Vanguard Information on Rikti Assault Patterns
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So it looks like the secret to getting heavies is, beat down those bosses and LTs quickly and mercilessly, and you are more likely to get heavies as the Human Threat rapidly outpaces the Rikti Threat.
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Thanks. Until I read your explanation, I couldn't make any sense of that. Too many moving pieces.
Do I have this right? Let me construct a hypothetical example. It's the middle of the night on a nearly empty server, so only 3 people respond to an attack, and all 3 are within 30ft of each other. They have an accumulated threat level of 3.0.
So when the bombing phase ends, they'll draw up to 3.0 points' worth of Rikti. 9 minions. 2 lieutenants and 4 minions. 3 lieutenants and 2 minions. Or 4 lieutenants. But for this example, let's say that it's not that last one. So if they kill everything that spawns in their area except for one minion, and they get it done in 5 seconds, then at the end of the 6th second, they'll still have a threat level of 3.0, the Rikti will have a threat level of 0.5 or 1/6th as much, and so it'll spawn a Heavy Assault Suit? Did I get that right?
Woohoo, finally all that money funneled to Vanguard pays off! Thanks for the info, DW!
-D
Darkonne: Pinnacle's (unofficially) mighty Dark Miasma/Radiation Blast enthusiast!
Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis
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So it looks like the secret to getting heavies is, beat down those bosses and LTs quickly and mercilessly, and you are more likely to get heavies as the Human Threat rapidly outpaces the Rikti Threat.
[/ QUOTE ]
Thanks. Until I read your explanation, I couldn't make any sense of that. Too many moving pieces.
Do I have this right? Let me construct a hypothetical example. It's the middle of the night on a nearly empty server, so only 3 people respond to an attack, and all 3 are within 30ft of each other. They have an accumulated threat level of 3.0.
So when the bombing phase ends, they'll draw up to 3.0 points' worth of Rikti. 9 minions. 2 lieutenants and 4 minions. 3 lieutenants and 2 minions. Or 4 lieutenants. But for this example, let's say that it's not that last one. So if they kill everything that spawns in their area except for one minion, and they get it done in 5 seconds, then at the end of the 6th second, they'll still have a threat level of 3.0, the Rikti will have a threat level of 0.5 or 1/6th as much, and so it'll spawn a Heavy Assault Suit? Did I get that right?
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Pretty sure not. the difference between 3 and 0.5 is 2.5. you'd just get another couple Rikti. "ratio" is 1/6 but DW said "difference" which means subtraction.
In other words:
<font class="small">Code:[/color]<hr /><pre>
if (timer.seconds % 6 == 0 && invasion_phase == 2) Rikti_Invasion_Phase2()
void Rikti_Invasion_Phase2()
{
int currentInvaders = countInvaders();
int currentPlayers = countPlayers();
double currentInvasionThreat = 0;
int currentPlayerThreat = 0;
player goodTargets[5];
if (currentInvaders < 100 && currentInvaders < 3*currentPlayers)
{
int goodTarget = 0;
for (int counter = 0; counter < currentPlayers; counter++)
{
player = pick_random_player();
if (player.movementspeed < sprint && player.currenthealth > .2*player.totalhealth &&
player.cover == false && player.distancetoground < 100 && player.distancetohospital > 300)
{goodTarget++; goodTargets[goodTarget] = player;}
if (goodTarget >= 5) counter = currentPlayers+1;
}
for (int counter = 0; counter <= goodTarget; counter++)
{
currentInvasionThreat = .33*countInvaderMinions() + .75*countInvaderLT() +
1.5*countInvaderBoss() + 3*countInvaderHeavies();
currentPlayerThreat = countPlayers(30, goodTargets[counter]);
if (currentInvasionThreat < currentPlayerThreat)
{
if (currentPlayerThreat > 6*currentInvasionThreat && InvadersPresent)
{
if (countInvaderHeavies() == 1) spawnRiktiHeavy(1) else spawnRiktiHeavy(2);
} else if (currentPlayerThreat > 4*currentInvasionThreat)
{
double difference = currentPlayerThreat - currentInvasionThreat;
spawnRikti(difference / 2, 4);
} else
{
double difference = currentPlayerThreat - currentInvasionThreat;
spawnRikti(difference, 8);
}
}
}
}
}
</pre><hr />
Edit: I can write the above. Do I understand forum tags? Noooooooo. And the lack of tab still blows. Thanks for the tip about the code tags!
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Stealth powers have no effect on the Rikti's ability to select a Hero or Villain as a target and their counting scanners for determing threat levels are likewise not affected by stealth.
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An epic "I told you so" to everyone that griped about Shadowfall.
An epic "OMG thank you for settling that" to DW.
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Indeed. Sadly, not everyone reads the forums.
Sign It : http://www.change.org/petitions/ncso...city-of-heroes
You need to learn the zen of the tags (without the capital "C").
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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Stealth powers have no effect on the Rikti's ability to select a Hero or Villain as a target and their counting scanners for determing threat levels are likewise not affected by stealth.
[/ QUOTE ]
An epic "I told you so" to everyone that griped about Shadowfall.
An epic "OMG thank you for settling that" to DW.
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Indeed. Sadly, not everyone reads the forums.
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And even worse some people still won't believe what they read here.
