Gauntlet and Taunt Auras don't work on AVs anymore
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Don't be silly folks. Taunt isn't required it just "adds flexibility"... Isn't that what the man said?
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It certainly will add flexibility to your teammates. Once their bones are broken, I'm sure they'll be very flexible.
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Hehe, you owe me for that setup! I'll be in Atlas Park at lunchtime to get my 1 inf.
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Don't be silly folks. Taunt isn't required it just "adds flexibility"... Isn't that what the man said?
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It certainly will add flexibility to your teammates. Once their bones are broken, I'm sure they'll be very flexible.
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ROFLMBO
I have a few observations:
Toon - Claws/invul
One: I was picking up my time spent in the hollows badge.
So to fight boredom I would herd a large group of Trolls around me and then just stand there. What I noticed was all
but one would stop trying to hit me. And the one that was still
attacking was doing it from range.
Toon- Claws/invul
Farming two MI's with an SK'ed Fire tank. I don't think he was
using his taunt, just his aura. The MI never stopped attacking, but would try to move to range. I jokingly said to the Fire tanker
"The Aggro is strong with you young Skywalker" after he peeled my MI off my taunt aura.
Could it be that, invinc, without damage, just doesn't produce
enough hate to hold the mobs attention?
BC
While the animation for taunt isn't 'short' by any means, it does NOT make you a pure taunt bot. sure it will suck to some tanks to 'have to get taunt' now to actually tank AVs, but live with it. this has been around - my ice tnak with icicles and CE couldn't hold Nemesis attention at all, I was upset but figured I should have taunt as a tank on some level. sure I can design my toon around owning up mobs without taunt, but then the yin to my yang would be AVs - just like fire trollers being more AoE heavy - while illusion is single target - you can choose which mobs you will own up.
- :blue:
Question: Does your inherent work on AV's?
Answers:
Defender: Yes, more than any other time.
Blaster: Yep. When I hit the red.
Scrapper: My inherent always works.
Controller: Yes, when the triangles are down.
Tanker: Not one bit. Designed that way, apparently. But no where in the power descriptions does it state this. So if I never read the tanker boards, I'd never know. I'd just think something was wrong with my taunt aura, and try to add more taunts to it, but then that wouldn't help, and I'd give up in disgust.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
Some people will simply take anything the devs dish up without complaint. This is really sad.
Too many alts to list.
If this indeed is true then I think its totally a$$ backwards.
Attacking an AV should make them stick to you since you are actually working at it ! Not some hokey power (taunt) where you call the AV a name or something.
Juzam
Tanker aficionado
Lead me, follow me, or get out of my way.
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I wonder what powertool they will use to "fix' this one?
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I hope it's a jackhammer, because it's the foundation that needs work.
Seriously, this is borked. Most of my tanks are tauntless, many because of RP reasons.
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I wonder what powertool they will use to "fix' this one?
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I hope it's a jackhammer, because it's the foundation that needs work.
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Controlled demolition might work better. Get some dynamite and blow the thing to hell. Then build it back up to what you want the AT to be.
Seriously, the more I read on what the Devs are doing to the AT, the more I truly believe they have no idea what the AT is supposed to be doing.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Yup. Dynamite. Gotta really deep to fix this [censored].
In fact, I bet they're blasting a hole all the way to the Marvel Universe...
"Let's give them one inherent power, that's supposed to define the AT, and make the hardest thing you're gonna fight immune to it!"
Next up : AVs are immune to all forms of damage!
This is a distressing development to learn of. Gauntlet and Taunt auras were there for us to actively attack while still angering the mobs with the built in taunt and gauntlet effects above and beyond the simplisitc Taunt/Provoke aggro mechanic. Removing this ability when it's needed most is counter-productive and disappointing.
Sigh...so controllers become 2nd rate defenders and get to be controlelrs for 1/3 of an AV fight.
Tanks simply need to use taunt/provoke - moves that are EASILY accesible to them - for them to do their job. Maybe because I'm an old schoo ltankl thats accustom to provoke > taunt, and eventually vice versa - to me having punchvoke was a + allowing me to do my job easier, but its not an end all to being a tank. Like I said if you want to take the aggro of an AV use taunt, you don't have to slot it, and if you doslot it you get even MORE time to attack still. Tanks are still herding huge amounts of minions and lts like nothing - so whats the problem? Its merely a balance thing, its become enritely TOO easy to beat Avs with a tank on the team who doens't even have taunt. Thin kof it in the classic comic book terms - Fantastic four - fighting a bunch of doom's henchmen - Thing will aggro them all and they will attack him - even though Johny Storm is doing the real dmg with his fireblast. They get to Dr. Doom - the 'AV' is he really going to focus on thing simply because thing hits him a couple times? Hardly - he 'knows' better.
- :blue:
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Sigh...so controllers become 2nd rate defenders and get to be controlelrs for 1/3 of an AV fight.
Tanks simply need to use taunt/provoke - moves that are EASILY accesible to them - for them to do their job. Maybe because I'm an old schoo ltankl thats accustom to provoke > taunt, and eventually vice versa - to me having punchvoke was a + allowing me to do my job easier, but its not an end all to being a tank. Like I said if you want to take the aggro of an AV use taunt, you don't have to slot it, and if you doslot it you get even MORE time to attack still. Tanks are still herding huge amounts of minions and lts like nothing - so whats the problem? Its merely a balance thing, its become enritely TOO easy to beat Avs with a tank on the team who doens't even have taunt. Thin kof it in the classic comic book terms - Fantastic four - fighting a bunch of doom's henchmen - Thing will aggro them all and they will attack him - even though Johny Storm is doing the real dmg with his fireblast. They get to Dr. Doom - the 'AV' is he really going to focus on thing simply because thing hits him a couple times? Hardly - he 'knows' better.
- :blue:
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Actually to look at your comic book example. Yes he will completely focus on thing, because thing is sending him through walls, etc. Never does Thing say "Yo Doom, That a cod piece or you just happy to see me!?!?!" to get Dr. Doom off The Torch. The Thing walks up and knocks him down....oh wait AV's can't be knocked down or taunted with punches....Looks like it's back to the ole "insult yo mama!!" trick for tanks.
Stop and think about this.
Devs "We don't want tanks being taunt bots so we'll nerf taunt by implementing an aggro cap"
Devs "AV's are supposed to take a balanced team to take down"
Devs "We want you to be a taunt bot to beat an AV".....
Uhhhhh....hmmmmm.
<_< can't most controllers immobolize AV's till their hold protection drops. (my blaster does that...)
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Sigh...so controllers become 2nd rate defenders and get to be controlelrs for 1/3 of an AV fight.
Tanks simply need to use taunt/provoke - moves that are EASILY accesible to them - for them to do their job. Maybe because I'm an old schoo ltankl thats accustom to provoke > taunt, and eventually vice versa - to me having punchvoke was a + allowing me to do my job easier, but its not an end all to being a tank. Like I said if you want to take the aggro of an AV use taunt, you don't have to slot it, and if you doslot it you get even MORE time to attack still. Tanks are still herding huge amounts of minions and lts like nothing - so whats the problem? Its merely a balance thing, its become enritely TOO easy to beat Avs with a tank on the team who doens't even have taunt. Thin kof it in the classic comic book terms - Fantastic four - fighting a bunch of doom's henchmen - Thing will aggro them all and they will attack him - even though Johny Storm is doing the real dmg with his fireblast. They get to Dr. Doom - the 'AV' is he really going to focus on thing simply because thing hits him a couple times? Hardly - he 'knows' better.
- :blue:
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Yes, Doom's so smart he'll ignore putting huge, stone fists into his armour, but if Ben starts talking about his momma, he's gonna focus, damn it!
