CoH2 and the Level Cap


Ad Astra

 

Posted

Except, if you think of it as a sequel, you can really only market it to your existing player base of the current game.



In addition to that, some of my characters at level 50 (namely my MA/WP scrapper) don't fear anything. In the sequel/expansion, they'd become even more powerful? What would be in here that would be a challenge?


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

1. In order to accommodate characters being converted, you'd have to leave in a lot of things from this game. Including stubborn mechanics flaws that I'm sure that, given a chance to redo things, the devs would kill very, very hard.

2. Saying "you need a max-level character in another game to play this" would rub a lot of people the wrong way.

3. MMO sequels tend to do poorly.

4. Getting level 50s is not quite as short and easy as you like to make it out to be.

5. It STILL sounds a lot like a thinly-veiled level cap increase demand.


Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.

 

Posted

sorry /unsigned.

level cap increase does nothing. Why not just make a brand new game and involve everyone as opposed to the few who have a 50.

There are well over 100k subscribers in this game and people constantly complain about some servers being ghost towns. Take that number, cut it dramatically, and then what?

I would rather they kept working on COH rather than split to COH2, especially if the player base that made COH as good as it is is mostly kept out of COH2.


 

Posted

[ QUOTE ]
level cap increase does nothing. Why not just make a brand new game and involve everyone as opposed to the few who have a 50.

[/ QUOTE ]

Apparently you didn't read the whole thread, that's exactly what I'm suggesting, NOT a level cap increase. I did offer that people be allowed to "make 50s" from the start. Therefore anyone could join in.


 

Posted

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5. It STILL sounds a lot like a thinly-veiled level cap increase demand.

[/ QUOTE ]

Different game != level cap increase. I do NOT want a level cap increase. I like CoH exactly as it is now. I'm suggesting a "sequel" game that would pick up where the first game left off.

Your other points (1 and 3) are valid, however.


 

Posted

Sorry, but this *is* as phrased a "thinly veiled level cap increase." Just one you'd have to pay for to get to.

Get the choice to "Start at 50?" Which is really level 1 for the new game?

Right now, I end up - late game - with throwing slots away on stuff and picking powers I don't really plan on using because I *don't need them.*

And having seen the results of level "bumps," well - there's a reason newbies are started at Level 1, with only a power or two. Even vets take time to adjust to a *radically different set* than they're used to. An Earth/ controller doesn't neccessarily make a good Illusion controller player. A Rad/, Emp/ and Stormy play very differently. Stone and Dark Armor tanks are nothing alike.

And really... what WOULD you do to increase power? I don't need four more trays of buttons to click... oh, wait:
[ QUOTE ]

Good questions. Any suggestions for this "new leveling system"? Perhaps some sort of skill system where your current powers either grow more powerful or can do different types of effects. Like maybe a Jab transforms into a Street Fighter style Dragon Punch, maybe something like that.


[/ QUOTE ]

... look, power customization, too. *sigh*

We can do much of this with expanding IO sets, as it is. Obviously not animation changes.

I'd rather see a COH 2 being "Lessons we learned from COH1," and picking up the story 50 years in the future. The Rikti being given a choice to integrate into society, with perhaps the occasional need to put down (or aid) one of the factions. Updated graphics, tweaked and improved engine, etc.

I don't like the idea being a "Gated sequel." Even with "Porting characters over." Especially with porting them over, honestly, which aside from power level has issues of its own (naming leaps to mind.) This, by the way, is coming from someone who could port at least one of each AT over from heroside, including Khelds, and much of villainside. Still takes me time to get to 50, so I wouldn't call it "Ridiculously easy." Even the fast ones, I want to backtrack to see content I missed.

Sorry, I just really, really don't like this idea.


 

Posted

Phil, I would like to inform you that I am a casual player. I have NO 50's. I have played for at least, 3 years. This could make me hate COH2. I do not spend my time always on the forums.

/unsigned.


Self-Proclaimed Number one Fanboi of the RP Forums and it's writers.

Me: How about "Zeus, The Pimp God"?

A friend: It'd be too hard to dress him up like a bull

 

Posted

[ QUOTE ]
Make a CoH2 that allows you to port characters sure, but allow players to start normal too.

[/ QUOTE ]

This would be the only way I would purchase CoH/X 2.


Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.

You will return, for you are the mighty City of Paragon, the City of Heroes.

