Unofficial I10 Issues : Focused Thread
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I did not see a thread title about this so I'll add it here. If you, the team leader, are in the TWZ and try to invite someone to your team who is not in the RWZ, you will get a "<Name> has quit the team" message when they try to join. You are able to invite them once they are in the zone.
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Does that happen with an all-hero or all-villain team or only on a mixed team?
We had some issues inviting others to our team last night, but I assumed it was just because we picked up a stalker as one of our starting trio.
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This also occurs if they are in a different instance of the RWZ than you.
@PlasmaStream
"Big Bada Boom(tm)!"
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Niska: Are you Familiar with the works of Shan Yu?
In the final mission of the second contact in the RWZ (Serpent Drummer) you have to rescue Faultline and Fusionette and take out the invasion leader.
Faultline (who's powers totally confuse me.. is he a tanktroller?) jumped off the walkway to help me fight something and he put on his stone armor. We finished the fight and I left the room. He never followed because he can't jump or fly with the stone armor on.. and he never dropped that power.
Also, in the mission where the Rikti are attacking portal corp and you have to destroy 12 portals: One of the rescued helpers disappeared after we got outside. It turns out that she spend the rest of the mission attacking "fire". Thus, she was useless.
You don't hit smiling monsters - Sister Flame
Has anyone else played their kheldian out there? Apparently the Vanguard's "don't ask, don't tell" policy applies to ALL villains including VOID HUNTERS!
There I was, helping out the vanguard during the Faultline/Fusionette mission, attacking some Rikti when I see the all too familiar profile of a Void. I wait, thinking surely the Vanguard will attack this interloper as well. Instead the VOID attacks the Rikti too?!
Now, I can see this being an actual story thing, Voids are here to kill aliens, what do they care whether that's Kheld or Rikti? So, I just wonder is this a bug, or plot?
Just to test I targeted him, wondering if he was like the Vanguard. Nope, he saw me and almost one-shot me, he was definitely hostile.
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Got my own bug to report. Rikti Conscripts are apparently not giving XP in RWZ missions. Did several missions with some friends last night, mixed team(1 tanker, 1 brute, 1 corr), and every Conscript beaten wasn't giving a reward. Just a "You have defeated Conscript" in the log. No XP, and no Influence/Infamy or Prestige. Absolutely nothing. I assume this is a bug, because I see no reason why a particular type of Rikti would give no rewards.
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Be sure that the Conscripts aren't Comm Officer portal spawns, as they are not supposed to give out XP and Conscripts and Rikti Monkeys make up a large part of portal spawns in my experiences.
Can anyone tell me why the Vanguard battle against fires when there are Rikti to beat in the 'Defend Portal Corp' mission? Or has this been documented already?
Screencaps are included upon request.
EDIT: Also
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Power Effects
Graphical Effects for Ice Armor powers have been modified to improve performance by reducing redundant effects.
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I understand... but did that mean you had to remove all the sound effects too?
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Got my own bug to report. Rikti Conscripts are apparently not giving XP in RWZ missions. Did several missions with some friends last night, mixed team(1 tanker, 1 brute, 1 corr), and every Conscript beaten wasn't giving a reward. Just a "You have defeated Conscript" in the log. No XP, and no Influence/Infamy or Prestige. Absolutely nothing. I assume this is a bug, because I see no reason why a particular type of Rikti would give no rewards.
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Working as intended--and as it has been for quite a while. Mobs generated by a portal or summoned by another NPC, (Ritki portals, CoT portals, BP Death Shaman) don't give XP; the portal or summoning NPC gives XP instead. (I've been told that this is to prevent 'portal farming', but since it was introduced before I started playing, I don't know firsthand.)
Now, if you're defeating Ritki Conscripts that were *not* summoned via portal and they didn't give XP, that would be a bug. But IME, those Conscripts *do* give XP, whereas the ones summoned through a portal do not.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
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Here is a few I found just from running Levantera Missions:
1. In mish to Defend Vanguard base, the base is accessible and I don't recall being able to enter buildings in other instanced mish
2. Lady Grey was a Mek Man when I entered the base in the instanced mish
3. Rikti that spawned after freeing Fusionette from the same mish attack other Rikti
4. Not sure if this is a bug or not, but after completeing the arc from Leventara, I received the reward, but her story arc book was still red. Should it have been?
I /bugged these all in game.
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1. Feature. You rez in the base in the mission when you 'go to hospital.' Look for a Private Doherty inside (it's Sexy Jay!).
2. In Test, it was the other way around. The out-of-mission model was Mek. Guess they swapped models.
3. Same here. Bugged it.
4. Levantera, unlike the other RWZ contacts has two arcs. You're looking at the icon for the next arc.
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Got my own bug to report. Rikti Conscripts are apparently not giving XP in RWZ missions. Did several missions with some friends last night, mixed team(1 tanker, 1 brute, 1 corr), and every Conscript beaten wasn't giving a reward. Just a "You have defeated Conscript" in the log. No XP, and no Influence/Infamy or Prestige. Absolutely nothing. I assume this is a bug, because I see no reason why a particular type of Rikti would give no rewards.
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Be sure that the Conscripts aren't Comm Officer portal spawns, as they are not supposed to give out XP and Conscripts and Rikti Monkeys make up a large part of portal spawns in my experiences.
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Hmm, that very well could be the case. However, I fail to see the logic behind that. They don't infinitely spawn from the portals like those CoT Behemoths do that they nerfed.
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Got my own bug to report. Rikti Conscripts are apparently not giving XP in RWZ missions. Did several missions with some friends last night, mixed team(1 tanker, 1 brute, 1 corr), and every Conscript beaten wasn't giving a reward. Just a "You have defeated Conscript" in the log. No XP, and no Influence/Infamy or Prestige. Absolutely nothing. I assume this is a bug, because I see no reason why a particular type of Rikti would give no rewards.
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Working as intended--and as it has been for quite a while. Mobs generated by a portal or summoned by another NPC, (Ritki portals, CoT portals, BP Death Shaman) don't give XP; the portal or summoning NPC gives XP instead. (I've been told that this is to prevent 'portal farming', but since it was introduced before I started playing, I don't know firsthand.)
Now, if you're defeating Ritki Conscripts that were *not* summoned via portal and they didn't give XP, that would be a bug. But IME, those Conscripts *do* give XP, whereas the ones summoned through a portal do not.
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It was just the Conscripts though. Everything else that came out of the portals gave rewards. Which is why we thought it was pretty odd.
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Riot, I and many others have encoutered this during invasions. I think it's a similar thing to when you've destroyed a DE Boulder and it spawns the little rock pets, or if you defeat a Clockwork boss and it spawns gears.
For a few seconds you can target them but you can't hit them (notably if you have pets like PA or Phantasm they seem to have no problem attacking right away). I think the massive lag during the invasion is magnifying this effect, leading to long delays while Rikti teleport in.
They just can't be attacked while they are spawning, and the spawn time is getting stretched. You'll notice that if you look where you've targeted you often can't see anything for a bit, and then the target will suddenly pop visible. Just guessing here, but it seems consistent.
And heh, Zombie...new bug same as the old bug. Ah well. That lvl 35 Freak is still there, just never saw him before.
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Well, there's a mission door near him, so *he* found *me.*
As to targeting invading Rikti:
1. Rikti spawn next to you. The are invisible, and they do not agro onto anyone... yet. At this time they can be found by Alt-Tabbing or by pets or by NPCs and then attacked.
2. Rikti go through teleport animation so that they appear. Taa-DAAH! They still haven't agro'd onto anyone yet. They are now visible, targetable, and killable.
3. Rikti finish teleport animation and then they start looking for someone to kill... if they've lived this long.
Needless to say, those with attack pets do very well during an invasion.
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Working as intended--and as it has been for quite a while. Mobs generated by a portal or summoned by another NPC, (Ritki portals, CoT portals, BP Death Shaman) don't give XP; the portal or summoning NPC gives XP instead. (I've been told that this is to prevent 'portal farming', but since it was introduced before I started playing, I don't know firsthand.)
Now, if you're defeating Ritki Conscripts that were *not* summoned via portal and they didn't give XP, that would be a bug. But IME, those Conscripts *do* give XP, whereas the ones summoned through a portal do not.
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It was just the Conscripts though. Everything else that came out of the portals gave rewards. Which is why we thought it was pretty odd.
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Are you certain that the others came from the portal? In my experience it's usually just Conscripts and Rikti Monkeys.
I'll have to test it out tonight.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
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I have documented (screencapped) the Dropships in Sharkhead forming the Caterpillar of Death/Doomtrain loop behind the hospital during invasion events. I counted about ten ships in the chain. There also seemed to be some rubberbanding and collision/clipping with local geometry going on.
Castle/Lighthouse/anonymous redname, would it be possible to tweak the dropship code to despawn/die if they clip each other or the buildings? Because that would A: be much more realistic than Giant Caterpillar of Doom! and B: Look pretty impressive graphically. Flying objects that crash into buildings or other objects should not survive to loop and do it again. And again. And shoot you while they're doing it.
/bugged it, and thought I'd mention it here. Fortunately, the Doomtrain loop does NOT extend over the hospital itself, so you won't get one-shotted coming out the door after just getting back off your face.
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That's been bugged from the start of closed beta. Originally, it caused Sharkhead to have a perma-invasion. Now, when time is up, any drop ships on the field self-destruct.
So, if you want to see the prettiest explosion in the game next to a Hami-death, go to Sharks and watch the drop ship train explode at the end of an invasion.
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Got my own bug to report. Rikti Conscripts are apparently not giving XP in RWZ missions. Did several missions with some friends last night, mixed team(1 tanker, 1 brute, 1 corr), and every Conscript beaten wasn't giving a reward. Just a "You have defeated Conscript" in the log. No XP, and no Influence/Infamy or Prestige. Absolutely nothing. I assume this is a bug, because I see no reason why a particular type of Rikti would give no rewards.
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Conscripts stop giving xp a long time ago... several issues back to stop the farming of them. That's why portals give a much higher xp bonus than would be expected.
In general, summoned entities don't give rewards. The summoner gives big reward bonuses.
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A complaint about one of the missions in the RWZ:
Please revisit the mission where you need to rescue diplomats and negotiators in the cave. You end up getting a Rikti Mind dude and a human General (General Arkins?) that join you in the fight... however, if either of them DIE during the fight- FAILURE.
No big deal except that they apparently have a death wish. The Rikti is manageable, but the General is a complete moron. He has no powers except a pistol... but for some reason, REALLY has to get right up into the faces of his foes to shoot at them. Even with his would be killers taunted, he dies thanks to the massive AoEs from the Nemesis.
No fun.
Who made this man a general if he doesn't understand the basic concept behind ranged weaponry?
Suggestions:
1- drop the idea of failing if they die. they are stupid NPCs, and having a base human with no powers and beserker mentatlity will only lead to frustration.
2- Beef up the hostages to actually be able to take a few punches (99% resist to AoE?)
3- eliminate melee from their option list. make them stay back at range.
4- drop the idea of them following you, like all the other people you rescue in the mission and let them FLEE!
5- allow non healing classes to give these fools inspirations
It was real frustrating to do this mission carefully KNOWING that it is easily failable, getting all the way to the very end with 1 Fake Nem at half health left, and his last AoE shot drops General Stupid. We had a moderate healer too and he just could not keep up (rad corruptor.) But if ol' Blodd n Guts General there would have just stayed BACK and shot his gun, he would have likely lived.
Or new suggestion:
Have the NPC dialogs for these types of missions with crazy beserker mentality say the following: "Hey man, thanks for rescueing me from unlikely doom. But now I'm afraid I'm going to make your trip a waste and spoil your reward, SEE YA!" As he runs off into an entire 8 man spawn... ALONE. WITH A PISTOL. AND A CIGAR.
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Just to test I targeted him, wondering if he was like the Vanguard. Nope, he saw me and almost one-shot me, he was definitely hostile.
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Well, Voids are created by the Nictus, so I suppose they're not interested in the potential Nictus Earth becoming Rikti Earth 2.
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I did not see a thread title about this so I'll add it here. If you, the team leader, are in the TWZ and try to invite someone to your team who is not in the RWZ, you will get a "<Name> has quit the team" message when they try to join. You are able to invite them once they are in the zone.
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Does that happen with an all-hero or all-villain team or only on a mixed team?
We had some issues inviting others to our team last night, but I assumed it was just because we picked up a stalker as one of our starting trio.
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This also occurs if they are in a different instance of the RWZ than you.
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Actually, that is *not* my experience. I added someone to a mixed team when they were in a different RWZ instance. I then told them they'll be kicked trying to get to our instance because they'd have to leave the zone in order to re-enter the RWZ in the right instance, and that would get them auto-kicked. However, he showed me a trick: He entered a mission he had in the RWZ and then turned around and exited the mission by the mission door and was able to select our RWZ instance.
In general:
You can only invite an opposing faction player if you all are in the RWZ or Pocket D.
Leaving either of those zones will kick you from the team if you are on a cross-faction team.
If you are on a single faction team scattered through several zones, you can't invite a cross-faction player until you are all in a co-op zone.
This is why it's very important to remember not to rez to *base* when you are on the LGTF with cross-faction teammate(s). Bases are not co-op, thus you'll be kicked from the Strask Force and unable to be invited back in.
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In the final mission of the second contact in the RWZ (Serpent Drummer) you have to rescue Faultline and Fusionette and take out the invasion leader.
Faultline (who's powers totally confuse me.. is he a tanktroller?) jumped off the walkway to help me fight something and he put on his stone armor. We finished the fight and I left the room. He never followed because he can't jump or fly with the stone armor on.. and he never dropped that power.
Also, in the mission where the Rikti are attacking portal corp and you have to destroy 12 portals: One of the rescued helpers disappeared after we got outside. It turns out that she spend the rest of the mission attacking "fire". Thus, she was useless.
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Actually, Faulty in rock form *can* jump. It's just rare. If you stayed close enough that he would try to get to you, he'd eventually jump or switch forms. However, if you go too far, he just stops trying.
