Unofficial I10 Issues : Focused Thread
Stealth is Bugged on the PvP maps like it was in the Rikti War Zone on Test. In that instance it was the XP Debt Protection system interfering with Stealth causing a Suppression effect to occur and that is what my testing is showing me now on the PvP Maps on Live.
Running two Stealth powers, Cloaking Device and Stealth IO/Unbounded Leap, the Mobs on Siren's Call see me at 30 feet. If I turn Cloaking Device off they see me at 60 feet. Also the Stealth Effect is winking on and off like it is being hit by Suppression every 5-10 seconds.
It effects other players too as Stalkers are visible every 10-15 seconds for several seconds to my characters with no +Perception.
It also occurs to me that this might be on purpose, but I don't think it is. It seems like the old Bug from Test. Still many players will be using their Free Respec based on what they think has happened to Stealth and Stealth IO's so maybe an official response to it is in order?
Quixotik
"I did not say this. I am not here." -Guild Navigator
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A complaint about one of the missions in the RWZ:
Please revisit the mission where you need to rescue diplomats and negotiators in the cave. You end up getting a Rikti Mind dude and a human General (General Arkins?) that join you in the fight... however, if either of them DIE during the fight- FAILURE.
No big deal except that they apparently have a death wish. The Rikti is manageable, but the General is a complete moron. He has no powers except a pistol... but for some reason, REALLY has to get right up into the faces of his foes to shoot at them. Even with his would be killers taunted, he dies thanks to the massive AoEs from the Nemesis.
No fun.
Who made this man a general if he doesn't understand the basic concept behind ranged weaponry?
Suggestions:
1- drop the idea of failing if they die. they are stupid NPCs, and having a base human with no powers and beserker mentatlity will only lead to frustration.
2- Beef up the hostages to actually be able to take a few punches (99% resist to AoE?)
3- eliminate melee from their option list. make them stay back at range.
4- drop the idea of them following you, like all the other people you rescue in the mission and let them FLEE!
5- allow non healing classes to give these fools inspirations
It was real frustrating to do this mission carefully KNOWING that it is easily failable, getting all the way to the very end with 1 Fake Nem at half health left, and his last AoE shot drops General Stupid. We had a moderate healer too and he just could not keep up (rad corruptor.) But if ol' Blodd n Guts General there would have just stayed BACK and shot his gun, he would have likely lived.
Or new suggestion:
Have the NPC dialogs for these types of missions with crazy beserker mentality say the following: "Hey man, thanks for rescueing me from unlikely doom. But now I'm afraid I'm going to make your trip a waste and spoil your reward, SEE YA!" As he runs off into an entire 8 man spawn... ALONE. WITH A PISTOL. AND A CIGAR.
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Quoted for Truth. Even more silly if there are warhulks going boom that he melee's with.
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A complaint about one of the missions in the RWZ:
Please revisit the mission where you need to rescue diplomats and negotiators in the cave. You end up getting a Rikti Mind dude and a human General (General Arkins?) that join you in the fight... however, if either of them DIE during the fight- FAILURE.
No big deal except that they apparently have a death wish. The Rikti is manageable, but the General is a complete moron. He has no powers except a pistol... but for some reason, REALLY has to get right up into the faces of his foes to shoot at them. Even with his would be killers taunted, he dies thanks to the massive AoEs from the Nemesis.
No fun.
Who made this man a general if he doesn't understand the basic concept behind ranged weaponry?
Suggestions:
1- drop the idea of failing if they die. they are stupid NPCs, and having a base human with no powers and beserker mentatlity will only lead to frustration.
2- Beef up the hostages to actually be able to take a few punches (99% resist to AoE?)
3- eliminate melee from their option list. make them stay back at range.
4- drop the idea of them following you, like all the other people you rescue in the mission and let them FLEE!
5- allow non healing classes to give these fools inspirations
It was real frustrating to do this mission carefully KNOWING that it is easily failable, getting all the way to the very end with 1 Fake Nem at half health left, and his last AoE shot drops General Stupid. We had a moderate healer too and he just could not keep up (rad corruptor.) But if ol' Blodd n Guts General there would have just stayed BACK and shot his gun, he would have likely lived.
Or new suggestion:
Have the NPC dialogs for these types of missions with crazy beserker mentality say the following: "Hey man, thanks for rescueing me from unlikely doom. But now I'm afraid I'm going to make your trip a waste and spoil your reward, SEE YA!" As he runs off into an entire 8 man spawn... ALONE. WITH A PISTOL. AND A CIGAR.
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Agreed 100%. The AI in this mission is pretty ghastly.
The workaround that I've found works best is to simply ignore those two until everything else is dead.
Then rescue the Rikti first, and finally Aarons (the pistol wielding idiot).
Scrappers are just like chainsaws. Somewhat hard to handle, EXTREMELY dangerous, and by far the most fun when wielded by the slightly insane.
@Alissara - an Angry Angel
The Angry Angels. When it absolutely positively has to be spanked today.
Something a little trivial, but not so much after many switching. When you're in a tramway station, clicking on it will open you the list of all available destination. The other instances of the zone you're currently in are included. So if you want to switch from atlas 1 to atlas 2, just go to the tramway and select atlas 2 in the list
This behavior is not available in the vanguard base in RWZ. If you go to the paragon city or rogue isles beacon, you'll have the usual destination list, but you won't have the other instances of the RWZ. If you want to join some friend on an outdoor hunt, you'll have to zone a first time to a random destination, and zone back to the right RWZ instance.
As a warshade, I can not click on any bodies of rikti lts. Chief Mentalists, Chief Soldiers, etc. They are unclickable as soon as they drop. This is terribly frustrating as stygian circle and extracted essence won't fire.
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Agreed 100%. The AI in this mission is pretty ghastly.
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It seems to me that Pet agro in general could use a reduction. Maybe just set a maximum distance outside of which no pet will agro on anything. You have to bring them closer first.
Even as small as 60 ft. I think would be acceptable to most players. Who wouldn't like more control over their pets?
Just pointing out the fix doesn't need to be exclusive to this mission. Fix Pet AI and you fix all missions like this, and many pet issues too.
Robots henchmen in Vanguard missions involving the base seem to have pathfinding issues. If you go into the base, they freak out and teleport everywhere.
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As a warshade, I can not click on any bodies of rikti lts. Chief Mentalists, Chief Soldiers, etc. They are unclickable as soon as they drop. This is terribly frustrating as stygian circle and extracted essence won't fire.
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That's a Known Issue that pops up in the Global Message of the Day when you enter the game. Type /gmotd to see it again.
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Something a little trivial, but not so much after many switching. When you're in a tramway station, clicking on it will open you the list of all available destination. The other instances of the zone you're currently in are included. So if you want to switch from atlas 1 to atlas 2, just go to the tramway and select atlas 2 in the list
This behavior is not available in the vanguard base in RWZ. If you go to the paragon city or rogue isles beacon, you'll have the usual destination list, but you won't have the other instances of the RWZ. If you want to join some friend on an outdoor hunt, you'll have to zone a first time to a random destination, and zone back to the right RWZ instance.
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And if you're on a mixed hero/villain team, zoning out to change instance will get you kicked.
But there is a workaround. Go into a mission you have in the RWZ (even if it's one of Borea's) and then immediately exit it... that will give you a list of RWZ instances without forcing you to leave the co-op zone.
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Can someone confirm that they are getting the same Safeguard bugs I've seen?
First one: vandal hotspots not being shown on the map.
Second one: it looks like my "kill signature / named villains" badge counter from Safeguard missions has reset itself back to zero. I hadn't got the badge, but I was at least 50% there.
I experienced both of these issues doing the Founders Falls Safeguard.
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That's a Known Issue that pops up in the Global Message of the Day when you enter the game. Type /gmotd to see it again.
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Thanks Zombie_Man. I must have been too excited to fight off some Rikti when the message popped up and missed it
Thanks for the reply Zombie-Man! I have noticed that the pets in the new missions will give up trying to follow you if you get to far.. However, it seems that it's easier for them to go stupid than previously?? Maybe it's just me.
Also, to those who are talking about teams with members in different instances. You don't have to be in the same instance unless you are street sweeping. If he leader picks a mission, the members will all get the waypoint and end up together in the mission, no matter what instance the start out in.
I don't know if this is a bug or not, but if you have a board tram mission and you leave RWZ to back to Paragon City, you have the option of going to that board tram mission from the portal.
You don't hit smiling monsters - Sister Flame
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In general, helper pets can't be TP'd but they can be Team TP'd and Group Flown.
I guess they have their TP permission box set to ask first, and they never say yes. Good thing Team TP is unresistable.
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Doesn't Recall Friend have a response timeout, or am I thinking of another power?
In any case, has anyone tried to Team TP the schmuck?
Hello, my name is @Caligdoiel and I'm an altoholic.
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In general, helper pets can't be TP'd but they can be Team TP'd and Group Flown.
I guess they have their TP permission box set to ask first, and they never say yes. Good thing Team TP is unresistable.
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Doesn't Recall Friend have a response timeout, or am I thinking of another power?
In any case, has anyone tried to Team TP the schmuck?
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Hmm, I was able to use Recall Friend on Faultline. (He was in granite form and Fusionette was being held on the *roof* of one of the buildings.)
From my past experiences from RF'ing rescued 'pets', however, the problem is if they're already aggroed on something they'll just run back to that spot again. *Very* aggravating.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Hm. I see a need for TP on a stalker to make for the door and telegank him without having to run through that crap.
Hello, my name is @Caligdoiel and I'm an altoholic.
Quick scan didn't show anyone else talking about this, and I apologize if its a known issue, but the Dr. Huxley "Get Kora Fruit" mission (Shadow Shard) that I've had in my tray now has the mission door in an office building in Steel Canyon (where I logged into today). I can enter the mission and its the real deal: Cave map and Rularuu. I /bugged it, but wondered if anyone else had encountered this?
Not that I'm complaining, mind you. It's pretty convenient.
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In general, helper pets can't be TP'd but they can be Team TP'd and Group Flown.
I guess they have their TP permission box set to ask first, and they never say yes. Good thing Team TP is unresistable.
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Doesn't Recall Friend have a response timeout, or am I thinking of another power?
In any case, has anyone tried to Team TP the schmuck?
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That's exactly what I'm saying, they *can* be Team TPd. I've used it *a lot* on them (Gen. Aarons, Faulty, Fusionette, Lk'Onik, Psi Scout, Capt. Dietrich, Lt. Tendaji, Nemmie defector, etc...)
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Also, has anyone been experiencing all their toggles dropping while zoning? Was just on for a few before the server shutdown, and half the time all my tanker's toggles(SJ and Defense) kept dropping while zoning.
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No one else is experiencing this problem?
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Also, has anyone been experiencing all their toggles dropping while zoning? Was just on for a few before the server shutdown, and half the time all my tanker's toggles(SJ and Defense) kept dropping while zoning.
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No one else is experiencing this problem?
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for me it comes and goes
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
Have you ever seen a spider in your bathroom and gone back later to find it and it was gone?
Well sometimes that is exactly what we experience on the other side of a bug report. So here is our guide and best method to tracking down bugs so that they are not released into the wilds of the live game.
Location: This includes Server, zones, and location. Important in game command for this portion is /loc when typing this you will see an x,y, z number show up in your chat window.
Character name: This is important from our end so if necessary we can look at log files.
Mission: Mission name, location, mission contact name. These are all three very important keys for us locating an exact mission.
Time: Date and time stamp
Pictures or it didn't happen! To take a screenshot just hit your print screen key, this will automatically take a snapshot of what you are viewing and send it to this file. C:\Program Files\CoHTest\screenshots
A picture is worth a thousand words especially in trying to detail graphical or textual errors, using the paint editor to circle, highlight and detail further is also helpful. You can upload those to the internet and link here or email them with a bug description to exlibris@ncsoft.com
Description: what, where, when, how? Give the steps to reproduce, step by step with concise clear directions, make the assumption that we have never been to the spot you are describing.
Step 1: log in villain
Step 2: ...
Don't make assumptions that we know exactly what you are talking about, give very detailed descriptions of what you are seeing and what you are experiencing so we know what areas to look at on our end.
So the ideal bug report would look something like this!
Server: Training Room
Zone: Atlas Park
Character name: Ex Libris
Time: 6:07 GMT
Location: x,y,z
Mission: City of Heroes Awesomeness
Mission Contact: Captain Terrific
Bug Description: Part of Captain Terrific's costume graphic is warped from my viewpoint.
I am using such and such graphics card with such and such settings. I have enclosed a screenshot.
Bug report that is not very helpful.
Captain Terrific looks borked! Fix it! kkthxla.
One of these we can use, the other may leave us stumped. You can guess which is which and wonder which one we see most often.
Any questions, comments or changes let me know and I can update this outline.
Ex
Exlibris@ncsoft.com
(originally posted in the I10 BUGS forum)
I don't have time to scour everywhere - is anywhere tracking Lady Grey's TF, get kicked of TF if rez in base issue.....is this recognized as a bug?
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I don't have time to scour everywhere - is anywhere tracking Lady Grey's TF, get kicked of TF if rez in base issue.....is this recognized as a bug?
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As far as I know that is working as intended. If you leave the co-op zone, you leave the team.
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
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I don't have time to scour everywhere - is anywhere tracking Lady Grey's TF, get kicked of TF if rez in base issue.....is this recognized as a bug?
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As far as I know that is working as intended. If you leave the co-op zone, you leave the team.
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I think this is a requirement not a bug. Heros and villains can't team anywhere else so team must be broken when you leave zone.
Warn your teammates not to rez in base before starting TF (unless you don't like one of them and want to lose him lol).
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You can't please everyone, so lets concentrate on me.
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Mission: Mission name, location, mission contact name. These are all three very important keys for us locating an exact mission.
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There is a /whereami command that will tell you the exact map you are on. Perhaps there could be a /whatmissionamion command to tell you what mission you are on. I'm sure all the missions must have an internal code. That would certainly help us in giving the exact info.
Dungeoncleaners! (ID#125715): Slay the Adventurers! Rescue the Monsters! Return the Treasure!
Peppermint Cat-- Lv50 Mewtant Ice/Eng Bls
I think Borea, the contact in RWZ, is bugged. Basically, she'll give missions to new comers, with out having them go through Levantera first or being at least level 40. This is pretty confusing; I know two people have accidentally starter with Borea as their first contact in the RWZ, with out realizing that Levantera was available.
I posted it up separately here:
Borea is Bugged
Basically, I think it would be helpful if Borea required you to be at least level 40 before she gives you missions.
Or, require that players at least talk to Levantera first, so new comers are aware that there is a second contact for the RWZ.
This would be very helpful for people new to the zone, and levels 35 to 39.