Was The Idea Dropped?


8_Ball

 

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I still say if they're going to make us a damage-only AT, give us Tanker/Brute secondaries.

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*snicker*

*snort*

*points*

BWHAHAHAHAHAHA!!

Yeah, someone here wants God mode.

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Lets see: Energy Punch, Bone Smasher, Stun, Total Focus, Frozen Fists, Ice Sword, Ice Patch, Freezing Touch, Frozen Aura, Fire Sword, Combustion, Fire Breath/Breath of Fire, Fire Sword Circle, Lightning Field, Charged Brawl, Havok Punch, Thunder Strike...

Do I need to continue with the list of Tanker/Brute powers that are already Blaster powers or have you gotten the point that your "Bwahahah, someone wants godmode" assertion is asinine?

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You and I both know what AuroraGirl was asking for. She wants the defensive sets, not the melee attacks.

Please don't bother trying to insult my intelligence.

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No need to try apparently. Tanker secondaries? Blaster secondaries are dripping with them. Which part of "... a damage-only AT" did you get "I want defensive sets!" from?

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Do any of you know what you are talking about. First of all Tanker secondaries are attacks and Brute secondaries are...da da da defense. Why people would want more melee range attacks for the ranged damage dealing AT I have no idea. Why someone thinks the devs have smoked enough crack to give players a High damage dealing Primary and High defense secondary is beyond me.


The author of this post is speaking in generalities from his personal experience.
Your experience may vary.

 

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I love seeing people argue about what someone else meant.

It gives me a warm feeling inside. Kinda like being irradiated.


 

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Okay, for the record my post was in error.

I meant Tanker secondaries/Brute Primaries, not defensive sets. I'm not retarded.

I don't want Blasters to be tank mages. I want blasters to be BLASTERS. We shoot and we punch and we spin and things die.

Energy Blast/Energy Melee
Fire Blast/Fire Melee
Archery/Super Strength

If this AT is supposed to be *the* damage dealer, this is the way to do it. You still get Build Up in most secondaries, just like now, and you'd need to change Rage to Build Up, but other than that I think it's a groovy idea.


Carl and Sons @Aurora Girl (Pinnacle)
Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

Posted

Oh, and 0hms and Oliin, thank you for understanding my post

I was a little inebriated, being on Pinn and all.


Carl and Sons @Aurora Girl (Pinnacle)
Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

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Then I retract my statement. My apologies to AuroraGirl, Oliin, and 0hms.


 

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Energy Blast/Energy Melee
Fire Blast/Fire Melee
Archery/Super Strength

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I approve of this statement


 

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I want blasters to be BLASTERS. We shoot and we punch and we spin and things die.

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Hmm, a Claws/Ice Manipulation blaster would be pretty interesting.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
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I want blasters to be BLASTERS. We shoot and we punch and we spin and things die.

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Hmm, a Claws/Ice Manipulation blaster would be pretty interesting.

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I'm Darkeshade and I approve this message!


 

Posted

The problem with that idea is, Blasters were like that at one point... during Beta. The secondaries were the Tanker melee sets: Energy Melee, Fire Melee, Ice Melee. They were changed to "Manipulation" sets when Devices was added and the game went into production, by swapping out some of the melee powers (but keeping most of the structure of the sets) and adding in various "other" things, like Energy's self-buffs and the control-ish powers such as the immobilizes and sleeps. They did this because the AT simply suffered from the complete lack of damage mitigation.

My view is that it was the right idea... they just didn't apply it consistently enough. Mostly, several key powers in some of the sets didn't pan out as well as one would think they would (Frozen Aura, Auto Turret & the bugs with other devices powers, the damage auras). /Energy didn't really have those issues, and once they upped the damage / cost / recharge of the melee powers to make them more powerful than the primary sets (to make up for the lack of range, and greater risk), it and Elec jumped in usefulness. /Fire would have, as well... except for the fact that it's more AoE-centric, and those don't take out harder enemies quite as well as, say, Total Focus or Thunderstrike do. Add that in with being in melee range still and you've got a set that doesn't pan out as well as designed.

