Was The Idea Dropped?


8_Ball

 

Posted

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[ QUOTE ][*] This nerf, I strongly suspect, has little to do with a PvE exploit but a PvP one.


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I'm going to have to call you to task on this one Ohms........you can't blame everything bad on PvP. This is ham fisted dev blundering and nothing more. The biggest problem with TP foe was being able to port the turrets off of the pillboxes in RV. Yeah I know, RV is a "PVP zone". That's what they call it but on Justice there is very little PVP going on in there and I suspect it's the same on other servers. The zone gets more use from badgers than it ever did from PVPers.

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Uhm yeah, so Justice is the only server in the game? Nevermind. Riddle me this, oh taskmaster: TP Foe has been a power for how long? That'd be since before launch. Malta and DE, and their associated "pets", have been around for how long? That'd be since I2 and before. RV, and its associated turrets, have been around how long? That'd be I7. This nerf, that unfortunately yam-bags Auto Turret and Acid Mortor, is scheduled for what issue? That'd be I8. The very next issue after the addition of a PvP zone. Yeah, total friggin' coincidence there.

If you want to split friggin' hairs about whether or not a PvP zone is PvP, that's fine. Hell, some folks don't think oral sex is sex. Here's a clue for the both of ya... If the title has 'sex' in it, it involves sex. If the title has 'PvP' in it, it involves PvP. PvP's been yam-bagging the PvE side of things, directly and indirectly, since it was added to the game. And here we go, yet again. If this exploit had anything to do with PvE, it would've been addressed years ago and you know it.


 

Posted

Whoa partner! If I came across as combative it wasn't intentional! I think the change is lame as well. I just don't think It's fair to blame it on PVP if the turrets in RV thing is what precipitated the change. My point was that the pillboxes aren't exactly PvP and this exploit was very likely used by badge hunters as well as PvPers. Those pillboxes could have showed up in a PvE zone at some point no? This change is stupid and unecessary and I hate it. I dont even own a /dev blaster My only point was that it's a stretch to try to pin THIS nerf on PvP.



edit: read your post again and got past the screwming and to the last part.

Malt turrets and DE emantors don't give nearly the rewards that dismantling the RV pillboxes do. And I really don't see why people bothered with this tactic anyway since smashing the pillboxes with a heavy seems more efficient


 

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Actully I hope they dont add fear to Fire/Fire of any kind. If i want them to run i use RoF, and in most groups you get yelled at for using it on a team. Adding fear to the set would just make it usless for teaming, better for solo but youll never find teams.
I mean who wants to go chasing a whole crowd down just because I Fireballed or FCS. Because you know its not going to be the just stand there and be scared fear like dark its going to be the Burn fear, and we all know how great that is


Broomhilda BS/Regen/BM Scrapper, Fiddle Faddle Shield/ElecM/BM Tank,
And many others..
Dev's With all the Great new content, Please!! dont forget to fix the bugs with the old content. There is a storm a brewing because they are not getting fixed. If its a problem that no one is reporting them? Well Maybe you need to look at your tech support then..

 

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*sigh*

I think Shak has the right idea of what would be *best*, but I don't believe it's ever going to actually happen.

I think part of it comes from the two camps there seem to be:

I <3 Devices, though I'd really like to be able to use my powers more efficiently/in teams

Devices is pointless and has two powers worth a crap, one of which is forced, and I don't have the patience to set up trops/mine patches.


Either way, the Devices set is unique, but I for one would like to see Traps. I would actually use Traps.


Carl and Sons @Aurora Girl (Pinnacle)
Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

Posted

Web Grenade is not crap. Not by far.

The powers that are crap are: Taser, Smoke Grenade, Time Bomb and Auto Turret.

The powers that are subpar are: Targetting Drone and Trip Mine (mainly due to detonation bug).

The only truly useful powers are Web Grenade and Caltops.

This is based on my first-hand experiences using all of these power. I gave each a real try and modifed my play to attempt to make use of the powers.


@Griffyn

"40 characters is my limit... okay, 50... 50 is my limit... okay, 60... 60 is my limit... okay, 70..."

