Signature powers... for players -- I had this idea


AaronH

 

Posted

[ QUOTE ]
Theory:

One of the reasons the devs seem to be ignoring this topic is because people are putting forth impossible ideas for their own signature powers, which is...slightly intimidating, as if it DOES get done, people will be awash with disappointment over "I can't make such-and-such?".

[/ QUOTE ]

I wouldn't consider it ignored considering it is a sticky.


 

Posted

Theory:

The reason the Devs are ignoring this topic is because they are already working on it!

One can hope, can't they?


 

Posted

i don't think it would really be a hindrance to see people posting ideas that simply won't happen.. mainly because the original idea (and finer permutations thereof) are quite clear that everything would use existing animations/effects/etc..

i agree though, that people seem to not have gotten the idea behind how these powers are created.. since they post things like "my fists glow red, then snakes burst out of my back and a rainbow explodes out my mouth" (an exaggeration, but you get the point)

and Aaron.. i'm hoping for the same thing! (who knows, maybe that's the coming announcement? then again.. maybe the coming announcement will be power customization.. or, what i have a sneaking suspcion about, is that it we may see comic books coming out again.. except centered on playe characters)

anyhoo.. still love this idea, Ultimus. now with NCĀ² having 100% owneship and the dev team heading for double to triple their current numbers, we may actually see this as a more viable possibility.


My first MA: It's a No Good day. (Arc ID: 92684)
@CybinMonde: Nethershift - (50) - Dark/Regen/Dark scrapper (Infinity)
@Solunis: Desumater - (27) - Elec/Dark brute (Pinnacle); Syrah - (23) - DB/WP scrapper (Pinnacle) (proud member of Pinnacle on Tap)

 

Posted

Cool idea - could it actually be implemented in the Co* engine?


Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker

 

Posted

Considering the devs stickied this, it's probably something on the drawing board.


 

Posted

I like the idea. But I have one problem with it.... It just sounds like a more advanced "talent point" system. Very simular in the basics to that other (shall not be named)game.
IF I am wrong then please some one clairfyi for me please


 

Posted

/sighned x6 thats awesome dispite the difficuties.
like "inyourdreams" said that means some toons would be god-like.


 

Posted

/signed

I want my Vendi-Bomb!


 

Posted

Vayliss - a big difference is that this uses a point system towards one signature power, while "the other game" uses points in a tree that basically, yes, is very similar in what they are used to gain.. but it's towards the character in whole instead of the one specific use of one power.

so, in a way, it is a more advanced talent point system.. but it's a different creature altogether with a much different end goal. what that system uses talent points for, we use enhancements and power trees for.

of course, another difference is being able to create your SigPow from scratch. choose animations/effects/powers, then use points to flesh that power out.


i hope that answers the question


My first MA: It's a No Good day. (Arc ID: 92684)
@CybinMonde: Nethershift - (50) - Dark/Regen/Dark scrapper (Infinity)
@Solunis: Desumater - (27) - Elec/Dark brute (Pinnacle); Syrah - (23) - DB/WP scrapper (Pinnacle) (proud member of Pinnacle on Tap)

 

Posted

[ QUOTE ]
Vayliss - a big difference is that this uses a point system towards one signature power, while "the other game" uses points in a tree that basically, yes, is very similar in what they are used to gain.. but it's towards the character in whole instead of the one specific use of one power.

so, in a way, it is a more advanced talent point system.. but it's a different creature altogether with a much different end goal. what that system uses talent points for, we use enhancements and power trees for.

of course, another difference is being able to create your SigPow from scratch. choose animations/effects/powers, then use points to flesh that power out.


i hope that answers the question

[/ QUOTE ]

I couldn't have said it better


 

Posted

it's never going to work...it takes 2 much time for the devs and they wouldnt be able to do it. Its like making thousands of new moves expecialy for each char. .... its nuts.


 

Posted

not at all, FTmomo..

did you read the part about using only animations/powers/etc. that are already in-game? there's nothing new to create as far as moves/powers/etc. goes.. just an interface that let's you "glue" them together.

i know a lot of people in this thread have posted ideas for their own that didn't follow the "only animations that are available already" rule, but the expression doesn't define the description.

also, don't forget that there are about to be 2 to 3 times as many devs, so "not enough devs" will be alleviated soon enough.

the hard part isn't what you can use, it's making the interface to put it all together.. and yes, that would take some clever problem-solving as well as a good amount of time to program. but who says it can't be done piece-meal? as in.. while working on issues, have a couple devs start piecing it together in the background until it was finished.

if they were to do this, i wouldn't expect to see it until at least issue 14, 15 or even later.

my best guess is that power customization would be harder, since they would have to rebake each an d every texture.. or rather un-bake. and i'm suer that idea isn't going to lose popularity because it's hard to do.


in short, it's completely feasible.. just not very soon.


