An Open Question to the Devs.
Ok, well I don't know about the rest of the posters here but I am not in the habit of begging people who work for me for a simple response. Nor am I in the habit of being ignored by the same.
I'll spell it out for the rest of you who might think you'll get a response on this issue: The PvP in this world is unbalanced by design. The Heroes are meant to dominate the Villains. If you want true PvP go elsewhere.
Now you flamers go right ahead and post your idiocies here if you like. I'll never see it.
Nocti Forever,
OpenSorce
Personally, I feel the devs really ARE trying to balance PvP, but just keep missing the nail and hitting their thumbs every couple swings of the hammer. ED and the global defense changes were for PvE balance, but they affected PvP greatly. They kept you from fighting someone who had 5 damage SOs and enough damage to one shot you. They tried to make it so you can't get killed in one hit. They tried to make it so that blasters have damage penetration because they have nothing else going for them. They increased controller Containment damage in PvP because they were too weak. They made dominators get Domination faster, even out of PvP.
As good as their intentions were with these changes, they still kinda miss the mark. Controllers get tripple damage on a controlled PvPer... but a well planned PvP build can't be controlled by one, so what's the point? A dominator can hold a tanker with domination... but he can't get domination before he's dead, so what's the point? A Super Reflex scrapper has massive resistance to defense debuffs because it's his/her only method of defense... but someone can slot tons of accuracy and it's like you have no armor powers anymore, so what's the point?
The problem is not that Heroes were "intended" to beat Villains, but that everyone in this game is "super". A hero is a guy who pushes a kid out of the way of a car. A super hero is a guy who stops the car with his mind powers. A villain is the robber trying to make a getaway in a car and nearly hitting that kid. A super villain is the guy who throws the car at the kid with his bare hands. There is some major scale differences between this game and, say, WoW. In World of Warcraft you are a soldier in an army. You are one of millions. You are a grunt. You have some cool abilities, but you are still not a super hero/villain.
I have played both CoX and WoW, and I do admit WoW has more balanced PvP, but that's because they have less powerful people. A rogue can't one shot a character built for PvP... he's just a guy with a knife sneaking up on you. A stalker is a guy with a katana and negative energy seeping from his skin who impales you. He is meant to do a lot of damage and be harder to notice. But there are ways around that. +Perception and increased accuracy destroy stalkers. I've known Archery/Device blasters who could see a stalker with stealth at a long enough range to Aim+Snipe before he got close enough to assassinate, and he hit and ultimately killed him.
The only classes I feel are inadequate are controllers/dominators. The problem is that if they can hold someone, they can win, but if they can't, they lose. People build their characters to not let that happen, so they can't win. If they made it easier for them to hold people, then they would be TOO good. It's a hard issue to balance, since CoX is one of the only games with a devoted mez class. WoW gives every class a mez or two, but never too many, and most are breakable. That's how they balanced the game, but CoH isn't that kind of game.
It's a hard issue to fix, and even though there are no red names posting here yet, I'm sure they know about PvP imbalance. Every new issue seems to have a new PvP change of some kind, so at least they are trying. Just having trouble doing it right, I guess. *shrugs* Who knows. Every time they change PvP to balance it, everyone complains.
*turn up blaster damage and change defiance* Corruptors say: Hey! What the deuce!?
*lower damage of stalker epic snipe powers because of hide crits* Stalkers: dont nerf me nubs! thatz hella lame!
*improve domination* Tankers: Oi! I'm supposed to be invincible!
Someone will always find reason to complain... especially when everyone wants to be "super." Super means being above average, and that doesn't make for balanced PvP. Balanced means finding a happy medium, and no one wants to be Mediocre Man or The Average Avenger!
QR
In my opinion (for as little as it's worth)...
The only TRUE way to 'balance' PvP is to open BOTH SETS OF Archetypes to each side and open up power sets to both sides.
That way,
* A Blaster Hero Side can duke it out with a Destroyer Villain Side.
* A Defender Hero Side can duke it out with a Defiler Villain Side.
* A Corrupter Villain Side can duke it out with a Guardian Hero Side.
* A Brute Villain Side can duke it out with a Crusader Hero Side.
* A Tanker Hero Side can duke it out with a Monolith Villain Side.
* A Dominator Villain Side can duke it out with an Overlord Hero Side.
* A Scrapper Hero Side can duke it out with a Marauder Villain Side.
* A Stalker Villain Side can duke it out with a Vigilante Hero Side.
* A Controller Hero Side can duke it out with a Minister Villain Side.
* A Mastermind Villain Side can duke it out with a Commander Hero Side.
Open Peacebringers & Warshades to Villain side.
Keep things 'even.' Keep things 'balanced.' And far less complicated than how things are balanced---or attempted to be balanced---currently.
In addition, you gain greater variability across all character types. Certainly, there will have to be changes, alterations, corrections and tweaks to specific powersets per character type. But...if I want to take a blaster or destroyer into a PvP setting to square off against its opposite, I know at the very least that those two character types are mirror-image based off one another. The difference comes into play only with (A) the powers I choose for my character; (B) how I slot my character; and (C) the tricks and skills I play with---(and the esoteric stuff of connectivity, computer processing, binds, etc).
Just my thoughts.
~ Jonathan
PS---the varying and broadening content this alone would bring to the game would be worth it.
PPS---and an additional server needs to be added---a live server that allows you to upload any character that you have on any server to this "PvP Server" (and back again as easily as you zone into the game) so that the small pvp participants on this game have a place they can all gather to finally get to do all-out PvP.
PPPS---OH!...And Epics would HAVE to be opened to Villain side and Patrons would HAVE to be opened to Hero side. He11, that's the way it should be now regardless of this PvP question.
[ QUOTE ]
The only TRUE way to 'balance' PvP is to open BOTH SETS OF Archetypes to each side and open up power sets to both sides.
That way,
* A Blaster Hero Side can duke it out with a Destroyer Villain Side.
* A Defender Hero Side can duke it out with a Defiler Villain Side.
* A Corrupter Villain Side can duke it out with a Guardian Hero Side.
* A Brute Villain Side can duke it out with a Crusader Hero Side.
* A Tanker Hero Side can duke it out with a Monolith Villain Side.
* A Dominator Villain Side can duke it out with an Overlord Hero Side.
* A Scrapper Hero Side can duke it out with a Marauder Villain Side.
* A Stalker Villain Side can duke it out with a Vigilante Hero Side.
* A Controller Hero Side can duke it out with a Minister Villain Side.
* A Mastermind Villain Side can duke it out with a Commander Hero Side.
Open Peacebringers & Warshades to Villain side.
[/ QUOTE ]
Absolutely brilliant. I can tell you spent a good amount of time thinking about this, from the names used, to the arguement. I agree totally. I think we need more power sets to be shared by everyone, even if a few have to be tweaked a little, and the inherents might be a little different between AT's.
[ QUOTE ]
QR
In my opinion (for as little as it's worth)...
The only TRUE way to 'balance' PvP is to open BOTH SETS OF Archetypes to each side and open up power sets to both sides.
That way,
* A Blaster Hero Side can duke it out with a Destroyer Villain Side.
* A Defender Hero Side can duke it out with a Defiler Villain Side.
* A Corrupter Villain Side can duke it out with a Guardian Hero Side.
* A Brute Villain Side can duke it out with a Crusader Hero Side.
* A Tanker Hero Side can duke it out with a Monolith Villain Side.
* A Dominator Villain Side can duke it out with an Overlord Hero Side.
* A Scrapper Hero Side can duke it out with a Marauder Villain Side.
* A Stalker Villain Side can duke it out with a Vigilante Hero Side.
* A Controller Hero Side can duke it out with a Minister Villain Side.
* A Mastermind Villain Side can duke it out with a Commander Hero Side.
Open Peacebringers & Warshades to Villain side.
Keep things 'even.' Keep things 'balanced.' And far less complicated than how things are balanced---or attempted to be balanced---currently.
In addition, you gain greater variability across all character types. Certainly, there will have to be changes, alterations, corrections and tweaks to specific powersets per character type. But...if I want to take a blaster or destroyer into a PvP setting to square off against its opposite, I know at the very least that those two character types are mirror-image based off one another. The difference comes into play only with (A) the powers I choose for my character; (B) how I slot my character; and (C) the tricks and skills I play with---(and the esoteric stuff of connectivity, computer processing, binds, etc).
Just my thoughts.
~ Jonathan
PS---the varying and broadening content this alone would bring to the game would be worth it.
PPS---and an additional server needs to be added---a live server that allows you to upload any character that you have on any server to this "PvP Server" (and back again as easily as you zone into the game) so that the small pvp participants on this game have a place they can all gather to finally get to do all-out PvP.
