Consolidated Thread: Statesman's Task Force


abnormal_joe

 

Posted

Clearing up some incorrect info about GW's absurdly overpowered hold:

Soul Storm
Accuracy: 1.0
AttackTypes: AOE_Attack, Negative_Energy_Attack
Area Affected: Targeted AoE
Range: 80 feet
Radius: 10 feet
Recharge: 45 seconds
Hold Magnitude: 100
Hold Duration: 22 seconds (vs. level 50 hero) (ignores resistance)
Damage: 10 ticks of 410 (vs. level 50 hero) Negative Energy per tick over 10 seconds


 

Posted

[ QUOTE ]
Clearing up some incorrect info about GW's absurdly overpowered hold:

Soul Storm
Accuracy: 1.0
AttackTypes: AOE_Attack, Negative_Energy_Attack
Area Affected: Targeted AoE
Range: 80 feet
Radius: 10 feet
Recharge: 45 seconds
Hold Magnitude: 100
Hold Duration: 22 seconds (vs. level 50 hero) (ignores resistance)
Damage: 10 ticks of 410 (vs. level 50 hero) Negative Energy per tick over 10 seconds

[/ QUOTE ]

Just think how much stronger it will be when she gets around to slotting it with inventions.


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Posted

[ QUOTE ]
[ QUOTE ]
Clearing up some incorrect info about GW's absurdly overpowered hold:

Soul Storm
Accuracy: 1.0
AttackTypes: AOE_Attack, Negative_Energy_Attack
Area Affected: Targeted AoE
Range: 80 feet
Radius: 10 feet
Recharge: 45 seconds
Hold Magnitude: 100
Hold Duration: 22 seconds (vs. level 50 hero) (ignores resistance)
Damage: 10 ticks of 410 (vs. level 50 hero) Negative Energy per tick over 10 seconds

[/ QUOTE ]

Just think how much stronger it will be when she gets around to slotting it with inventions.

[/ QUOTE ]

Oooh! She can have +3% Psi Resistance!

-D


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Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis

 

Posted

[ QUOTE ]
Clearing up some incorrect info about GW's absurdly overpowered hold:

Soul Storm
Accuracy: 1.0
AttackTypes: AOE_Attack, Negative_Energy_Attack
Area Affected: Targeted AoE
Range: 80 feet
Radius: 10 feet
Recharge: 45 seconds
Hold Magnitude: 100
Hold Duration: 22 seconds (vs. level 50 hero) (ignores resistance)
Damage: 10 ticks of 410 (vs. level 50 hero) Negative Energy per tick over 10 seconds

[/ QUOTE ]


Hold Mag100!!! And I thought adding 2 little BFs to GA+Rooted might keep me from being detoggled. LOL.


Kosmos

Global: @Calorie
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Posted

[ QUOTE ]
It generally takes my groups about 4 hours to get to the final mission and fail. So I'd say ~4 hours for a successful team is doable. 2 hours would be extremely efficient.

-D

[/ QUOTE ]

Yeah we have it down to about 2 hours now. The only time we broke that was when it only took us about 1 hour but that was with 7 Ill/Rad and 1 Stone in which everything fell before us so fast we didn't even have time to cast our debuffs


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Posted

Soul Storm wouldn't be so bad if it was just a Mag 100 Hold. Unfortunately it also does more damage than an AV's Nova, and it isn't affected by the one-shot-prevention code.

A regen scrapper at the HP cap would need about +1771% Regen (non-toggle, so Integration is out), just to survive Soul Storm with 1 HP at the end of the DoT. That amount of regen is impossible unless you have an Empath or Bio Nukes.

If you're an unlucky /Dark or /SR scrapper, and you boost your HP up to 1750 with accolades and inventions, and you somehow manage to get +300% regen through inventions and Health, you'll still need over 2000 HP of healing in a span of under 9 seconds to keep you alive. That requires multiple very attentive healers on your team.

HP-capped Tanks are screwed, too, unless they have outside healing and/or regen buffs and/or Dark Miasma and/or Sonic support and/or Unstoppable active.

Squishies are almost guaranteed to die if they're hit.


 

Posted

i would love to die by soul storm and confirm your statement but all my teams are cursed....we fall apart when tring to capture dr. Aeon. This last time was the worst, we lost both our tank and our rad before Wretch, and he only went down thanks to 2 shivans, a warburg bio nuke, and a snowbeast.


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Posted

My second attempt at the STF failed last night. I mostly blame it on our empath quiting on the first mission. We did good until the Aeon fight but eventually we beat him. When we got to the last mission the big four slaughtered us, we could not single pull at all for some reason. I am begining to think we may need to use other tactics to get this to work consistantly. Does anyone know if sleeps work on the big four? 2 mind controllers with power boosted mesmerize would rock if sleeps work. Does anyone know if Recluese can be slept? That would be an ideal way to deal with him until the towers fell who knows? But then again against +4 AVs the durations would be awful. Maybe some set IOs would make the difference here?


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Posted

<QR>

Just failed an STF. As is usual for me, I learned a great deal more from failing than succeeding. I was not the leader.

The team composition was a little melee heavy with 3 defenders, 1 controller, 1 blaster, 1 tank and 2 scrappers. The tank was a very good stone/stone.

We called it at Ghost Widow.

What I learned today is that PuG scrappers will kill this TF. They are not used to following instructions. There is no room for a solo artist in the final AV fight, and we had two.

What was amazing was that one of the scrappers asserted that he led LRSF's daily. The LRSF requires a bit more from a team in terms of cooperation than the STF. I'd venture to say that if one of Scrap-Boy's (Not his real name) team mates went off on wild tangents as much as he did, he would never be re-invited.

I don't hate scrappers. But I have seen so many of these fail because of scrappers. It's such a solo friendly AT that it's easy to level to 50 and never learn to play on a team.

I think next time I lead one of these, I will not be inviting any scrappers that I do not know personally. Better to do without the melee damage, than deal with an idiot.

Failing a TF after 3+ hours invested is not especially rewarding. Even if doing so makes me look forward very much to doing it back on infinity with friends and SG-mates who are both skilled and fun to play with.

/rant


 

Posted

I have just noticed something looking through CoD...

Animated Stone's Hold protection is listed as Mag100.

Just something for folks to chew on...


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Posted

Poo-mans resists are high enough to last against them. It would take a sonic defender or troller and an empath just to keep him alive. How often do you see anyone playing sonic resonance? Like almost never.


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Thank You Devs for Merits!!!!

 

Posted

[ QUOTE ]
Clearing up some incorrect info about GW's absurdly overpowered hold:

Soul Storm
Accuracy: 1.0
AttackTypes: AOE_Attack, Negative_Energy_Attack
Area Affected: Targeted AoE
Range: 80 feet
Radius: 10 feet
Recharge: 45 seconds
Hold Magnitude: 100
Hold Duration: 22 seconds (vs. level 50 hero) (ignores resistance)
Damage: 10 ticks of 410 (vs. level 50 hero) Negative Energy per tick over 10 seconds

[/ QUOTE ]

You know, I started to call it a mag 100 hold, but thought everyone would call me insane. So I went with what I knew was verifiable and upped it each time those benchmarks were broken. Well, now we know why each of those benchmarks was broken.



[ QUOTE ]
I have just noticed something looking through CoD...

Animated Stone's Hold protection is listed as Mag100.

Just something for folks to chew on...

[/ QUOTE ]

Yes, Stoney tanked her great.

Still, Mag 100 and massive damage. If *I* were a tank I'd be cursing insanely at being made so trivially inconsequential. The one thing a team actually needs a tank for, the tank can't do. Well, there's always vengeance bait. Somebody has to be the victim for vengeance, a tank is just as good as anything else for that.


 

Posted

[ QUOTE ]
Poo-mans resists are high enough to last against them. It would take a sonic defender or troller and an empath just to keep him alive. How often do you see anyone playing sonic resonance? Like almost never.

[/ QUOTE ]

I do I do..lol I have done the STF once, we succeeded. It was fun as for Ghost Widow I dont remember her holding the Tank but I was Spamming Clarity and the Troller was spamming CM on Him. We had minimal deaths only one wipe. That was on the inital AV pull in the last mission, we got all 4 too close to the squishies. We regrouped and ran the gauntlet from there. We finished it with 7 people left. If I remember correctly we had 3 Defenders Sonic/Psy Dark/Dark and I dont remember the 3rd one. 1 Tank Inv/Super Strength 2 Scrappers I dont remember there builds and 1 Troller Fire Emapthy I think. We did it about 2 weeks ago. We finished in 3 hours.

Dealing with Mako wasn't Too Hard. Black Scorpion and Siricco were easy and GW gave us the most issues with her Dark Regen, Once we locked down on her and the melee's were static in and out of her area after she hit the Dark Regen she went down like a prom date. the flyer was easy.



The Tank handled LR with buffs and such and did a great job. The towers were more of a pain then the AV's once we got the towers down LR was just a matter of time.


 

Posted

<QR>

So out of curiosity, does LR's blue tower actually do anything? The last couple STF teams I've been on have said it was endurance, so we mostly ignored it. It doesn't seem like there'd be any point to an endurance tower on an AV whose blue bar hardly ever even flickers.


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Posted

Green = Healing Generator (heal, +HP, +Regen), Orange = Protective Generator (+Def, +Res), Blue = Temporal Manipulator (unknown, possibly recharge?), Red = Power Generator (status effect bonus, +Damage?, +ToHit?)


 

Posted

I finally completed the STF this weekend on my fifth try. Yay! And I found out that SHOEs and HOs can be combined, which is nice to know.

Sadly, while I think the group was very knowledgeable, it was not the smoothest working team I was on. We beat the TF becuase we had multi-stacked Vengeance, 5x Tactics, and no overabundance of melee ATs (plus no one dropped). I continue to think that this TF unecessarily punishes groups that don't bring the right powers to the table, regardless of how well-coordinated they are.

