? Weapon Customization came out like 4 updates ago.
I'm not saying they can't change the current system all I'm saying is we don't know they're going to and it's quite a stretch to belive they would. Hence here it is again, EVERYTHING I SAID IS BASED ON COMMON KNOWLAGE OF THE CURRENT GAME MECHANICS.
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and I for one am looking forward to the expanded info we were promised next month. Who knows what might be in there? Nobody but Paragon Studio employees. So in the mean time I'm more than happy to enjoy the thought of having my blue-fired Will-O-Wisp dominator and if power customization turns out to be even more elaborate then whoopie. If not, then who cares? I can still have blue fire. Quit over-stepping your bounds.
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And again, I never said anything that only Paragon Studios employees should know, only what everyone who plays the current game should know.
Rial, you apparently didn't pay attention to the quotation marks. What you stated as reasons for your ASSUMPTION was indeed common knowledge. The assumption that you made and claimed was common knowledge was in fact an assumption.
Yes there are limitations, but they also said that without retooling the way powers are animated they couldn't do power customization, so who's to say what has been done in addition to color changing while they were in there tinkering? You don't know any more than the other players on the forums so kindly stop stating your assumptions and conclusions as fact. Anything leveraged here other than what is stated directly by the devs is nothing more than your opinion on what might happen. All it takes is a simple "This is how I think things are going to go" preface to your post and it's all good. Otherwise you just sound like kind of an arrogant [censored] who assumes he knows exactly how the inner workings of the development team go.
I hope they have more emblems in this pack or atleast a emblem over lay system. I mean think about it put fire on your chest emblem and then put a M over it. i think that there would be alot less of characters that have the same chest emblem. And it would double the number of chest emblems there are just by doing that. Easy and not to costly for NCSoft to do.
This is a repost of one of my comments from another thread that I think works well for this one as well:
I doubt they would customize animations. Some animations would simply not make sense on other powers. Then there's the whole debacle that would be animation cohesion with animation time, if someone used a long animation for a short recharge power for example. Just my opinion, but I think the Devs would have foreseen the whole can of worms they'd open up if they tried to implement customized animations.
That being said, if they do it, they've exceeded my expectations. I'm just saying people shouldn't get their hopes up for something like that based off of a teaser showing purple and blue imps. Filling in the blanks that severely will lead to much crying and 'need moar pleez!!!' later.
Still, I will happily eat my words if they make it happen.
One area of speculation based on the fundamental characteristics of how levels and money is decided, makes it sensible that one penalty that may exist for switching sides is a reduction back to level 1 and loss of all money. This is sensible when you think about what the levels are called and implied, for heroes levels are security levels (aka how much they establishment trusts you). It would not make sense for a villain who has become very notorious to immediately have the security level of one who has contributed to society as a pure blue-side. Same with money, money on hero side is Influence, (aka how much influence you have upon people based on actions), villains have infamy (how infamous they have become), if a villain goes blueside, then they may have to prove themselves as a good character. This system would make the switch a Pain, but yet still keep things flexible. And the process itself for redemption and falling from grace would be sensible that it would be very difficult and tough, such that maybe only high level char's can go through process of alignment change.
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One area of speculation based on the fundamental characteristics of how levels and money is decided, makes it sensible that one penalty that may exist for switching sides is a reduction back to level 1 and loss of all money. This is sensible when you think about what the levels are called and implied, for heroes levels are security levels (aka how much they establishment trusts you). It would not make sense for a villain who has become very notorious to immediately have the security level of one who has contributed to society as a pure blue-side. Same with money, money on hero side is Influence, (aka how much influence you have upon people based on actions), villains have infamy (how infamous they have become), if a villain goes blueside, then they may have to prove themselves as a good character. This system would make the switch a Pain, but yet still keep things flexible. And the process itself for redemption and falling from grace would be sensible that it would be very difficult and tough, such that maybe only high level char's can go through process of alignment change.
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I would have to disagree with this assessment. From my understanding of what has been put forth by the devs, there will be a progression bar/wheel/whatever that leads to switching sides. If one was an evil doer, one would have to run missions that would move the bar/wheel/whatever to the blue side. This would be the equivalent of building the establishments trust in you. The key will be how much trust has to be built (how long it takes to move the bar).
By busting a high level character down to level one, you will do the complete opposite of what you propose. What you call "difficult and tough" most people will call a "penalty". I would rather take that penalty on a level 5 character than on a level 50.
