Unofficial I10 Issues : Focused Thread


Alissara

 

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Mission: Mission name, location, mission contact name. These are all three very important keys for us locating an exact mission.

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There is a /whereami command that will tell you the exact map you are on. Perhaps there could be a /whatmissionamion command to tell you what mission you are on. I'm sure all the missions must have an internal code. That would certainly help us in giving the exact info.

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This would be nice. For awhile you could see what MAP someone was on with your global list, that "bug" was fixed with Issue 9. Personally I'd like it back, it let me figure out who was doing what so i could build better teams, but some issues are map specific as well would be nice if we could know.

MAP_OUTDOOR_PEREZ_7 or something


Edit:

Server: Virtue
Zone: RWZ
Character name: Plasma Stream
Time: Unknown at this point
Location: x,y,z
Mission: Rescue the Diplomats
Mission Contact: Serpent Drummer
Bug Description: General Aarons, Pet AI has him running ahead of the group. Engaged mobs and die just as quickly to them causing the mission to fail. He apparently has high aggro radius, low damage, and low HP as he dies faster than he can be healed.


@PlasmaStream
"Big Bada Boom(tm)!"
1295 Badges
http://GuardianForce.Guildportal.com - Virtue
Niska: Are you Familiar with the works of Shan Yu?

 

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Step 1: log in villain
Step 2: ...


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Step 3: Profit!

- Jock Tamson, Who is sorry. It had to be done.


 

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Hero/Villain:
Both
Server:
Liberty
Time:
PM
Mission name:
Defeat Weakend Hamidon
Mission Contact:
Lady Gray
Description of the bug:
No Hamidon enhancement is rewarded when the Hamidon is defeated in the Defeat Weakend Hamidon mission in the Lady Gray TF
Enclose steps and pictures if necessary


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Hero/Villain: All
Server: Pinnacle
Time: Since last patch - The one to fix lag issues. Broke it giving me lag issues.
Mission Name: All missions, all zones.
Description of bug:
See this thread


Be well, people of CoH.

 

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I'd like to point out that a number of folks have had the meter bar for "Defeat Signature Villains in Safeguard Missions to Obtain This Badge" reset. Mine was about 1/3 of the way through--with I10 live, it's now started--but empty.


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Have same problem with at least 2 of my toosn as well


 

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Can someone confirm that they are getting the same Safeguard bugs I've seen?

First one: vandal hotspots not being shown on the map.

Second one: it looks like my "kill signature / named villains" badge counter from Safeguard missions has reset itself back to zero. I hadn't got the badge, but I was at least 50% there.

UPDATE: Just to add, the named villain I got on this map twice (he robbed the bank, then was at the jail) was Critical Mass.

I experienced both of these issues doing the Founders Falls Safeguard.

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Character Name: UnSub
Side: Hero
Server: Virtue
Time: Err... two days after I10 launched
Map: Founder's Falls Safeguard map

Anyone else seen these bugs?


 

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As a warshade, I can not click on any bodies of rikti lts. Chief Mentalists, Chief Soldiers, etc. They are unclickable as soon as they drop. This is terribly frustrating as stygian circle and extracted essence won't fire.

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Ok qustion in this, you can target the list above when they are alive. It is after they fall that you can not target them?


 

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The final Levantera mission on her second arc in which you must infiltrate the Rikti underground base to search for 4 clues sometimes spawns the Rikti patrol you must avoid at all costs (so as not to fail) in the sewer area where they are completely indistinct from other Rikti (they don't even have a warning dialogue).

I've played through this mission 5 times and the Patrol has always been in the same place for me, except last night on my Tanker, who attacked what looked like a normal bunch of Rikti in the sewer section and caused 'a security breach', failing the mission before he even got to the Rikti base.

Worst of all, not realising that it would happen, I called in the failure (hoping I'd get another chance, alas no chance - weren't these arcs meant to be repeatable?) and that ended communications with Levantera - only to find that the 2nd Souvenir she's supposed to give you isn't given. Which I just don't understand - why make a failable mission the end of a story arc and stop a character obtaining the souvenir? If the server was shut down while someone was doing the mission they'd fail without encountering any bugs and still not have the souvenir.

I both /bugged and /petitioned the issue last night but was told since I'd called the failed mission in my char no longer had the arc flagged and apparently there's nothing that can be done to fix it, which is pretty poor by anyone's standards.

This needs fixing. A story arc cannot end on a pivotal and failable mission.


 

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Thread detailing some problems with some of the RWZ missions, esp. those that involve rescue/lead out goals.


But still I fear and still I dare not laugh at the madman!

One man's "meh" is another man's "zomg". - Leatherneck

Procrastination meter coming soon.

