Signature powers... for players -- I had this idea


AaronH

 

Posted

WOOOOOOOOOOOOOOOOT!

WE'VE BEEN STICKED!

HAHAHAHA! THE FORUMS SHALL FEEL OUR MIGHT!

And the world shall smolder as it basks in our new power, and all the fish shall become drunk and the fruitbats will fall from the cave roofs, and the breakfast cereals shall be feasted upon by serial killer clowns, and the dominators shall finally be equal to controlers, (forget that last one) and the pudding shall turn to chocolate, and all shall know the true meaning of that which is evil and they shall know that good IS DUMB.

.....

Sorry, I had just inhaled from a jar of mustard. That'll do things to you.

So, what do you think this means? The Devs HAVE to have looked at this by now. Is it possible we might actually expect for Sig powers to be implemented in the far future?

Really, the idea is mind boggling. When was the last time a PLAYER idea made it into the game?

*NOT including ED and the Moon Zone.*

This is nigh miraculous.

*High Fives Serps.*


 

Posted

I feel so special today. *glee*


 

Posted

Since this means we may yet see signature powers, I'm going to contribute an idea: since we only get one point per level, that means the points stop at level 50 and so far it looks like we'll only get one signature power. I don't like the sound of that too much, but it IS a balancing factor. I still feel we could convert that exp you'd normally get at 50 into something you can actually use.

How about something along the lines of FFXI's Merit Point system. Once you get to 50, the experience you gain gets turned into Power Points, and once you have earned enough power points (enough that you could have dinged level 50 a second time) you can choose to either unlock another signature power with one "point", or another single point that you can use towards further increasing the power of your current signature ability.

Of course, we'd need to set a limit on how far you can enhance them. A maximum of 20 points sounds reasonable, the first 17 being the ones you gained from 33-50.

I believe that would be balanced because you only gain one point per level, making acquiring a second signature power a long and tedious process--you'd have to ding 50 twenty-three times if you want two maxed out signature powers. And of course there is no powerleveling involved, because how do you powerlevel a 50? A 50 can leech all he wants but there is really no way to PL someone who is already 50.

Let's get more discussion going. They STICKIED this thread, let's keep those creative juices flowing! We may see this yet!


 

Posted

That indeed does sound reasonable, but one tiny adjustment.

After picking your first sig power, if you work towards the second sig power using the method above, certain attributes you used in the last sig power cannot be used in the second one. This is to prevent people from basically duplicating their first sig power and being able to use it twice in a row, or in the case of toggles, STACK.

Here is my basic law:

If your first sig is a toggle, the second may not be a toggle.

If your first sig is a clickie, your second sig may not be a clickie.

If your first sig was a debuff, your second sig may not be a debuff or a self buff.

If your first sig was a self buff, your second sig may not be a debuff or a self buff.

If your first sig was an ally buff, your second sig may not be an ally buff or a self buff.

If your sig is primarilly damage-dealing, your second sig may not be primarilly damage-dealing.

If your first sig was an AoE, your second sig may not be an AoE, or a PBAoE.

If your first sig was a PBAoE, your second sig may not be a PBAoE or an AoE.

If your first sig was a single-target, your second sig may not be a single-target or an AoE.

If your first sig is a summon, your second sig may not be a summon or an ally buff.

You may not have more then two signature powers.

You cannot start the making of a second signature power until after your first signature power has been maxed out in your Primary Signature Power Points. After you have maxed out your Primary Signature Power Points, (20) all XP gained at level fifty, (and only fifty) shall be used to create Secondary Signature Power Points. Once these points are used to create a Secondary Signature Power, and once all of these Points have been used, (20) you may not make anymore signature powers.


 

Posted

Wow I feel special my idea was stickied.

Thanks for the support guys (Everyone that kept on bumping!)