Just last night I logged in to check the purp market on my Brute and found myself in the midst of a Rikti attack in Cap on Triumph. In broadcast several people kept yelling at everyone to shut off Shadowfall "or else". I calmly explained that DW did a thorough job of debunking that myth on the forums. To my dismay I had several people flatly state that it was a bug that they had PROVEN and knew it to be truth - completely disregarding DW's statement here. Oh well. I wasn't participating and have long since given up on bringing enlightenment to the conspiracy theorists so I logged out to let them go about their misguided way.
jeezus, with strategy that complex no wonder they're taking over.
gonna go hide/cower, catch ya later
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I calmly explained that DW did a thorough job of debunking that myth on the forums. To my dismay I had several people flatly state that it was a bug that they had PROVEN and knew it to be truth - completely disregarding DW's statement here.
[/ QUOTE ]If it happens again, suggest that they send a PM to The Dark Watcher with their proof in order to get the bug resolved
I'm confident his inbox won't overflow.
http://www.fimfiction.net/story/36641/My-Little-Exalt
<QR>
Nothing to add here, except thanks (x4) for the very detailed explanation.
Please try MA arc ID 351455, "Shard Stories: Scavenger's Hunt." Originally created for the Dr. Aeon contest, it explores the wild potential of one of the City's most concept-rich but content-poor settings: the Shadow Shard.
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Pretty sure not. the difference between 3 and 0.5 is 2.5. you'd just get another couple Rikti. "ratio" is 1/6 but DW said "difference" which means subtraction.
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The actual statement was "greater than six times". 3 is six times .5, but it's not greater than six times, so no, you'd need at least one other dude to raise your threat level. With only an invader threat of .5, you'd get one heavy. In order to get two heavies you'd need an invader threat of three, which means you'd need nineteen players in the 30' area.
Sounds like an awesome use for Detention Bubble on a Rikti monkey, followed by Blizzard.
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Question on this, I have heard many conflicting reports that stealth powers can cause the heavies not to spawn, if this is true is it due to the way some stealth powers lower your threat rating?
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No, the real question is why don't they drop overwhelming numbers instead of going to defeat after defeat?
And with that said, I'll slink out this way...
Also bombs don't do anything even if they explode. What's the point of them then?
And worst of all, they retreat even if they win! I was in Cap Au D early on this weekend when they invaded (again.) We got our butt handed to us. The Rikti won!
Then the Official Notice: "The Rikti have retreated! Yey!!!"
While the bombs and battles are quite exciting, well done!, the bigger context busts the immersion some.
How about a special server with greater interruption, such as if the Rikti take a zone, they hold it until some heroes bust in, establish a beachhead, and clear it back out? While it's taken, the zone is on hold and highly dangerous. Yes, it messes with missions, but if people wanna live on such a server, so be it!
Anyone wanna bet this server would be clogged, rather than avoided because people "don't want their cross-country journey to level with their friend messed up"?
Any takers?
"Hey! You knocked generic cola all over your precious D20 books!"
ED: Now I know how Nancy Kerrigan felt: "Why...?!? Why...?!?"
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Question on this, I have heard many conflicting reports that stealth powers can cause the heavies not to spawn, if this is true is it due to the way some stealth powers lower your threat rating?
[/ QUOTE ]
No, the real question is why don't they drop overwhelming numbers instead of going to defeat after defeat?
And with that said, I'll slink out this way...
Also bombs don't do anything even if they explode. What's the point of them then?
And worst of all, they retreat even if they win! I was in Cap Au D early on this weekend when they invaded (again.) We got our butt handed to us. The Rikti won!
Then the Official Notice: "The Rikti have retreated! Yey!!!"
While the bombs and battles are quite exciting, well done!, the bigger context busts the immersion some.
How about a special server with greater interruption, such as if the Rikti take a zone, they hold it until some heroes bust in, establish a beachhead, and clear it back out? While it's taken, the zone is on hold and highly dangerous. Yes, it messes with missions, but if people wanna live on such a server, so be it!
Anyone wanna bet this server would be clogged, rather than avoided because people "don't want their cross-country journey to level with their friend messed up"?
Any takers?
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I'd play on it... And can we get multiple spawns of Rularuu to join in? Also, every once in a while it would be nice to see a notice of the sky turning green and all the sudden you see in the Channel:
"Ghost Widow has found a way into Steel Canyon and is reeking havoc."
Code the zone for that event to be like a cross between a Rikti Invasion and Mayhem Mission with the AV destroying cars, crates, lightposts...
Much fun would be had by all.
Great, now the Rikti know that we're on to them and will change their strategy. Do you think they don't know how to use the internet?
Hmm? Is it possible to bumpity bump this up so that any People (recently returning players maybe) who haven't seen it already will see it Today, BEFORE the Invasion Starts-up again!
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
|
Definitely worth making this visible again with the new invasion weekend underway.
--------------
"Chew Electric Death, Snarling Cur!"
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
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Stealth powers have no effect on the Rikti's ability to select a Hero or Villain as a target and their counting scanners for determing threat levels are likewise not affected by stealth.
[/ QUOTE ]
An epic "I told you so" to everyone that griped about Shadowfall.
An epic "OMG thank you for settling that" to DW.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA