/Traps?
What? Mind/traps you say?
Mind master would be his name.
/traps would be very effective for controllers.
Illusion / traps would be thematic, and the thought of superior invisibility + trip mine / time bomb, and perma-PA, plus the -regen in poison trap, makes me wonder what an illusion / traps *wouldn't* be able to solo in the game.
Considering how fun incredibly fun my Traps defender is, a Traps controller would be a blast.
And yes, Ill/Traps sounds delicious and I want one now.
Grav/Traps....Wormhole meet trip mine, caltrops, poison gas traps, and acid mortar.
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
See, I envision Plant/Traps/Stone. Softcap to Smashing/Lethal, Wicked Regen, quick AV immobilization ability for Poison Trap (Web Grenade/Plant Immob). Seeker Drones + Fissure. But Ill/Traps...yea.
That'd be fun. Especially if you could use Group invisibility on FFG.
Ice/Traps would be fun too. Arctic Air in group, plant Trip Mines and Time Bombs at your leisure.
Oddly Enough, I don't see Fire/Traps being too fun.
\
See, I envision Plant/Traps/Stone. Softcap to Smashing/Lethal, Wicked Regen, quick AV immobilization ability for Poison Trap (Web Grenade/Plant Immob). Seeker Drones + Fissure. But Ill/Traps...yea. That'd be fun. Especially if you could use Group invisibility on FFG. Ice/Traps would be fun too. Arctic Air in group, plant Trip Mines and Time Bombs at your leisure. Oddly Enough, I don't see Fire/Traps being too fun. |
Oh, definitely. I'd love /Traps controllers. I do wonder if they'd get the Mastermind Detonator, or the Defender/Corruptor Time Bomb for a tier 9. Unlike the other 2 they would actually be able to use Time Bomb just fine.
Arc #40529 : The Furies of the Earth
I'd rather have Dark but Traps is high on my list.
A secondary that'd be able to set up ST containment and debuff -regen all the time, at the same time... You can bet I'd roll an ill/traps right away.
Grav/Traps....Wormhole meet trip mine, caltrops, poison gas traps, and acid mortar.
|
The ability to lay down a trap field and wormhole most of a spawn into it sounds like something that would make me cackle with glee constantly. My bots/traps is my favorite character, there's nothing like jumping into a spawn and web grenading people as they try to flee the carnage.
I wonder if you could perma an illusion/traps. Not having AM would hurt, but thats only 30% recharge you have to make up. Gravitational anchor in web grenade plus six slotting FFG with a LotG and five Red Fortunes would get you 22% of the way there. Poison trap could take unbreakable constraint for EM pulse, Seekers could take dark watcher's despair for RI, Triage becon could take Doctored wounds for RA, if only there were an easy way to pull some recharge out of poison trap. On the other hand, you could take a slot or two out of poison trap, just keep its recharge up, put it in caltrops, and slot Positrons blast there if you had too. You could five slot positron, put in an armageddon proc, and you'd still have two damage procs in caltrops to help you out.
You could get it damned close. You might be right at the 63 second mark, but with superior invis, your FFG, Rock Armor, and a Phantasm you could probably survive even against an AV or GM with a few seconds lag time.
Being able to blow up a decoy would be insanely powerful, probably far past any mark of "reasonable" considering the fact that they cycle once a minute and generally perfer melee. You could just blow up a decoy five seconds before every resummon, and with the recharge you'd already have you could probably do it every two minutes or so. Blowing up a phantasm... meh. I'd rather see them get friggin gun drone. Imagine illus/traps with a gun drone.
I do wonder if they'd get the Mastermind Detonator, or the Defender/Corruptor Time Bomb for a tier 9. |
Arc #40529 : The Furies of the Earth
Very simple question.
Would anyone ever want and/or play Traps if it was a controller secondary?