 

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Hero/Villain:
Both


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I'm pretty sure this is where you put the name of your character who had the problem, not "yes" "no." See UnSub's post just above for a correct version. They need the name of your character so they can check the logs.

In summary, this was explained when this template was posted.


 

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Hero/Villain: All


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Ditto.


 

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Has anyone else played their kheldian out there? Apparently the Vanguard's "don't ask, don't tell" policy applies to ALL villains including VOID HUNTERS!

There I was, helping out the vanguard during the Faultline/Fusionette mission, attacking some Rikti when I see the all too familiar profile of a Void. I wait, thinking surely the Vanguard will attack this interloper as well. Instead the VOID attacks the Rikti too?!

Now, I can see this being an actual story thing, Voids are here to kill aliens, what do they care whether that's Kheld or Rikti? So, I just wonder is this a bug, or plot?

Just to test I targeted him, wondering if he was like the Vanguard. Nope, he saw me and almost one-shot me, he was definitely hostile.

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I noticed that on my WS. It was kinda strange, since the Void spawned with a group of Vanguard soldiers (Vanguard didn't attack the void). So, watch out Khelds, even in friendly territory, Voids can spawn.


 

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The 'Defend Lady Grey' and 'Spring the Trap' missions both have an AV Lady Grey in them. The problem: This AV has a grand total of 956 hp. For comparisons sake, one of my Fire Imps has just over 1000. Lady Grey (leader of the Vanguard, and one of the most powerful meta-humans in Paragon) can be easily two shotted by some exploding Nemesis bots...


Something doesn't seem right about that.


 

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As a warshade, I can not click on any bodies of rikti lts. Chief Mentalists, Chief Soldiers, etc. They are unclickable as soon as they drop. This is terribly frustrating as stygian circle and extracted essence won't fire.

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Ok qustion in this, you can target the list above when they are alive. It is after they fall that you can not target them?

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Right. However, in my experience, Stygian Circle works just fine with them. Its only the powers that actually require the corpse be targeted (Extract Essence, and whichever the Corpse Nuke is) that fail.


 

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Server: Virtue
Character: Ella Diablo
Location: Independence Port, Base portal

Issue: I was on my main, Ella Diablo, on one account. Fired up the 2nd account on a different computer and logged in an alt that I have in the SG Wolfmoon Ranch, my personal SG/base. Invited alt to team, made her leader, tried to access the base. As soon as I would zone into the base it would boot me back out to Independence Port. Sometimes my screen wouldn't even show me zoning into the base, it would show the Loading page, then immediately go back to the IP page. I tried to enter the base about ten times. Finally I went to atlas park, the same zone my alt was in. I was able to enter the base then, but the destination selection window would not go away. It showed Atlas Park, Atlas Park 2 and Cancel. Each time I tried to close the window it would open back up. When it come time to leave the base, I clicked on the first atlas park option and nothing happened. I tried the second one and nothing happened. I tried cancel and nothing happened. Finally, after trying a few times, I was able to close the destination selection window and click the portal before the window popped up again. When I clicked on the portal, the destination selection window appeared and I was able to make a selection and get out of the base.

The bug with the destination window has happened a few times on a few different toons, since the release of I10. Tonight was the first time I have experienced the repeated booting from the base.


 

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Description of the bug:
No Hamidon enhancement is rewarded when the Hamidon is defeated in the Defeat Weakend Hamidon mission in the Lady Gray TF

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Not a bug. Its not supposed to, according to the GM we spoke to about it.


 

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Server: Virtue
Character: Ella Diablo
Location: Independence Port, Base portal

Issue: I was on my main, Ella Diablo, on one account. Fired up the 2nd account on a different computer and logged in an alt that I have in the SG Wolfmoon Ranch, my personal SG/base. Invited alt to team, made her leader, tried to access the base. As soon as I would zone into the base it would boot me back out to Independence Port. Sometimes my screen wouldn't even show me zoning into the base, it would show the Loading page, then immediately go back to the IP page. I tried to enter the base about ten times. Finally I went to atlas park, the same zone my alt was in. I was able to enter the base then, but the destination selection window would not go away. It showed Atlas Park, Atlas Park 2 and Cancel. Each time I tried to close the window it would open back up. When it come time to leave the base, I clicked on the first atlas park option and nothing happened. I tried the second one and nothing happened. I tried cancel and nothing happened. Finally, after trying a few times, I was able to close the destination selection window and click the portal before the window popped up again. When I clicked on the portal, the destination selection window appeared and I was able to make a selection and get out of the base.

The bug with the destination window has happened a few times on a few different toons, since the release of I10. Tonight was the first time I have experienced the repeated booting from the base.


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Same thing just happened in Founders Falls at the base portal.
Virtue Server
Character: Ella Diablo
Had to be in the same zone as the team leader again in order to access base. Same bug with the destination selection window too.


