Consolidated Thread: Statesman's Task Force


abnormal_joe

 

Posted

I have been on 3 successes out of 7 or 8 attempts on this TF. Of those I have only had 1 Rad of anytype, and have not used any Shivans or Nukes, and have not used the Stacked Vengeance Exploit either. They are absolutely not required to succeed at this TF.

I play an Invuln tank and am the main tank for the STF when I do it. I agree that the best way to beat this TF is to have a good representation of AT's. I am positive that this TF does not require an Uber-STF team make up, and can be completed with just about any make up as long as the team can work together and stay for the entire time. Anything less than 7 people is going to have an incredibly difficult time completing it.

Some Strategies that I have seen work for the final mission:

-If by some chance you get a bad pull and have multiple AV's at once the Highest Priorities to remove are GW, Scirocco, Mako, then BS.

-I have been able to hold Aggro From Mako, BS, and Scirocco on my tank without any problems, but I have not done this TF without at least 1 Empath on the team.

-Have the entire team stay on the opposite side of the AV's from whoever you have holding aggro. This will cut back on them getting caught in cones and such.

-Keep as few people in melee as possible, for any of the AV's. Mako, and Scirocco in particular have nasty AoE attacks, and GW has her Dark Regen Heal.

-The only time I have had a hard time with Mako has been when we were trying to fight him with 5 people. He goes into elude status at 1/4 health, no matter what, there doesn't appear to be a recharge timer on it, it just hits when his HP gets to that level.

-Of the teams that I have been on, the successes have always been teams with a few people stacking leadership.

-The tactic that we used last night for the towers was to have someone get LR's aggro with a support toon to keep them alive, while the rest of thte team damaged several towers down to the 60% mark. Once th etowers were at that point we peeled off and dealt with Flier respawns and Bane Spider spawns. Once LR was by himself again and there was no flier we had the team go back in while Recluse was aggro'd and take down the towers. We repeated this process, never leaving a tower up with Reparimen if we could stop it, even meaning we had a few noble sacrifices by blasters so they could get one last shot at remaining Repairmen with LR and his banes around to slaughter them. We repeated the process and never had any towers respawn, and it took a little time, but we were able to get all of the otwers quite easily.

-Once the towers are down LR can be pulled to the alley above the AV starting location. Once he is there you don't have to worry about the flier spawning more banes on you.

The teams I have had a success with have been:

Test:
Tank: Inv/EM
Trollers: Ill/Kin, Fire/Kin, Mind/Emp
Defender: Emp/Rad
Scrappers: Dm/Inv, Spines/Reg, Kat/Reg

Live:
Tanks: Inv/EM, Fire/Mace
Trollers: Grav/Kin, Ill/Kin
Defenders: Emp/Psi, Emp/En
Blaster: Fire/Fire (?) (Disconnected before towers were down)
I cannot for the life of me remember who the last space went to ...

Live 2:
Tanks: Inv/EM, Inv/BA
Trollers: Fire/Rad, Grav/FF
Defenders: Emp/Psi
Blasters: Fire/Ice, En/Fire
Scrapper: Kat/Reg

Live 2.5 (SG team that was racing with Live 2's PU team)
Tanks: Inv/SS, Fire/Fire
Trollers: Ill/Emp, Mind/Emp, Grav/Kin
Blaster: Fire/Dev, En/En (45 Sk'd in)
Scrappers: MA/SR

So as you can see, None of the teams were the "Stone Tank, Multiple Rads" Teams that seem to be the FOTM. Each of the teams were successful, and owe it all to good team work. Live Team 2 and 2.5 started about 30 minutes apart and ended abotu 30 minutes apart at about 4 hours each. Mind you, there were veterans on both teams, and people new to the TF, so that may figure into the times. Given time I am sure I will be seeing an STF done in 3 hours or less with an SG team.

Good luck to all of you in your seuccesses with the STF.


"Me, I assume 99% of the world's population are full-blown *******. Humanity seldomly lets me down."--Eisregen
�Think of how stupid the average person is, and realize half of them are stupider than that.�
― George Carlin

 

Posted

[ QUOTE ]
Someone mentioned that possibly the blue tower is tied to LR's summoning of the EBs?

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If you move LR around while destroying the towers, he'll summon purple bosses.

If your tank walks up in LR's face and stands there in melee/taunt the whole time, he won't summon.

LR spawns larger groups beginning at about 20% health; these are all purple but composed of minions, lieuts, and bosses I believe.

I think LR spawns more mobs even faster if the blue tower is still intact, which reinforces a common belief that it's a recharge buff. That's anecdotal, though. I know the last team I was on where we didn't smash the blue tower, we kept getting overwhelmed by his low-health spawns. All of my more recent teams where we've destroyed all four towers, he's only spawned a few mobs at a time, at a very manageable rate.


Please try MA arc ID 351455, "Shard Stories: Scavenger's Hunt." Originally created for the Dr. Aeon contest, it explores the wild potential of one of the City's most concept-rich but content-poor settings: the Shadow Shard.

 

Posted

[ QUOTE ]
[ QUOTE ]
Someone mentioned that possibly the blue tower is tied to LR's summoning of the EBs?

[/ QUOTE ]
If you move LR around while destroying the towers, he'll summon purple bosses.

If your tank walks up in LR's face and stands there in melee/taunt the whole time, he won't summon.

LR spawns larger groups beginning at about 20% health; these are all purple but composed of minions, lieuts, and bosses I believe.

I think LR spawns more mobs even faster if the blue tower is still intact, which reinforces a common belief that it's a recharge buff. That's anecdotal, though. I know the last team I was on where we didn't smash the blue tower, we kept getting overwhelmed by his low-health spawns. All of my more recent teams where we've destroyed all four towers, he's only spawned a few mobs at a time, at a very manageable rate.

[/ QUOTE ]

Thank you for the clarification. We were tankless, so, our ill/rad was tanking him most of the time and trying to move him away from us with me taking over in hibernate when she dropped.

I died so quickly from the summon spawns, I never even noticed their level. Our next round we will definitely be taking out the blue tower.

As a note though, Mako did not freak out once from my freezing rain. Granted, we were trying to keep him trapped in a corner at all times and honestly, he was our easiest AV of the 4. he went down so quickly I only applied it 3 times. Hopefully this opens up another defense debuff option for non-tactics heavy teams. (I have both it and tornado slotted for the debuff).


My Characters

 

Posted

[ QUOTE ]
Positron and company, you need to look at the data coming back off this TF. There is something seriously wrong with that AV. If 8 characters can spend that much time and resources trying to overcome 1 AV without success there is a serious balance issue.

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Just like the Villain Respec, you better have the perfect team build, or you're not going to succeed.

I for one was apparently not on a perfect team build, because after 4 hours, we could not defeat the last two lvl54 AV's. Then people got pissed and quit. TF is over.

If only certain team-builds can complete the content you've designed in your game, then do me a favor and stick a huge frickin sign in IP listing what kind of team I should be on.

I9 is the only thing that kept me still paying after 3 years. Pets suck. Inventions are pretty cool. But another worthless timesink TF? You're losing me and my credit card quick.


 

Posted

[ QUOTE ]
[ QUOTE ]
Positron and company, you need to look at the data coming back off this TF. There is something seriously wrong with that AV. If 8 characters can spend that much time and resources trying to overcome 1 AV without success there is a serious balance issue.

[/ QUOTE ]

Just like the Villain Respec, you better have the perfect team build, or you're not going to succeed.

I for one was apparently not on a perfect team build, because after 4 hours, we could not defeat the last two lvl54 AV's. Then people got pissed and quit. TF is over.

If only certain team-builds can complete the content you've designed in your game, then do me a favor and stick a huge frickin sign in IP listing what kind of team I should be on.

I9 is the only thing that kept me still paying after 3 years. Pets suck. Inventions are pretty cool. But another worthless timesink TF? You're losing me and my credit card quick.

[/ QUOTE ]

The perfect team thing no matter how much people try to down play it is becoming more of a reality. Lets look at it realistically.

You need someone to tank the AV's.
You need someone with -regen
You need someone with tohit buffs or debuffs (mako)
You need someone who can heal.
You need damage dealers.

People get stuck on mako because they do not have enough to hit buffs on the whole team to hit him. A rad alone is not enough. I've been on teams with a rad who couldn't take down mako because the majority of us did not have to hit buffs. You want range damage for ghost widower because of the aoe heal. But you can get around that if you tell your melee other then the tank to attack only when she is held. LR you need people to take down the flyer so you can taunt him away from the flyer.