I think there will be a sensible process to switching sides. You will have to work for it but it will not cost you all the work you have already done. Again, this is all based on my understanding of what I have read and none of what I have read has had a lot of concrete anything in it so far. My understanding may be completely flawed and you might be right, but I hope not. We just don't know till the devs tell us more and I eagerly await the calendar turning to July so I can start looking for another nugget of info on anything...GR...I16...Dbl XP weekend....GIVE ME SOMETHING YOU INFO/CRACK HORDING DEVS...
The Revenants and Vengeance Imperium-Triumph, Champion & now flavoring Justice!
Tanker Tuesdays & Brutal Thursdays. If you like fun, look'em up!
Shhh! Rangle is plotting.
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This is a repost of one of my comments from another thread that I think works well for this one as well:
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I do agree with what you said, but I will repost something here as well that I posted in another thread...
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Ya know, they DID change a lot of animations and made a bunch of them similar in duration to each other a while back.
speculation
Maybe normalizing the animation times for several different powers was needed in order for them to even have a glimmer of a chance at giving us the ability to change the animations for some powers without being overly beneficial for some powers and being harmful to others.
/speculation
We'll see when i16 hits just what we get. And just because we MAY NOT get the ability to change animations in i16, doesn't mean we might not get it somewhere down the road.
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I think (if indeed we do end up getting the ability to change animations) we MAY be given a choice of animations to chose from based on what power we're wanting to customize. Meaning that we would have to pick from animations of similar length and not pick, say, the animation for Energy Punch to take the place of Shadow Maul.
I also agree it's too early to get our hopes up that the coming customization is anything more than simply colorization. More will be great, but anything is more than we have now, so I won't complain.
http://i13.photobucket.com/albums/a2...69/Image19.jpg
sorry if someone else brought this up... but there is no way im going to read through 70 pages of comments on "Going Rogue" to find out. But anybody else realize how COH made those main 2 characters look like famous people??? I think it's kind of funny.
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One area of speculation based on the fundamental characteristics of how levels and money is decided, makes it sensible that one penalty that may exist for switching sides is a reduction back to level 1 and loss of all money. This is sensible when you think about what the levels are called and implied, for heroes levels are security levels (aka how much they establishment trusts you). It would not make sense for a villain who has become very notorious to immediately have the security level of one who has contributed to society as a pure blue-side. Same with money, money on hero side is Influence, (aka how much influence you have upon people based on actions), villains have infamy (how infamous they have become), if a villain goes blueside, then they may have to prove themselves as a good character. This system would make the switch a Pain, but yet still keep things flexible. And the process itself for redemption and falling from grace would be sensible that it would be very difficult and tough, such that maybe only high level char's can go through process of alignment change.
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I don't see your lvl as an indication of how much they trust or distrust you. That implies that a Lvl 50 has more trust then a lvl 5. When it really just means how high a threat they think you can be trusted to handle. It is a gauge of your power not how much they trust you, but rather what they trust you can handle.
I don't think that logic works. Becuase that means each time you swap, you would have to go back to lvl 1. That means lvling up a lot and constantly losing your enhancements.
Example-
Villain Lass is a lvl 50 MM. She works to become a hero BAM! she's a lvl 1 hero. (Since she has to prove her worth). She gets to lvl 20 and decides she wants to be bad. So she works to be a villain BAM! she's a lvl 1 villain.
Hence the whole point of the whole Alignment system. The idea being you are proving you want to become X by doing missions of X alignment. However many that may be will have to wait.
There is no justification for making a character lvl 1 simpily becuase they became a good or bad guy.
Use comics. Magneto has been an X-man. He didn't lose his magnetic abilities just because he is a good guy now. It didn't change his experience just which side he uses that experience for. He wasn't suddenly as weak as when he started his career as a villain.
Your lvls are not trust. They are your power and experience with them.
As far as currency goes, there are many forms of it. I can take Dollars to japan and convert it to Yen or vice versa, sometimes the dollar is stronger and others its not.
Now if it was AT swapping then yeah I could see having to start at lvl 1.
I am thinking it won't be until near the end of the year. However, there is a side of me that thinks it will be in Sept. to compete with CO. After all, it's not a completely new game and I am betting it has been in the works since the end of last year.
I hope there are a lot of new features in the expansion including public area missions and all that stuff. Maybe this games version of the nemesis system too!