PPPS---OH!...And Epics would HAVE to be opened to Villain side and Patrons would HAVE to be opened to Hero side. He11, that's the way it should be now regardless of this PvP question.
[/ QUOTE ]
That's the best idea I've seen in a while.
Hopefully, your great post will get more attention than my mediocre one back in Issue 6.
Currently playing:
Infaerna Who knew Fire/Fire Brutes were fun to play?
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QR
In my opinion (for as little as it's worth)...
The only TRUE way to 'balance' PvP is to open BOTH SETS OF Archetypes to each side and open up power sets to both sides.
That way,
* A Blaster Hero Side can duke it out with a Destroyer Villain Side.
* A Defender Hero Side can duke it out with a Defiler Villain Side.
* A Corrupter Villain Side can duke it out with a Guardian Hero Side.
* A Brute Villain Side can duke it out with a Crusader Hero Side.
* A Tanker Hero Side can duke it out with a Monolith Villain Side.
* A Dominator Villain Side can duke it out with an Overlord Hero Side.
* A Scrapper Hero Side can duke it out with a Marauder Villain Side.
* A Stalker Villain Side can duke it out with a Vigilante Hero Side.
* A Controller Hero Side can duke it out with a Minister Villain Side.
* A Mastermind Villain Side can duke it out with a Commander Hero Side.
Open Peacebringers & Warshades to Villain side.
Keep things 'even.' Keep things 'balanced.' And far less complicated than how things are balanced---or attempted to be balanced---currently.
In addition, you gain greater variability across all character types. Certainly, there will have to be changes, alterations, corrections and tweaks to specific powersets per character type. But...if I want to take a blaster or destroyer into a PvP setting to square off against its opposite, I know at the very least that those two character types are mirror-image based off one another. The difference comes into play only with (A) the powers I choose for my character; (B) how I slot my character; and (C) the tricks and skills I play with---(and the esoteric stuff of connectivity, computer processing, binds, etc).
Just my thoughts.
~ Jonathan
PS---the varying and broadening content this alone would bring to the game would be worth it.
PPS---and an additional server needs to be added---a live server that allows you to upload any character that you have on any server to this "PvP Server" (and back again as easily as you zone into the game) so that the small pvp participants on this game have a place they can all gather to finally get to do all-out PvP.
PPPS---OH!...And Epics would HAVE to be opened to Villain side and Patrons would HAVE to be opened to Hero side. He11, that's the way it should be now regardless of this PvP question.
[/ QUOTE ]
That's the best idea I've seen in a while.
Hopefully, your great post will get more attention than my mediocre one back in Issue 6.
[/ QUOTE ]No. I don't want there to be copies and all in both games, it'd be no fun for me at all anymore. What'd be the point of playing at all then? It'd be like living through Auto Assault again, and Pax can tell you that each side having access to basically the same stuff makes pvp suck even more.
You guys want to balance stuff through homogenization. If I have to pick between diverse and imbalance, or homogenized and balanced, I'll take unbalanced then. I really don't need to see any empathy defilfers or whatever calling themselves healers.
Global - @Proton Sentinel
Jack Devon Crab Spider VEAT; Virtue
Mordigen Earth/Storm on Liberty and Virtue
Technological Terror Bots/FF; Liberty.
50s: Zul Vakirol Thugs/Poison; Virtue. Kiyujin Katana/SR
[ QUOTE ]
If I have to pick between diverse and imbalance, or homogenized and balanced, I'll take unbalanced then.
[/ QUOTE ]Every time.
http://www.fimfiction.net/story/36641/My-Little-Exalt
ok,coming away from the PVP.
I would like to know when the option of changing your SG name is going to be available.
I am in an SG right now that after 4 months we all noticed that the founder spelled something wrong in the name.
I have also noticed the samething with other SG names.
No, we dont want to recreate our SG and we dont want to join a diffrent SG for the sake of just a misspelled word in the name.
We have too much in the base just to start over and our base prestige is in the millions, we would lose it all.
Now I know if we called our selves the "Green Lantern Corps." the devs would have genericised our SG name and made us change it.
With the new "Character name change and Server transfer, you cant tell me that it would be very hard to just edit the name of the SG, you could even charge $9.99 for the privilage to do it.
It would also come in handy if the founder ends up leaving the game or server that the next ones in charge would be able to have the option to be able to change it .
Just a Thought.
The ArcAngelMichael
Honesty is worth more than a thousand friends
[ QUOTE ]
QR
In my opinion (for as little as it's worth)...