And WRT Vanguard and fire: Yeah, dumb. However the Vanguard pets *do* have a cold attack and will eventually 'kill' the fire and then follow and help you. You just have to stay near enough that they'll be 'active' and fight the fire. If you go too far, they just become inactive. (One of my temp powers was a cold attack and I helped kill the fire )
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Has anyone else played their kheldian out there? Apparently the Vanguard's "don't ask, don't tell" policy applies to ALL villains including VOID HUNTERS!
There I was, helping out the vanguard during the Faultline/Fusionette mission, attacking some Rikti when I see the all too familiar profile of a Void. I wait, thinking surely the Vanguard will attack this interloper as well. Instead the VOID attacks the Rikti too?!
Now, I can see this being an actual story thing, Voids are here to kill aliens, what do they care whether that's Kheld or Rikti? So, I just wonder is this a bug, or plot?
Just to test I targeted him, wondering if he was like the Vanguard. Nope, he saw me and almost one-shot me, he was definitely hostile.
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All city spawns are anti-Rikti invaders. And since the Giant Monster code applies to them, too, they'll all help you fight the Rikti, from level 1 Hellions to Level 50 CoT Scientists.
See guide in sig.
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But that's for city spawns, not missions, Zombie. This may be a side effect of that code and probvably not a bug a really, but it doesn't seem right....
I dojn't know. NVM.
<-----bored at lunch.
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A complaint about one of the missions in the RWZ:
Please revisit the mission where you need to rescue diplomats and negotiators in the cave. You end up getting a Rikti Mind dude and a human General (General Arkins?) that join you in the fight... however, if either of them DIE during the fight- FAILURE.
No big deal except that they apparently have a death wish. The Rikti is manageable, but the General is a complete moron. He has no powers except a pistol... but for some reason, REALLY has to get right up into the faces of his foes to shoot at them. Even with his would be killers taunted, he dies thanks to the massive AoEs from the Nemesis.
No fun.
Who made this man a general if he doesn't understand the basic concept behind ranged weaponry?
Suggestions:
1- drop the idea of failing if they die. they are stupid NPCs, and having a base human with no powers and beserker mentatlity will only lead to frustration.
2- Beef up the hostages to actually be able to take a few punches (99% resist to AoE?)
3- eliminate melee from their option list. make them stay back at range.
4- drop the idea of them following you, like all the other people you rescue in the mission and let them FLEE!
5- allow non healing classes to give these fools inspirations
It was real frustrating to do this mission carefully KNOWING that it is easily failable, getting all the way to the very end with 1 Fake Nem at half health left, and his last AoE shot drops General Stupid. We had a moderate healer too and he just could not keep up (rad corruptor.) But if ol' Blodd n Guts General there would have just stayed BACK and shot his gun, he would have likely lived.
Or new suggestion:
Have the NPC dialogs for these types of missions with crazy beserker mentality say the following: "Hey man, thanks for rescueing me from unlikely doom. But now I'm afraid I'm going to make your trip a waste and spoil your reward, SEE YA!" As he runs off into an entire 8 man spawn... ALONE. WITH A PISTOL. AND A CIGAR.
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QFT
@PlasmaStream
"Big Bada Boom(tm)!"
1295 Badges
http://GuardianForce.Guildportal.com - Virtue
Niska: Are you Familiar with the works of Shan Yu?
We had an issue with that mission too. Loaded into it, rounded the first corner and started fighting the first group of mobs, and the mission suddenly failed barely 5 minutes into it :/
Also, has anyone been experiencing all their toggles dropping while zoning? Was just on for a few before the server shutdown, and half the time all my tanker's toggles(SJ and Defense) kept dropping while zoning.
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But that's for city spawns, not missions, Zombie. This may be a side effect of that code and probvably not a bug a really, but it doesn't seem right....
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Oops, I missed that part.
Heh, cool.
Obviously a bug, but the devs are having a headache with agro.
Sometimes Rikti ambushes in missions fight other Rikti.
As far as I know, Rikti city-spawns still fight invading Rikti.
So... here's to hoping that in the next void v. rikti fight, the rikti win!
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Has anyone checked whether General McDorkus can be TP'ed? That seems like a good workaround until his AI can be fixed.
Hello, my name is @Caligdoiel and I'm an altoholic.
In general, helper pets can't be TP'd but they can be Team TP'd and Group Flown.
I guess they have their TP permission box set to ask first, and they never say yes. Good thing Team TP is unresistable.
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Got my own bug to report. Rikti Conscripts are apparently not giving XP in RWZ missions. Did several missions with some friends last night, mixed team(1 tanker, 1 brute, 1 corr), and every Conscript beaten wasn't giving a reward. Just a "You have defeated Conscript" in the log. No XP, and no Influence/Infamy or Prestige. Absolutely nothing. I assume this is a bug, because I see no reason why a particular type of Rikti would give no rewards.