An Open Question to the Devs.


4everDom

 

Posted

I still dont agree that PvP is broken. Its balanced around team play, and Hs v Hs, and Vs vs Vs. Yes there are some seriously powerful combinations out there, but none of them are overpowered right out of the box, (well, maybe rad/psi is..) They all take time, and effort, and most of all influence/infamy.

The thing about the different archetype that are used the most is that they take less time, and effort to make powerful then a different build. Either way, your still investing alot into making a character powerful for a section of the game that few play. Your gimping yourself in a PvE situation to be powerful in a PvP situation.

Maybe I don't understand what your trying to get 'fixed' and what 'balance' you are going for. Could you explain it specifically, so we can hash out the specifics of it, and see if there is a solution that the players can use, as the Devs have more then enough on their plate as it.

If you look closely at the many different Dev's posts, specifically Castles, you'll see that they do care enough about PvP to atlest attempt a balance. (i/e the blaster buffs in PvE, and then the nerfs for PvP) So, specifically, and using that large vocabulary of yours, What do you think is broken, and how can it possibly be solved without dramatically affecting PvE, or rewriting the entire code?


 

Posted

I am lacking hardcore evidence (Facts, figures and numbers) about the subscriber base, to make an absolute statement, so i will use anecdotal references:
I started playing COH for the PVE.
I am an adult with a life, job and relationships. I can't afford to spend more than 1 hour a day in the game, sometimes only 2 days a week.
I love the concept of the game, the physics, the lvling up, the groups, the interaction among arch types... i love the game.

During the first two years, i was having a blast fighting the environment, alone or in groups. My tank felt like a tank, i could herd, and my blaster had actual one_shot kills.
Then the dev team started their tweaks to satisfy the user-base that kept mopping about lack of viable PVP

After noticing the debuff on my toon, me and all my Real Live acquaintances (whom i introduced to the game) left the game in a span of three months, cancelling our subscriptions.
We didn't jump on forums, we didn't scream, we didn't make a fuss.
The game stopped being fun for us, so we left the game.
Now, for NCSoft, my subscription should be treated the same as the guy who is on the forum everyday complaining about broken PVP.
Why? for NCSoft purposes, i pay the same as that other guy. He may be on it 8 hours a day everyday, versus my 1 hour every 2 days, but...since we are paying the same, doesn't my subscription offer NCSoft more return for their investment, since I don't use their product as much, and thus don't create a burden on their resources?

What’s more, i got a subscription for my wife and cousin, and that cousin got into the game his sister and her husband.
I got also into the game 1 very close friend, who wind up getting his brother and her wife into the game.

I also got 2 colleagues from work into the game, and one of them brought in the wife.


From all those people who we brought into the game, we all left after you debuffed characters.
Only i and 1 friend have returned a couple of months ago.
But all of my acquaintances and relatives stated that the game wasn't fun anymore after the debuffs. NO [censored], no moaning... we have lives, so we just reshuffled priorities and laughed it off, saying it was fun while it lasted, but at least now we are saving $15.00 a month.

Here is where i refer back to my initial statement: I don't know how big is your subscription base, or the exact numbers, but i really want to know if you gained any more users after the nerfing you did to blasters and tankers, and if you got a lot more users "because the game is really fun now!!"


I just can't understand why would you want to tweak and make a game less fun for your user-based, just because some guys keep moping that the PVP is not working for them.

Here is what i would suggest (something i discussed and agreed with all the friends that left the game at the same time i did):
Couldn't you have left the PVE as it was, letting us feel like we were actually heroes, daring, indestructible, lethal, and then have a different set of stats that would kick in when you enter PVP?
Wouldn't that have satiated the thirst of the most nerdy MORPGers who love to crunch numbers and stats, and would've given them something extra to maul over, while the rest of us, would have still feel great playing against the environment, and feeling that our tanks rule, cause they can herd, and that our blasters kick [censored] when they snipe and kill a Ltnt 2 lvls above them?