The problem isn't that we need more damage. Far from it. We just need to be able to use what we have more easily - and that's what it looks like, to me, they're doing. Increasing the short-ranged attacks in the primaries makes them more useful and usable, and not just for Blasters. (Ever see a Storm / Energy Defender try to use Power Burst with Hurricane running?) Perhaps the changes to /Fire and /Dev will be similar.

As to the change to Fire/ that Castle mentioned? I have a feeling that it's either tied to the changes to /Fire in a thematic way (a secondary effect for fire attacks?) or a potential change to the horrendous Flares animation. Either way, not a bad thing, not at all.


@Shenalia
Triumph: Ion Force (SG)
Victory: Evil Triumphs (VG)
Proud member of the Triumphant Defenders Coalition.

 

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Do any of you know what you are talking about. First of all Tanker secondaries are attacks and Brute secondaries are...da da da defense. Why people would want more melee range attacks for the ranged damage dealing AT I have no idea. Why someone thinks the devs have smoked enough crack to give players a High damage dealing Primary and High defense secondary is beyond me.

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Yeah, 'cause a high offensive capacity and a high defensive capacity would be unbalanced. Good gods. Do you even read what you wrote? First off, as has become more than crystal-friggin-clear by now, no one was asking for high offense and high defense. Secondly, enough with the "ranged AT" already. This is a canard dredged up by people who don't actually know what the hell they're talking about. Now before you go into full-on "well such-n-such said!" mode, look at the powers in the AT. At what range is a Fire/* at when they're firing off Inferno? At what range is an Elec/* at when they fire off Short Circuit? At what range is an */Eng at when they fire off Bone Smasher? Lastly, we've already got high offensive/high defensive ATs. They're called Scrappers. They're called Brutes. These critters have existed for quite some time without causing the ever-lovin' universe to implode in on itself. So, to answer your question. Yes, we do know what we're talking about. Do you?


 

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No worries. It was the "all damage AT" thing that tipped me off. I've seen enough "well since Scrappers have near-Blaster levels of offense we should have near-Scrapper levels of defense" posts to know you were talking about Tanker/Brute offense, not their defense. And like I said, we've pretty much already got that. Although most */Fires would probably piddle a little to get their mitts on a Greater Fire Sword.


 

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*piddles at the mention of Greater Fire Sword*


 

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Okay.....try this on for size, Lords of Blasterdom. (Not snarky, simply bowing o greater wisdom)

Energy Manipulation:

Crush (Grav ST Immob)
Power Thrust
Build Up
Energy Cloak
Conserve Power
Stun
Power Boost
Boost Range
Energy Drain

Then, if you want to be a blapper, pick Energy Melee.

This is a general idea to maybe rework Ice, Fire, and Elec into two seperate secondaries, Manipulation and Melee. Therefore, you can have mitigation sets and melee sets, without /Ice or /Fire having one and non-usable other.

Ice Manipulation:

Chilblain
Infrigidate
Chilling Embrace
Build Up
Ice Patch
Shiver
Freezing Touch
Frozen Aura
Energy Absorption (Without the DEF buff)

Something like this...you get the idea.


Carl and Sons @Aurora Girl (Pinnacle)
Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

Posted

the idea I get is it ain't going to happen.

the dev's have spoken....

blasters get no pie. no pie for you A-Girl..... now take this blazing aura and go play with the nice tank swiper.... he won't one shots ya.... we swears!!!!


 

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Do any of you know what you are talking about. First of all Tanker secondaries are attacks and Brute secondaries are...da da da defense. Why people would want more melee range attacks for the ranged damage dealing AT I have no idea. Why someone thinks the devs have smoked enough crack to give players a High damage dealing Primary and High defense secondary is beyond me.

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Yeah, 'cause a high offensive capacity and a high defensive capacity would be unbalanced. Good gods. Do you even read what you wrote? First off, as has become more than crystal-friggin-clear by now, no one was asking for high offense and high defense. Secondly, enough with the "ranged AT" already. This is a canard dredged up by people who don't actually know what the hell they're talking about. Now before you go into full-on "well such-n-such said!" mode, look at the powers in the AT. At what range is a Fire/* at when they're firing off Inferno? At what range is an Elec/* at when they fire off Short Circuit? At what range is an */Eng at when they fire off Bone Smasher? Lastly, we've already got high offensive/high defensive ATs. They're called Scrappers. They're called Brutes. These critters have existed for quite some time without causing the ever-lovin' universe to implode in on itself. So, to answer your question. Yes, we do know what we're talking about. Do you?