The only TRUE way to 'balance' PvP is to open BOTH SETS OF Archetypes to each side and open up power sets to both sides.
That way,
* A Blaster Hero Side can duke it out with a Destroyer Villain Side.
* A Defender Hero Side can duke it out with a Defiler Villain Side.
* A Corrupter Villain Side can duke it out with a Guardian Hero Side.
* A Brute Villain Side can duke it out with a Crusader Hero Side.
* A Tanker Hero Side can duke it out with a Monolith Villain Side.
* A Dominator Villain Side can duke it out with an Overlord Hero Side.
* A Scrapper Hero Side can duke it out with a Marauder Villain Side.
* A Stalker Villain Side can duke it out with a Vigilante Hero Side.
* A Controller Hero Side can duke it out with a Minister Villain Side.
* A Mastermind Villain Side can duke it out with a Commander Hero Side.
Open Peacebringers & Warshades to Villain side.
Keep things 'even.' Keep things 'balanced.' And far less complicated than how things are balanced---or attempted to be balanced---currently.
In addition, you gain greater variability across all character types. Certainly, there will have to be changes, alterations, corrections and tweaks to specific powersets per character type. But...if I want to take a blaster or destroyer into a PvP setting to square off against its opposite, I know at the very least that those two character types are mirror-image based off one another. The difference comes into play only with (A) the powers I choose for my character; (B) how I slot my character; and (C) the tricks and skills I play with---(and the esoteric stuff of connectivity, computer processing, binds, etc).
Just my thoughts.
~ Jonathan
PS---the varying and broadening content this alone would bring to the game would be worth it.
PPS---and an additional server needs to be added---a live server that allows you to upload any character that you have on any server to this "PvP Server" (and back again as easily as you zone into the game) so that the small pvp participants on this game have a place they can all gather to finally get to do all-out PvP.
PPPS---OH!...And Epics would HAVE to be opened to Villain side and Patrons would HAVE to be opened to Hero side. He11, that's the way it should be now regardless of this PvP question.
[/ QUOTE ]
OT: but you mentioned destroyers and i have often dreamed of a COV destroyer. Destroyer has access to any Blaster/ Corruptor primary as their primary and as a secondary the choice of any other primary other that the one they just took.
Ranged Destroyer. Ok no Buildup this way but oh well.
Monolith hmmmmm I like this too.
Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM
Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic
Yeah, that would go a long way to fixing a lot of problems with a lot of things, despite the purists' fear of "homogenization". Along with the new AT's new storylines, new...well...everything, really. That could be worth it just to explore.
Stand UP.
FIGHT BACK!
I understand concerns about AT-homogenization, but I don't agree.
All of the other content in CoV (missions, story, contacts, zones, task forces) is distinct from CoH - having different classes as differentiation is redundant.
Even if AT-homogenization is too much for some, both games could use some of each other's power-sets.
For one example among many, Cold Domination and Thermal would be perfect for Controllers that don't feel that they have unique Secondary sets.
Currently playing:
Infaerna Who knew Fire/Fire Brutes were fun to play?
Wow.
Four years, and all I can say is "wow"...
I've been watching this thread for 24 pages now and it's gratifying to see considered all the things that I've been howling for since Issue 2 went live.
I think I'm just gonna push my tiny little cloud of "Smug" up next to George Clooney's here, have a coffee and wait a bit longer before I do the "I-Told-You-So" dance...
Dasher
HELP SAVE THIS GAME!
If we can save this game, I promise I will never complain about Travel Power Suppression again! You have my word on it!
"The customer is always right."
Nothing personal here, but it has to be said.
lol pvp
i would like to make a suggestion to the Devs. I think it would be really cool if each hero had the option for a private base/home. I don't think it would take a lot of extra work as the base editor is so great. The Hero could use influence to pay for the base/home same as a sg uses prestige.
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For one example among many, Cold Domination and Thermal would be perfect for Controllers that don't feel that they have unique Secondary sets.
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That would re-break PvP all over again. Cold and Thermal are the only answer to the fact that heroes have 2 buff AT's, empath, etc. Vill's would have no chance whatsoever if those 2 sets were transferred over.
Well guess what?...PVP is broke..I wish the devs either take it out the game or fix it.
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For one example among many, Cold Domination and Thermal would be perfect for Controllers that don't feel that they have unique Secondary sets.
[/ QUOTE ]
That would re-break PvP all over again. Cold and Thermal are the only answer to the fact that heroes have 2 buff AT's, empath, etc. Vill's would have no chance whatsoever if those 2 sets were transferred over.
[/ QUOTE ]
Imagine if Villains were allowed to use Empathy. There's a step towards balancing right there. And per Babs, eventually, all sets are going to be shared by either side---though I'm sure things will have to be moderated to fit the Archetype.
It's not that difficult a transition...(says the man who has NO CLUE about coding and programming),...and I think the easiest, fairest, most content-interesting way to get there (to side-switching that is) is to actuate the "Fall From Grace / Rise To Redemption" Task Forces.
These have been talked about at least for 2 years...maybe 3...and by the Devs no less. They would be TaskForces for the Level 50s only.
As a lvl 50 hero, you accomplish a grueling TF / Story Arc that, in the end, has you become an outlaw...the whole shades of gray / vigilante justice / just this side of total evil...regardless, you are now hunted by the Justice and the Law. (You then start your career at Level 1 all over again as a villain.)
As a lvl 50 villain, you accomplish a grueling TF / Story Arc that, in the end, has you become a hero---you've risen above (most) of your shady shenanigans; you've paid your dues to society; and you end up walking and policing the clean city streets of Paragon...though maybe 'watched' by the Paragon Police Dept. (You then start your career all over again at Level 1 as a hero.)
I recognize that there is work and tweakage involved with this idea. I'm sure it's already been discussed to some degree by the Devs...as it has been mentioned a couple of times by them on the boards. (Forgive me, I'm not going to try to search for this...but I believe at the time, maybe it was Jack Emmert and maybe Positron...but I'm not certain of that.) I believe one of the reasons it wasn't implemented was because the Devs had no means of removing badges from side-switchers...though as I think about it...I would wonder if that's necessary or desired. Why couldn't we keep them...? They were, in fact, earned after all. (Someone help me to understand this better if you happen to know, please. Thanks.)
I believe the concept was dropped right around the time when whomever the "powers that be" let go of a significant percentage of the programming workforce.
It's an opportunity to run content all over again...buying yet more time out of subscribers (who've seen all this content a zillion times already). It's an opportunity to re-experience all our characters from different perspectives.
Obviously, I'm jazzed for the concept...I know that is not the case for some others. It's an idea and a suggestion...that's all.
~ Jonathan
hello there..this is my second...read SEC-OND post to the forums.. and I hope this is the right place..
and am still a bit of a newbie in the game although I do have a lvl 49 scrapper.
Here is my question/idea/musings..
1. I love fighting the rikti as part of vanguard..i think it would be cool if military style ranks were awarded..so one might be cpl so and so..or captain whoever ..I guess this would be rather like adding a new title menu and ranks could be won by missions or number of rikti defeated etc.. could be fun..
Someones title might look like
"The Daring, Dashing
Dante Inferno
Major of the Vanguard"
the second idea..would not be so simple i fear but it would be really cool..you already have cars/tanks traveling around
why not let heros/villians earn/build their own cars, get in them and move around the city...
cars like the batmobile, the green hornet, even the munster's coffin mobile..it might be a real blast..
so..here they are, two 2cent pieces...
donadogohunee
Kolana
I dont know if this idea has been posted or not but I still would like to hear what players think of it.
In pvp/pve I think the casting time/animation for OFFENSE is too slow and long for squishies. First, what I call a Squishy is a toon with low hit points and low damage output. That being said, I'm mainly talking about doms, controllers, defenders. The problem is that when you execute a power in most cases your opponent has time to run up on you a do serious damage. I've played lots games and one of the balancing factors is speed. Usually the little guy that does very little damage and low health can move just a bit more faster for survival purpose only. Now I'm not saying nerf the heavy hitters speed. I am saying make the squishy animation faster so the toon wont be a sitting duck.
Has anyone ever tried pvping with a squishy and find it difficult to fight back simply because some brute/tank and other heavy hitters nail you every time you execute a power and that pause before your travel power kick in leaves you sitting there to long and you end up dead! Lol..sure you have. So you just learn not to fight back and just run. I guess you can call this strategy, but you sure cant call it fun..especially when its about 80 percent of the time. And heavy hitters know it. Thats why they boldly chase squishies. They know that if you execute anything, you are dinner for them due to animation and travlel power downtime.
