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Posts
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Joined
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Robots henchmen in Vanguard missions involving the base seem to have pathfinding issues. If you go into the base, they freak out and teleport everywhere.
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I enjoyed it, but could not enjoy many aspects, such as Mayhem Missions, due to lag issues, which really put a curb on my enjoyment.
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Man, I didn't win
Problem was, the demo wouldn't do ragdoll, and so my foot kept on clipping corpses, and one Charged Brawl (which I had to FAKE IN, ALONG WITH ELECTRIC EFFECTS AND CAPES) had a cape clipping issue
IMG submission here
Demo here
Are modified demoes even allowed? I know it says we can't doctor the image, but I didn't >.> -
My thoughts:
When a pillbox is neutral, those level 54 turrets can pretty much one shot my dom. Not cool.
Second of all, where the heck are the villain heavies? I see hero heavy stations everywhere, but I've seen one villain station.
Oh, also, lots of pillboxes were bugged. -
Unsure if this was mentioned, but Havoc Punch seems to have a long delay before power actually activates.
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A bug I noticed is that there are some lighting issues when entering a bank (Character got EXTREMELY bright). Also, when I accepted my Mayhem Mission, it said I would be given 20 minutes to complete it, but I only got 15.
My mission was in Talos, and when I got into jail, there are a few problems. First of all, the exploding door nearly wiped my robots out, but left me unable to prepare for the boss ahead (Whom I hardly beat). I can't use heal other, aid self, or rest because something in the jail kept on interrupting me. -
I personally think as long as their in defensive and within Supremacy, they should take damage for us D: