Was The Idea Dropped?


8_Ball

 

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And all the comments about the Gadgets / Devices mix-up are just getting old. It's really time to let that one die.


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When a near useless power like AT which the majority of /Dev does not take gets nerfed, lackluster compared to Total Focus or Shocking Grasp, call it by the wrong name, and do not even bother finding some way to compensate for it in the patch note, its kinda personal in a way that reduces my favorite blaster. If they can use time to make it immobile to TP, its not that hard to bump the base damage, reduce the timer, and reduce endurance cost then run some tests. Add in the same patch note "Auto Turrent from the /Gadget secondary is now more user friendly" and I could careless if it was called by the wrong name.


 

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They really need to re-examine whether the game needs an all-offense, no-defense archetype. On paper, it's a nice baseline balance, but in practice there's too damn many mezzes and stuns and other effects to make Blasters any more than a theoretical exercise.

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To change the blaster archtype, would require changing it's power. Castle already stated...

...here...
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In an upcoming patch, here are a few things you'll see:
Increased EDIT:Maximum ranges for attacks like Blaze.
Some improvements for */Fire (No, no powers were switched out. No Fiery Embrace, I'm afraid. )
Some improvements for Fire/*
A very minor improvement for Gadgets...I mean, Devices! (Yeah, it was a dumb mistake -- typing in haste and all of that.)


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...and here
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Fixes, yes. Complete redesigns of several powers and/or powersets, no. Unfortunately, what a lot of you are looking for is the later.

I'm (ever so slowly) going through the list you guys put up a while ago. I've referred a couple things to animation for bug fixes. Many things, I'm still scratching my head of how to fix in such a way that they are useful -- snipes are a good example of this. Simply increasing the base damage is dangerous, and we can't make it exempt from ED. So, I'm thinking of workarounds, which I will toss upstairs once fleshed out. Then, if it is approved, I'll be able to make the changes.

That process happens with each and every change (read: not a bug fix) I do.

EDIT: Adding a couple things.
I put in a fix for Endurance Drain that I think you guys will like. It is in I7, because it was a huge amount of data changes.

As for changing secondaries, when I was interviewing for this position over a year ago, this was the thing I mentioned I wanted to 'fix.' It's still something I want to do, but there are a couple technical and design philosophy problems to overcome. The design philosphy isn't easy to change, but it's hardly in the realm of impossibility. The tech side, though, is very much non-trivial. Since I've no control over programming schedules (for good reason, I might add) it is something I cannot do much of anything about.

FYI: my first COH character on Live was (is) a Fire/Fire Blaster.


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...and here...
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I like a number of the ideas you present. Many simply won't happen, for a variety of reasons, but some are quite doable. When I get out of my current mountain of work, I'll re-read this and try and implement some of it.

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... that will not happen. The only other feasible way is to change things on the NPC side, but then that would make the game to easy for the other archtypes. So, blasters as they are, are screwed to be an all offense/no defense archtype.


 

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A while back, [yada yada...]

[/ QUOTE ] Boy is that an understatement. I remember hearing this since I started playing pre-I4. At the time the word was:
[paraphrase] We need to get the melee sets balanced out first to establish a baseline, then balance the Defender AT, then give the Trollers some love (I assume this was Containment), and then we'll look at Blaster issues. [/paraphrase]
ps. Yes, I did see Castle's post. I'm not having negative feelings, just recalling our past.


 

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A very minor improvement for Gadgets...I mean, Devices! (Yeah, it was a dumb mistake -- typing in haste and all of that.)



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I'm also curious about what this could mean.

If "Minor Improvement" = "Small Tweak" then by rights Web Grenade should be changed to do Extreme damage.

Actually, I'm guessing what it means is that Castle put several changes to Devices on the table and so far only got one of them though, and that one being one of the smaller ones.

Accuracy buff to Smoke Grenade perhaps? Or longer range? Making it auto-hit probably wouldn't be "minor".


 

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I like _Castle_, however this post isn’t going to win me over or make me hop on the “Yay Devs!” bandwagon that everyone seems like they want back on.

[/ QUOTE ] It seems like we're all bandwagon bound, but that's just in the vain supposition that saying "Yay Devs!" is more likely to get some love than saying the reverse. YMMV
Crap! I spilled the beans.
*runs and hides*


 

Posted

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I like _Castle_, however this post isn’t going to win me over or make me hop on the “Yay Devs!” bandwagon that everyone seems like they want back on.

[/ QUOTE ] It seems like we're all bandwagon bound, but that's just in the vain supposition that saying "Yay Devs!" is more likely to get some love than saying the reverse. YMMV
Crap! I spilled the beans.
*runs and hides*

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yay or hisssss.... don't matter one way or the other when they [censored] ignore you.


 

Posted

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In an upcoming patch, here are a few things you'll see:
Increased EDIT:Maximum ranges for attacks like Blaze.
Some improvements for */Fire (No, no powers were switched out. No Fiery Embrace, I'm afraid. )
Some improvements for Fire/*
A very minor improvement for Gadgets...I mean, Devices! (Yeah, it was a dumb mistake -- typing in haste and all of that.)

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Let Bitter Ice Blast be your guide in adjusting the high-damage attacks. Never made sense to me why BIB was so much longer than the other attacks in the first place.

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What is Ice's exchange for not having a snipe then?

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Two single target holds probably. Also, the best animation times of any set and one of the best secondary effects on its blasts.

Snipes aren't that hot anyways, haven't been since ED. Anyhow, Archery's Blazing Arrow (the archery 3rd single target blast) already outranges BiB, and Archery has a Snipe too. I don't know that theres a spreadsheet where having a snipe is equated to other powers in some sort of numerical fashion. I suspect that there isn't.

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Have you ever used the Archery snipe? Not quite worth the interruptability.

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All the snipes are interrtuptable. I wasn't making any kind of point about the specific value of Archery's snipe. The person I was responding to was obviously putting forth the idea that Ice Blast's greater range on its third single target blast, Bitter Ice Blast compared to, for example, Energy Blast's , is a compensation for the lack of a Snipe in Ice Blast.

Archery, as I point out, has both a third single target attack, Blazing Arrow, that outranges Bitter Ice Blast, and Archery also has a Snipe.

Therefore, the range on Bitter Ice Blast is not necessarily something that was based on the lack of a Snipe in Ice Blast.

And this is all a very long way of explaining what my original post already freaking said!

I do hope you get it now.


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Posted

1 hold is useful all the time. BFR has an animation time close to a snipe, does half the damage, and costs about the same end to use. Therefore by upping the range on those other powers it would make BFR appear to be Ice's placement for a snipe. In that regard its subpar. I would so rather have a snipe or another AOE attack than the current BFR.

Archery may have what you listed, but those are balanced by its attacks being mostly lethal.

Ice's attacks are 3 single targets and 1 AOE. Heck my tank has more attacks than my blaster. By having no snipe and no second AOE attack; regardless of how powerful or useful they are; is balanced against Ice's control and being allowed to stay at range in all its attacks. In my opinion that is a good tradeoff.


 

Posted

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In an upcoming patch, here are a few things you'll see:
Increased EDIT:Maximum ranges for attacks like Blaze.
Some improvements for */Fire (No, no powers were switched out. No Fiery Embrace, I'm afraid. )
Some improvements for Fire/*
A very minor improvement for Gadgets...I mean, Devices! (Yeah, it was a dumb mistake -- typing in haste and all of that.)

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Let Bitter Ice Blast be your guide in adjusting the high-damage attacks. Never made sense to me why BIB was so much longer than the other attacks in the first place.

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What is Ice's exchange for not having a snipe then?

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Two single target holds probably. Also, the best animation times of any set and one of the best secondary effects on its blasts.

Snipes aren't that hot anyways, haven't been since ED. Anyhow, Archery's Blazing Arrow (the archery 3rd single target blast) already outranges BiB, and Archery has a Snipe too. I don't know that theres a spreadsheet where having a snipe is equated to other powers in some sort of numerical fashion. I suspect that there isn't.

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Have you ever used the Archery snipe? Not quite worth the interruptability.

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All the snipes are interrtuptable. I wasn't making any kind of point about the specific value of Archery's snipe. The person I was responding to was obviously putting forth the idea that Ice Blast's greater range on its third single target blast, Bitter Ice Blast compared to, for example, Energy Blast's , is a compensation for the lack of a Snipe in Ice Blast.

Archery, as I point out, has both a third single target attack, Blazing Arrow, that outranges Bitter Ice Blast, and Archery also has a Snipe.

Therefore, the range on Bitter Ice Blast is not necessarily something that was based on the lack of a Snipe in Ice Blast.

And this is all a very long way of explaining what my original post already freaking said!

I do hope you get it now.

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*peeks up* Ah, I see your confusion. What I meant was, Archery's snipe does very low damage for a power of its kind. With the interrupt inside it, for a lot of people its not worth even using situationally.


Arc ID: 475246, "Bringing a Lord to Power"

"I'm only a simple man trying to cling to my tomorrow. Every day. By any means necessary."
-Caldwell B. Cladwell

 

Posted

I'm sure this is what we will see for */fire

Blazing Aura - Increased damage 5%
Burn - Reduced endurance costs slightly

Improvements to Fire/*

Rain of Fire - increased damage slightly, Reduced recharge time.

*/Devices

Time Bomb - Reduced recharge time slightly.
Taser - Reduced endurance cost slightly

/joke


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

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*peeks up* Ah, I see your confusion. What I meant was, Archery's snipe does very low damage for a power of its kind. With the interrupt inside it, for a lot of people its not worth even using situationally.


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Dude, it's rated with the exact same base damage as all the other snipes- AR, En, El, and even Fire's if you don't count the minor DoT tacked on to it. (Not the most preferrable type of damage, but that's the nature of the set)


 

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Sorry, these are clues even Scooby Doo can deduct from and the conclusion is that Blasters are the so irrelevant to the CoX game as to not even be worthy of proper annotation.

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I thought that was PvPers?

We even had Lighthouse come and tell us we matter for poop!


Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!

 

Posted

I still say if they're going to make us a damage-only AT, give us Tanker/Brute secondaries.


Carl and Sons @Aurora Girl (Pinnacle)
Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

Posted

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I still say if they're going to make us a damage-only AT, give us Tanker/Brute secondaries.

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*snicker*

*snort*

*points*

BWHAHAHAHAHAHA!!

Yeah, someone here wants God mode.


 

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Blasters asking for changes = instantly being accused of wanting god mode. You might have been joking, but it's the truth.

Argh.


 

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Whoah, Castle... much love indeed


 

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Whoah, Castle... much love indeed

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don't get excited. castle mentioned improvements over a year ago..... and NADA. Not a damned thing.

Statesman also posted some rubbish here. We'd get looked at after tankers/scrappers.... then after controllers...... then after dominators..... then after stalkers.... then after global peace.

We've been back burnered so long that the stove we were cooking on is now on a junk pile rusting in the sun.


 

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Blasters asking for changes = instantly being accused of wanting god mode. You might have been joking, but it's the truth.

Argh.

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There's a difference between asking for reasonable changes (improved ranges to attacks so that range actually does give some form of protection, bringing the secondaries into some semblance of equal utility, making Defiance actually useful), and then there's asking to make tank-mages.

The above was an example of the later, and I called them on it. Simple as that.

EDIT: Typos


 

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Whoah, Castle... much love indeed

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don't get excited. castle mentioned improvements over a year ago..... and NADA. Not a damned thing.

Statesman also posted some rubbish here. We'd get looked at after tankers/scrappers.... then after controllers...... then after dominators..... then after stalkers.... then after global peace.

We've been back burnered so long that the stove we were cooking on is now on a junk pile rusting in the sun.

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But then nobody has said anything directly to us in almost that much time either. Getting a redname post in here is almost, almost good enough


 

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In an upcoming patch, here are a few things you'll see:
Increased Maximum ranges for attacks like Blaze.

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Not going to complain about this, of course, but please don't nerf any other aspects of the power (i.e. damage) to compensate. I'd rather have the short range, it's not a big deal to bounce in and out of Blaze range with Combat Jumping/Hurdle.

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Some improvements for */Fire (No, no powers were switched out. No Fiery Embrace, I'm afraid. )

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One of the weaker secondaries, this is good.

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Some improvements for Fire/*

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Huh? Why on earth would you make improvements in Fire primary? It's outstanding as it is! After 50 levels of Fire/Ice/Fire blasting, the only complaint I had on the Fire primary was that the animation on Fire Breath made my toon look silly. I hate to complain about buffs to any set, but come on...wouldn't the time be spent better on something like AR, where the increased smash/lethal resist at high levels causes all kinds of grief?

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A very minor improvement for Gadgets...I mean, Devices! (Yeah, it was a dumb mistake -- typing in haste and all of that.)

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Can't hurt, after ED gave the big smack-down to Targeting Drone.

We love ya, Castle, but please - prioritize. If it ain't broke, don't fix it - and if it's broke, at least look at it.


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All of these, very much including the name slip, invariably leads one to conclude that there's a certain level, "Meh, [censored] 'em." attitude going on. [/rant]

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Not at all true. If that were my attitude, I wouldn't even be trying to get some changes through. I can understand why you think that would be the case, though.

In an upcoming patch, here are a few things you'll see:
Increased EDIT:Maximum ranges for attacks like Blaze.
Some improvements for */Fire (No, no powers were switched out. No Fiery Embrace, I'm afraid. )
Some improvements for Fire/*
A very minor improvement for Gadgets...I mean, Devices! (Yeah, it was a dumb mistake -- typing in haste and all of that.)

I have some ideas for other changes/improvements, but there is no ETA on when or if I'll get them in.

Edit: Tyed minimum when I meant Maximum. One day, I'll learn to proofread.

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You're gonna make Turret TP-able again?.....duh duh duuuuuuhhhhh


"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.

 

Posted

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Some improvements for */Fire (No, no powers were switched out. No Fiery Embrace, I'm afraid. )
Some improvements for Fire/*


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I've got a fire/fire blaster whose definately keyed up about this

EDIT:
As to why they are changing fire blast too, I suspect the change they are making is a general change to the fire sets to give them some damage mitigation abilities. Such as a chance for disorient or something. This might be happening to other fire sets such as fire melee as well.


 

Posted

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All of these, very much including the name slip, invariably leads one to conclude that there's a certain level, "Meh, [censored] 'em." attitude going on. [/rant]

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Not at all true. If that were my attitude, I wouldn't even be trying to get some changes through. I can understand why you think that would be the case, though.

In an upcoming patch, here are a few things you'll see:
Increased EDIT:Maximum ranges for attacks like Blaze.
Some improvements for */Fire (No, no powers were switched out. No Fiery Embrace, I'm afraid. )
Some improvements for Fire/*
A very minor improvement for Gadgets...I mean, Devices! (Yeah, it was a dumb mistake -- typing in haste and all of that.)

I have some ideas for other changes/improvements, but there is no ETA on when or if I'll get them in.

Edit: Tyed minimum when I meant Maximum. One day, I'll learn to proofread.

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You're gonna make Turret TP-able again?.....duh duh duuuuuuhhhhh



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Maybe they will give Auto Turret movement abillity, like voltaic sentry. Give it tank treads or make it a hovercraft.


 

Posted

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All of these, very much including the name slip, invariably leads one to conclude that there's a certain level, "Meh, [censored] 'em." attitude going on. [/rant]

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Not at all true. If that were my attitude, I wouldn't even be trying to get some changes through. I can understand why you think that would be the case, though.

In an upcoming patch, here are a few things you'll see:
Increased EDIT:Maximum ranges for attacks like Blaze.
Some improvements for */Fire (No, no powers were switched out. No Fiery Embrace, I'm afraid. )
Some improvements for Fire/*
A very minor improvement for Gadgets...I mean, Devices! (Yeah, it was a dumb mistake -- typing in haste and all of that.)

I have some ideas for other changes/improvements, but there is no ETA on when or if I'll get them in.

Edit: Tyed minimum when I meant Maximum. One day, I'll learn to proofread.

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You're gonna make Turret TP-able again?.....duh duh duuuuuuhhhhh



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Maybe they will give Auto Turret movement abillity, like voltaic sentry. Give it tank treads or make it a hovercraft.

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My god that would soooooo rock!!!!


"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.

 

Posted

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Not at all true. If that were my attitude, I wouldn't even be trying to get some changes through. I can understand why you think that would be the case, though.

In an upcoming patch, here are a few things you'll see:
Increased EDIT:Maximum ranges for attacks like Blaze.
Some improvements for */Fire (No, no powers were switched out. No Fiery Embrace, I'm afraid. )
Some improvements for Fire/*
A very minor improvement for Gadgets...I mean, Devices! (Yeah, it was a dumb mistake -- typing in haste and all of that.)

I have some ideas for other changes/improvements, but there is no ETA on when or if I'll get them in.

Edit: Tyed minimum when I meant Maximum. One day, I'll learn to proofread.

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I see a lot of people confused as to why love will be shown to Fire/. Well after extensively studying the primary, I have the answer. Brace yourselves...

First, lets take a look at the powers in reverse order in the set:

Inferno: No change here, or all sets nukes would be changed.
Blazing Bolt: No change here, or again, all snipes would have to be changed.
Blaze: This change was already stated by Castle as its range will be increased.
Aim: No change here, or all sets Aim's will have to be changed
Fire Breath: OOOH...potential change here that fits with the change to Blaze. What is the only real complaint about firebreath? The short range. Like Blaze, I expect to see the range of this power increased. Yay!!!
Rain of Fire: Great power? Not really. Will it be changed? Doubtful. Rain powers exist in many sets for many AT's, so I couldn't really see this one being changed a lot from it's current state.
Fireball: Good Range...check. Good AoE damage...check. Reasonable recharge and end cost...check. Nope this power won't change.
Fireblast: Like Fireball, this is a staple power of the Fire/ set that will probably not see any change, and to be honest, none is really needed.

Last but not least...

Flares: OOOH...lots of potential for change here. The crappiest power in the Fire/ set. Low damage and long animation. Could we perhaps see an animation change? Hmm... maybe. As has been stated many times, animation changes take a long time to do. But before you doubt the possibility, this power has been considered crappy for over 2 years now, so that surely has given them time to throw some kind of new animation together. The end cost, recharge and damage are all in line with snap shot from archery. The only difference is the animation time. I'm telling you people, this is the fix to flares that we have dreamed about for so long. It's finally here!!!11!!!!11. (perhaps I'm a bit too excited about a potential minor tweak to a lvl 1 power in a set that I may still not use if it's done)

So to sum up, the fixes for Fire/ will be:

Extended range of Firebreath. Probably to 40 or 60 ft. is my guess.

And the big one we've all been waiting for...A new animation for Flares that only takes 1s!!!!!111!!!!11!!!! *wets himself*


Now, thank you for these tweaks, but the primary that needs the most love is:

Elec

I'll expect an update from Castle on the Elec changes after Thanksgiving