Maybe i have no clue what I’m suggesting, and it would be a technical nightmare to program, but for the time being, i will be quitting the game again in a few weeks, and i will keep an eye out to see how long it takes for my wife to follow suite.
It is not a threat, nor a call for attention. It is just the sad fact that the game, as it is, bores me quickly.
I want to see how many hordes of baddies i can herd, and hold (look, i went up to 56 that time!!!) instead of running away from 2 minions my level cause they slapp my tank in 2 seconds flat.
When i play against the environment, i would like to feel heroic, not lucky that i merely survived!

If i choose to go into PVP, then let me learn the ropes, and adjust my gameplay again. After all, I’m not fighting evil minions anymore, I’m fighting my fellow heroes and villains!!!


 

Posted

I doubt PvP caused GDN and ED fella


 

Posted

It's difficult to adjust things for PvP specifically.

The game engine can tell if you are in a PvP zone, but non-arena PvP includes NPC critters, so an adjustment to your powers would affect how they worked against them as well.

The game engine can tell if your target is a player or not, so powers can be and have been designed to act differently based on your target.

However, self affecting powers can't work differently based on your PvP state (unless they are zone based). Many Defenses probebly have the same limitation.

You could remove all of the critters from PvP, I suppose, but then even fewer PvE'ers would try it out.


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Posted

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I doubt PvP caused GDN and ED fella

[/ QUOTE ]

O i bet it had something to do with it.


Broomhilda BS/Regen/BM Scrapper, Fiddle Faddle Shield/ElecM/BM Tank,
And many others..
Dev's With all the Great new content, Please!! dont forget to fix the bugs with the old content. There is a storm a brewing because they are not getting fixed. If its a problem that no one is reporting them? Well Maybe you need to look at your tech support then..

 

Posted

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Meris
Okay.....I don't know how many ways I can explain this.
Please read the following lines repeatedly (that means over and over) until you understand.
RULE SAY: NO ASK MEETING
RULE SAY: NO ASK PRESENCE
ASK MEETING IS CALLING OUT. ASK PRESENCE IS CALLING OUT.
WE NO ASK MEETING. WE NO ASK PRESENCE. WE NO CALLING OUT.
WE ASK FOR ANSWERS

Get it yet? No? Read it again.

[/ QUOTE ]

You ask for answers. A presence would be necessary to give an answer. Therefore, you're asking for a presence.


 

Posted

Fuzzy....
That's quite a stretch and I think you know it. Asking for a Developer's presence would be to ask that they be present at a certain time, place, event, etc. It's very similar to asking them for a meeting. Which is probably why the two rules are in such proximity to each other.
Asking for an answer is different. Let's stop the nitpicking now. If your opinion is different than mine, let's just agree to disagree. I don't believe this facet of the issue needs to be discussed any further, in the words of Forrest Gump: "That's all I have to say about that." I will no longer respond to posts of this nature.

I for one believe that regardless of whether or not it may seem (to a very few) to bend the rules, we deserve the attention of the Developers. We certainly have the right to ask for it. We are the paying customer. We are not demanding anything although it would be within our rights, as paying customers, to do so. We are not stating that we will stop playing if the issue is not fixed immediately, which we could. We are not stating that the game is bad, only incomplete. We are asking for a response. I think we all know the differences.

I believe that the Developers care enough about us to grace us with at least an acknowledgment. An acknowledgment to these people on this thread.

Nocti Forever,
OpenSorce


 

Posted

Arbegla,

In programming we have what we like to call an "if/then statement". Basically it means that an application reacts differently to different things. In the same way that this web server and your browser both know what the other is and how they should react to one another, this game can be completed. It's a simple matter of having the effectiveness or ineffectiveness of certain elements balance for PvP play. The code to do this is already in the game. Notice how when you enter the arena with another character lower or higher level than you the game compensates? Also, if a 50 brute and a 5 brute both attack a giant monster, their ability to damage and take damage scales. Players with these godlike power sets are like the giant monsters by comparison. Their damage or resistance to other players can be dynamic.
This simple if/then modification would be rather easy to make. I daresay that if this game were GNU Open Source (Free Software) the needed adjustments would be made already.

I can't tell if your comment about my vocabulary is snide or complimentary. In either case, thank you for noticing :-)

Nocti Forever,
OpenSorce


 

Posted

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I believe that the Developers care enough about us to grace us with at least an acknowledgment.

[/ QUOTE ]

They care enough about their sanity not to simply drop into a thread and say "we're looking at it" when they can give no estimate for when anything might be done about it, even broadly.

Lots of different elements of PvP balance have been discussed and addressed by the devs, at different times. But the overall response is "this is a non-trivial problem, and there are other things of equal or higher priority that exist that can actually be done in a reasonable amount of time."

Think about the time Castle has spent on looking at Rage. On Assassin's Strike. On Defiance. Three individual powers and abilities. Now multiply by about a hundred, and that's the scope of the problem of balancing powers for PvP.

That doesn't count the effort required to balance mechanics, which is all by itself probably more work than the powers problem. There are no easy solutions to either of those problem spaces.

I'm not a dev, so I'm not the response you're looking for. Unfortunately, this might be as close as you get for quite some time, at least with regard to the general issue of PvP balance. You're more likely to get a response to a specific PvP-related problem than the holistic one, if its a problem for which a reasonable consensus about the parameters of the solution can be found. Which is, as always, easier said than done.


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Posted

Arcanville,
Thank you for your post. It is both articulate and intelligent.
I disagree on the amount of work it would take to make the need completion to PvP (see my response to Arbegla). While a completion of PvP would be ideal, at this point I am simply asking for a response. A simple "We hear you and are working toward balance everyday." from a developer would please most of us. At least for the time being.

Nocti Forever,
OpenSorce


 

Posted

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A simple "We hear you and are working toward balance everyday." from a developer would please most of us.

[/ QUOTE ]

Considering the rabid howler monkeys that inhabit forums... doing that would be a very, very bad idea. Can you not perceive why?


Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.

 

Posted

PvP exists in this game because it wouldn't make sense to not exist. You can't have Heroes and Villains and not allow them to freely duke it out.
But this is not a PvP game, or a PvE/PvP game, it is a PvE game with available PvP as a necessary feature but not a major focus of the gameplay. If CoV had never been made there would never have been any PvP except maybe the Arenas appearing about 3 Issues after they actually came out.
Every Power, Ability and Archetype in the game makes sense from a PvE standpoint but many seem crazy and unfair from a PvP vantage (TP Foe or AS anyone, Rad, Pets, etc?).
PvP needed to function at at least a minimal reasonable level, so changes were made to the game to accomodate and even these were noticable in the PvE side of things.
Now with the goal of working (not balanced) PvP accomplished the Devs actually never abandoned PvP, they continued to both expand and improve it but it was always obvious that PvP would never be as important, popular, fun, balanced as PvE.
PvP as it exists today is PvP as it will always exist in this game. If there are specific problems or imbalances then the Devs may be able to tweak PvP in minor ways to compensate but the types of changes casual (not hardcore, they will play no matter what) PvPers would require to make PvP attractive and as successfull as PvE would change the face of the game to the extent it may not be recognizable anymore, and why rock the boat, this is one of the most successful MMOs in the world and contains arguably the BEST PvE experience in any MMO EVER.


 

Posted

[ QUOTE ]
LOL.

No more money and time will be wasted on the failed endevour that is the PvP in Cox.

Deal with it.



::Edit:: I'm sure they will fix the bugs- which I believe they should but beyond that, read the above statement.



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I had absolutely no idea that they were not looking into it at all...

Wait, just kidding...

Ya, some more not caring...

Oh, wait, just kidding, unless of course, you are saying that Ex Libris is lying, and actually isn't telling the devs.

Please, if you knew anything of what you were talking about,you would admit that I am right, and that the Devs actually are paying attention to all of the game's aspects.


22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.

Still playing for reasons unknown.

 

Posted

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[ QUOTE ]
LOL.

No more money and time will be wasted on the failed endevour that is the PvP in Cox.

Deal with it.



::Edit:: I'm sure they will fix the bugs- which I believe they should but beyond that, read the above statement.