 

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Anyone having problems with recently added global channels, and friends? I know global chat is going down often, as it usually does with new issues, but for the past week, I'd add a new global friend and join a new global channel/create a new global channel, and the next day when I'd get on, I'd have to do it all over again.

The people I've been adding are just as frustrated as me, but it's the channel that's getting on my nerves. Set to private, so I have to try and guess at when an operator's on to get me another invite. >_<; All the operators have tried adding me to their globals, but.. it just won't stick.


 

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Got my own bug to report. Rikti Conscripts are apparently not giving XP in RWZ missions. Did several missions with some friends last night, mixed team(1 tanker, 1 brute, 1 corr), and every Conscript beaten wasn't giving a reward. Just a "You have defeated Conscript" in the log. No XP, and no Influence/Infamy or Prestige. Absolutely nothing. I assume this is a bug, because I see no reason why a particular type of Rikti would give no rewards.

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I noticed that when a Rikti Communications Officer opens a portal and the Rikti Conscripts emerge, they are being treated as pets. When you kill them, you get no XP. Maybe the Conscirpts you killed were left overs from a Communications Officer spawn?


 

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Also, has anyone been experiencing all their toggles dropping while zoning? Was just on for a few before the server shutdown, and half the time all my tanker's toggles(SJ and Defense) kept dropping while zoning.

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Yes I have. At first I thought it was only when zoning using the train, but i have experienced it while zoning through tunnels too. I /bugged it.

No one else is experiencing this problem?

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I dont know if this is working the way it should be but here goes..

Last night I was on an invasion team. I was separated from them fightin Rikti near the portal Corp entrance. At the Portal Corp entrance i was recieving MERIT. After finishing the mob I moved over to the Ferry where the team and what seemed to be everyone in the zone (major lag) had gathered. At which point I stopped recieving MERIT. I thought maybe it was associated to the lag but when I checked my MERIT after the event, none of the kills counted towards gainin MERIT.


 

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Didn't see this reported in this thread, but I've done 3 missions this evening on my PB where my toggles were turned off upon loading into the mission. The first time it happened, I thought maybe I'd imagined it (thought maybe I'd had a LF crash and forgot to turn everything back on, but didn't really think that was the case). The 2nd and 3rd time I know for sure the toggles were running when I clicked to enter the mission door, but not when I got into the mission.

Character name: Hellguard 2.0
Server: Triumph
Missions: Gaussian's last and next-to-last mission, Dark Watcher's first mission
What: Toggles de-toggling upon entering mission
When: 7/30/07 between 8:00 and 9:15pm EST

I thought I'd seen this bug reported in another separate thread but a quick glance didn't turn up anything and I figured it should be in this thread anyway.

EDIT: Appears to be repeatable; I've gone in and out of Dark Watcher's first mission several times. Entering RWZ, everything is running, but going back in the mission turns off the toggles I'm running (SS, Shining Shield, Quantum Shield). My Stealth IO also appears to be "turned off," i.e., it's not lasting 120 seconds after SS is shut off.


 

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Issue with the new Sonics and Peacebringers...

When my PB gets buffed by a Sonic, he gets the usual orange glow just like all the other members of the team... until he changes to Nova form. While in Nova form, he has a nice orangey glow to him, but after changing back to Human form again he has an orange glow stuck only to his left leg and stomach - but not anywhere else on his body. The buff shows as a sort of flickering, jittering ball of tangled neon in his midsection.

Zoning doesn't fix it and neither does entering a mish or elevator. I'm just stuck with a glowy orange leg and tummy until the buff wears off or I log out. This has happened several times since I-10 went live.

Anyone else seeing this?

(Edited for clarity)


Omega Zim - lvl 50 Rad/Dark/Power Defender, Alpha Zim - lvl 50 Tri-form Peacebringer
Theta Zim - lvl 50 Tri-form Warshade, Nightshade Zim - lvl 50 Dark/Dark/Psi Defender
Omicron Zim - lvl 50 Emp/Psi/Power Defender, Scrappy Joe - lvl 50 MA/SR Scrapper

 

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Doing part 2 of "Steal Outbreak from Lost" from the Radio contact and the map seems to be incorrect? I'm missing the "List of drop-off points" clue so I have no where to go to drop off the canisters. Plus the outdoor instanced map shows a Quartermaster and a Base Portal which doesn't look right as the Base Portal marker was outside the zone wall.


 

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Is anyone getting new recipes with there lvl 50 toons. I have not received one post i10 release with one of my toons. I have not really noticed if it is happing with other characters on my account. I have been running radio mish solo in PI just for the money and the drops. I have received money, salvage, and merits during the last week, but no recipes. Is there anyone else seeing this?