Fun with Freaks


armylife1124

 

Posted

On my newest scrappers (spines/fire, 38) I just had two of perhaps the greatest back to back moments I think in my experience solo.

I normally roll at 8/+1, figured both firey embrace and build up were up so I'd herd up the first two spawns in the mission, Soon as the round the corner, I let loose the incredibly deadly AoE Salvo Spines/Fire has had it's disposal (FE+BU+Throw Spines+Spine Burst, burn patch and auras) Of course everyone including the bosses die instantly... BU and FE wear off, and NEARLY EVERYONE FROM BOTH SPAWNS REVIVES, it was absolutely terrifying. Luckily I was able to do the same (RoTP) And return the favor.

Next is more a new trick

If there's a room with only one entrance, lure everyone in, open up on them, then light a burn patch in the doorway and body block them from getting out
(oh, they'll run at you, not to the edges of the room) This gives you the perfect time to /em evillaugh as the terrified mob burns at your feet.

Kinda makes you feel like a hero.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Katten View Post
This gives you the perfect time to /em evillaugh as the terrified mob burns at your feet.

Kinda makes you feel like a hero.
/e goes and makes a Firey Aura character.


 

Posted

I'm actually impressed you can play 8/+1 on a 38 Spines/Fire. I thought the secondary makes it way more too squishy to run at this difficulty pre-IOing. I was wrong obviously


 

Posted

Well, firstly, when you kill as fast as spines/fire, inspirations drop very quickly, so that's helpful.

Also, Kinetic Combat set IOs cap at lvl 35, and Reactive Armor at 40, so it's quite feasible to have a substantial amount of S/L/Melee defense from IOs and pools by level 38.


 

Posted

Quote:
Originally Posted by Chaos_String View Post
Well, firstly, when you kill as fast as spines/fire, inspirations drop very quickly, so that's helpful.

Also, Kinetic Combat set IOs cap at lvl 35, and Reactive Armor at 40, so it's quite feasible to have a substantial amount of S/L/Melee defense from IOs and pools by level 38.
No S/L Defense, Yes a huge inflow of inspirations.

I was running 8/+0 at the beginning but it was too easy, thanks to the inspiration combination system I can continually stream out purple insps from whatever junk I'm given, I usually just use small red's and yellows as soon as I get em to leave room open and speed up the fight unless I lose track and let my tray fill up.

This is no RWZ challenge, I use everything that's dropped and if nothings dropped I charge in, Rise of the Phoenix, get some more inspirations and keep fighting.

(Lastly, only because freaks revive, normally you wipe the whole spawn out before it's an issue)
It also helps to leverage burn, if you can scare the majority of enemies away for even a few more seconds you'll survive long enough to heal again (the Fire self heal is about 2/3 a health bar and up pretty often) Then you just go around a corner (They'll all come back) and you can let loose throw spines and such again.


The reward is definitely worth any debt.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Vojin View Post
/e goes and makes a Firey Aura character.
Damnit now i wanna make one too >_<!!!


 

Posted

It's cool that you wiped out the two spawns that you pulled with a combination of good tactics and skilled playing.

What's TOTALLY FRACKIN' AWESOME though, is that most of both spawns revived on you. Anyone want to run the odds on that happening?


 

Posted

Pretty easy to calculate. All we need to know is: how many mobs were there, how many of them were dead, and what's the chance for an individual mob to revive?


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by Ryeata View Post
Damnit now i wanna make one too >_<!!!
/e points to whomever reads this

Now so do YOU!


 

Posted

Quote:
Originally Posted by Vojin View Post
/e points to whomever reads this

Now so do YOU!
Thanks alot......opening up CoH now to create one....stupid forums telling me what I want... STAY OUT OF MY HEAD


Triceth LVL 50 Ice/Storm Controller
Ghost Scrapper LVL 50 MA/reflexes Scrapper
Gespin LVL 44 Spine/Regen Scrapper
Treal LVL 41 Emp Defender
Radill LVL 41 Ill/Rad Troller

 

Posted

Hahaha, this thread is a Success!