[/ QUOTE ]

I had absolutely no idea that they were not looking into it at all...

Wait, just kidding...

Ya, some more not caring...

Oh, wait, just kidding, unless of course, you are saying that Ex Libris is lying, and actually isn't telling the devs.

Please, if you knew anything of what you were talking about,you would admit that I am right, and that the Devs actually are paying attention to all of the game's aspects.

[/ QUOTE ]

LOLx2

Yeah......

Wait and see.

Wait and see what happens.

LMAO!!!


"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.

 

Posted

I really don't understand how you could get an LOLx2 and an LMAO from that... I don't see the humor in it, sorry.

And yes, we will see.

I am not saying the Devs really, really care, but they are paying attention to it, and I love how you say PvP isn't changing the population, when I am guessing that you haven't even stepped into a PvP zone.


22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.

Still playing for reasons unknown.

 

Posted

[ QUOTE ]
I disagree on the amount of work it would take to make the need completion to PvP (see my response to Arbegla).

[/ QUOTE ]If you think "a simple if/then statement" would "complete" PvP (even *multiple* "simple if/then statements"), you know nothing about the complexity of the code required for a game much more advanced than Pong.










Besides, who uses 'then' any more? That went out with goto


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

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[ QUOTE ]
I doubt PvP caused GDN and ED fella

[/ QUOTE ]

O i bet it had something to do with it.

[/ QUOTE ]

I would bet that people being able to herd ten groups of enemies together and kill them with two to three attacks had more to do with it than PVP


 

Posted

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I really don't understand how you could get an LOLx2 and an LMAO from that... I don't see the humor in it, sorry.

And yes, we will see.

I am not saying the Devs really, really care, but they are paying attention to it, and I love how you say PvP isn't changing the population, when I am guessing that you haven't even stepped into a PvP zone.

[/ QUOTE ]

Guess all you want.

You would be wrong as you are with a lot of things.

As for PvP changing the population- LOL- it did!! You're right on that- but unfortunately for you-

IT MADE IT SMALLER!!

Hah!!


"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.

 

Posted

[ QUOTE ]

Now, I am not sure there is a way, but, if there was a chance, a way that even a weak build could "accidently" defeat a super uber PvP demi god... you know... lucky shot to the head? David and Goliath? Just a thought. What I am saying is that there should never be "I Win Automatically" builds. There should always be a risk - no matter how super uber you build your toon with the most expensive, bestest, number crunched, fast fingered, build you can possibly imagine with perfect attack chains, team speak, tweaked gamer computer, and Fiber Optic connecton right into a CoH Server!

Now that would be more Comic Book like! Yep, there should be a real possibility that David could defeat Goliath.

Well, that is my opinion for what it is worth...

[/ QUOTE ]

This is the best idea I've come across in the forums to improve PvP play for everyone. I think it could be done like a modified version of the 1 out of 20 chance in D&D for a critical hit upon rolling a natural 20 (any modifiers to roll not counting) and should only apply to players firing attacks against each other that do some kind of damage. It would probably be a good idea to not apply it to critters so might even have to be confined to arena matches. You could also limit the ability of somebody to 2 or 3 shot opponents by having the reverse effect of a 1 out of 20 chance to for a catastrophic miss that actually does some damage to the attacker.

Anyway however the mechanics of it could be done I think PvP should have elements of random chance involved to make it more fun and not just always be about who can build the better toon or even about who has the better tactical skills.


 

