/Traps?


Broken Voltage

 

Posted

Very simple question.

Would anyone ever want and/or play Traps if it was a controller secondary?


 

Posted

/traps would be very effective for controllers.

Illusion / traps would be thematic, and the thought of superior invisibility + trip mine / time bomb, and perma-PA, plus the -regen in poison trap, makes me wonder what an illusion / traps *wouldn't* be able to solo in the game.


 

Posted

Considering how fun incredibly fun my Traps defender is, a Traps controller would be a blast.

And yes, Ill/Traps sounds delicious and I want one now.


 

Posted

Grav/Traps....Wormhole meet trip mine, caltrops, poison gas traps, and acid mortar.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Quote:
Originally Posted by Novawulfe View Post
Oh now that's just evil... XD
\

See, I envision Plant/Traps/Stone. Softcap to Smashing/Lethal, Wicked Regen, quick AV immobilization ability for Poison Trap (Web Grenade/Plant Immob). Seeker Drones + Fissure. But Ill/Traps...yea.

That'd be fun. Especially if you could use Group invisibility on FFG.

Ice/Traps would be fun too. Arctic Air in group, plant Trip Mines and Time Bombs at your leisure.

Oddly Enough, I don't see Fire/Traps being too fun.


 

Posted

Quote:
Originally Posted by Vojin View Post
\

See, I envision Plant/Traps/Stone. Softcap to Smashing/Lethal, Wicked Regen, quick AV immobilization ability for Poison Trap (Web Grenade/Plant Immob). Seeker Drones + Fissure. But Ill/Traps...yea.

That'd be fun. Especially if you could use Group invisibility on FFG.

Ice/Traps would be fun too. Arctic Air in group, plant Trip Mines and Time Bombs at your leisure.

Oddly Enough, I don't see Fire/Traps being too fun.
Ya somehow I see the traps blowing up with the fire setting them off, will if I think about it in real life terms that's what I see. XD


 

Posted

Oh, definitely. I'd love /Traps controllers. I do wonder if they'd get the Mastermind Detonator, or the Defender/Corruptor Time Bomb for a tier 9. Unlike the other 2 they would actually be able to use Time Bomb just fine.


Arc #40529 : The Furies of the Earth

 

Posted

I'd rather have Dark but Traps is high on my list.


 

Posted

A secondary that'd be able to set up ST containment and debuff -regen all the time, at the same time... You can bet I'd roll an ill/traps right away.


 

Posted

Quote:
Originally Posted by RiverOcean View Post
Grav/Traps....Wormhole meet trip mine, caltrops, poison gas traps, and acid mortar.
Pretty much this.

The ability to lay down a trap field and wormhole most of a spawn into it sounds like something that would make me cackle with glee constantly. My bots/traps is my favorite character, there's nothing like jumping into a spawn and web grenading people as they try to flee the carnage.

I wonder if you could perma an illusion/traps. Not having AM would hurt, but thats only 30% recharge you have to make up. Gravitational anchor in web grenade plus six slotting FFG with a LotG and five Red Fortunes would get you 22% of the way there. Poison trap could take unbreakable constraint for EM pulse, Seekers could take dark watcher's despair for RI, Triage becon could take Doctored wounds for RA, if only there were an easy way to pull some recharge out of poison trap. On the other hand, you could take a slot or two out of poison trap, just keep its recharge up, put it in caltrops, and slot Positrons blast there if you had too. You could five slot positron, put in an armageddon proc, and you'd still have two damage procs in caltrops to help you out.

You could get it damned close. You might be right at the 63 second mark, but with superior invis, your FFG, Rock Armor, and a Phantasm you could probably survive even against an AV or GM with a few seconds lag time.

Quote:
Originally Posted by Obscure Blade View Post
Oh, definitely. I'd love /Traps controllers. I do wonder if they'd get the Mastermind Detonator, or the Defender/Corruptor Time Bomb for a tier 9. Unlike the other 2 they would actually be able to use Time Bomb just fine.
Being able to blow up a decoy would be insanely powerful, probably far past any mark of "reasonable" considering the fact that they cycle once a minute and generally perfer melee. You could just blow up a decoy five seconds before every resummon, and with the recharge you'd already have you could probably do it every two minutes or so. Blowing up a phantasm... meh. I'd rather see them get friggin gun drone. Imagine illus/traps with a gun drone.


 

Posted

Quote:
I do wonder if they'd get the Mastermind Detonator, or the Defender/Corruptor Time Bomb for a tier 9.
It would have to be Time Bomb since Mind Control has no pet.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
It would have to be Time Bomb since Mind Control has no pet.
Ah, if only they make it so you can blow up a confused enemy instead...


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Ah, if only they make it so you can blow up a confused enemy instead...
O.O

This.

Is what I want for Christmas.

Edit: And I mean Christmas 2009. So Devs, Santa-fail.