(Goes back to pretending he's a fire imp, whispering commands to players in game)


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Katten View Post
Hahaha, this thread is a Success!

(Goes back to pretending he's a fire imp, whispering commands to players in game)
I actually thought of making a DM/Fire/Blaze Scrapper for the massive heal, two damage/end recovery Aoes and two massive build-ups.

Edit: that or a Elec/Fire/Blaze scrapper


 

Posted

OK, now I have two threads telling me to take the plunge. First, a thread discussing the worst primaries and secondaries and combinations, leading me to think I want to play a Martial Arts/Fire Armor because it sounds pretty low end, and I've never done that primary or secondary (past level 8, anyway). And now this thread commands me to make a Fire Armor. OK, OK! I'm working on it!


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I had a spines/fire for a while. The animations for spines got to me and I also had trouble 'explaining' how this guy protudes spines AND blows fire from his bodily orifaces.

Doesn't bother me to see someone else with the powers, but I have this 'thing' with having my toons powers make sense.


 

Posted

Quote:
Originally Posted by JohnX View Post
I had a spines/fire for a while. The animations for spines got to me and I also had trouble 'explaining' how this guy protudes spines AND blows fire from his bodily orifaces.

Doesn't bother me to see someone else with the powers, but I have this 'thing' with having my toons powers make sense.
Prior to power customization, I always disliked spines for much the same reason. It took a great deal of conceptual work to make the protruding spines "make sense" with a costume. Like, why isn't the costume all gnarly and tattered? I'm the sort of player who begins with a concept and min-maxes from there.

I had a spines/regen stalker who had no costume to speak of (The Boogedy Man, a form shifter--or more accurately, a manifestation of the irrational fears of his victims. His costumes are all various hideous monstrosities: a gaunt, skeletal figure with protruding spines, a reptillian fiend with protruding spines, a clown like Pennywise but with protruding spines... you get the idea.) But the spines still looked BAD. Like I can't hear you, there's a banana in my ear full retard bad.

But with power customization, some of the spines actually look *good* with costumes.

My "new" (OK, lvl 50, fully IO'd and accoladed) spines/electric scrapper is a mutant whose body is a capacitor and produces electrical fields. (Multispectral electrical fields because it's an i16 world we're living in now, kids.) His COSTUME is a genetically-engineered symbiant (think Venom) which feeds off his body's electricity to produce the spines and to sustain itself. The spines don't actually *poke through* the costume; they're *extruded from* the costume.

See?



There are spines now that are just metallic spikes; these look pretty good jutting out of a metallic body (tight/metallic for instance, also some of the "armored" textures). So you could maybe be some sort of metalman with an internal furnace...

I don't know. Anyway, my point is, spines are a lot more concept-friendly than they used to be.


 

Posted

Quote:
Originally Posted by Werner View Post
OK, now I have two threads telling me to take the plunge. First, a thread discussing the worst primaries and secondaries and combinations, leading me to think I want to play a Martial Arts/Fire Armor because it sounds pretty low end, and I've never done that primary or secondary (past level 8, anyway). And now this thread commands me to make a Fire Armor. OK, OK! I'm working on it!
MA/Fire/Blaze?
MA/Fire/Body?
or
MA/Fire/Dark?

Which one will you chooooooose


 

Posted

oh, and can someone tell me the appeal of Spines/Elec?

It's kinda lost on me.


 

Posted

Quote:
Originally Posted by Vojin View Post
oh, and can someone tell me the appeal of Spines/Elec?

It's kinda lost on me.
Mostly it's just a power customization thing, and a new toy.

But you know, it's yet another armor set with a damage aura, so the playstyle is similar to spines/fire or spines/dark.

It can attain slightly better overall mitigation than spines/fire (slightly better resists + sapping), spends less time self-healing than spines/fire but recovers similar hp/time, has superior inherent endurance management, and 20% more global recharge to seamlessly spam AoE attacks.