You can dress this up any way you want to, but it's horseshit. Gauntlet is supposed to be a tool for retaining aggro in conjunction with Taunt and Auras. This change effectively takes it AND AURAS out of the equation.
We're backing to fighting AVs circa-I2, except we've got hatcheted defenses, and the AVs have boosted HP.
/sign the petition to ask the Developers why Gauntlet does not work on AVs/GMs. This is very disturbing, and might even be considered a stealth nerf. Even non-controllers know about the magic triangles.
Have Fun (against all the non-AVs/GMs)!
Well, I, for one, still welcome our new, cynical Circeusian overlords.
I really would like to know why this kind of system was put into place though.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
"I really would like to know why this kind of system was put into place though. "
Balance.
BC
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Gauntlet power effects (including taunt auras) have no effect on ArchVillains, Giant Monsters, Mitos, and Hamidon. This is by design.
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I think there is more at work than it just not working. Either the base taunt duration is what does not work, or AT modifiers are coming into play.
I have successfully held AV aggro with just punch and auravoke.
I have not been able to pull a giant monster off of a tank with 3 taunt duration enhancers in their invincibility with my hastened taunt(two taunt).
I have pulled aggro of GM's off with taunt(two taunt)+epic ranged attack, and I have pulled aggro off a heavily +recharge buffed tank who was taunting hamidon using: my invincibility (one taunt), taunt (two taunt) and attacks (no taunt).
Ive stood on a rock and held full aggro on 3 giant monsters 2 days ago, one with taunt, under full attack by what would be come the hami-raid umbrella, a second with intermitant ice blast, with one or two stragglers attacking him, and the third with block of ice, with one or two stragglers on him.
3 days ago I stood in the middle of 4-6 members of the freedom phalanx on the last mission of the RSF, holding aggro with footstomp alone. When someone would sleet them, they would all run away, I'd go after the main target, hit them, and all the others would generally come back after me when they turned around, with the occasional encouragement of using mu lightning on a hero that deceided a corruptor looked like a better target (given that they are +4 Hero's and the AV/Hero targetting change, mu lightning should not distract them without taunt, right?).
Either the resistance things like AVs/GMs/Hami have to taunt isnt 100% working, (see split second immobilizes when a death mage hits you with tentacles, even though you have a far greater immob resist than the power they just used on you), they still hate tanks by AT modifier (which we were told was eliminated for most of the foes mentioned), they only resist "base" duration slotting or you just get "lucky" and keep the attention of the AV because you are attacking fast enough (I doubt it).
Regardless, either the full story isnt out, or something is bugged. If gauntlet is not supposed to work on foes like hamidon/mitos/av's/giant monsters, finding out now is kind of a nice surprise when three weeks ago we were told about gauntlet:
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It's the minimum necessary. Taking Taunt adds flexibility.
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It seems backwards to me. If the worry is neutralizing an AV by forcing him to attack an easily kept standing tank, then isn't the "one button push taunt" the wrong way to deal with that worry?! All you have to do is groan and wiggle your fingers! Might as make a "I win!" macro: /macro I Win! "local Die Sucka!$$powexec_name taunt"
It should have something to do with gauntlet building magnitude. Maybe a bit like fury for brutes. That would make it more realistic, prevent easily neutralizing AVs, and allow all tanks to do their jobs. That is of course just off the top of my head, but it still sounds better than the current hoopty method.
Agreed.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
"Maybe a bit like fury for brutes."
Oh wouldn't that be sick in Pvp.... Fury Taunt.... The more
we are or our teammates are attacked... the stronger our taunt gets. Perma Aggro!
BC
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Don't be silly folks. Taunt isn't required it just "adds flexibility"... Isn't that what the man said?
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It certainly will add flexibility to your teammates. Once their bones are broken, I'm sure they'll be very flexible.
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haha
Juzam
Tanker aficionado
Lead me, follow me, or get out of my way.