 

Posted

[ QUOTE ]
Good questions. Any suggestions for this "new leveling system"? Perhaps some sort of skill system where your current powers either grow more powerful or can do different types of effects. Like maybe a Jab transforms into a Street Fighter style Dragon Punch, maybe something like that.

[/ QUOTE ]

That's the problem. If I had an answer, I wouldn't be asking the question. I ask, because I cannot imagine what would be left to gain post-50. Upgrading your powers is... Kind of fun, but there is really very little you can upgrade about them before it becomes City of Bright Lights even more than it is.

And there's also the problem that's been mentioned - thematically, where do you go from here? We're already saving the world from aliens, saving the multiverse from destruction and generally fighting some really scary stuff. We're even taking on FRIKKIN' GODS! The only place left to go is playing table tennis with planets, and when a story increases in scale to that level, it becomes exponentially more absurd with every new flip of the page.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
[ QUOTE ]
Make a CoH2 that allows you to port characters sure, but allow players to start normal too.

[/ QUOTE ]

It's so ridiculously EASY to get a character to level 50 in a short time these days, that I really don't see this as an issue any more.

[/ QUOTE ]

Tell that to the guy who just bought CoX2 finds out he needs CoX1 for the full experience and is now struggling to catch up with everyone. Took me 6 months to get my first 50.


 

Posted

I think we're way past CoH2, on CoH13, and with the CoH14 being released relatively soon.

...what?


 

Posted

This is a horrible idea.

Worse, you know that it's a horrible idea. You're making this post either as a thinly veiled level increase request, or (as I suspect) merely to start conversation.

You're not stupid. You know that restricting a game to only those people who've played the previous game and have at least one level 50 character will absolutely prevent this MMO from acheiving the 50k+ minimum subscriptions necessary to make the game viable and keep the servers turned on.

Look, raising the level cap means that they have to create at least two new zones, one hero and one villain. And you know as well as I do that NCSoft is not going to spend the time to create a new villain zone. Plus they have to create new enemies to fight, new missions, and new task forces.

What they've chosen to do instead is to allow you to do 'alternate advancement' if you will. In the form of Hami-Os, IOs, and Purple sets. Positron already announced that they're intending to add some kind of feature that will allow you to somehow add more stuff to your level 50s. If they do that and add a few more Task Forces, it'll be a great way to continue to play and advance your level 50 characters that doesn't involve causing a lot of stuff to become obsolete.

Most players nowdays have never heard of the Titan-Os, which makes the effort that was put into coding them a complete waste of time. Should the devs do the same thing to Hami-Os, all current IO sets and Purples too?


 

Posted

I'm not even sure if it's that thinly veiled...everyone seems to know it but the OP.

At one point, circa 2 years ago, raising the level caps would have been a great idea - would have reinvigorated the game and brought old players back to ensure they still ruled the roost -- but at this point, I think it could only upset the folks who still play.


 

Posted

problem i see with that is new customers, they would basically be catering to customer who have lvl 50 characters. I'm not sure that would justify spending hundreds of thousands if not millions on an expansion that large for the current customer base, the goal would be to attain new customers. now if they could buy coh2 and start out at 50 that would be one thing but not if its just to existing customers porting their lvl 50 to coh2.


 

Posted

[ QUOTE ]
Inspired by this thread, here is my idea.

I say that the devs start working on CoH2, and the ENTIRE game will be the "end game".You can ONLY start a new character in CoH2 by permanently transporting a level 50 character over to it. Your character steps through a Portal Corp portal and ends up in a parallel Earth, an Earth that is meaner, tougher, and darker. In CoH2 Level 50 becomes the new level 1 in essence but not in fact. You keep all of your powers/slots, but now the game goes from level 50 to level 100. Your character can never be transported back to CoH1, which protects the balance of the low level game.

50 more levels of content, yay! Story continuation yay! People get to see the "level cap" raised, but in a different way than they would expect. And the whole game would feel "epic".

[/ QUOTE ]

What you're describing is more of an expansion pack than a new game.

IMO: Not a great idea as a "new game". I'd rather see more time and energy sunken into CoX on its own, like a "premium graphics pack" that EVE Online initiated. If they push effort to a new game without terminating the old one, it'll split the population at best. And if they terminate the old game while it's still got an active subscription base, they'll alienate the population, at best.

If they revamp the FX engine and release it as a premium graphics pack, say as a $20 add-on code? It could add years of continuous enjoyment for the game with the added bling.

Yes, I said bling. I speak jive.


 

Posted

Happy Birthday, Turgenev!

Your kitty is very cute, BTW.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

No CoX2, No Level Cap increase.

Having a CoX2 would just dilute both games, causing both to start bleeding players and revenue.

Level Cap increase would cause balancing issues, and would create an Uproar of Dissent such as you have never seen from many different people:

<ul type="square"> [*] Achievers: "I've been playing my Level 50 now for 2+ years, gaining no XP, and NOW you raise the level cap? Why do you hate me?!"
[*] Min Maxxers: "I just finally got my character Purpled out, and now they will be Useless?? Why do you Hate me?!"
[*] Crazy People: "Whaargarbl Fish sticks? The Moon! The color Blue? Why do you Hate me?! "
[*] Consiracy Theorists: "You've been planning this for years, haven't you? Why do you Hate me?!"
[*] People who use Twitter: "?WTH?! Y U H8?!"
[*] The French: "Insérez une plaisanterie aléatoire au sujet de reddition ou de vin ici?! Pourquoi me détestez-vous ?!"
[*] Dogs: "Woof?! Woof Woof!! Whimper?!"
[*] Me: "I ain't paying for two accounts. What are you, nuts? Why do you Hate my Bank account?!"
[/list]I'm sure there are more, but you get my point. That point is .. I like pie, but hate the idea of a level cap increase or a 'spinoff game'.

Both ideas are poorly concieved and ill considered, with only your personal opinion of "fun" considered, not the health of the game in general or any other considerations.

Two thumbs down, 0 out of 5 slices of pie. Sorry.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

[ QUOTE ]
[ QUOTE ]
Inspired by this thread, here is my idea.

I say that the devs start working on CoH2, and the ENTIRE game will be the "end game".You can ONLY start a new character in CoH2 by permanently transporting a level 50 character over to it. Your character steps through a Portal Corp portal and ends up in a parallel Earth, an Earth that is meaner, tougher, and darker. In CoH2 Level 50 becomes the new level 1 in essence but not in fact. You keep all of your powers/slots, but now the game goes from level 50 to level 100. Your character can never be transported back to CoH1, which protects the balance of the low level game.

50 more levels of content, yay! Story continuation yay! People get to see the "level cap" raised, but in a different way than they would expect. And the whole game would feel "epic".

[/ QUOTE ]

What you're describing is more of an expansion pack than a new game.

IMO: Not a great idea as a "new game". I'd rather see more time and energy sunken into CoX on its own, like a "premium graphics pack" that EVE Online initiated. If they push effort to a new game without terminating the old one, it'll split the population at best. And if they terminate the old game while it's still got an active subscription base, they'll alienate the population, at best.

If they revamp the FX engine and release it as a premium graphics pack, say as a $20 add-on code? It could add years of continuous enjoyment for the game with the added bling.

Yes, I said bling. I speak jive.

[/ QUOTE ]

You are "Down with the streets", my good man.

Happy Birthday too.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

[ QUOTE ]

Yes, I said bling. I speak jive.

[/ QUOTE ]

You are "Down with the streets", my good man.

Happy Birthday too.

[/ QUOTE ]

Word up, my homie, as it were.

And a Happy B'day to Turgenev.


 

Posted

/unsigned.

There is no need of a sequel or a level cap increase. All this is, is an expansion and a level cap increase idea anyway.

The only way I would play a "sequel" (which in an MMO doesn't make much sense) would be if I could transfer any and all of my characters from CoX1 to CoX2.


~ Infinity Heroes ~
Dark Voltage - 50 NRG/NRG/EM Blaster
Shure Shot - 50 Arch/NRG/MM Blaster
Silent Shadow Blade - 50 Katana/SR/BM Scrapper
Uphir - 50 Fire/Fire/Fire Blaster

 

Posted

Dear Christ, all calibers of DO NOT WANT!



 

Posted

I, for one, like this idea, altho it needs tweaking.

First off allow all chars to transfer. even tho it would be designed for 50+ there is no reason to not let lowbies get wiped.

Secondly, I like the "no return" policy. This ensures those who have those "perfect built 50's" to stay and do whatever makes them happy and lets those who want to continue to upgrade their builds happy too.

Now to make it a separate game, no. an expansion yes. This allows new graphics and perhaps engine to be initiated without screwing up the original.

I like to see continuation and advancement, because if you're not moving forward you're stagnant. more content is nice but lets face it you played the game to get to level 50 in the first place, why not continue if at all possible?

and "IF" they did indeed actually raise the cap in this fashion where you could stay behind with your perfect 50, would you?