Discussion: Interview on Ten Ton Hammer about I13
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You'd probably have to be careful about custom Minions. The customized Bosses will probably put a strain on people's computers similar to that of player characters due to the customization, so a mission full of customized spawns could bring a lot of people's games to a crawl, just as if the mission were full of dozens of player characters (think Freedom Atlas Park).
Personally, I think getting the ability to customize Bosses and the like is plenty. And we almost didn't even get that much (but now we do-- yay!)
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Maybe if you put capes and auras on every npc in your missions, but I doubt it would be an issue. They are still NPCs, not seperate players with all thier own connections and data. It wouldn't be like Atlas on Freedom at all.
Basicly you just need to upgrade your rig if you have issues anyways. Please don't make the argument that we shouldn't get something cool because your rig (or others)might not be able to handle it. MMOs have to progress and evolve to stay fresh. You upgarde and keep pace with them or you lag. They can't compete, and maintain a great MMO if they worry about the dude playing on his Tandy.
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As for the PVP zones, yes, doing PVE content there will be harder.
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Once you zone into a door mission in a PvP zone; will you still be considered as being in a PvP zone? Or will your powers revert to following the PvE rules until you exit the instanced mission?
Apparently, I play "City of Shakespeare"
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I.e., a lot of pets are about to go away I bet. And probably much of leviathan. And I can't make educated gueses from there.
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Stalker snipes are probably DOA as well.
I'm eager to see how pervasive "Replace powers people don't use with more useful stuff" is. Pool powers would also be a good place for this kind of thinking.
"Steady as a mountain, attack like fire, still as a wood, swift as the wind.
In heaven and earth I alone am to be revered."
- Motto on the war banner of Takeda Shingen (1521-1573)
All just a strategic bait n switch.... roll out the negatives first(issue 13) then roll out the positives (issue 14).
However, timing of the negatives couldnt be worse when you factor what else is going on.
-Storm Revenant-
Fires Within: Lvl 50 Fire/Kinetics Controller (Champion)
Steamed: Lvl 50 Thugs/Dark Miasma Mastermind (Freedom)
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The basic tack we took was "if the power is not being taken by the players, replace it with something that is." So, a number of formerly heroside only powers are now available on villainside, and a number of powers have been replaced by something we feel will be more useful in general.
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Wait.
Are you saying powers are being REMOVED from APPs/PPPs? D:
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I wonder if this will be the end of Power Build Up? I believe Castle has mentioned in the past that he didn't like the way that power impacted balancing a lot of others.
<Shoots PBU with a DOOOM Arrow just in case>
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My interpretation of this quote is not that PBU will be going away, but that villains will be getting it as well. The statement talks about replacing powers people don't take, with ones they will, not the reverse.
So, if I'm understanding his statement, here are some obvious powers you shouldn't see going away because tons of people take them:
Power Build Up
Focused Accuracy
Conserve Power
Force of Nature
Res and Def powers
Single target holds
Single target blasts
AoE blasts
PPP pets
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Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
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What I'd like some clarity on is a statement by Castle where he says the powers will be just like they were in PVE, and in PVP enabled zones they will have a nerfed performance.
My question is if a given power that only buffs me gets a PVP nerf, does that mean when I go to a PVP Zone for PVE reasons (Shivans, Nukes, RV prestige hunting) that my powers are similarly nerfed?
This might be a serious issue with some folks who love their APPs.
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I'd love to make such a statement for you, but it'd be a lie. The changes for APPs/PPPs are more widespread.
The basic tack we took was "if the power is not being taken by the players, replace it with something that is." So, a number of formerly heroside only powers are now available on villainside, and a number of powers have been replaced by something we feel will be more useful in general.
I'll be very interested in seeing the reactions to the new lists in Beta.
As for the PVP zones, yes, doing PVE content there will be harder.
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Umm.
...
...
...
Hmm.
I have a bad feeling about this....
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As for the PVP zones, yes, doing PVE content there will be harder.
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Once you zone into a door mission in a PvP zone; will you still be considered as being in a PvP zone? Or will your powers revert to following the PvE rules until you exit the instanced mission?
