Discussion: Get the "Real Numbers!"


Amarsir

 

Posted

Awesome work pohsyb!

Looking forward to the individual power thing that is the "more to come" you hinted at.


 

Posted

Excellent feature, especially the attribute monitor.

It would be nice to be able to track a few non-combat items in the attribute monitor like:

Debt
Inf
Security & Combat Level

It would be really nice if you could monitor badges with progress bars as well, so you know, for example, exactly how many more Toxic Tarantulas you need to find.


 

Posted

A) "toggle combatnumbers" does not appear in this official thread, nor in the offical Q&A. That should be corrected, IMO.

B) Don't try to cut and paste the command from the original post (wherever that might be) because the quotation marks are not compliant with keybinds.
Well, you can cut and paste, but make sure you change the quotation marks.

It took me awhile to figure that out.


 

Posted

There are some questions about attacks that I would have liked to see answered but they aren't. (I don't think so anyway.)

How much is my Darkest Night debuffing?
What is the % chance and duration of stun on my Boxing?
How much damage does Smite do? (I know I could hit a mob and look at the combat log, but that gives me the number after resists. I'd like the base number so I can figure out the resists.)

Things like that I would have liked to know. But I do appreciate what I've seen so far.


 

Posted

I'm confused by this statement:

"Just the other day, I was playing a low level Warshade and used the Combat Attribute window to help me decide how to slot Dark Nova."

I was on my Peacebringer just now, opened the Combat Attributes Window, but when I went to the Enhancement Screen and keyed over powers, the Attribute window goes away.

If I have the Window up and I click over Glinting Eye, it doesn't tell me anything about Glinting Eye?

???


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Posted

Currently, you would have to slot the power and then see the effect it has on your statistics. The desire for power information is something we are aware of for possible future inclusion.


Lighthouse
Community Relations Manager


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Posted

I am playing my lvl 50 WP/EM tank. With nothing turned on I have a base regeneration rating of 1.93%/sec 55.47hp/sec. I turn on Rise to the Challenge (with no mobs around) my numbers do not change. I then jump into a group of CoTs. my 1.93% jumps up a lot. I finish off the group I was fighting and take a rest. My 1.93% now reads 1.83%. I check to make sure I have no de-buffs on me and I do not. After about 15 seconds it returns to the base of 1.93%

I do not know what to make of this. Is this accurate? Is my regen rate supposed to go below baseline after I kill a group? is it just reporting incorrectly?

any help would be appreciated.


 

Posted

[ QUOTE ]
Q:Some players are happy with the game the way it is. Does this force players to play the game any differently?

A: Not at all, if you are interested in the numbers they are now available, but they are not forced on to you.

[/ QUOTE ]
Ah good. That's all I care about.

This feature is great for those interested in the numbers, but I don't plan to ever use it on any of my characters.


 

Posted

[ QUOTE ]
Then finally people might stop slotting hover and combat jumping for defence

[/ QUOTE ]

Um. I actually do that...when I have a substantial amount of Defense to build upon. If get a lot of those small +DEF buffs, they do add up. I have a Master mind that has nearly 50% DEF vs Smaashing/Lethal. and 47% Def vs Energy.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Not concerning the "Real Numbers" but forgot something in the patch notes:

"Welcome to Vanguard" Mission is broke, doesn't give any Inf/XP

[/ QUOTE ]

After last weekend, nope, it's been fixed. Yeah, it's kind of been fixed the way I fixed my cats, but it needed fixing as much as my cats needed fixing.

[/ QUOTE ]

It needed fixing back in the closed beta when we told the devs about it. However that is neither here nor there.

I am enjoying this new feature. Now I just need to figure out how to actually use it.

[/ QUOTE ]

I would agree if something was broke, but since nothing was broke, nothing needed fixing


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Not concerning the "Real Numbers" but forgot something in the patch notes:

"Welcome to Vanguard" Mission is broke, doesn't give any Inf/XP

[/ QUOTE ]

After last weekend, nope, it's been fixed. Yeah, it's kind of been fixed the way I fixed my cats, but it needed fixing as much as my cats needed fixing.

[/ QUOTE ]

It needed fixing back in the closed beta when we told the devs about it. However that is neither here nor there.

I am enjoying this new feature. Now I just need to figure out how to actually use it.

[/ QUOTE ]

I would agree if something was broke, but since nothing was broke, nothing needed fixing

[/ QUOTE ]

Having the ability to take 7 lvl 35 toons, and get them to 50 in less than 5 hours, with only 1 level 50 toon on the team, IS considered broken.


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Posted

Ok, Havent been on the game yet, but I just finished checking out the patch notes... everything looks ok, but this caught my eye.

"Taunt Aura powers, such as Invincibility, no longer accept Taunt IO Set Enhancements. "

Is this a joke? Am I reading this right!? No taunt IO sets in taunt auras?!?!?! What's up with that?!?!?!

