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See, I envision Plant/Traps/Stone. Softcap to Smashing/Lethal, Wicked Regen, quick AV immobilization ability for Poison Trap (Web Grenade/Plant Immob). Seeker Drones + Fissure. But Ill/Traps...yea.
That'd be fun. Especially if you could use Group invisibility on FFG.
Ice/Traps would be fun too. Arctic Air in group, plant Trip Mines and Time Bombs at your leisure.
Oddly Enough, I don't see Fire/Traps being too fun. -
Very simple question.
Would anyone ever want and/or play Traps if it was a controller secondary? -
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Quote:Mmm....Necro/Sonic...Screaming at the Undead.I think that /sonic with over-powered melee range pets would give /cold a run for it. Damage resistance debuff would be huge.
Or, even deadlier, Ninja/Sonic. Though, Sonic Disruption may go against the whole Jounin Stealth thingy, but still...Ninjas with good resistance? SURVIVABLE Ninjas? Crit Fire Breath with Disruption Field on the ally close to the target? And just thinking about Sonic Siphon with Ninja's versus an AV? Yes.
Then again...Necro/Sonic...mmm. Buffing the Necros to stupid levels of resistance. give one of the Knights Disruption Field.... Fearing very little. Those would be some strong zombies.
And Thugs/Sonic. Forget about it. Ridiculous. Bruiser buffed and with Disruption Field? give some meaningful resistance to Arsonist so he doesn't die (as often)? That's stupid levels of damage there. I'd like to see if anyone could handle adding Leadership into that combo >
...wait...
we're talking about Radiation?....
well...
Lame. -
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Quote:>_>BU + FE + LR = 400% damage
BU + maxed AaO + LR + SC = 380% damage *2
Granted, having 10 targets in range requires setup, and having 10 targets in range *after* either LR or SC, before using the other one, is unlikely outside of farms, but still :
BU + one target in AaO + LR + SC = 320% damage *2
All those things recharge in 90s as opposed to 180s for FE, making the LR + SC combo available twice as often too. With much better survivability.
Not trying to discourage you, just saying.
/e discouraged.
but still, on those maps where you are running with an 8 man team on a task force and you go "THIS IS MY BOOMSTICK!" with FE/BU/Lightning Rod/Fireball would be sexy....
And what's the cap on LR damage? and how do I get Mids to read that, i think it still reads it brawl damage. and the brawl damage put it around Rain of Arrows with Aim+ BU. -
oh, and can someone tell me the appeal of Spines/Elec?
It's kinda lost on me. -
Quote:MA/Fire/Blaze?OK, now I have two threads telling me to take the plunge. First, a thread discussing the worst primaries and secondaries and combinations, leading me to think I want to play a Martial Arts/Fire Armor because it sounds pretty low end, and I've never done that primary or secondary (past level 8, anyway). And now this thread commands me to make a Fire Armor. OK, OK! I'm working on it!
MA/Fire/Body?
or
MA/Fire/Dark?
Which one will you chooooooose -
So, after screwing around on Mids for a bit today, I saw something
Lightning Rod + Build Up + Firey Embrace = win.
It wouldn't be up as often as say...Rain of Arrows, but I'd imagen ElecMelee/FireyArmor would be a bit more survivable than Archery/* and the knockdown associated with LR would add to survivability. You can also add Force Feedback procs to Thunderstrike/Lightning Rod, but it wouldn't scatter them everywhere.
Anyway, enough of my rambling.
Has anyone tried this combination?
Mm....Firey Embrace + Build Up + Melt Armor + Lightning Rod + Fireball = doom -
Quote:I actually thought of making a DM/Fire/Blaze Scrapper for the massive heal, two damage/end recovery Aoes and two massive build-ups.Hahaha, this thread is a Success!
(Goes back to pretending he's a fire imp, whispering commands to players in game)
Edit: that or a Elec/Fire/Blaze scrapper -
Back when I used to run my Sonic/Energy/Psi alot (don't run him anymore, even though he is 50. waiting to reroll as Sonic/Pistols defender. Concept over performance for me), I had liquefy slotted to recharge as quickly as possible without making a recharge build.
In those days, I used to roll with a crowd that was fairly godly. (don't run with them much anymore, second degree and starting my career). So in order to show them up, every so often I would run ahead of my team-mates and BAM! neuter the next spawn with Liquefy.
I always wanted to /e dance in the middle of liquefy waiting for my team-mates, just never had the where-withall.
Oh yeah, Liquefy=win. I'd also totally give up the defense debuff if they made the power recharge in 100s over 300s. maybe even the hold. give me the initial damage, knockdown and toHit debuff on a 100s timer and you have sold me. -
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Quote:Just had a fantastic experience with my Electric Kat :-DA friend of mine has one already at 50....mine is at 38 now, and so far it's a fun combo. I'm really unsure about how to do this toon's sets, but I'm looking forward to figuring it out.
Does anyone think you could actually get by without Stamina/PP in this build, just on the endu redux from Energize and PowerSink?
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Ran with a 6 person team, and long story short, whenever the fit hit the shan, it was me and the tank (who was Electric Armor/SS :-D) that were still alive. There was a Regen in there, and a DB/SR and another tank (names have been withheld to protect them?) and they were dropping fairly often.
Made me feel giddy. Glad i picked a good combination. -
Quote:The combination Fire Melee and Electric Armor only has one heal and one endurance recovery power.I haven't tried it but I'd like to know how it does with two heals, and two endurance regaining power. Do you plan on taking anything like stamina or PP with dark consumption and power sink?
Dark Melee and Firey Aura (and now Electric Armor) has two heals and two endurance recovery powers.
I tried a Fire/Elec once. After a few levels or realizing I would never have any real significant mitigation except for death, which some enemies manage to have some resistance to in the early levels, I never thought of it again. then again, that was before Energize.
Electric Melee/Fire Aura is not a bad idea though, especially ElM/FA/Blaze. It may not be as efficent as other AoE machines, but it will look the coolest. -
Quote:About to ding 25, and i'll say, so far, Stamina and Energize and DA. Bread and butter so far. I plan on picking up weave to stack with DA and I'm looking forward to Soaring Dragon, plan on putting Force Feedback Proc in both Golden Dragonfly and Soaring Dragon, cause the sooner Energize and Power Sink come back, the better for me.Anyone else playing one?
I have mine at 50, ran him up on double xp weekend and the Halloween event mostly.
I like it a lot, spent less than 200 million so far but he can tear though some badies.
This is just a shout out to see if others like the combo.
@MajorPrankster, do you have Lightning Field? It's not in my current planned build. Didn't think the added attention was worth it. -
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Quote:Yeah, I've always wanted a Fire/Sonic/?? something myself. The very thought of buffing the imps then putting Disruption Field on them as you stun and/or liquefy them as you melt them...mmm...I've always wanted a fire/son controller, but I don't think it's possible without skipping one of the 3 big toggles in the combo
I thought, initially, that Fire/Sonic/Fire might be good for Consume and if you build for a recovery/recharge build, but it seems like something like that would need a fair amount of purples.
...sigh...one can dream. -
Quote:Short ranged scream (ala focus)sonic melee ? cannot picture it ^^
make sounds with your fists ?
rub a blue hedgehog against your foes ? XD
PBAoE Scream
Scream to Face
something like
Tier 1. Startle - Melee, ST. Chance to stun -2.5 res debuff
Tier 2. Feedback - Melee, ST. Chance to stun -2.5 res debuff
Tier 3. Cry out - PBAoE, Melee, Chance to stun -2.5 res debuff
Tier 4. Echo - Melee (ala, Chain Induction)
Tier 5. Taunt
Tier 6. Veil of Sound - PBAoE Aura, chance to stun, damage aura
Tier 7. Shotgun Scream - Ranged (40 ft), ST, Chance to KB -2.5 Res debuff
Tier 8. Demonic Cry - Ranged Cone (ala Throw Spines, longer range, less damage) -2.5 Res debuff
Tier 9. Deafen - Melee, ST, high chance to stun, -5.0 Res debuff, massive damage
I like that.
Edited: Added Taunt -
still, give me a Sonic Res over thermal. Actually kinda surprised they gave thermal over Sonic Res. But I bet it's because Thermal will be thematic with Demons.
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Quote:We don't and won't adopt a sensible measurement system Cause the Metric System is for Wussies[ QUOTE ]
[ QUOTE ]
hows Gravity?
[/ QUOTE ]
/e sticks hand out....
Feels like 9.8 meters per second, per second..... same as always.
[/ QUOTE ]
Fixed that for you.
(Seriously, when is this country going to get off its rear and adopt a sensible measurement system like almost the entire rest of the world?)
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Quote:Pure Theorycraft in saying this but...All,
I have been wanting to make an Ice Tanker since forever. I actually used to have an Ice/SS but I deleted him because the rage change (that most people love) pissed me off, so I deleted him (I was irritated that I could still attack and waste my endurance). Deleting him was probably stupid.
Anyway, so I am thinking about making an Ice Tanker again, and I could go Ice/SS again (I've become used to Rage, finally, after having it on a couple of Brutes). I could also go Ice/Elec.
Which would be better?
I think Ice/Elec seems more interesting to me, but I am worried that Thunder Strike may suck if it has the knockback.
Thoughts?
Thanks,
Lewis
If you want EVERYONE's attention, both Allies and Enemies alike...Ice/Elec seems like the appropriate set.