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Preach it, brotha'!


 

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Well, the thing is, well, one thing, this would give Blasters twice as many secondaries to choose froml Manipulation or Melee. People would come un-[censored]ing-glued if Blasters had twice the number of secondaries they did that. Secondly, the Blaster AT isn't as clearcut as the other ATs where primaries do, say, Offense while the secondaries do Defense. Blasters have Offense and Offense with support powers sprinkled throughout. Your idea looks like you're trying to focus the secondaries so that the Blaster AT is more clearcut like the other ATs. It'd be nice if each secondary had they support and melee powers of */Energy. This would achieve what you're going for while retaining balance.


 

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In an upcoming patch, here are a few things you'll see:
Increased EDIT:Maximum ranges for attacks like Blaze.


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You're increasing the range of "attacks like Blaze"? That means Power Burst too? And the Sonic one, I can never remember its name?

WOO HOOOOOO!!!

Okay, I can understand why everyone's not getting all excited about this. I know where the skepticism is coming from. I've never been a frequent poster, but I've been poking around this forum, intermittently, since shortly before I4. I know about all the previous comments and things not followed up on. And to be sure, this doesn't do much to address the concerns of /devices blasters.

So I understand ... but I'll just have to ask everyone to bear with me for a moment while I ...

*jumps up and down*
YES!YES!YES!

I've been wishing for this for about a year and a half now. This makes Sonic and Energy blasting from range viable. Sure, a blapper that doesn't get killed will still be way more effective, but that's okay. That's a risk you can choose. But this means that if a (non-ice or -archery)blaster wants to do some steady ST damage at range, they can do more than plink away with two anemic little blasts.

Any idea when this "upcoming patch" will be?


 

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In an upcoming patch, here are a few things you'll see:

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Did anyone else get excited and read this as an upcoming patch for I8? Or was it just me?

*goes back to his dark closet under the steps*


 

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Did anyone else get excited and read this as an upcoming patch for I8? Or was it just me?

[/ QUOTE ] I figured it was a bit too late into I8 for it myself. Was personally figuring I9, or possibly a patch in-between now and then.


MA Arcs: Yarmouth 1509 and 58812

 

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Castle's very diabolical and seems to be messing with our minds at this point.

Did he say upcoming patch referencing I8? He could have easily not posted here until I8 was out, so is he trying to hint it's gonna be I8?

Did he say upcoming patch meaning the first patch after I8? He did say the word patch, and not issue. Did he really mean patch and therefore it won't be in I8?

Did he say upcoming as in I8 is upcoming? Or did he say upcoming as in 'Soon'?

If it's just spreadsheet changes, is it possible it could make it into I8? If it's animation changes as well, does that mean it will take more time and be in a patch after I8 is released?

Plus he also referenced his wording slip up about Gadgets. Does that mean he was extra careful in choosing his words in the post and the answer lies in it, and we just have to figure it out?

Castle, you will rue the day you tried to outsmart this forum with your vagaries and doublespeak!!!!

Now where did I put my decoder ring???


 

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After I8, most likely before I9. It's possible it will be delayed if there are too many bugs/issues.


 

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Two Posts!? They must have hired new HR, it's the only explanation.

Cyclone Jack


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[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

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Okay, I can understand why everyone's not getting all excited about this. I know where the skepticism is coming from.

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Or as the Bard once said, "Fool me once, shame on you. Fool me twice, shame on me. Fool me fourteen or fifteen times and we're talkin' a Lifetime made-for-tv movie."


 

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Okay, I can understand why everyone's not getting all excited about this. I know where the skepticism is coming from.

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Or as the Bard once said, "Fool me once, shame on you. Fool me twice, shame on me. Fool me fourteen or fifteen times and we're talkin' a Lifetime made-for-tv movie."

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Ooh! Does it star Oprah and Richard Simmons? That could be pretty good. Kind of like those after school specials or G.I. Joe public service announcements.

See, I said G.I. Joe. They had AR Blasters, and now I feel bad, because even the lamest Joe was useful...Sorry AR.

Cyclone Jack


-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

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kid - "Now we know"

Sargent Slaughter - "And knowing is half the battle"