I tought taunt IO sets were MADE for taunt powers. Taunt toggles being THE ONLY powers that could justify 6 slotting a taunt IO set. I mean, who is going to 6 slot taunt?!


"You wear a mask to hide who you are, I wear a mask to show who I am"

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Posted

[ QUOTE ]
I would agree if something was broke, but since nothing was broke, nothing needed fixing

[/ QUOTE ]
You are either being disingenuous or else are very clueless. There was a massive exploit there, and I'm really glad it's fixed now.

[ QUOTE ]
I tought taunt IO sets were MADE for taunt powers. Taunt toggles being THE ONLY powers that could justify 6 slotting a taunt IO set. I mean, who is going to 6 slot taunt?!

[/ QUOTE ]
Well, my tank has his taunt four-slotted with an IO set, but yeah, I don't think many people will go all the way with six slots.

The reason they removed the ability to slot special IOs (as opposed to generic ones) into taunt auras was because of a bug... certain procs were affecting the user rather than the targets when slotted in an aura. You can still slot generic taunt IO enhancments in your aura, I believe.

Presumably there's a very good programming reason why they couldn't just fix the bug to allow those IOs to work in auras.


 

Posted

How do I select a target and use a power it, my ToHit attribute should not change? To show the real chance to hit the target with the attack chosen?


 

Posted

[ QUOTE ]
Ok, Havent been on the game yet, but I just finished checking out the patch notes... everything looks ok, but this caught my eye.

"Taunt Aura powers, such as Invincibility, no longer accept Taunt IO Set Enhancements. "

Is this a joke? Am I reading this right!? No taunt IO sets in taunt auras?!?!?! What's up with that?!?!?!

[/ QUOTE ]

No joke, there was a very big bug and they had to be discontinued, unfortunately.

As to the folks wanting to see how enhancements affect your build... the new information lets you see base values and make an educated decision. As for more complex slottings, you can use the new combat information in conjunction with a copy over to test to see how your planned slots will go!


 

Posted

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Then finally people might stop slotting combat jumping for endurance reduction

[/ QUOTE ]

FTFY


 

Posted

Do we know if the taunt IO sets in taunt auras will ever be fixed? Will they ever take them again? Or is this bug so bad it thay just cant fix it? I had 3 parts Perfect Zinger in Chilling Embrace and it was working awesome... I want it back


"You wear a mask to hide who you are, I wear a mask to show who I am"

Arc ID 91456: The Zombie Apocalypse Task Force:poster 1, poster 2


CLICK THE ABOVE LINK TO HELP DO YOUR PART TO SAVE C.O.H!!!!!

 

Posted

I can't help but get itchy when I see the formulas in the title banner of that article. Reminds me too much of my education of mechanical engineering that I'm following XD Either way, it sounds quit interesting, so I wanna check it out soon


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Posted

[ QUOTE ]
I had 3 parts Perfect Zinger in Chilling Embrace and it was working awesome... I want it back

[/ QUOTE ]
If you already have it slotted, then you won't lose it. You simply can't slot it from now on. Just don't do a respec.


 

Posted

Great addition My only Complain is that there is no Endurance Usage Monitoring, which is important on characters with lots of toggles.


 

Posted

Nice job.

Is there going to be an XP and Influence/Infamy/Preistage stats?

I dont see it anywhere.


 

Posted

[ QUOTE ]
[ QUOTE ]
I had 3 parts Perfect Zinger in Chilling Embrace and it was working awesome... I want it back

[/ QUOTE ]
If you already have it slotted, then you won't lose it. You simply can't slot it from now on. Just don't do a respec.

[/ QUOTE ]

I know this, but the problem is I do need a respec... I was waiting to earn up some cash before doing it. Dang it! and I was one respec away from achieving my perfect build too... this screws up everything...


"You wear a mask to hide who you are, I wear a mask to show who I am"

Arc ID 91456: The Zombie Apocalypse Task Force:poster 1, poster 2


CLICK THE ABOVE LINK TO HELP DO YOUR PART TO SAVE C.O.H!!!!!

 

Posted

This sounds quite interesting. Can't wait to see what it's about... then probably not worry about it too much afterwards as I generally get it good enough with RL experiences. Heh. This piqued my interest though:

[ QUOTE ]
Pohsyb for Pope.

[/ QUOTE ]

I think this should really be "Pohsyb for Epohp", but what do I know...

/couldn't come up with a replacement for e or o... so you get what you get. ^.^


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

ok, time for me to be a noob:

How does one activate the combat monitor window in the first place? I can pull up the combat attributes (the huge thing), but i've looked all over the options menu and cannot find a button to active this small combat monitor window.


@Death Conqueror

-Goal for 2011: Survive, stay alive, and continue to thrive.

 

Posted

Wooohooo ! Thanks guys, this rocks !