Placate is bugged


14DayTrialMan

 

Posted

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Why do you think that means its broken?

Watch what happens. You placate a mob, but you're still taking AOE damage.. means you're exposed by the damage you're taking.

But that individual mob is still ignoring you. You're not as hidden, they can still see you're there, but your power keeps them PLACATED.

Seems to me to be working exactly as it should.
What am I not seeing?

[/ QUOTE ]

Read my post again.. perhaps this time comprehend it before posting..

At no point did i say it had to do with you taking damage...


 

Posted

They are talking about effects on your target. You placate the target, but a secondary effect from one of your attacks then breaks the placate and the target attacks. It is broken because you have no control over your secondary effects, such as elecs sleeps that don't last but a second.


Dirges

 

Posted

Yeah, it seemed to work in i7 just fine. I think the 'fix' was in regards to pvp. People were tired of being stunned, then placated and AS'd.

Really, I believe they could do away with the secondary effects breaking hide/placate and just base it off damage. Of course, you'll still have the problem with Dot, but at least the player can choose his attacks to avoid that.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

Unless they are spines.


Dirges

 

Posted

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I just saw that report and it was a PvE related issue.
PvP testing hasn't been found yet.

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Yeah that was me that made the report. If anyone would like to help me test it please PM me. I would like to find out for sure if it's working or not. We can setup some arena duels to find out. I've got my 50 stalker on test already. My schedule is also pretty flexible.

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I can confirm its still broke. What breaks placate is any lasting status effect such as Spirit Shark damage over time, spines damage over time, EM stuns, etc...

It has always been broke, and will never be fixed because it will require a major rework of the PvE UI.

Sorry not gonna happen for lolPvP. If you are aware of the problem you can time your placates for maximum effectiveness.

-Kiri

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You've tried this since they put I14 on test in PvP?


 

Posted

I have not tried i14 beta, but i seriously doubt this is fixed. You can test it pretty easily.. throw something with a DoT on a mob then placate them.. if they can still attack you its still broken.

I know on live its still broken as its something I complain about in PvP all the time.

I also know its been broken since i6 as my first lvl 40 villain was a spines/regen and I always had the issue with my spines damage over time breaking placate.

-Kiri


 

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I have not tried i14 beta, but i seriously doubt this is fixed. You can test it pretty easily.. throw something with a DoT on a mob then placate them.. if they can still attack you its still broken.

I know on live its still broken as its something I complain about in PvP all the time.

I also know its been broken since i6 as my first lvl 40 villain was a spines/regen and I always had the issue with my spines damage over time breaking placate.

-Kiri

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Anytime you're hit, it breaks placate, sadly that includes the DoT from spines. That's working as intended. In I14 it's back to working where you can hit with with other stacking effects such as EM's stun, which wasn't working previously, for quite some time now. I've yet to see if it's working in PvP yet as I can't find anyone to test it with just yet.


 

Posted

Wouldn't matter much in PvP, since those effects only last for 2 seconds anyways. You'd barely be able to finish the animation for placate before the effect would be gone.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

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Wouldn't matter much in PvP, since those effects only last for 2 seconds anyways. You'd barely be able to finish the animation for placate before the effect would be gone.

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I thought this way at first too, but wouldn't the effect, no matter how short, break placate?

BTW, I get hit a lot with will dom from blasters. I seem to lose target everytime. Is this from the placate proc or just a nuance from sleep attacks in I4?


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

It depends how fast you cast it. Placate has a 1.5 second cast time, so as long as you start casting it .5 seconds after your last attack you should be fine.


Dirges

 

Posted

not going to read all of this but seems pretty obvious to me that any lingering status effect should negate placate after all its basically a constant attack right?
you may be willing to let things go if someone hits you once and says sorry (placate) but if they are still burning you i dont think they will buy the apology lol


 

Posted

But it is OK for me to throw sand in your eyes, without you getting mad at me.


Dirges

 

Posted

While that makes sense for damaging effects most of the secondary effects from attacks aren't damage

Look at Ninja Blade whose secondary effect is -def

So in a fighting situation

I attack you with my sword(an attack), this leaves a [censored] in your armor (-def) I then say sorry(Placate)

Your going to ignore my apology because your armor is chinked?


 

Posted

And it's still bugged, three years later i can't see how they justify all the nerfs stalkers have endured but a three year old bug still exist. Pvp'd just today and placate running I'm still getting hit, you actually have to adjust your timing to make it work and not when you might need to use it. FIX PLACATE PLZ


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

Posted

Sorry but stalkers have been buffed many times more then they have been nerfed these last 3 years.


Dirges

 

Posted

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Sorry but stalkers have been buffed many times more then they have been nerfed these last 3 years.

[/ QUOTE ]What stalker have you been playing? 1st off some of the buffs we're resended, but i'm speaking from a pvp standpoint as i can careless about pve it's not what i play for. So if your speaking of pve stuff i wouldn't know they can be the greatest thing since sliced bread if you say so i'm forced to believe you.

But in pvp not even close!!! really The only notable buff received in 3 years was the damage increase. Which coincidentally comes around the time everyone has resist increases. They got a slight hp increase, but it's all for not because thier hp capp is still the same. That's all i can think of as far as buffs.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

Posted

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Sorry but stalkers have been buffed many times more then they have been nerfed these last 3 years.

[/ QUOTE ]Also as i sit here and think about it name these so called buffs i'm missing? Because AC the op of this thread, the whole reason i know his name aint from this thread it's because for three years he has been campaigning to fix stalkers. I have read several of his post to various things from helping stalkers on teams, to stalkers versus AV's.

No i sir i don't see what your talking about, i highly doubt AC would waste his time if all was well like you say.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

Posted

Ironically enough, what was pretty much a complete buff in PvE was also something of a nerf in PvP.

When stalkers got their damage increased, they also changed how AS worked. It gained a higher base damage with a somewhat smaller critical from hide portion. The result being it had less unresisted damage in PvP than before.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

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Sorry but stalkers have been buffed many times more then they have been nerfed these last 3 years.

[/ QUOTE ]What stalker have you been playing? 1st off some of the buffs we're resended, but i'm speaking from a pvp standpoint as i can careless about pve it's not what i play for. So if your speaking of pve stuff i wouldn't know they can be the greatest thing since sliced bread if you say so i'm forced to believe you.

But in pvp not even close!!! really The only notable buff received in 3 years was the damage increase. Which coincidentally comes around the time everyone has resist increases. They got a slight hp increase, but it's all for not because thier hp capp is still the same. That's all i can think of as far as buffs.

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Base resists + changing AS from scale 6 to scale 2 in PvP = pretty much cancelling all the buffs except the HP one (so you have a few more seconds to hit Phase or Hibernate after you fail to kill someone with an AS + followup attack).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

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Sorry but stalkers have been buffed many times more then they have been nerfed these last 3 years.

[/ QUOTE ]Also as i sit here and think about it name these so called buffs i'm missing? Because AC the op of this thread, the whole reason i know his name aint from this thread it's because for three years he has been campaigning to fix stalkers. I have read several of his post to various things from helping stalkers on teams, to stalkers versus AV's.

No i sir i don't see what your talking about, i highly doubt AC would waste his time if all was well like you say.

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I'm certainly not going to waste my time any more. PvP is so f'd up, it vastly transcends any stalker issues.

Placate should still be fixed though. It's a bug, it should be fixed. Simple as that.


Doom.

Yep.

This is really doom.

 

Posted

Ironically enough, the devs also called unsuppressed travel via powers like Speed Boost, Quickness, etc a "bug", but refuse to "fix it" in PvE


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

[ QUOTE ]
Why do you think that means its broken?

Watch what happens. You placate a mob, but you're still taking AOE damage.. means you're exposed by the damage you're taking.

But that individual mob is still ignoring you. You're not as hidden, they can still see you're there, but your power keeps them PLACATED.

Seems to me to be working exactly as it should.
What am I not seeing?

[/ QUOTE ]

There is the this idea of how placate should work or maybe theye read a post 10 years ago about a vague idea of a problem and people have been upset since. Placate is a tool. It is not 100% reliable. Sometimes you can't use it....oh my that is scarey. I have yet to worried, concerned, upset or even curious about the "bug" that most people complain about. Enjoy placate and enjoy your stalker.


 

Posted

Yes, placate is bugged.

Here's how the bug manifests itself:

Any secondary effects from a stalker's attacks (to-hit debuffs, damage over time, etc) will break placate. You will remain hidden even when placate breaks. This has been acknowledged by the devs as a bug.

You can see this in PVE when a target was placated but can still attack you for no explainable reason. Usually this doesn't happen because of the way mob AI works. Honestly it's not that big a problem in PVE. It's just irritating.

In PVP is where you see the big difference. Placate causes an opponent to be unable to target you. Usually in PvP you're trying to hit each other with a rapid series of attacks if you want to win. Since most stalker attacks have a secondary effect, placate is broken immediately. When placate breaks you're left with this weak sort of pseudo-hide and since your opponent can target you any attack they can land on you will immediately break your hide gained from placate.

How important is this to PvP now? Psh... not very. With all mez effects lasting about 2 seconds effectively you just have to wait a second or two after your last attack so the secondary effect wears off before you fire off placate. Placate will then take effect for 10 seconds in which the stalker can not be targeted by that opponent. (unless you attack again)

From what I understand about this, the reason this dumb bug exists is that somebody discovered an exploit by which a stalker could get the power pool taunt and placate. By taunting a target and then placating him the victim was now unable to target ANYONE. The fix for this little exploit resulted in the bug few of us really understand and most of us hate.

My personal feelings:

This bug should be fixed so that the secondary effects of attack powers don't break placate. If that dang exploit was such a problem take away taunt as a power option for stalkers. I don't know a single stalker who uses taunt anyways. I'd love to see how a skilled stalker could play in PvP with a properly functioning placate and no diminishing returns. (it'd be kinda sick, but I'd love it.) But I'm about to start ranting about how mad I am about some of the new changes so I'll leave it at that. Hope that helps anyone who is confused.


 

Posted

WOW!! I wish I thought about that, taunt, placate, laugh, kill.


 

Posted

It's sad when the placate proc works better and more often then Stalker Placate. That's why Psi Blasters = Placate Blaster. But yea i think it was said a LONG time ago that this bug would be really hard to fix in the current system. I don't know if this will change now that they have alot more bodies on the dev team. But one can only hope.