Discussion: Get the "Real Numbers!"


Amarsir

 

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ok, time for me to be a noob:

How does one activate the combat monitor window in the first place? I can pull up the combat attributes (the huge thing), but i've looked all over the options menu and cannot find a button to active this small combat monitor window.

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I got the same problem.


 

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ok, time for me to be a noob:

How does one activate the combat monitor window in the first place? I can pull up the combat attributes (the huge thing), but i've looked all over the options menu and cannot find a button to active this small combat monitor window.

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I got the same problem.

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Right-click one of the attributes, and select the option to track it, and the window will open.


 

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Right click on a stat you want to monitor, and you should have the option to add it to the Stat Monitor, which should then appear after you put something in it.


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Not concerning the "Real Numbers" but forgot something in the patch notes:

"Welcome to Vanguard" Mission is broke, doesn't give any Inf/XP

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After last weekend, nope, it's been fixed. Yeah, it's kind of been fixed the way I fixed my cats, but it needed fixing as much as my cats needed fixing.

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It needed fixing back in the closed beta when we told the devs about it. However that is neither here nor there.

I am enjoying this new feature. Now I just need to figure out how to actually use it.

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I would agree if something was broke, but since nothing was broke, nothing needed fixing

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Having the ability to take 7 lvl 35 toons, and get them to 50 in less than 5 hours, with only 1 level 50 toon on the team, IS considered broken.

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Opinion does not equal fact.


 

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I would agree if something was broke, but since nothing was broke, nothing needed fixing

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You are either being disingenuous or else are very clueless. There was a massive exploit there, and I'm really glad it's fixed now.

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I know exactly how it worked, and in my opinion nothing was wrong.


 

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it says "Ultimate Accuracy Bonus" -.70x from self

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Thats a bug. For now, just add one to any contributer under Accuracy.


"We all lose in the end, that is the intention" --Emanuel Lasker

 

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I would agree if something was broke, but since nothing was broke, nothing needed fixing

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You are either being disingenuous or else are very clueless. There was a massive exploit there, and I'm really glad it's fixed now.

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I know exactly how it worked, and in my opinion nothing was wrong.

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Then you have a very clueless and completely out-of-touch opinion.


 

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I am playing my lvl 50 WP/EM tank. With nothing turned on I have a base regeneration rating of 1.93%/sec 55.47hp/sec. I turn on Rise to the Challenge (with no mobs around) my numbers do not change. I then jump into a group of CoTs. my 1.93% jumps up a lot. I finish off the group I was fighting and take a rest. My 1.93% now reads 1.83%. I check to make sure I have no de-buffs on me and I do not. After about 15 seconds it returns to the base of 1.93%

I do not know what to make of this. Is this accurate? Is my regen rate supposed to go below baseline after I kill a group? is it just reporting incorrectly?

any help would be appreciated.

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Heh heh, that's the kind of thing that may make the Devs regret visibility lol. Difference was too small for anyone to spot before but now every small bug will be found. Everyone wants bugs fixed but fixing bugs isn't any fun as a programmer.

Bug it!


----------------------------
You can't please everyone, so lets concentrate on me.

 

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I am playing my lvl 50 WP/EM tank. With nothing turned on I have a base regeneration rating of 1.93%/sec 55.47hp/sec. I turn on Rise to the Challenge (with no mobs around) my numbers do not change. I then jump into a group of CoTs. my 1.93% jumps up a lot. I finish off the group I was fighting and take a rest. My 1.93% now reads 1.83%. I check to make sure I have no de-buffs on me and I do not. After about 15 seconds it returns to the base of 1.93%

I do not know what to make of this. Is this accurate? Is my regen rate supposed to go below baseline after I kill a group? is it just reporting incorrectly?

any help would be appreciated.

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Heh heh, that's the kind of thing that may make the Devs regret visibility lol. Difference was too small for anyone to spot before but now every small bug will be found. Everyone wants bugs fixed but fixing bugs isn't any fun as a programmer.

Bug it!

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Better to know what to fix than to not know what's broken.


 

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I like this new patch, but I want to know if you want go further and and number like time in the cooldown/recharge time of the power, the amount of damage instead of Minor/Extreme/Mederate etc. Range like 10yd 50yd instead of Long/Short, etc?


 

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ok, time for me to be a noob:

How does one activate the combat monitor window in the first place? I can pull up the combat attributes (the huge thing), but i've looked all over the options menu and cannot find a button to active this small combat monitor window.

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I will one up you in noobness.

All I can manage to figure out is how to get info from the powers I have activated by right clicking their symbols under my health bar.



I don't see or know of any way to open a window of any sorts.



EDIT: Cancel that. Took a look in the patch notes and its the very first thing on the damn list. lol


 

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Just noticed something else too. The status resistance from the IO Impervious Skin: Status Resistance says it provides 7.5% status resistance, and I have 2 of them, so it should be 14.1%. however, the attriibute window shows it only decreasing it by 13.04%. I shall /bug.

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That's because of how Mez resistance works. The effective mez duration becomes Base_Duration/(1+Mez_Resistance), so with 15% (2*7.5%) mez resistance, you get X/(1+.15) = .8696X, or a decrease of (1-.8696) = .1304, or 13.04%.

In other words, everything is working just fine, it's just that the IO descriptions show how much Mez Resistance they give, and the Combat Attributes window shows how much of a reduction that Resistance results in.


 

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I'm confused by this statement:

"Just the other day, I was playing a low level Warshade and used the Combat Attribute window to help me decide how to slot Dark Nova."

I was on my Peacebringer just now, opened the Combat Attributes Window, but when I went to the Enhancement Screen and keyed over powers, the Attribute window goes away.

If I have the Window up and I click over Glinting Eye, it doesn't tell me anything about Glinting Eye?

???

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I'm not going to try to read pohsyb's mind on what he meant by that, but I think I may be able to make an educated guess as to how it would work. The following is all conjecture on my part, but I think it may be close.

Conjecture:
I'm playing along on my warshade monitoring several attributes. I see some areas that I'm a bit weak in, and Dark Nova could help those areas with some slotting of H enhancements or A enhancements. I know that H enhancement provides roughly Y increase of that attribute, so I can slot # H enhancements to give me #Y increase to that attribute. Likewise, I know that P enhancement provides roughly B increase of that attribute, so I can slot # P enhancements to give me #B increase to that attribute I also see that Dark Nova will take S enhancement and O enhancement, but the attribute window shows me I'm already at or near the cap on those, so I'll not slot S or O in Dark Nova and use the slots to enhance what really needs enhancing instead of wasting slots with something that won't help much at all. Previously, I had to do a lot of research and digging, then a lot of math on my own or using a planner, but now I can see the needed information on the screen in front of me.

End Conjecture.

I think this may be close to what pohsyb's comment meant, but only the man himself could say for certain.

All in all, especially knowing that there is more to come in the "Real Numbers" area, I must say POHSYB ROCKS!!!!!!!!!

Of course, some of us already knew that, and are glad to see that more players will learn how truly Awesome pohsyb is.

Now. Back in the box.

I still think pohsyb should be allowed occaisionally to bring a Jump Bot into Talos for giggles.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

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Then finally people might stop slotting hover and combat jumping for defence

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I've known for a long time how much Defense CJ and Hover gives, and the effect this has. This hasn't stopped me from sometimes slotting them for Defense.

It is not particularly useful in all (or even most) situations, but it is certainly useful in *some* situations.


 

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I would agree if something was broke, but since nothing was broke, nothing needed fixing

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You are either being disingenuous or else are very clueless. There was a massive exploit there, and I'm really glad it's fixed now.

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I know exactly how it worked, and in my opinion nothing was wrong.

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In the Devs outlook, it was broken, so they fixed it. The exploit people were using was not what was intended by the Devs, and they have said as much. That is why it is called an exploit.

To the Devs, broken means "not working as intended". If they intended for people to have an "Instant 50", they'd put a button in the Character Creation screens with something like "Start this character at level 50".

Whether your opinion agrees with the game designers opinion or not is a moot point.

I'd quote my Dad's comment on opinions, but I don't want this to be interpreted as an attack on another poster because that is not my intent. I like my forum and game accounts and prefer keeping them active instead of banned.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

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I think this may be close to what pohsyb's comment meant, but only the man himself could say for certain.

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I saw the ToHit buff from Dark Nova was 7.5% and decided it wasn't worth putting a tohit IO there at level 10.


"We all lose in the end, that is the intention" --Emanuel Lasker

 

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I am playing my lvl 50 WP/EM tank. With nothing turned on I have a base regeneration rating of 1.93%/sec 55.47hp/sec. I turn on Rise to the Challenge (with no mobs around) my numbers do not change. I then jump into a group of CoTs. my 1.93% jumps up a lot. I finish off the group I was fighting and take a rest. My 1.93% now reads 1.83%. I check to make sure I have no de-buffs on me and I do not. After about 15 seconds it returns to the base of 1.93%

I do not know what to make of this. Is this accurate? Is my regen rate supposed to go below baseline after I kill a group? is it just reporting incorrectly?

any help would be appreciated.

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Hmm, that's weird.
Did you verify that the reduction came from RttC, or is it possible that it was some other Regen buff that was reduced?

You seem to have a lot of other Regen buffs, what are they?
Base Regen is .42 %/s, so your 1.93%/s represents a Regen buff of 363%
If we subtract 3-slotted Health and Fast Healing from that, we're still left with an additional 139%.
The two +Regen procs would add 45% to that, leaving 94%.
Had you zoned recently? The +Regen procs will double-stack for 2 minutes after zoning. That'd leave 49%.
You could get that much (or more) from set bonuses.