My suggestion is that(for squishies) the animation be faster and that super jump/super speed and fly can kick in faster to escape at least some of the knockout blows/stuns/and criticals. I think we all can agree that it only take a few hits to kill the little guys. Two sets I know for sure that needs faster times are Gravity and Trick Arrow, you are a dead duck using those in pvp unless you are being baby sitted by a buffer, which sucks cause you are totally dependent on them. And I've heard the saying "This is a team based game" but I dont think being baby sitted is the correct way to depend on your teamates.
Ok..let me put on my bullet proof jacket..for feedback
Here is another idea that may or may not have been thrown around. How about a player rating system? This would aleviate some problems with teaming or inviting people to SGs. Ever had someone cause a team wipe more than once in a mish even after being told what to do or not to do? Ever had a new SG member steal from the group? What is the worse thing you can do to them right now? Yell that player X sucks or robbed us and complain to support.
Wouldn't it be much better if you could rate a player and have that vote tallied against their global id so that no matter which toon they create anyone can see if they are hated or loved or just so so? Everyone would get one vote per global id, so that people can't create 50 toons just to vote a friend as a 5 out of 5 or someone they dislike a 1. If you try to vote on a new toon that you meet and it belongs to an id you already voted on the option will be greyed out.
Just in case a person is voted as a bad player doesn't mean their rating should stay forever. A method could be put into place that would require you to revote to maintain the poor rating after a set time period like 1-3 months. If you don't revote then that vote is removed. This would give a newbie a chance to prove that they may have changed. Something like a thief may need a more permanent option like a a negative rating that specifically states that they are a thief and stays for 6-12 months or more.
I think something like this could also help with the current limit on the friends list. If the rating could show if you voted on the individual then it's someone you've probably teamed with before and if they have a good rating it would be a no brainer to invite them to team or ask to join theirs.
Any one like these ideas or have a better suggestion?
Anyone can see notes ?
No way - its far to open to griefing.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Agree with Cat... this is prime Griefing material...
There was a time when we could do the 5 star rating on forum users as well as posts... that was an evil time, when people would give other forum members 1 star for frivolous reasons... (like I'll give him 1 star because he has a 5 star rating).
They took that away for a reason...
It'd only be worse *in* game....
A: Coercive pursuasion Ultra rare proc... hits your own pets and makes them attack you. I'd really like to see that fixed.
B: Biggest problem with PVP IMO... damn EM/SR stalkers. Now... I don't mind blasters and all that... spike damage I'm fine with. But even with perception bonuses, stalkers still pop up, 2-3 attacks, run away. every single one is EXACTLY the same... Pop up... 2-3 attacks, run.
For the toons that can take that alpha... it's just annoying as all sin because even if you're following 50 ft behind them lobbing stuff at them, after a few seconds they disappear again and you lose your con.
For toons that can't take the alpha... you stand still for 2 seconds and you die. No concept of a "fight"...
And I understand... that's their thing... but it doesn't make PVP fun... there's no challange, there's no such thing as a good fight with a stalker because they get in three hits then can't be caught because if you don't kill them within a few seconds, they go unconnable... and that's the most annoying part. If they had to deal with the consequences of failing, I'd be fine with that... but no other -perception works that way... seeker drones sure don't make my MM unconnable.
And the big thing is a stalker should NOT be able to AS my spines scrapper. That just shouldn't happen.
2 PBAoEDoTs running, a toggle AoE fear (with damage proc) and stun on top of my own inviz increasting my perception... and yet NONE of that interrupts them? ... of course the fear and stun are too low magnitude to effect anyone PvP, and all stalkers are EM/SR, so they have the defense to stand there for as long as they like without being hit...but that's just nuts.
I don't my PVPing with anyone else... I just wish PVP had some "good fights" ... and wasn't just a match of "I can bounce around at random so I'm hard to click on"
[ QUOTE ]
Anyone can see notes ?
No way - its far to open to griefing.
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Also, what if someone made an AWESOME defender, but a lowsy tank. Global=bad idea. But I wouldn't mind some sort of feedback per character.
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I really don't understand how you could get an LOLx2 and an LMAO from that... I don't see the humor in it, sorry.
And yes, we will see.
I am not saying the Devs really, really care, but they are paying attention to it, and I love how you say PvP isn't changing the population, when I am guessing that you haven't even stepped into a PvP zone.
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Guess all you want.
You would be wrong as you are with a lot of things.
As for PvP changing the population- LOL- it did!! You're right on that- but unfortunately for you-
IT MADE IT SMALLER!!
Hah!!
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Not true. The developers have stated the rise in subscription rates are at an all time high. And for whatever reason, less people are canceling their accounts.