*Wonders which person made their signature power the ability to sticky a thread*


 

Posted

Wow, I seriously hope that they put this in. I freaking love the idea of Sig powers


 

Posted

Serps - I like the idea of chaining animations - I don't think the animation system is coded that way unfortunately that let's such things happen...it's a pity, but those are the sacrifices we make for an online game (though really, an IK and animation blending system wouldn't be any more of an issue in an online game - and it would simplify a lot of the problems the animators have had before).

I think we'd probably get a choice of animation + choice of particle effect, from any currently in game. So maybe the MoG animation plus lightning rod particle effect could work or katana headsplitter + energy torrent. That's probably the best combination of simplicity and flexibility.

I really don't like the idea of having more than one signature power - you don't have more than one signature do you? To me, the whole point of a signature power is to be distinct and unique, and having more than one lessens that specialness.

I do like the idea of gaining more points after level 50 though - if we restrict a player to only one signature power then the player's signature move becomes a good measure of their "epicness" - and I'd go so far as to let them gain 10 or more points...that's a lot of playing.

If the game keeps tracks of the order the effects are added in (ie. in the same way it tracks the order of powers), then it should be possible to "exemplar" the signature moves (but not any graphical effects) down if a player exemps. This also has the very handy extra ability of auto-limiting powers in PvP - just set Recluse's Victory to auto-cap to 50 (which has no noticable effect on normal gameplay) and no matter how many points a player gains past 50, they won't be able to become unbalanced in PvP.


Quote:
Originally Posted by Psychoti View Post
"....so I headbutted the blind chick."
I used to have superhuman powers, but my therapist took them away...

[ cruise / casual-tempest.net / transference.org / xenogamous.com / wytedragon.net / quantam sufficit ]

 

Posted

Level 50.3? Rofl. That doesn't sound bad at all.


 

Posted

[ QUOTE ]
Serps - I like the idea of chaining animations - I don't think the animation system is coded that way unfortunately that let's such things happen...it's a pity, but those are the sacrifices we make for an online game (though really, an IK and animation blending system wouldn't be any more of an issue in an online game - and it would simplify a lot of the problems the animators have had before).

I think we'd probably get a choice of animation + choice of particle effect, from any currently in game. So maybe the MoG animation plus lightning rod particle effect could work or katana headsplitter + energy torrent. That's probably the best combination of simplicity and flexibility.

I really don't like the idea of having more than one signature power - you don't have more than one signature do you? To me, the whole point of a signature power is to be distinct and unique, and having more than one lessens that specialness.

I do like the idea of gaining more points after level 50 though - if we restrict a player to only one signature power then the player's signature move becomes a good measure of their "epicness" - and I'd go so far as to let them gain 10 or more points...that's a lot of playing.

If the game keeps tracks of the order the effects are added in (ie. in the same way it tracks the order of powers), then it should be possible to "exemplar" the signature moves (but not any graphical effects) down if a player exemps. This also has the very handy extra ability of auto-limiting powers in PvP - just set Recluse's Victory to auto-cap to 50 (which has no noticable effect on normal gameplay) and no matter how many points a player gains past 50, they won't be able to become unbalanced in PvP.

[/ QUOTE ]

The only problem here is it creates a sort of pickle for those of us with more than one signature power in mind.

And let's not forget each signature power has a recharge akin to Accolade clicks. Pretty sure if you stuck max recharge in it, it'd still be on a crazy 750 second recharge.


 

Posted

[ QUOTE ]
Here is my basic law:

If your first sig is a toggle, the second may not be a toggle.

If your first sig is a clickie, your second sig may not be a clickie.

If your first sig was a debuff, your second sig may not be a debuff or a self buff.

If your first sig was a self buff, your second sig may not be a debuff or a self buff.

If your first sig was an ally buff, your second sig may not be an ally buff or a self buff.

If your sig is primarilly damage-dealing, your second sig may not be primarilly damage-dealing.

If your first sig was an AoE, your second sig may not be an AoE, or a PBAoE.