If you do have one or more of the +Regen procs (Numina, Regenerative Tissue), where are they slotted?
When was the last time you zoned before the fight, and did you zone between the fight and taking the measurements?
Do you remember what you fought in that spawn?


 

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I think this may be close to what pohsyb's comment meant, but only the man himself could say for certain.

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I saw the ToHit buff from Dark Nova was 7.5% and decided it wasn't worth putting a tohit IO there at level 10.

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Eh. I was fairly close in my thinking. Close enough for Educational Purposes.

Geeze, I work in the Technology Department for a school district for a little over two years and I start to talk like those goobers from the edumacational staff.




EDIT: Forgot to thank you for the quote in my sig pohsyb. Too bad I couldn't fit the rest of it in there. We need a slightly larger space in the database for sig size.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

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I work in the Technology Department for a school district...

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They have schools in Texas? I thought it was just shopping malls and jails.

j/k!


 

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I work in the Technology Department for a school district...

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They have schools in Texas? I thought it was just shopping malls and jails.

j/k!

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And gun stores.


 

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Where's Arcanaville when you need these calculations?

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Currently heading to dinner. I told pohsyb that I'd be answering accuracy questions for a year after he finished this thing.

Don't know about the negative accuracy total: that sounds like a bug in the enhancement calculation.

All accuracy bonuses from invention set bonuses should be additive, and increase player accuracy from 1.0 to higher numbers. There are no *player* accuracy debuffs that I'm aware of, so that number should never be lower than 1.0.


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I would agree if something was broke, but since nothing was broke, nothing needed fixing

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You are either being disingenuous or else are very clueless. There was a massive exploit there, and I'm really glad it's fixed now.

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I know exactly how it worked, and in my opinion nothing was wrong.

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Then you have a very clueless and completely out-of-touch opinion.

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Please tell me why that is so, because my opinion isn't the same as yours?

I forgot your opinion and outlook on the game is the only one that counts.

*wish they had a shaking head smiley*


 

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I would agree if something was broke, but since nothing was broke, nothing needed fixing

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You are either being disingenuous or else are very clueless. There was a massive exploit there, and I'm really glad it's fixed now.

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I know exactly how it worked, and in my opinion nothing was wrong.

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In the Devs outlook, it was broken, so they fixed it. The exploit people were using was not what was intended by the Devs, and they have said as much. That is why it is called an exploit.

To the Devs, broken means "not working as intended". If they intended for people to have an "Instant 50", they'd put a button in the Character Creation screens with something like "Start this character at level 50".

Whether your opinion agrees with the game designers opinion or not is a moot point.

I'd quote my Dad's comment on opinions, but I don't want this to be interpreted as an attack on another poster because that is not my intent. I like my forum and game accounts and prefer keeping them active instead of banned.

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See that is all that needed to be said, it is THEIR game, and they didn't want it to perform that way.

The instant 50 thing is a exaggeration, but was sure nice to make the 36-50 lvl's go fast :0 hate to see it leave.


 

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Then finally people might stop slotting hover and combat jumping for defence

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Um. I actually do that...when I have a substantial amount of Defense to build upon. If get a lot of those small +DEF buffs, they do add up. I have a Master mind that has nearly 50% DEF vs Smaashing/Lethal. and 47% Def vs Energy.

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My blaster has ~20% defense to everything, due in part to generous slotting of CJ and Hover.


 

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Where's Arcanaville when you need these calculations?

Accuracy and To-Hit are commonly confused terms ... so common, that even the game's "help text" is confused about it.

I can't answer that "-0.70x" accuracy bonus; I'd need more detail as to what your character is like.

But I can tell you that yellow inspirations have been giving to-hit bonuses for a long time now, and the "+ACC" in the description is a confusion. From what I remember, all the buffs in the game are to-hit-buffs (like yellow insps and tactics); and the only way to improve your accuracy bonus is via enhancements (and IO set bonuses).

If you need more detail, I'm sure someone will point you to Arcanaville's guide to defense. You'll find it in the Player Guides.

The cool part about this latest patch is that we'll be able to test-and-validate all the calculations made in guides like the ones that Arcanaville provided.

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It looks like accuracy bonuses are being displayed as 1.0 - sum[size accuracy]. I have two 9% ACC bonuses and a 7% bonus on my stalker. The 9% is displayed as -0.82x, which is 1.0 - (0.09 +0.09). The 7% bonus is displayed as -0.93x. The Total Accuracy is displayed as 1.25x, which is correct. I think it is just a bug in the display of the accuracy subsets.


lex parsimoniae: entia non sunt multiplicanda praeter necessitatem