 

Posted

First off, don't take me to task unless I'm totally wrong. Doing so is like chucking a ketchum grenade at me. Unless it goes off and takes me out, I'm chucking it right back. Secondly, yes, the turrets could very well have been a PvE addition and not a PvP one. If they had been, my whole "This nerf, I strongly suspect, has little to do with a PvE exploit but a PvP one." thing wouldn't have even been mentioned. The AT/AM nerf would've been caused by a hamhanded attempt to fix an exploit on the PvE side of the game, not the PvP side. Thirdly, yes, it's a hamhanded fix to a problem. Making the RV turrets (or the Malta ATs and DE Eminators) highly resistant to TP Foe would've fixed the problem without affecting AT and AM. Fourthly, you are totally correct that the payoff for taking down a RV pillbox is more than moving an Eminator away from a pack of DE or tossing a Malta AT over the railing. This, I strongly suspect, is the exploit they're trying to address. The Malta and DE were just tossed out at us because devs aren't about to say "Well, we've got a problem in PvP so we're nerfing things in PvE". People would flip out. And rightly-damned-so. And fifthly, there's a difference between screaming and skewering. Screaming usually involves more exclamation points and capital letters.


 

Posted

First off, she was saying WGs are worth a crap. Not that they weren't. Secondly, what is worth a crap and what is not are, generally, matters of opinion. For me, I find Caltrops the best of the bunch, but I also find Taser very handy and love Auto Turret. The rest is completely skippable to the point of being obscene.

Caltrops are a great access control/denial power and every Blaster secondary should have something similar. Web Grenades are nice from dropping fliers, stopping runners, and keeping mobs at bay or stuck on an Ignite patch. Taser, combined with another stun attack, is a great way to lock down a boss or a couple LT/Minions. Plus, it's just plain fun. What's better than tasering a Rikti Monkey? Nothing I say.

As for the much misunderstood Auto Turret. Of course, this is taking into account its current 'portable form. I don't get all the hate. With it, you can trigger an alpha and it pulls aggro, but not like a Tanker, which is fine and balanced. You can use it to block doorways and hallways for access denial. Best of all, it will keep firing while you're drunkwalking around... again. Deuce saved my bacon again last night. +1 Malta LT (Opperations) had hit me with one of those gawdawful stun grenades and I was all out of Breakfrees. While I was drunkwalking, Deuce kept him off my back and took him out. Granted, the "took him out" part took longer than if I'd not been stunned, but I was stunned (which is the friggin' point) and since I had been stunned with one of those gawdawful Malta stun grenades, time was something we had plenty of.


 

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Deuce saved my bacon again last night....

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Ohms, you got to name that AT something else as its already taken by your Elec/Dev. Your AR/Dev AT needs a new name...Ace, Charlie, Steve, Bob, Bert..if you need a few reccomendations


 

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Silly Outrider, that's what the altiverse is there to explain away


 

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Dam, over 12.8k views. Haven't had a hot topic like this in quite awhile.


 

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I know I haven't been around the forums long enough to experinece the repeated dissapointment some have, but I say, "Let's get excited about this." Castle has posted in our forum three times last I heard, and he's posted twice in this thread. What may have happened is that they have worked their way through the long laundry list of other things, and the squeaky wheel is finally getting some grease. I, personally, am going to hold out and hope that we're going to get the changes that some of you have been waiting so long for.

I don't care what changes they are making to blasters, as long as they are positive ones. It means we're getting some attention.


 

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Silly Outrider, that's what the altiverse is there to explain away

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Wait? This is an altverse? Is this altverse real or is it an illusion of an altverse you thought was reallity? Is reallity an altverse of an illlusion or is this illusion an alt verse of reallity? The Red pill or the Blue pill? I am so confused...or am I really just confusing myself thinking this altverse of reallity is an illusion when infact its a confusing reallity?


 

Posted

Eh, squeaky? I think its sounds more like a grinding noise now (like my dam car's transmission that just went out. GRRR!). As for the changes themselves, I don't have much faith they will be anything spectacular yet. Minor tweak here and there (like SG auto-hit, but TD still lack laster). The range boosts on 20 footers (TM) I bet will be to 30 feet, which is only two more steps then 20. Fire I think will be the best, but I bet the their only gonna halve the dot components and make up for the damage on the remaining ticks. I am only happy that some blaster issues are being addressed and implimented in the not-to-distant-future (TM). They still won't address some of the key issues (Defiance) or other issues I'm concerned for (Snipes, Devices (Gadgets!?).

Btw, I like the signature. Is it yours or do you happen to know who it's quoted from?


 

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Silly Outrider, that's what the altiverse is there to explain away

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Wait? This is an altverse? Is this altverse real or is it an illusion of an altverse you thought was reallity? Is reallity an altverse of an illlusion or is this illusion an alt verse of reallity? The Red pill or the Blue pill? I am so confused...or am I really just confusing myself thinking this altverse of reallity is an illusion when infact its a confusing reallity?

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You went a wee bit too Morpheous there, Outrider. You need to lay off the Matrix or switch to decaf Matrix.