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I was wondering about this also. You'd think it would revert back to PvE rules.
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All just a strategic bait n switch.... roll out the negatives first(issue 13) then roll out the positives (issue 14).
However, timing of the negatives couldnt be worse when you factor what else is going on.
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Could you tell me whats negative about i13?
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I'm eager to see how pervasive "Replace powers people don't use with more useful stuff" is. Pool powers would also be a good place for this kind of thinking.
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Agreed 100%
Pool powers could really use some love, and we could REALLY use a couple completely new pools. A second fighting pool of just melee attacks with some fresh animations would be nice. A dual pistols pool would be freakin rad! Throwing daggers would be another great pool. As long as the attacks do only moderate damage...I don't see it breaking anything. I'd just love to see some new "neutral" pools that make sense with any AT or theme.
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All just a strategic bait n switch.... roll out the negatives first(issue 13) then roll out the positives (issue 14).
However, timing of the negatives couldnt be worse when you factor what else is going on.
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Could you tell me whats negative about i13?
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Power changes.
Power changes are ALWAYS bad, until you can prove it didn't change anything someone liked, and only improved what others like. By about 5000% percent.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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The basic tack we took was "if the power is not being taken by the players, replace it with something that is." So, a number of formerly heroside only powers are now available on villainside, and a number of powers have been replaced by something we feel will be more useful in general.
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This will be nice, I'll probably lose a power I like because it didn't win a popularity contest.
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Which power?
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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The basic tack we took was "if the power is not being taken by the players, replace it with something that is."
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War Mace becomes extinct in i13. Cool!
Here we go again... why not just post the changes so we can start discussing them now? Or are we going to have another 3-5 day 'test' nerf then rush them to live like the em 'pruning'?
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All just a strategic bait n switch.... roll out the negatives first(issue 13) then roll out the positives (issue 14).
However, timing of the negatives couldnt be worse when you factor what else is going on.
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Could you tell me whats negative about i13?
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Power changes.
Power changes are ALWAYS bad, until you can prove it didn't change anything someone liked, and only improved what others like. By about 5000% percent.
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So the MoG change was bad?
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I'm eager to see how pervasive "Replace powers people don't use with more useful stuff" is. Pool powers would also be a good place for this kind of thinking.
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Agreed 100%
Pool powers could really use some love, and we could REALLY use a couple completely new pools. A second fighting pool of just melee attacks with some fresh animations would be nice. A dual pistols pool would be freakin rad! Throwing daggers would be another great pool. As long as the attacks do only moderate damage...I don't see it breaking anything. I'd just love to see some new "neutral" pools that make sense with any AT or theme.
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FINALLY someone agrees with me!
We could use about a dozen more pool powers. Meditation, Super Senses, Burrowing, Lasso, Tracking, ect. Maybe even elemental pools with generic elemental powers.
The list goes on
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So the MoG change was bad?
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I saw people complain about it. Somehow.
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All just a strategic bait n switch.... roll out the negatives first(issue 13) then roll out the positives (issue 14).
However, timing of the negatives couldnt be worse when you factor what else is going on.
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Could you tell me whats negative about i13?
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Power changes.
Power changes are ALWAYS bad, until you can prove it didn't change anything someone liked, and only improved what others like. By about 5000% percent.
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Its funny because people will always complain about something.
The PvP changes will most likely make PvP much better, and yet people will still complain about their hibernoobed fire/nrg not slaughtering everyone anymore, or that they can't farm shivs as effectively.
I try and think from their perspective, but than I remember that they are wrong.
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A second fighting pool of just melee attacks with some fresh animations would be nice.
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Especially if it meant porting "Boxing" and "Kick" from our current Fighting pool and replacing them with something more useful. I don't think I've ever seen anyone actually use either of those powers, but plenty of people take one or the other as a stepping stone to Tough and Weave.
I'd love it if they separated the fighting pool into two different pools, one for offense, one for defense. The offensive pool would have Boxing and Kick (possibly with some buffs/tweaks to make them more attractive), followed by a couple more impressive powers, maybe a more powerful single target strike and a modest PBAoE. The Defensive pool could then have Tough and Weave, preceded by a couple less impressive but still useful powers. I'm thinking one that grants a small amount (like three points or so) of knockback protection, and maybe an auto power that gives 20% to 30% status resistance.
