Day Jobs suggestions thread


Acanous_Quietus

 

Posted

With the upcoming "day jobs," I've already heard some people saying "But my character wouldn't do that," or "Well, wouldn't this be cool?"

So, how about if we get all the suggestions into one place.

I'd suggest listing the "day job" and potential location. You might be able to come up with bonuses and/or badges - but really, what day jobs would your characters have?

For reference, this is what we know is coming now:

Hero:
City Official - City Hall
Law Enforcer - Police Station
Commuter - Train station
Shop keeper - store lobby
Intern - Portal Corp lobby
Caregiver - Hospital lobby
Banker - inside vault


Villain:
Demagogue - Arachnos building (Marconeville/Port Oakes)
Arachnos agent - Arachnos bases and Arachnos controlled areas
Pilot - near Black Helicopters
Smuggler - ferry docks
Crey employee - Crey Industries building in Nerva
Pain specialist - Hospitals
Thief - inside vault

Either side:
Clubber - pocket D
Fashion designer - Tailor lobby
Mortician - Graveyard.
Professor - inside universities
Midnighter - inside midnighter club

So, what would you like to see?

Here are a couple of suggestions to start off with:

Student - University courtyards
Architect (might be conflicting with MA) - SG base
Construction worker (suggested by someone else) - construction site.
Parapsychologist - anywhere dealing with ghosts (Croatoa, Fort Hades)


 

Posted

Ghost Hunter - Any place with ghosts/undead

Miner - Any tunnels/underground locations (might need more of these to make it work)

Sculptor - On top of statues

Ranger - Under the canopy of forested areas

Medivac - On top of Hospitals (as opposed to inside them)

SCUBA - In water

Explorer - Beaches


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

A few more:

Miracle Man/Woman: Areas in/around Magic Store/Magic Vendor

Genetic Abnormality: Areas in/around Mutation Store/Mutation Vendor

Eureka!: Areas in/around Science Store/Science Vendor

Trained: Areas in/around Natural Store/Natural Vendor

Gadgeteer: Areas in/around Tech Store/Tech Vendor


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Architect- logout in your SG base.

Lineman- logout on a power line.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Not that I am sure what location would be right for these professions

villains should have

Insurance salesman -
DMV Employee - any govt building
Computer Tech support - Any Crey facility (but that is already in use)
Telemarketer - WSPR TV station
Spammer - on the web in grandville


 

Posted

Thread has been stickied and marked to save. Please let me know if the OP needs to be updated on occasion and we can assist with editing.

Thank you for your contributions.

Regards,

Ex Libris


 

Posted

You all massively fail for not posting this idea yet (except Ex Libris)

Reporter MUST be one of the day job options.

Edit: Also, I don't think the Architect would work, at least not with the SG base as the location; as it stands, if you log out there, you are booted back out the main portal.

Now, NEXT to the base portal on the maps might work.


 

Posted

Nice job, Memphis!

I think that's the shortest post-to-sticky time I've seen.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

[ QUOTE ]
Architect- logout in your SG base.

[/ QUOTE ]I don't think this is possible because when you log back in, you are in the zone you went into the SG base from. And to get the bonus you have to log out AND BACK IN in the same spot.


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Posted

(Both sides)Construction Worker - Log out in a construction area

Bonus - Leadership powers affect you more easily due to your precision with construction and ability to follow commands more precisely. Gives you a 2% bonus to all leadership powers affecting YOU ALONE (includes Vengeance).

(Both sides)Construction Chief - Log out in the same construction area and remain inactive for 50 days or more

Bonus - Your quick commands and excellent timing have made you a qualified leader. Leadership bonuses affecting everyone on your team increased by 3%.(Excludes Vengeance).

(Both sides)Greenhorn Hobo - Log out for 5 days around or near a shopping cart, trash heap, and dumpster.

Bonus - Increases all influence gain by 4.3%

(Both sides)Genuine Hobo - Log out for 50 days around any kind of trash heap, shopping cart, homeless NPC/hobo, dumpster, or train station/ferry.

Bonus - Your expert scavenging skills and knowledge of your area has made you an expert scavenger of any kind of loose change or valuable item. Gives you a 7.2% increase to influence gain and a very, very slightly increased chance on enhancement drop rates.

Whadda ya think?


 

Posted

Construction worker: construction sites. (i.e Kings Row)

Benefit: -10% to crafting costs


 

Posted

[ QUOTE ]
Construction worker: construction sites. (i.e Kings Row)

Benefit: -10% to crafting costs

[/ QUOTE ]

Don't forget Faultline o.o



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