If your first sig was a PBAoE, your second sig may not be a PBAoE or an AoE.

If your first sig was a single-target, your second sig may not be a single-target or an AoE.

If your first sig is a summon, your second sig may not be a summon or an ally buff.



[/ QUOTE ]

Personally I'd aim more for only one can have mez protection. Only one can have damage resistance/defense to toxic... Make it so effects cannot stack from one person. Restricting multiple AOE's though isn't a bad idea.


 

Posted

Been reading this thread for a while, finally decided on a couple of sig powers for my two heroes. Here goes nothing.

'Frosty-Ice/Energy-Blaster
Frosty's Last Stand

1) Range
1 point / 15 feet

This is a self buff power, so no points here.

2) Area of Effect
1 point / 3-feet radius

Again, this is a self buff, so no points.

3) Effects
2 points / damage level, 1 point / magniture everything else

Going with the 1-5 scale of magnitude, I'd put a five for the magnitude of the +Def.

4) Duration
1 point / 2 seconds

I'd put the remaining points into the duration of the defense of the power.

5) Visuals

I'd give it the animation and particle effects of Ice Armor.

So we end up with a power that gives me excellent defense for 26 seconds with a twenty minute recharge. Not bad I'd say. Now let's try this with my main.

Running Bear-Arch/Dev-Blaster
Rain of Flaming Arrows

1) Range
1 point / 15 feet

This is a PB attack, so 0 points here.

2) Area of Effect
1 point / 3-feet radius

I'd maybe put about five points into this, so a fifteen foot radius.

3) Effects
2 points / damage level, 1 point / magniture everything else

I'd put ten points into this because I want maximum damage.

4) Duration
1 point / 2 seconds

I want a little bit of a DoT, so I'd put three points into this.

Edit: 5) The visual would be that of Rain of Arrows, with the particle effect of the arrows being that of Burning Arrow.

So we end up with a PBAoE power with a fifteen foot radius dealing maximum damage and minor DoT every twenty minutes.

Also, I don't believe that this has been brought up within the thread, but this power would deal Lethal/Fire damage.


 

Posted

SIG POWERS GOT STICKIED!

Gratz dude...seriously this is so awesome!

All that being said I think we're on a good track here. I have to confess that even though I love the idea of multiple Sig Powers many aspects of the game are about choice so I'll settle for 1 Sig Power per character.

I love the idea about accumulating a few more points after hitting 50. Just a few...to add the last touches of 'epic-ness'.

I missed a couple of pages...do we have a solid, workable list of effects? If so I'll just reread the whole thread.

Wow!


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

first of all, CONGRATS on the sticky!!! it's VERY we;; deserved!

besides that, i like the idea of being able to earn a few more points after 50.. not so keen on more than one SigPow though.

also, is the idea to utilize only power anims? or to let us use emotes as part of the SigPow anim? (i'd rather we get to choose from ALL anims)

perhaps we'll see a reference to this idea/thread in the next WarCry "answers" column..


My first MA: It's a No Good day. (Arc ID: 92684)
@CybinMonde: Nethershift - (50) - Dark/Regen/Dark scrapper (Infinity)
@Solunis: Desumater - (27) - Elec/Dark brute (Pinnacle); Syrah - (23) - DB/WP scrapper (Pinnacle) (proud member of Pinnacle on Tap)

 

Posted

Congrats on getting this thread stickied. I love the idea!

Reading through this thread, I've been inspired for one particular character of mine... my Ice/Energy Blaster. She's supposed to have been a jewel thief before her current career as a hero - redemption and all that. I always envisioned her having a custom stealth power, based on her magical abilities, that wouldn't slow her down and would have a higher magnitude than basic Stealth - but allow her to attack out from it, unlike Invis. This signature power would probably be great for this. (Yeah, /Dev just didn't work for the character. The Brute Energy Cloak stats would work great for this - and I'd spend a lot of my extra points on lowering the endurance cost!)


@Shenalia
Triumph: Ion Force (SG)
Victory: Evil Triumphs (VG)
Proud member of the Triumphant Defenders Coalition.

 

Posted

[ QUOTE ]
Level 50.3? Rofl. That doesn't sound bad at all.

[/ QUOTE ]

Better still just call it a "Legend System"


 

Posted

[ QUOTE ]
Also, I don't believe that this has been brought up within the thread, but this power would deal Lethal/Fire damage.

[/ QUOTE ]

Thanks for the signature powers - looks like everyone's happy with the figures I've given so far, which is reassuring :P

As to the types of damage - I must admit it hadn't occurred to me up until now. My initial suggestion is simply for each "damage type" be a seperate effect. Rather than selecting just a damage effect then trying to set sliders or something for how that damage is divied up, it's probably easier to select "fire damage" and "lethal damage" as seperate choices.

This doesn't affect the math at all - rather than "extreme" damage, you'd actually just select "medium" lethal damage (4 points) and "high" fire damage (6 points) for the same total point cost [u]and[u] damage result as one "extreme" attack.

Make sense?

(Oh, and grats on 50 with Running Bear - I teamed with you a couple of times on your way up. :P )


Quote:
Originally Posted by Psychoti View Post
"....so I headbutted the blind chick."
I used to have superhuman powers, but my therapist took them away...

[ cruise / casual-tempest.net / transference.org / xenogamous.com / wytedragon.net / quantam sufficit ]

 

Posted

I like this... a lot.


 

Posted

/signed

The attention this topic is getting is extremely well deserved, I'd love to see something like this implemented.


 

Posted

Ebon, mind lowering the recharge a bit? If not, Sig. Powers should be a lot stronger.


 

Posted

I'm begining to think Sig Powers should have their recharge based on how they are designed.


 

Posted

sounds good, not sure if we'll ever get the color custimization though.


 

Posted

There's no way sigs can happen wiuthout color customization. Simply won't happen.


 

Posted

Hmmm, if my signature power isn't a OMGBBQDESTROYALLMONSTERS power, can I have more than one? ^^ and/or not on insane recharge times?

On my Katana/SR scrapper, I'd like:

Falcon Wing Strike- In all forms, it's Gale(from Storm Summoning) but with a katana and doing about 5x more damage(Gale doesn't do much damage...like 3-5 points of damage...)

Viper Fissure- Animation of Golden Dragonfly(jump in the air with katana overhead) with a small shockwave, maybe something like Footstomp or Fault. PbAoE Stone Cages(AoE immobilize) effect.

Foxtail Lightning Blade- I'd like it to start with a PbAoE high damage lightning damage followed by a 45 degree cone that does moderate damage with a sleep effect. But I'd settle for just the cone sleep with moderate/high energy damage.

See? Not uber powers but useful in some situations and gives my scrapper something he can't get anywhere, control abilities (or maybe I just don't care about damage...). I would settle for just one if the recharge was like 3-6min but I'd really like them all at whatever recharge...I just want them.

Oh, and /signed.


 

Posted

I like the idea of choosing between one uber-power and getting several lesser ones. This whole game is about making choices, sometimes tough ones, but I really like this notion.

Most of my MMs wouldn't take an uber-Power. They'd select stuff to enhance their pets.

My Blasters on the other hand? Oh heck yeah! Megawhomponyou Blast charging as we speak!

My Defender (if he ever gets that high...) would likely take something to buff the team because that what he does...whether it's one big Power or several smaller ones I don't know.

To me 'Signature Power' can just as easily mean 'Signature attack chain of my own Powers.'


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

hmmm, just how powerful are you expecting Sig powers to be?

If you/we make just one, I'm expecting teir 5-6 tops

If we can make make more then one, prolly 2 teir 3, or 3 teir 2, might make 5-6 teir 1, but doubt you can get much use out of 6 teir 1 powers.