Vanguard Information on Rikti Assault Patterns
Question on this, I have heard many conflicting reports that stealth powers can cause the heavies not to spawn, if this is true is it due to the way some stealth powers lower your threat rating?
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Stealth powers have no effect on the Rikti's ability to select a Hero or Villain as a target and their counting scanners for determing threat levels are likewise not affected by stealth.
This is an awesome explanation of how the Heavy Assaults work! In-character no less!!! I seriously hope this garners way more attention once the Issue 12 brouhaha settles down some. Them are some downright cunning and sneaky aliens! Thanks for the great post DW!
Thanks DW.
Awesome explanation
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Real Numbers for Rikti Invasions. And, thank you especially for putting the +Stealth rumor to bed.
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Any chance we can get a "Dark Watcher reveals Vanguard Intelligence on Rikti Invasions!" link in the updater in the near future? I'm sure there are a lot of people crying DOOM about stealth powers that will never look at the forums otherwise.
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Any chance we can get a "Dark Watcher reveals Vanguard Intelligence on Rikti Invasions!" link in the updater in the near future? I'm sure there are a lot of people crying DOOM about stealth powers that will never look at the forums otherwise.
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I'll second that motion and also request that this be stickied along with BaBs FAQ on power Customization.
So it looks like the secret to getting heavies is, beat down those bosses and LTs quickly and mercilessly, and you are more likely to get heavies as the Human Threat rapidly outpaces the Rikti Threat.
And answers the question of 'do we really need full teams'... no, just a huge amount of A** whuppin' on aliens.
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Stealth powers have no effect on the Rikti's ability to select a Hero or Villain as a target and their counting scanners for determing threat levels are likewise not affected by stealth.
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FINALLY!
I've been waiting for the confirmation to bury this urban legend since the Invasion began.
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If the Human Threat is greater than 6 times the Invader Threat and there are already some Invaders in the area, the Rikti will send in Heavy Assault suits. They will send one suit if the Invader Threat is less than 1 suit, otherwise, they will send 2 suits.
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Well there you go. Thanks for that. Should help with the EB spawning.
Thank you for this great explanation of how the Rikti Raids work.
I have been curious as to how the Heavy spawns are done since the first raid.
Great job Darkwatcher!
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Certainly explains why I've managed to get Heavy spawns almost every time I drop a Blizzard...it also somewhat confims what I said here - that it's how fast you kill the invaders and not how many stacked Shadow Falls there are...although more particle effects = more (graphics) lag.
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Great info now the 8 man team theory can be put to rest.
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So it looks like the secret to getting heavies is, beat down those bosses and LTs quickly and mercilessly, and you are more likely to get heavies as the Human Threat rapidly outpaces the Rikti Threat.
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Yep! Well, that and a group hug. Good to keep everyone within 30ft.
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Great info now the 8 man team theory can be put to rest.
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Well, getting a bunch of 8 man teams together serves the same purpose, but it's interesting that technically NOBODY has to be teamed to spawn heavies, so long as there's a big crowd all gathered together.
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Sticky this please. too much useful info to simply let it waste.
Hey Monkey King. OTOH, bigger teams mean more people share kill credits, leading to faster badging.
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Vanguard has been examining the recent Rikti Invasions and has discovered a pattern in the Rikti Ground Troop Invasion.
During the second phase of the invasion, the Rikti check to see if more of their Invaders are required every 6 seconds.
The Rikti find out how many Invaders are currently on the ground. If that number is less than 100 and less than 3 times the number of players in the zone, the drop ships look for likely places to teleport more Invaders.
To find likely targets for the Invaders, the Rikti pick a hero or villain at random from all those in the zone. If that person is not moving faster than a sprint, at more than 20% health, are not under cover, within 100ft of the ground and are not within 300ft of the hospital, this person is a good target. The invaders will pick up to 5 unique player targets in each search period.
When a good target has been located, the Rikti count the number of their Invaders within 30ft of the target and assign a threat rating to each Invader. Minions Rikti are worth 0.33 point, Lieutenants are worth 0.75 points, Bosses are worth 1.5 points and Heavies are worth 3 points. The threat ratings of all the Rikti Invaders within 30ft of the target are added together to get the current Invader Threat in the area for this target.
Then they count the number of players within 30ft of the target and this number is used as the current Human Threat in the area for this target.
If the Rikti Threat is less than the Human Threat, Rikti Invader reinforcements are sent to the area around the target.
If the Human Threat is greater than 6 times the Invader Threat and there are already some Invaders in the area, the Rikti will send in Heavy Assault suits. They will send one suit if the Invader Threat is less than 1 suit, otherwise, they will send 2 suits.
If they did not send Heavies, they will check to see if the Human Threat is greater than 4 times the Invader Threat. In this case, they will send an amount equal to the difference between the Human Threat and the Invader Threat divided by two up to a max of 4 units. These units may be Chief Soldiers, Chief Mesmerists, Rikti Priests, Rikti Monkeys, Drones, Conscripts, Infantry, Guardians, Headman Gunman or Chief Mentalists.
If they still have not sent troops, they will send an amount equal to the difference between the Human Threat and the Invader Threat up to a max of 8 units. These units may be Rikti Monkeys, Drones, Infantry, Conscripts, Guardians, Headman Gunman or Chief Mentalists.
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Hey Monkey King. OTOH, bigger teams mean more people share kill credits, leading to faster badging.
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Yep. That's the best reason for teams.
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Hey Monkey King. OTOH, bigger teams mean more people share kill credits, leading to faster badging.
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Yep. That's the best reason for teams.
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And the xp. Curve smoothing + big invasion team, preferably with at least one good AoE character = ~1 pez per invasion. The leveling this weekend was *sweet.*
I also notice nothing about sonic/force field bubbles stopping spawns. That guy in those raids was really annoying me with his "Turn off your bubbles or we dont get heavies' BS.
Can't wait to lay down the smack next time we met during an invasion.
Thanks Darks Watcher, this is a fantastic data dump and should be stickied
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Very nice thread!
Vanguard has been examining the recent Rikti Invasions and has discovered a pattern in the Rikti Ground Troop Invasion.
During the second phase of the invasion, the Rikti check to see if more of their Invaders are required every 6 seconds.
The Rikti find out how many Invaders are currently on the ground. If that number is less than 100 and less than 3 times the number of players in the zone, the drop ships look for likely places to teleport more Invaders.
To find likely targets for the Invaders, the Rikti pick a hero or villain at random from all those in the zone. If that person is not moving faster than a sprint, at more than 20% health, are not under cover, within 100ft of the ground and are not within 300ft of the hospital, this person is a good target. The invaders will pick up to 5 unique player targets in each search period.
When a good target has been located, the Rikti count the number of their Invaders within 30ft of the target and assign a threat rating to each Invader. Minions Rikti are worth 0.33 point, Lieutenants are worth 0.75 points, Bosses are worth 1.5 points and Heavies are worth 3 points. The threat ratings of all the Rikti Invaders within 30ft of the target are added together to get the current Invader Threat in the area for this target.
Then they count the number of players within 30ft of the target and this number is used as the current Human Threat in the area for this target.
If the Rikti Threat is less than the Human Threat, Rikti Invader reinforcements are sent to the area around the target.
If the Human Threat is greater than 6 times the Invader Threat and there are already some Invaders in the area, the Rikti will send in Heavy Assault suits. They will send one suit if the Invader Threat is less than 1 suit, otherwise, they will send 2 suits.
If they did not send Heavies, they will check to see if the Human Threat is greater than 4 times the Invader Threat. In this case, they will send an amount equal to the difference between the Human Threat and the Invader Threat divided by two up to a max of 4 units. These units may be Chief Soldiers, Chief Mesmerists, Rikti Priests, Rikti Monkeys, Drones, Conscripts, Infantry, Guardians, Headman Gunman or Chief Mentalists.
If they still have not sent troops, they will send an amount equal to the difference between the Human Threat and the Invader Threat up to a max of 8 units. These units may be Rikti Monkeys, Drones, Infantry, Conscripts, Guardians, Headman Gunman or Chief Mentalists.