My first MA: It's a No Good day. (Arc ID: 92684)
@CybinMonde: Nethershift - (50) - Dark/Regen/Dark scrapper (Infinity)
@Solunis: Desumater - (27) - Elec/Dark brute (Pinnacle); Syrah - (23) - DB/WP scrapper (Pinnacle) (proud member of Pinnacle on Tap)

 

Posted

Best idea that I've heard in a long while. This needs to be stickied!


Psyphon lvl 50 Mind/Psy/Psy Dom Freedom
'Healer' dependency is like filling a car with airbags instead of having a seatbelt. -- Lady Sadako

 

Posted

it is


"You, dear sir, are a legend. "- nelly. "PIE DOESN'T HAVE TENTACLES!"
Bladewing Draconian lvl 30 KAT/SR scrapper
DarkNinjutsu lvl 50 DM/REG scrapper
Dajoji Hino lvl 50 elm/ela scrapper
Bloody Byakko lvl 20 claws/sr scrapper

 

Posted

[ QUOTE ]
Best idea that I've heard in a long while. This needs to be stickied!

[/ QUOTE ]

Lol it is stickied and thanks


 

Posted

[ QUOTE ]
not at all, FTmomo..

did you read the part about using only animations/powers/etc. that are already in-game? there's nothing new to create as far as moves/powers/etc. goes.. just an interface that let's you "glue" them together.

i know a lot of people in this thread have posted ideas for their own that didn't follow the "only animations that are available already" rule, but the expression doesn't define the description.

also, don't forget that there are about to be 2 to 3 times as many devs, so "not enough devs" will be alleviated soon enough.

the hard part isn't what you can use, it's making the interface to put it all together.. and yes, that would take some clever problem-solving as well as a good amount of time to program. but who says it can't be done piece-meal? as in.. while working on issues, have a couple devs start piecing it together in the background until it was finished.

if they were to do this, i wouldn't expect to see it until at least issue 14, 15 or even later.

my best guess is that power customization would be harder, since they would have to rebake each an d every texture.. or rather un-bake. and i'm suer that idea isn't going to lose popularity because it's hard to do.


in short, it's completely feasible.. just not very soon.

[/ QUOTE ]

And thanks for clarifying for him, I was going to reply last night but I was so tired I figured I'd do it in the morning. Glad you got it first


 

Posted

Just gotta say.
ultimus
this idea is made of win.
Like win on a global scale.

I already thought of my power to.
Whirling hands animation. Thunderous Blast effect animation.
Moderate-High damage, Stun, One Time Knockdown. 20 ft PBAoE

mmmm....
hehehe


 

Posted

[ QUOTE ]
And thanks for clarifying for him, I was going to reply last night but I was so tired I figured I'd do it in the morning. Glad you got it first

[/ QUOTE ]

sure thing.. this has got to be the one thread i keep my eye on the most, as it's such an awesome concept!


My first MA: It's a No Good day. (Arc ID: 92684)
@CybinMonde: Nethershift - (50) - Dark/Regen/Dark scrapper (Infinity)
@Solunis: Desumater - (27) - Elec/Dark brute (Pinnacle); Syrah - (23) - DB/WP scrapper (Pinnacle) (proud member of Pinnacle on Tap)

 

Posted

Why hasnt this made its way in the game yet? :P


 

Posted

Best idea EVAR!


 

Posted

Yeah...wootz!
/signed

I think this is an awesome idea, I wouldn't expect to see it any time soon, but if it made it into the game it would be great. I doubt anyone will read this, but heres mine.


Animation: Energy Transfer
Graphics: Build Up explosion
Enemy Effect: High End Drain and high stun
Player Effect: players run speed is increased for 20 seconds afterwards
Stats: low Damage-about 50
high end cost-about 35
very slow recharge


 

Posted

Hmmm, what would I make Sir England's signature power....?

Animation: It would probably start with a footstomp to do a knockup and follow up immediately with a crowd control animation for a nifty juggle knockback (I'm trying to remember the two animations, my foggy memory is telling me that they could be linked up fairly well ).
Graphics: Cracked ground from footstomp.
Enemy Effect: Knockup, knockback
Player effect: High accuracy, high end cost, long animation, rooted momentarily afterwards
Stats: 2 accuracy checks, one for stomp one for swing. Low damage from the footstomp, high damage from mace swing.
Slow recharge

Sommink like that


 

Posted

AAAAAAH CATTHULU!


"You, dear sir, are a legend. "- nelly. "PIE DOESN'T HAVE TENTACLES!"
Bladewing Draconian lvl 30 KAT/SR scrapper
DarkNinjutsu lvl 50 DM/REG scrapper
Dajoji Hino lvl 50 elm/ela scrapper
Bloody Byakko lvl 20 claws/sr scrapper

 

Posted

I agree with this. Wish they could do it, they probably won't but I like the idea.

Hmmm If Luptonius had a custom power...

Death Dance. It would be a AOE attack that would effect any enemies in a close vicinity. it would look like a black or maybe green version of a fire Tankers firey aura for a few seconds.

It would be set up where depending on how I used it it could be suicide (I'm a Necro/FF MM, attracting aggro probly not the best idea, but the risk is so worth the reward)