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As for the PVP zones, yes, doing PVE content there will be harder.
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Once you zone into a door mission in a PvP zone; will you still be considered as being in a PvP zone? Or will your powers revert to following the PvE rules until you exit the instanced mission?
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I was wondering about this also. You'd think it would revert back to PvE rules.
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I've done Door missions in Warburg for the XP bonuses (before they got Nerfed) and it functions like a normal mission. You're at your maximum level and can use all of your powers, the enemies are all keyed to your actual level.
With Bloody Bay and Sirens' Call they stop giving out Door missions when you outlevel the Zone. However I think the enemy levels worked off your actual level, not the maximum level for the Zone.
"Steady as a mountain, attack like fire, still as a wood, swift as the wind.
In heaven and earth I alone am to be revered."
- Motto on the war banner of Takeda Shingen (1521-1573)
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The changes for APPs/PPPs are more widespread.
The basic tack we took was "if the power is not being taken by the players, replace it with something that is." So, a number of formerly heroside only powers are now available on villainside, and a number of powers have been replaced by something we feel will be more useful in general.
I'll be very interested in seeing the reactions to the new lists in Beta.
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So uh... post the lists now. We'll give you some reaction. You want reaction, we want info. Win-Win.
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All joking aside - it was said elsewhere that Power Balancing changes wouldn't affect PvE at all.
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I think either what you read was incorrect or you misunderstood. I'm quite certain the PVE specific changes that were made for I13 will affect PVE, while 95% of the PVP changes have no effect on PVE (I say 95% to hedge my bets, actually.)
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O.o It smells like SWG is coming our way! Brace for impact!
/e looks at Warhammer rescue ship coming its way
I may disagree with what you say, but I will defend to the death your right to say it.
Voltaire
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What I'd like some clarity on is a statement by Castle where he says the powers will be just like they were in PVE, and in PVP enabled zones they will have a nerfed performance.
My question is if a given power that only buffs me gets a PVP nerf, does that mean when I go to a PVP Zone for PVE reasons (Shivans, Nukes, RV prestige hunting) that my powers are similarly nerfed?
This might be a serious issue with some folks who love their APPs.
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I'd love to make such a statement for you, but it'd be a lie. The changes for APPs/PPPs are more widespread.
The basic tack we took was "if the power is not being taken by the players, replace it with something that is." So, a number of formerly heroside only powers are now available on villainside, and a number of powers have been replaced by something we feel will be more useful in general.
I'll be very interested in seeing the reactions to the new lists in Beta.
As for the PVP zones, yes, doing PVE content there will be harder.
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How on earth will that work for the people that took the powers you are taking out and like them?
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All just a strategic bait n switch.... roll out the negatives first(issue 13) then roll out the positives (issue 14).
However, timing of the negatives couldnt be worse when you factor what else is going on.
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Could you tell me whats negative about i13?
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Power changes.
Power changes are ALWAYS bad, until you can prove it didn't change anything someone liked, and only improved what others like. By about 5000% percent.
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Power changes doesn't = negative, that's just you being negative. The recent changes to MoG and Rage come to mind as changes that were totally full of win.
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You mean, no matter how clearly their new tech lets them separate PvE power effects from PvP, people will blame PvP for any/all nerfs and/or unwanted changes to their powers in PvE?
...DUH!
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well PVP did turn me into a newt...
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The basic tack we took was "if the power is not being taken by the players, replace it with something that is." So, a number of formerly heroside only powers are now available on villainside, and a number of powers have been replaced by something we feel will be more useful in general.
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Wait.
Are you saying powers are being REMOVED from APPs/PPPs? D:
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I wonder if this will be the end of Power Build Up? I believe Castle has mentioned in the past that he didn't like the way that power impacted balancing a lot of others.
<Shoots PBU with a DOOOM Arrow just in case>
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I don't think it's going away. I wouldn't be surprised if Power Boost ONLY affected Mezzes in pvp zones though. As in, no boosting defense, tohit, heals, etc.