[Unique IOs] IO effects with a duration? Ick...!!
I dont have a mm past 15 but that doesnt sound good.
I must play my mastermind incorrectly.
Is there some rule against summoning and then buffing as we fight? I mean, I'm sure 3 minutes of doing nothing for a 15 minute mission is really delightful, but it hardly seems necessary.
I suppose it, likewise, it should be impossible to recast the summon? Mastermind pets don't automatically get replaced, after all, so it shouldn't add to your "set-up" time. I dare say 10% resistance is more than worth 20 endurance every 5 minutes.
And, finally, assuming you're not losing a pet ever, we all know exactly how much you need a resistance or defense buff at that time.
The especially crappy thing about this(not that there's a terminal lack of craptasticness) is that it's more button mashing for an overpowered perma-buff.
Like this game hasen't made THAT mistake before!
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I must play my mastermind incorrectly.
Is there some rule against summoning and then buffing as we fight? I mean, I'm sure 3 minutes of doing nothing for a 15 minute mission is really delightful, but it hardly seems necessary.
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Well, nothing says you can't upgrade "on the fly" ... but nothing, equally, says you must. And at least for Robots? The more upgraded they are, the higher their alpha strike damage is.
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And, finally, assuming you're not losing a pet ever, we all know exactly how much you need a resistance or defense buff at that time.
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Ah, ah, ah ... you'e reading too much into what I said. I didn't say I never lose anything. I said I (baring screwups) never need to replace any of them, until the fight is done. That's entirely different. On Relentless, for example, I do regularly need to replace a Drone or two, and occasionally a Protector.
About twice a mission for the Drones, and once every other mission for the Protectors. But yes, never for the Assault bot (he's the first to be bubbled, the first to get inspirations, etc).
I don't think the permabuff aspect is what the development team has this aspect in to negate. It's not exactly a useful metric in that matter. I expect it's more to ensure that there is a cost, and to prevent possible abuses (hiding behind 'stuff' would be the most obvious).
I still think that the logic of this power is that if your in the middle of battle and have to resummon this allows you to do so and have a chance to survive. Just having that aura buffing them while your reequiping in combat would be fantastic.
That said we being ... well normal players want to find a way to get the buff permanently.
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
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Hmm. Sounds like something designed more for the non-permanent pet summoners (ie. Corruptors, Defenders, Blasters, Kheldians and Signature Powers villain-side.)
Still here, even after all this time!
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Hmm. Sounds like something designed more for the non-permanent pet summoners (ie. Corruptors, Defenders, Blasters, Kheldians and Signature Powers villain-side.)
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And people where wondering why fire imps got hit so recently. What about one of these 2 sets slotted in fire imps? What effect would that have if they hadn't been reduced 1 level?
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
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While not quite on the topic of your post, your thread title makes this a good spot to talk about this.
Most of the Unique Enhancements offer completely new effects to a power they are slotted into. In the Edict of the Master example, your summon power now effectively gives you a 'click' version of Leadership/Maneuvers that only applies to your pets. That's a pretty good bonus, in my opinion.
Now, let's talk about why it has a duration. Since these are enhancements, the system only knows about them when you use the power they are slotted into. Once used, the effects of those powers hang around until their duration ends. If they are slotted into a toggle, the effects are constant while the toggle is running, but end as soon as the toggle is shut off. So, slotting Numina's Convalescence: Regeneration/Recovery into Rest isn't a great idea (actually, it's no longer possible, but it was a good example to use!)
So, making it a 'short term buff' wasn't an arbitrary decision. It is simply the only way to get the abilities to work in all desired cases.
This runs contrary to what we were previously told, that "bonus effect" IOs slotted into click powers are always active. Has the system been revised so that this is no longer the case?
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This runs contrary to what we were previously told, that "bonus effect" IOs slotted into click powers are always active. Has the system been revised so that this is no longer the case?
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Set Bonuses are always active. The special powers from IO Enhancements which grant them are not.
Eh, hearing the "Why" is certainly on-topic, IMO at least, _Castle_.
And, okay ... now, might it be possible at this juncture to talk about extending the duration of those buffs? Even just a bit ...?
Mainly I'm looking at the fact that, for a higher-level Mastermind's "setup routine", a solid two minutes can be eaten up just by Equipping and Upgrading ... and that's almost half of the time that buff lasts. I really don't want to have to "waste"-click a summon to refresh that buff, if I don't also need to replace one or more of that tier's pets.
So, what about seven or eight minutes, for the Pet-set specials? Even if you cut Edict from 5% Defense to, say, 4% defense (and the resitance from 10% to 8%), that'd still be an improvement IMO.
If permanent just isn't doable, then let's at least make sure everyone who might use them, will get to benefit form them for more than one or two fights. ^_^
_Castle_ just mentioned in the mastermind thread that you can simply reuse your summon pet power and get the buff again. So do your setup, wait a minute or two and hit the summon pet power again to renew the buff aura. I think I'm cool with this.
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
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This runs contrary to what we were previously told, that "bonus effect" IOs slotted into click powers are always active. Has the system been revised so that this is no longer the case?
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Set Bonuses are always active. The special powers from IO Enhancements which grant them are not.
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What about in passive powers? If I slot +20% regeneration in Fast Healing do I get that bonus all the time?
If I slot +20% regeneration in Dull Pain do I get that bonus only when I click Dull Pain?
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From what we've been hearing, if it's in a click or passive power - like Fast Healing or Dull Pain - it'd be on all the time. If it's in a toggle power, like Reconstruction, it's on only while the toggle is on.
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Set Bonuses are always active. The special powers from IO Enhancements which grant them are not.
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What about in passive powers? If I slot +20% regeneration in Fast Healing do I get that bonus all the time?
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Passive powers are always on, therefore any enhancements of this type would always give their bonus.
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If I slot +20% regeneration in Dull Pain do I get that bonus only when I click Dull Pain?
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Right. A Set Bonus which gave +Regeneration would *always* be active in Dull Pain, while an Enhancement which grants +Regeneration would only work for a set period of time after Dull Pain was activated.
Castle, what are the current unique enhancers if you don't mind us asking?
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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an Enhancement which grants +Regeneration would only work for a set period of time after Dull Pain was activated.
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Is this set period of time closer to 10.25 seconds or 5 minutes?
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Castle, what are the current unique enhancers if you don't mind us asking?
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Can't say yet! I can say that the list is in flux and may change during testing.
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Castle, what are the current unique enhancers if you don't mind us asking?
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Can't say yet! I can say that the list is in flux and may change during testing.
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Thank you for answering. I appreciate it.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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Set Bonuses are always active. The special powers from IO Enhancements which grant them are not.
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What about in passive powers? If I slot +20% regeneration in Fast Healing do I get that bonus all the time?
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Passive powers are always on, therefore any enhancements of this type would always give their bonus.
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If I slot +20% regeneration in Dull Pain do I get that bonus only when I click Dull Pain?
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Right. A Set Bonus which gave +Regeneration would *always* be active in Dull Pain, while an Enhancement which grants +Regeneration would only work for a set period of time after Dull Pain was activated.
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Ok thanks. That does clarify what was said earlier about stuff in click powers always being on.
So quick rule of thumb.
Set Bonus' = Always On in clicks / passives
Set Bonus' = Only On in toggles when toggle is on.
Special IO's = Always on in passives
Special IO's = Only On in toggles when toggle is on / Only on in clicks when the power is clicked.
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Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
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Set Bonuses are always active. The special powers from IO Enhancements which grant them are not.
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What about in passive powers? If I slot +20% regeneration in Fast Healing do I get that bonus all the time?
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Passive powers are always on, therefore any enhancements of this type would always give their bonus.
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If I slot +20% regeneration in Dull Pain do I get that bonus only when I click Dull Pain?
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Right. A Set Bonus which gave +Regeneration would *always* be active in Dull Pain, while an Enhancement which grants +Regeneration would only work for a set period of time after Dull Pain was activated.
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Ok thanks. That does clarify what was said earlier about stuff in click powers always being on.
So quick rule of thumb.
Set Bonus' = Always On in clicks / passives
Set Bonus' = Only On in toggles when toggle is on.
Special IO's = Always on in passives
Special IO's = Only On in toggles when toggle is on / Only on in clicks when the power is clicked.
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No, Set Bonuses are Always On in clicks/passives/toggles.
Castle,
Will the enhancements that add extra abilities, like the +Regen and Aura, provide any sort of visibile Icon below the health bar and/or combat spam, to let players know when they are in effect and expire?
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Set Bonuses are always active. The special powers from IO Enhancements which grant them are not.
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What about in passive powers? If I slot +20% regeneration in Fast Healing do I get that bonus all the time?
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Passive powers are always on, therefore any enhancements of this type would always give their bonus.
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If I slot +20% regeneration in Dull Pain do I get that bonus only when I click Dull Pain?
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Right. A Set Bonus which gave +Regeneration would *always* be active in Dull Pain, while an Enhancement which grants +Regeneration would only work for a set period of time after Dull Pain was activated.
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Ok thanks. That does clarify what was said earlier about stuff in click powers always being on.
So quick rule of thumb.
Set Bonus' = Always On in clicks / passives
Set Bonus' = Only On in toggles when toggle is on.
Special IO's = Always on in passives
Special IO's = Only On in toggles when toggle is on / Only on in clicks when the power is clicked.
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No, Set Bonuses are Always On in clicks/passives/toggles.
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Ok good to know. I thought that they only worked when the toggle was on.
Revised qrot:
Set Bonus' = Always on
Special IO's = Always on in passives
Special IO's = Only On in toggles when toggle is on / Only on in clicks when the power is clicked.
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Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
As brought to light in a recent post on the U.K. boards, certain of the Pet-set IOs - the "Aura" enhancements for sets like Edict of the Master and Sovereign Right - will have a duration; the time length cited was five minutes.
I don't like that. At all.
For me, it can take as much as three minutes to completely summon, Equip, Upgrade, and Force-field-bubble my Robotic henchmen. The summonings happen first, leaving me with, at that point, two or three minutes of those "durational buffs".
I really don't like that.
You see, my experience has been ... "if I have to resummon my henchmen mid-combat, I have screwed up so badly I deserve to be debt-capped on the spot, immediately and without delay."
Between fights, yeah, I sometimes have to replace a Drone. Big whoop. But, mid-fight? If I've lost enough henchmen to need to start resummoning right then and there, and I'm not simply running away instead? I'm being an absolute idiot.
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So those Duration-limited effects will have little, if any, effect on my character ... played simply and competently. Making those slots wasted resources.
You know what? I'd take HALF THE BONUS, if the effect were just "always on". Seriously.
Does anyoen feel the same? Or differently? Maybe your experiences with resummoning on the fly differs from mine in some way?