That said, it lacks Fiery Embrace and Burn, so it has less damage output, especially burst damage.

So... it's a bit like spines/fire except less squishy and less damage. Also has similar performance to spines/dark but without the endurance issues and somewhat more squishy.

I play it because it's a new combination as of i16, and I liked what I could do with both sets in power customization.

It's funny though; it slips under the radar as a farming build; you see people talking about spines/fire and spines/dark, but spines/electric is really never mentioned, even though its performance is similar to both.


 

Posted

Quote:
Originally Posted by Chaos_String View Post
I'm the sort of player who begins with a concept and min-maxes from there.
I kind of meld the two, and remove stuff from the concept if it interferes with integral performance needs.


Quote:
Originally Posted by Chaos_String View Post
His COSTUME is a genetically-engineered symbiant (think Venom) which feeds off his body's electricity to produce the spines and to sustain itself. The spines don't actually *poke through* the costume; they're *extruded from* the costume.
I like it, cool concept.


 

Posted

Quote:
Originally Posted by Chaos_String View Post
Prior to power customization, I always disliked spines for much the same reason. It took a great deal of conceptual work to make the protruding spines "make sense" with a costume. Like, why isn't the costume all gnarly and tattered? I'm the sort of player who begins with a concept and min-maxes from there.

I had a spines/regen stalker who had no costume to speak of (The Boogedy Man, a form shifter--or more accurately, a manifestation of the irrational fears of his victims. His costumes are all various hideous monstrosities: a gaunt, skeletal figure with protruding spines, a reptillian fiend with protruding spines, a clown like Pennywise but with protruding spines... you get the idea.) But the spines still looked BAD. Like I can't hear you, there's a banana in my ear full retard bad.

But with power customization, some of the spines actually look *good* with costumes.

My "new" (OK, lvl 50, fully IO'd and accoladed) spines/electric scrapper is a mutant whose body is a capacitor and produces electrical fields. (Multispectral electrical fields because it's an i16 world we're living in now, kids.) His COSTUME is a genetically-engineered symbiant (think Venom) which feeds off his body's electricity to produce the spines and to sustain itself. The spines don't actually *poke through* the costume; they're *extruded from* the costume.

See?



There are spines now that are just metallic spikes; these look pretty good jutting out of a metallic body (tight/metallic for instance, also some of the "armored" textures). So you could maybe be some sort of metalman with an internal furnace...

I don't know. Anyway, my point is, spines are a lot more concept-friendly than they used to be.
I totally agree with you about the cheesiness that was spines and how much better it has become. Aesthetically, I couldn't accept the "banana" representation and felt it looked horrible on a costumed character. The only way I could get around it was to create a nonhuman spines/FA who didn't wear a costume. In this case, I opted for a red reptilian toon because I wanted a magic-origin, dragon-themed character. Draconic wings complete the ensemble.

With the free costume change, I selected the same version of spines that you did, but colored them white and light gray to look like bone protrusions. (think Doomsday)

Since the introduction of I16, I've been very happy with the new-and-improved spines. Guess I'll have to find something else to complain about.


 

Posted

Quote:
Originally Posted by Nova Knight View Post
With the free costume change, I selected the same version of spines that you did, but colored them white and light gray to look like bone protrusions. (think Doomsday).
Nice, I can totally imagine that working visually.


 

Posted

Quote:
Originally Posted by Vojin View Post
MA/Fire/Blaze?
MA/Fire/Body?
or
MA/Fire/Dark?

Which one will you chooooooose
If I ever make it to epics... dono, which is the most gimp? Body's way too useful, so that's out. Wait, have I EVER done a different epic? I don't think I have. Weapon doesn't fit concept. Either Blaze or Dark would be fine.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I'm so tempted to make an MA/fire/dark. Actually no, the synergy of TT and burn might be too good.