Posted

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I am a long time MMO player, I have played at least a dozen and a half MMO's, PtP and free, and have recently settled with WoW and CoX. In WoW, I have not become a PvP god, but I have become pretty dang good, with my 70 hunter and 70 warrior in relatively unimpressive gear. In comparison, in CoX, I entered PvP with my DM/SR stalker, and with top of the line IO's, I was being beaten at every turn in Warburg. I had players seeing me in hide from 200 feet off. I was being hit by players 95% of the time even when they had fear double-stacked, 3 sets of the auto dark de-buff stacks, and I had focused fighting, agil, dodge, and hide, all of which normally has me as untouchable. In PvE, I am almost god-like, I am only hit 15% of the time, with no de-buffs on the enemy, with de-buffs and a couple purples just in case, I have solo'd Miss Liberty and Ms. Liberty. I enter a PvE zone though, and people hone in on me like no tomorrow. I am not kidding, even watching duels and letting people know I am watching the duel, people who are sitting side-by-side with other villains, will immediately pull a boulder out of the ground to hurl it at me, even though I am almost outside of the range of ranged attacks. The one thing that has saved me is my choice of teleport as a travel power. I go into PvP in zones higher than Bloody Bay, and people can see me at sniper range. BALANCE IS A LIE IN PVP (Just like the cake). I may have done decently in PvP if I had chosen a secondary that wasn't super reflexes, which would have possibly done just as well in PvE. But I sit and get killed in 3 shots in PvP. Repeatedly. The only kills I get are when I attack people who are already engaged and are distracted. The only kills I got fairly (if you could say that) were in bloody bay. I will hardly say my PvP strategies are fool-proof, but after playing WoW, which in my opinion has some of the best PvP, and becoming a consistent top-3 ranking PvP'r in all forms on the score-board, and then going into this game, where the accepted strategy for stalkers is my preferred hit-and-run strategy, I must say, even the so-called mighty PvP AT's are brought low by a single wrong power pool when confronted by good ones. People talk about how OP'd stalkers are. Well, we only are in groups, because other-wise, we get demolished. Tankers, scrappers, controllers, blasters, only defenders have been unable to kill me, and that in large part is due to my choice of teleport. PvP between WoW and CoX may not be entirely similar, but when I am destroyed even though I have like +50% defense and can hold a -70% acc on the enemy because I still get hit 95% of the time, it irks me. Also, those who say you need to be rich to be good... well, your standards for rich must be pretty low, I have all lvl 35 or 30 IO's and still another mill left over just from lvl'ing 1-33 in SG mode the whole time and despite forking over 300k to a friend so he can buy some stuff. And now I feel an urge to kill stuff in WoW for the first time in a month. I also have the feeling I may have gotten off-topic and ranted there... oh well.

[/ QUOTE ]

Well dude I have a problem with your logic here. You are assuming that a good PvE Build is the same as a good PvP build. It can be, but its not always. So as great as it is that you killed Ms. Liberty and Miss Liberty, that doesnt mean anything in PvP. Also, you are complaining about how the other people could see you. That is because they chose powers with +Perception. They sacrificed powers that could have made their damage or their survivability or their team play better so that they could see you. I hate to break it to you but not every player enjoys getting Assassins Striked in the back while they are typing in a PvP zone. That is why they make sure they take powers like Tactics or Focused Accuracy to see you coming and kill you. And before you start complaining AGAIN, theres a way for you to fix it. Take Stealth. If them sacrificing a power to see you is such a big deal for you, then sacrifice a power to make sure they CANT.

I will agree that the PvP in here could use some work, but the fact of the matter is its not the devs fault that you didnt choose a good power. Its yours, and its easily fixable problem too (respec anyone?). PvP is different here than in WoW, and please, next time you have a problem with something, think about how YOU can fix it instead of complaining to the devs that its THEIR fault.

[/ QUOTE ]

I'll put out that my last post was relatively off-topic, rant-ish, and otherwise bad, likely due to it being 3 AM, having just been killed before I could get within placating distance dozens of times, and also being relatively irritable for some reason I can't quite remember at this point yesterday. However, one point I feel should be put out there, is how under-powered SR is, even with the number of +defense things and -acc skills going, it would make sense that the target should at the very least not be able to hit me as often, especially considering I have all my defense skills with 3 +def lvl 35 IO's in them. And it is true that I should pick up stealth. However, I will agree that it is horridly imbalanced. Seriously, its frankly embarassing that with a set based on not getting hit, you get hit as often as some other builds, such as regen. Now, I don't have my final secondary, so who knows, maybe it will surprise me. And I will say, yes, my character is relatively powerful at PvE, however, at the very best of times, it is all luck, I need to hope that I don't get hit, in solo'ing the Liberty family, I was one-shotted on four separate occasions. I get one-shotted by Tank Swipers. Now compare this to say a resistance-based stalker set, and they get hit for a substantially lower amount, and that amount is identical in PvP. Now for another set to take out the liberty family with the same primary, all they would need to do is triple-stack fear, an easy accomplishment, and pop a luck or two at the start to help out. They go into PvP, and while all those -acc reducs don't do much, at least they don't die in three hits from a tanker, those attacks namely being hurl boulder, heavy mallet, and stone mallet. Now, lets take into considertation something different, say a warshade, now I only have experience with these guys in bloody bay, but I feel it should be said now, they are easier to push over than an AFK defender, at least in my experience with them, which is not much. I go into a fight against them, take next to no dmg, despite the lack of no resistances, and proceed to a slaughter. Now, I have no idea how they are in PvE, but considering I have yet to see one on any of my heroes, my guess is they aren't the most popular. Now, lets look at the scrappers. Say claws. Its low dmg, but a fast recharge, and a commonly resisted dmg type. Has two ranged attacks, one cone, one single target. Now, compare this to spines, which has decent dmg, toxic and lethal dmg, a slow, multiple ranged attacks, and a long ranged, -fly immobilize, a threat for all non-teleport capable players. Now, look at kinetics in comparison to say trick arrow for defenders. I once watched a duel between a... something scrapper and the defender in Warburg, the defender just ran around doing siphon speed, siphon power, and fulcrum shift. It was almost comical. The scrapper could not get near the defender to land an attack. Well, I take that back, he hit her once.... for 30 dmg. Now, lets switch again, to dominators... wait, can we even talk about balance here? They have difficulty solo'ing PvE, something I have not had with any other AT. They are decent with domination, but... how do you get domination in PvP short of fight NPC's for 5 minutes ahead of time? Or spending about 30 seconds throwing spells at heroes without it up, in which time you will likely die unless you run off. Tankers now, actually, nah, I don't have enough experience at fighting them with every imaginable dmg type to find out which ones will actually hurt them. Blasters... well, so far I have met ice, and archery in PvP. The archer was easy to kill, and the ice... well he owned everything in sight. And from what I understand, archery can hardly hold its own in end-game being a very commonly resisted dmg type. Controllers... well... the illusion does dmg at least right? I remember playing this in the issue 1 days, having 3 sets of fire imps at a time, now they are down to 1 set of 3, so I am going that not even the famed fire controller does much dmg anymore. Masterminds... well it depends, once more we see imbalance in power sets. A ninja/dark MM can stealth, has two powerful heals, good burst dmg, has debuffs out the kazoo, has a hold, has a fear on top of the pet fear, and with bodyguard mode and said heals, is IMMENSELY difficult to take down. In a one-on-one duel against any /dark MM, I would likely bet on the MM. I once decided to attack a merc/dark MM. He had all his pets on defensive and wasn't paying much attention. I popped 5 enrages, build-up and AS. He went down 1/3 in health, I proceeded towards unleashing every attack I had and got another 1/3 off. I was using siphon life to heal myself, but I was still going down, 1/2 health. Then he noticed me, popped dark fluffy, healed himself, had fluffy heal him, and he was back to full. And then I got feared and couldn't do diddly squat, minus the teleport I just barely managed before a likely death. Now, compare this to say what a /trick arrow or /traps MM could do. Hmmm. Nope, can't do trip mine, detonator maybe? Acid Mortar? Glue arrow? In honesty, the answer is, not much. Now, the argument of 'Well, they are godly at PvE' can be used, except in the case of /Dark. They are godly at PvE, and a pain in the rear to get the dmg to kill in PvP, and with the right primary, can likely kill any attackers with relative ease *cough* ninjas* cough*. Now, this doesn't hold true for ranged opponents, but then you get ranged primaries for all-around ownage. Now, before you say it was just me being a nub, which is likely true, I saw a corruptor, a blaster, a tanker, and a scrapper all of good builds attempt this mastermind. They all ended up quite dead. Would a /traps MM do anywhere nearly as good? I severely doubt it, in fact, I think each of the attackers would have killed this MM if that had been the case. Now, if you somehow see a semblance of actual balance in the above, feel free to inform me. Also, I do apologize for how... rant-ish, off-topic, and otherwise poorly written my first reply was. However, I hardly consider stalkers 'gods' of PvP as some like to portray them when people with the right skills can see them, even when they do have hide and stealth running at once, since I saw some of the most well-known stalkers on my server get taken down not far from me several times from blasters/tankers. Also, it is nigh impossible for a stalker to take down a tanker one-on-one if the stalker is alone and hasn't hit the dmg cap and happens to also be EM. At least high-end it is. Also, in an actual response to Meris608, I mentioned that other secondaries could do just as well in PvE, while far surpassing SR in PvP. What I could see happening is making it so that SR has a 'forced' miss area where it heightens the number 'rolled' for the auto-miss, like say with Agile and focused fighting, increasing the number from up to 5 to up to 20. Hmmm, now to hope this didn't become a rant/off-topic when I get up tomorrow and check it. I should stop posting so late at night when I am irritable and tired. Meh.