So I still suggest that Mako should have his defense in god-mode reduced a fair bit (or the god-mode needs to be on a very long timer), and Ghost Widow's dark heal needs to be heavily weakened to make it possible for melee-centric parties to actually beat her. Teams with the right configuration already have no difficulty pasting the Patrons, so don't tell me it will make the TF too easy.

On other fronts, our tank was able to distract Recluse while we took down the towers, so I'm not sure just how tough that job is. Overall the Recluse part of the mission seemed well done, but it would be nice if the Towers had some information in their description to help players understand what they actually do; the forumites probably grock them by now, but in-game notes would still be a good idea.

Finally, if Iakona's stats on GW's hold are accurate, she needs a serious session with the nerf bat. I know she's supposed to be powerful, but good grief! Recluse had better have her put down first, because she can take him.

-D


Darkonne: Pinnacle's (unofficially) mighty Dark Miasma/Radiation Blast enthusiast!

Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis

 

Posted

Finally won one, current record 1-3 on test.

I respec'd my kin def to my Update 9 live build (sans IOs, of course), including Maneuvers (! - for a -KB IO), Tactics, and Vengeance, and Repel (for the tower assault).

We had a near perfect team, I think:

stone tank
empath def
fire/? blaster
fire/storm controller
fire/kin controller
kin/dark
2 scrappers - think katana and spines but not sure.

Towers went down nicely fast - much faster than the one run I did previously.

Stone tank + emp is perfect for recluse, and did well against Aeon as well.

For the lieuts... what ended up working for us after a bad initial opening salvo was to have the tank keep 3 of them busy, while the rest of us whittled away at first Scirocco, then GW, then Scorp/Mako.

The last two went down very quickly.

Sci took a while, and so did GW, but we took out them, took out the flier, and then took maybe 10 minutes to put down the towers and LR.

Dedicated empath really helps with tanking, though, on this one.

We'll see if I do it much on live, now that I've beaten it once, I sure won't be interested in running it daily.

Maybe weekly. Maybe.

Those cutscenes get OLD, if no other reason.


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Posted

All blaster STF anyone???


 

Posted

Did STF last night and found a bug.

During the Capture Dr. Aeon mish, we had our team leader leave. We finished the mish, hit the exit button and the mission reset.

Needless to say this was very annoying. We had lost 2 people by then and called it a night.


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Posted

[ QUOTE ]
Green = Healing Generator (heal, +HP, +Regen), Orange = Protective Generator (+Def, +Res), Blue = Temporal Manipulator (unknown, possibly recharge?), Red = Power Generator (status effect bonus, +Damage?, +ToHit?)

[/ QUOTE ]

Orange ? Not Yellow ? I'd have sworn it was yellow and +tohit. It really felt like our defense buffs doubled in effectiveness just after we smashed it. But, that could just be imagination. We were rather busy just staying alive to stand around asking LR if he was really having a harder time hitting us.

Green and Red I agree.

Blue, I have no clue either, I don't think anyone knows what it does. I just guessed it was endurance.


 

Posted

[ QUOTE ]
Blue, I have no clue either, I don't think anyone knows what it does. I just guessed it was endurance.

[/ QUOTE ]
Same, basically. A run or two ago, the team leader said "we don't have to smash that one; it's just endurance." Hard to say if he was right, but we left that tower standing and we had no major trouble with LR.

On the other hand, a completely different STF team I was with last night had a heck of a time with LR himself, even with the three non-blue towers down. That team didn't have a huge amount of damage or debuff, so when LR would get low on health and start spawning his big purple attendants, things would get out of control pretty quickly. Even with Vengeance, it was extremely difficult to finish him off, or to keep him occupied (and regenerating) while trying to deal with those big spawns.

It was hard not to wonder if the blue tower wasn't somehow involved. I hadn't seen him spawn that many purple attendants on any previous STF. He certainly does get what looks like a Speed Boost flare, though. Dunno.


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Posted

IIRC, Siphon Speed looks like Speed boost - and is a caster-only buff/single mob debuff.


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Posted

[ QUOTE ]
On the other hand, a completely different STF team I was with last night had a heck of a time with LR himself, even with the three non-blue towers down. That team didn't have a huge amount of damage or debuff, so when LR would get low on health and start spawning his big purple attendants, things would get out of control pretty quickly. Even with Vengeance, it was extremely difficult to finish him off, or to keep him occupied (and regenerating) while trying to deal with those big spawns.

It was hard not to wonder if the blue tower wasn't somehow involved. I hadn't seen him spawn that many purple attendants on any previous STF.

[/ QUOTE ]

I was on a team that had this exact experience. A bit low on dmg output and whenever we got Recluse low on health he spawned tons of guys. To me it seemed like he did 2 separate spawns only a second or so apart rather than one really big one.

My point, however, is that we had all towers down, so the spawning is tower independant.


 

Posted

i would guess:
red=damage
yellow=accuracy
green=regen
blue=defense and resistance
but thats just me.