polarpanda

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  1. I just hope it isn't a little too late.
  2. And answers the question of 'do we really need full teams'... no, just a huge amount of A** whuppin' on aliens.
  3. Thank god for inspirations, because without them, my regen would never have made 50.
  4. Oh god, i love this new trend.

    *goes off to write 'why you should never ever play an EM stalker'*
  5. <3

    But what about that other guy who insists DA is pure and utter garbage? Surely his impassioned defense of bashing the set makes more sense, even though he ignores slotting, proper use of powers, and basic logic!?
  6. Bwhahahahahaha!

    Oh god, that was good. Now tell me the one about the Priest and the Rabbi walking into a bar =D
  7. So I guess the fear component was unchanged.
  8. [ QUOTE ]
    Math Modeling

    [/ QUOTE ]

    I see this and can't help but think,

    'Oh, yeah, work it. Derive that function!'
  9. I can also confirm that. (re: reductions in recharge using membs in vengeance)
  10. Critiques of team tactics aside, I'll see your 'pull with a fireball' story and raise you a 'I'll use rain of fire to pull.'

    Your move.
  11. Doesn't detention field take phase extension enhancements?
  12. I don't know what I can say about the guide that won't come out sounding like a flame (I.e. differences in opinion as to efficiency/strategies, op's frequent use of 'veteran players' to justify controversial information), so I'll leave it at this:

    Once you get your numbers and statistics straight (how fury and damage enhancers work, why brutes are not tanks, quoting brute powerset info and not tanks-- eg. you get G. Fire sword not at 38 but 32), revise your info as needed.

    You're free to play your brute however you want to, but there are only so many ways to min/max a build. To maximize a brute, one emphasizes damage (while not ignoring defense, of course). To maximize the fire/fire sets, one emphasizes damage, since that is the secondary effect on the melee set, and what is prominent about the armor set.

    Moreover, resistance is the key to fire armor's survival, not necessarily defense. As others have pointed out, weave/cj are insignificant sources for defense, and your endurance would be more efficiently used elsewhere.
  13. For Ice/Energy/fire app blasters:

    Dam/Acc, Dam/Rng: all ice attacks. *in ice storm and blizzards, will boost length that reticle can be placed, not area of effect.

    Dam/Mez, Acc/Mez: freeze ray, bitter freeze ray, char, stun, bonesmasher, total focus, energy punch. *damage is insignificant on freeze ray and stun, and barely noticable on char. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.

    Membrane: aim, buildup (in fact, all aims/buildup-type attacks sans fiery embrace-- which only provides damage buff-- benefit from membranes)

    Cyto, Lyso, Enzyme-- not particularly useful.

    Ribo: Fire Shield

    Rise of the Phoenix-- unconfirmed, but may benefit from dam/mez, heal/end, dam/acc.

    Also, I cannot confirm if trav/end works on the slow portions of ice attacks as experienced with other powers in this chart.

    Conserve Power, Power Boost and Boost range can accept the recharge in membranes, but are not affected by the other hami-o effects, and would be better suited with 53 or 51++ SOs.