 

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Silly Outrider, that's what the altiverse is there to explain away

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Wait? This is an altverse? Is this altverse real or is it an illusion of an altverse you thought was reallity? Is reallity an altverse of an illlusion or is this illusion an alt verse of reallity? The Red pill or the Blue pill? I am so confused...or am I really just confusing myself thinking this altverse of reallity is an illusion when infact its a confusing reallity?

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Yes.


 

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(like my dam car's transmission that just went out. GRRR!).

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Fusilier, did you ever stop and think the AT nerf was some kind of cosmic clue your going to get screwed? Like, I don't know, your car becomming immobile? Recall Friend it to a mechanic before it gets nerfed!
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The range boosts on 20 footers (TM) I bet will be to 30 feet, which is only two more steps then 20.

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I think they will get at least 40-50, with ice getting a slight boost to still keep it ahead.
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Fire I think will be the best, but I bet the their only gonna halve the dot components and make up for the damage on the remaining ticks.

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You mean like adding the dot ticks to the attack itself so its not random, like Gloom from Dark blast? That would really make up for its lack of secondary and it has more reliable damage. Not a total DoT attack, but the damage is something like 97%/1%1%/1% as an example. High damage upfront, with a couple small ticks behind it and they are not random.
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They still won't address some of the key issues (Defiance) or other issues I'm concerned for (Snipes, Devices (Gadgets!?).

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What is given as a gift must be shafted from another secondary and for blasters, thats /Device. All I can say is, "BRING IT ON DEVS! HUZZAH!"


 

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Silly Outrider, that's what the altiverse is there to explain away

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Wait? This is an altverse? Is this altverse real or is it an illusion of an altverse you thought was reallity? Is reallity an altverse of an illlusion or is this illusion an alt verse of reallity? The Red pill or the Blue pill? I am so confused...or am I really just confusing myself thinking this altverse of reallity is an illusion when infact its a confusing reallity?

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Yes.

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That answered my question simply.


 

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I know I haven't been around the forums long enough to experinece the repeated dissapointment some have, but I say, "Let's get excited about this." Castle has posted in our forum three times last I heard, and he's posted twice in this thread. What may have happened is that they have worked their way through the long laundry list of other things, and the squeaky wheel is finally getting some grease. I, personally, am going to hold out and hope that we're going to get the changes that some of you have been waiting so long for.

I don't care what changes they are making to blasters, as long as they are positive ones. It means we're getting some attention.

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dude let's not. he posted here before MONTHS ago. nothing happend. Just take a wait and see approach.


 

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The range boosts on 20 footers (TM) I bet will be to 30 feet, which is only two more steps then 20.

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I think they will get at least 40-50, with ice getting a slight boost to still keep it ahead.

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No, I think 30 feet max. A balance between Blaps > Short Range > Medium Range (usually AoEs) > *cough*Long Range*cough* > *cough*Extreme Range*cough* (generally snipes) needs to be maintained. Something about adding more range to Bitter Ice Blast tells me it will kick off the "what about the repercusions in pvp" crowd, which quite franky I don't want to hear.

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Fire I think will be the best, but I bet the their only gonna halve the dot components and make up for the damage on the remaining ticks.

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You mean like adding the dot ticks to the attack itself so its not random, like Gloom from Dark blast? That would really make up for its lack of secondary and it has more reliable damage. Not a total DoT attack, but the damage is something like 97%/1%1%/1% as an example. High damage upfront, with a couple small ticks behind it and they are not random.

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No, I'm betting the extra dot will still remain Fire's secondary, it will just tick more often and tick quicker.

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What is given as a gift must be shafted from another secondary and for blasters, thats /Device. All I can say is, "BRING IT ON DEVS! HUZZAH!"

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Yea know, I agree. AR/DEV is already the lowest of the low. They can't make it any worse (or can they?... BUM BUM BUMMM!) and if have to take yet another one for my fellow blaster breathren, I say, IS THAT ALL YOU GOT?!? I still have Web Grenade, Caltrops, Taser, and Time Bomb in the secondary and anything you want in AR. YOU NERF LIKE A GIRL!


 

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What is given as a gift must be shafted from another secondary and for blasters, thats /Device. All I can say is, "BRING IT ON DEVS! HUZZAH!"

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Yea know, I agree. AR/DEV is already the lowest of the low. They can't make it any worse (or can they?... BUM BUM BUMMM!) and if have to take yet another one for my fellow blaster breathren, I say, IS THAT ALL YOU GOT?!? I still have Web Grenade, Caltrops, Taser, and Time Bomb in the secondary and anything you want in AR. YOU NERF LIKE A GIRL!

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/emote batsmash Fusilier. Don't encourge them to nerf Web'nade or Caltrops you fool, they actually work! Taser works for its intended purpose, melee ranged stun and is purely optional in my opinion. Anything else is fair game. *yells at nothing* "You hear me Devs. Anything but 'nade and 'trops is fair game. Bring it on! I dare you to nerf the hell out of Auto Turret again! You can have my smoke grenade...but you will never take, my web grenade!


 

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Okay, I can understand why everyone's not getting all excited about this. I know where the skepticism is coming from.

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Or as the Bard once said, "Fool me once, shame on you. Fool me twice, shame on me. Fool me fourteen or fifteen times and we're talkin' a Lifetime made-for-tv movie."

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... William Shakespeare said that?

Are you sure you're not thinking of Robbie Burns? That's definately the kind of thing that he'd say whilst stumbling about in a drunken stupor.


Brother of Markus

The Lord of Fire and Pain

The Legendary Living Hellfire

Fight my brute!

 

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Silly Outrider, that's what the altiverse is there to explain away

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Wait? This is an altverse? Is this altverse real or is it an illusion of an altverse you thought was reallity? Is reallity an altverse of an illlusion or is this illusion an alt verse of reallity? The Red pill or the Blue pill? I am so confused...or am I really just confusing myself thinking this altverse of reallity is an illusion when infact its a confusing reallity?

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Yes.

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... William Shakespeare said that?

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No, no. Somewhere along the line I picked up "Or as the Bard once said..." before saying something off the wall.


 

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Actually, I PM'd Castle on this a few days ago.

My PM:

Dear Castle,

As you know, blaster secondaries have been broken since beta. I know you've posted on this, and you've promised to try and fix it. But here we are on the eve of I8 without these changes, and no word if I9 will be any different.

When Statesman stopped posting and Positron became lead designer, there was rumor of 'The Demise of CoX!!!' We later came to find that it was simply because Jack (and a few others) were redirected to start working on the Marvel MMO. Now, I didn't buy into the 'End of CoX' hype, but it does seem to me that resources are being redirected... I am theorizing that with the Marvel MMO on the horizon there is less of a focus to make CoX better, and more of a focus to simply make Marvel Universe essentially City of Heroes II.

So what I'm asking is, with everything going on at Cryptic right now, are blaster secondary fixes still in the works?

I'm biased, you see. My 'main' is an Energy/Fire blaster. I've been playing CoX now for over 2 years and have 6 level capped characters. Out of all of them, I dislike my blaster the most. Not because its not my playstyle, not because I dislike the AT, but because I dislike looking at my power tray and seeing half my power choices as 'fluff.' (I mean, bonfire on a blaster? Burn patch? They're just for show -- I never actually use them.)

I'm not angry, and I'm not 'demanding' any changes, certaintly. But I am curious as to the fate of my blaster. Will she stay shelved forever? Will I someday get a chance to make her wonderful? I don't know, so I figured I'd ask.

Many Thanks,
Shak


His Reply:

Yes, they are.



In my personal opinion....uh...he's lying. I don't think they're in the works. I think it's one of those things where they *think* about doing it, but never actually schedule the time for it -- thus it never gets done. It happens at my job quite frequently, actually. They ask people to cover 'special projects' without reducing their normal workload. The result? The special project never gets done.

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I do not think that the devs are lying. I believe that it is hard to fix the blaster secondaries. Why, because even blasters do not agree on what needs to be done. I have seen post that has said to change melee to range attacks. This change hurts the blappers that are quit good at blapping. I have seen those same post say increase the range of the short attacks. Trouble of it is do we as blasters have to act like the enemies we face? Do we have to stay in one place and keep blasting until defeated? No we can be a hit and run blaster by mixing blasting and moving. We can even use hover blasting taking us out of the melee range. I have even seen posts that have said allow the secondary to give some defense. That goes against us being glass cannons and comes close to making us a tank mage, which will not happen.


Ebony Fists: Level 50 DM/Regen Scrapper, Gloom Piston Robotics/Dark mastermind level 34, QueenFireMare: Level 34 Fire blaster (pure fire),

 

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I won't be happy until elec/ gets a fix. The animations, damage, and endurance drain do not balance out. It's friggin electricity so why doesn't it hurt?

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Ya know, I wasn't sure how off Electrical really was until I started soloing 14+ enemies at once in perfect safety with my Dark/Dark. Animation times are nothing compared to electricals, and there's way more AoE. You're right in that something's off more than a little with Electrical, the small Endurance Drain percentage doesn't make up for it. My Defender shouldn't be able to kill that many critters so incredibly faster than an Elec/ Blaster could. The damage over time comparison's not even close.

Maybe if every Elec/ had a chance to do Drain AND a small Mag 1 Disorient? Though that's still not fixing the problem of subpar damage over time.


"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh