Unofficial I10 Issues : Focused Thread
Stealth IO doesn't work while in PvP zones.
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Stealth IO doesn't work while in PvP zones.
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Is it the crafted general IO or from a set? if so, which set?
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The Sonic Dispersion Bubble issue from the thread I started.
ALL IO sets with stealth as a property is bugged. it is on every forum. There is a rumor going around they are working on a fix.
Rikti dying with about 10% of health left on their bar
I ran last night on my usual Tuesday team of 7. My in-mission frame rates were roughly 60% what I've come to expect on that team, which is to say that they fell from 50-ish to about 30-ish. That's standing still, no combat, no enemies on the screen, in Council caves.
On that team, my wife plays a Sonic Defender. Coincidence?
I should note that I'm posting this extremely prematurely, as I also moved from the 93.71 nVidia drivers to the 94.24 before playing. I don't recall having heard others complain about the performance of the 94s though, so I don't think it's the drivers. The only reason I did the drivers at the same time is because the game complained about my "outdated" 93s, and I thought that maybe the 94s would help with the new graphic detail.
MAJOR issue with Lady Grey's TF. The final temp power that the leader gets that looks like a personal electric field lasts for apparently 2 weeks. Our leader got disconnected, came back, and wasn't the leader now, but still had the power. However, she didn't get to call the contact and the power remains. The aura is driving her bats*** crazy, as well as the rest of us. It is ridiculous. We're sending bug reports and petitions but no help so far :/
You can't click on the icon and manually get rid of it? That is strange.
(Obviously, it would still be a bug, but if it's bothering her, well, anyway to get rid of it is a good thing I would think)
((OH, and Happy, while testing the '5minute dispersion bubble go bye bye' deal someone else mentioned, I DID notice a slight drop in FPS with it on, but it was only like 3~4fps))
The impact sound of Grav control Propel (the WHAM as you ricochet a car off a villain's head) is gone, replaced by silence.
Rest of the animation and sound is ok. Tested inside and outside in multiple zones on multiple villain types.
Already bugged in-game and PM'd Castle (who said he'd look into it).
68 Level 50s, all made the old-fashioned way.
Original: Quasar Lad - Fire/Kin troller. Latest: Asp Kicker - Grav/Poison troller.
Completed the "Full Alty Challenge" - level 50 in every archetype, and "Alty's Ultimate Power Challenge" - level 50 in every available powerset in the game.
Member of the Repeat Offenders
Here is a few I found just from running Levantera Missions:
1. In mish to Defend Vanguard base, the base is accessible and I don't recall being able to enter buildings in other instanced mish
2. Lady Grey was a Mek Man when I entered the base in the instanced mish
3. Rikti that spawned after freeing Fusionette from the same mish attack other Rikti
4. Not sure if this is a bug or not, but after completeing the arc from Leventara, I received the reward, but her story arc book was still red. Should it have been?
I /bugged these all in game.
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MAJOR issue with Lady Grey's TF. The final temp power that the leader gets that looks like a personal electric field lasts for apparently 2 weeks. Our leader got disconnected, came back, and wasn't the leader now, but still had the power. However, she didn't get to call the contact and the power remains. The aura is driving her bats*** crazy, as well as the rest of us. It is ridiculous. We're sending bug reports and petitions but no help so far :/
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In talking with Castle about this previously, the power is set so you can't delete it so you don't accidentially delete it during the course of the task force and then get to the end where you need it and you don't have it and then you can't complete it. Cause, you know, that would suck
So, either either need to get back into a lady grey task force and complete it to lose the power or wait out the total 1 week time for it to decay off them.
I've already given some feedback on this one to the team.
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The Airforce hostage rescued in the "Rescue Negotiators" mission from serpent drummer has an absolutely insane AI and aggro radius.
Entire team is standing on the lip of the cavern with a room full of nemesis. He runs up and beyond the team and draws his side arm and begins firing, then promptly dies. Mission failed....
Team was a good 25+ yards from the nearest mob.
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A new bug... just last night saw a pair of Freaks breaking
into a building in south Faultline. One was a level 20 lieut. The other was a LVL 35! His name, curiously, was "Rikti Freak Gunner".
Bugged in game. Reminds me of the lvl 35 warwolf bug from the last update.
68 Level 50s, all made the old-fashioned way.
Original: Quasar Lad - Fire/Kin troller. Latest: Asp Kicker - Grav/Poison troller.
Completed the "Full Alty Challenge" - level 50 in every archetype, and "Alty's Ultimate Power Challenge" - level 50 in every available powerset in the game.
Member of the Repeat Offenders
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I don't know if this is something that is affecting just me but here goes. On most of my characters I have 'target enemy nearest' bound to the G key. So I can hit G and then F and close to melee or whatever.
When fighting Rikti in an invasion cycle, the bound key doesn't work. Or it works too well - it targets an area, displays the target name say, 'rikti monkey', but the crittter isn't there. At least not yet. It seems to anticipate where the Rikti will be, and ignores Rikti that are already on the ground.
The normal Tab targeting thing works as it always has.
I'd like to point out that a number of folks have had the meter bar for "Defeat Signature Villains in Safeguard Missions to Obtain This Badge" reset. Mine was about 1/3 of the way through--with I10 live, it's now started--but empty.
Also...the window opacity slider randomly resets itself when being checked, upon zoning, and upon logging into the game.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
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A new bug... just last night saw a pair of Freaks breaking
into a building in south Faultline. One was a level 20 lieut. The other was a LVL 35! His name, curiously, was "Rikti Freak Gunner".
Bugged in game. Reminds me of the lvl 35 warwolf bug from the last update.
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I bugged that when the new Faultline was in Test!
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Riot, I and many others have encoutered this during invasions. I think it's a similar thing to when you've destroyed a DE Boulder and it spawns the little rock pets, or if you defeat a Clockwork boss and it spawns gears.
For a few seconds you can target them but you can't hit them (notably if you have pets like PA or Phantasm they seem to have no problem attacking right away). I think the massive lag during the invasion is magnifying this effect, leading to long delays while Rikti teleport in.
They just can't be attacked while they are spawning, and the spawn time is getting stretched. You'll notice that if you look where you've targeted you often can't see anything for a bit, and then the target will suddenly pop visible. Just guessing here, but it seems consistent.
And heh, Zombie...new bug same as the old bug. Ah well. That lvl 35 Freak is still there, just never saw him before.
68 Level 50s, all made the old-fashioned way.
Original: Quasar Lad - Fire/Kin troller. Latest: Asp Kicker - Grav/Poison troller.
Completed the "Full Alty Challenge" - level 50 in every archetype, and "Alty's Ultimate Power Challenge" - level 50 in every available powerset in the game.
Member of the Repeat Offenders
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When fighting Rikti in an invasion cycle, the bound key ... targets an area, displays the target name say, 'rikti monkey', but the crittter isn't there. At least not yet. It seems to anticipate where the Rikti will be, and ignores Rikti that are already on the ground.
The normal Tab targeting thing works as it always has.
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Actually, my TAB key does the same thing your target key does. It's probably lag-related.
Actually, it's kind of nice to have the mobs suffer getting pounded while zoning in for a change.
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Actually, it's kind of nice to have the mobs suffer getting pounded while zoning in for a change.
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LOL! Vengeance for all those times I was creamed while zoning!
Thanks for the info!
I have documented (screencapped) the Dropships in Sharkhead forming the Caterpillar of Death/Doomtrain loop behind the hospital during invasion events. I counted about ten ships in the chain. There also seemed to be some rubberbanding and collision/clipping with local geometry going on.
Castle/Lighthouse/anonymous redname, would it be possible to tweak the dropship code to despawn/die if they clip each other or the buildings? Because that would A: be much more realistic than Giant Caterpillar of Doom! and B: Look pretty impressive graphically. Flying objects that crash into buildings or other objects should not survive to loop and do it again. And again. And shoot you while they're doing it.
/bugged it, and thought I'd mention it here. Fortunately, the Doomtrain loop does NOT extend over the hospital itself, so you won't get one-shotted coming out the door after just getting back off your face.
Hello, my name is @Caligdoiel and I'm an altoholic.
I did not see a thread title about this so I'll add it here. If you, the team leader, are in the TWZ and try to invite someone to your team who is not in the RWZ, you will get a "<Name> has quit the team" message when they try to join. You are able to invite them once they are in the zone.
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I did not see a thread title about this so I'll add it here. If you, the team leader, are in the TWZ and try to invite someone to your team who is not in the RWZ, you will get a "<Name> has quit the team" message when they try to join. You are able to invite them once they are in the zone.
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Does that happen with an all-hero or all-villain team or only on a mixed team?
We had some issues inviting others to our team last night, but I assumed it was just because we picked up a stalker as one of our starting trio.
I think that's intentional, because of the cross-faction teaming.
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When fighting Rikti in an invasion cycle, the bound key ... targets an area, displays the target name say, 'rikti monkey', but the crittter isn't there. At least not yet. It seems to anticipate where the Rikti will be, and ignores Rikti that are already on the ground.
The normal Tab targeting thing works as it always has.
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Actually, my TAB key does the same thing your target key does. It's probably lag-related.
Actually, it's kind of nice to have the mobs suffer getting pounded while zoning in for a change.
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Actually the reason for that is that the Rikti spawn in around you invisible, then a few seconds later they appear with the porting in effect and can be attacked.
I have seen sporadic posts about some of these issues but nothing really listed out as problems encountered when I10 went live. As I logged on, I had the distinct pleasure to be in Talos just as the invasion commenced. OH boy, I am so glad I hooked up my new rig cause my old one would have laughed at me. Here are the problems I noted, and verified by several other players:
1) During the Invasion, zone stability went to the crapper. A Lagfest that I havent seen since the first double xp weekend.
2) Rikti teleporter sounds were misplaced. Youd here them behind you but show up 20 yards away in the opposite direction.
3) Some kind of energy field that the rikti produces adds to more instability for those trapped inside it.
4) Powers dont recharge and execute properly. The icon shows as recharged but then the power itself has dot yet reset.
5) Rikit rubberbanding
I do have to give props to the revamping of the arts and weapons (took several screenies) extremely well done.
I read that the lag issue is being worked on but the powers issue is server wide not just in RWZ. I thought it was a bug with essence of Curie six slotted with other sets that enhance your global recharge time. Perhaps the algorythims speed up the icon recharge but fail to raise the recharge of the power system side. (maybe a combination of the I10 bugs and the IO sets?)
Anything else you encounter, feel free to put them here lets keep the bugs focused!
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