[/ QUOTE ]

OMG! MY EYES! THEY ARE BLEEDING!


 

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I doubt PvP caused GDN and ED fella

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O i bet it had something to do with it.

[/ QUOTE ]

I would bet that people being able to herd ten groups of enemies together and kill them with two to three attacks had more to do with it than PVP

[/ QUOTE ]That might possibly have had a theoretical tangential association with the reason for GDN/ED.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

[ QUOTE ]
<snip>

OMG! MY EYES! THEY ARE BLEEDING!

[/ QUOTE ]Wall of Text hits you for 9.396825e10 smashing damage!
Wall of Text crits you for 9.396825e10 smashing damage!
Wall of Text hits you for 193582.56 bonus OMGWTFBBQPORK damage!

Wall of Text has defeated Folonius.
Twice.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

[ QUOTE ]
[ QUOTE ]
<snip>

OMG! MY EYES! THEY ARE BLEEDING!

[/ QUOTE ]Wall of Text hits you for 9.396825e10 smashing damage!
Wall of Text crits you for 9.396825e10 smashing damage!
Wall of Text hits you for 193582.56 bonus OMGWTFBBQPORK damage!

Wall of Text has defeated Folonius.
Twice.


[/ QUOTE ]

Fel got pwnt.


22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.

Still playing for reasons unknown.

 

Posted

Is it just me or am I seeing only primarily red side saying that PvP is broken and blue side denying it? I cannot imagine enjoying PvP knowing that I had a large advantage over my opponents. It would be tantamount to gloating to a 4 year old that I had just beaten in Tic Tac Toe. To each his or her own though I suppose.

On the off chance that we haven't been articulate enough in our requests:


Dear Developers,

I am one of your paying customers who mainly plays City of Villains. The PvE experience is one of the best I have ever had and for that I give you praise and my thanks.
However, like many of your other paying customers, I believe that because the purchase price of my game and monthly subscription price are the same as other customers who play mainly City of Heroes that I am entitled to a comparable if not equal gameplay experience. Currently this is not possible due to horribly unbalanced PvP. I have searched the contents of my packaging and the forums and find no reference to this being intentional. As such I must therefore conclude that this is in fact a defect in the code. I realize that some improvements have been made to this aspect but submit to you that the job is far from complete.

On behalf of myself and other players who are subject to this broken portion of your product, I ask for a resolution begining with, but not limited to, a response or at the very least an acknowledgment to myself and the other posters on this thread.
We neither ask nor demand your presence or a meeting. We would however like to know that we are being heard after nearly a year of this thread's existence. You will notice that this thread has remained in ignored prominence on this section of your forums for quite sometime. I believe it is time that you, our developers, took notice of our concerns.

As always we thank you for an otherwise par excellence product and wait with great anticipation for any word from you.

Thank you for your time!


Nocti Forever,
OpenSorce


 

Posted

fyi open.. i play V side