Thanks devs for the arena options to play with or without supression and diminishing returns. I like the idea of being able to choose between the two "genres" (for lack of a better term) of PvP. Now folks can fight with their high-end tweaked out toons without feeling cheated and folks with new toons or less than optimized builds can PvP without the fear of being remorselessly stomped. (for the most part) I'd really like to see an option like this implemented for the zone PvP as well.
Here's a couple more changes I'd really like to see in upcoming patches:
Mez Effects: holds, stuns, immobilize, etc really don't last long enough to be effective in PvP. This hurts Dominators and Controllers pretty badly and makes Epic holds virtually useless in PvP. I feel that Mez effects should have a PvP duration that reflects their recharge time (kinda like the damage scaling)
I don't really understand the need for the new stalker TP foe NERF since TP foe takes you out of hide anyways... unless there is a plan in the works to increase the damage of Assassin Strike... In which case it could be a way to prevent players from being killed too easily.
-assassin strike-
on to my pet peeve. Assassin strike. My post may sound controversial, but please hear me out. There are some big changes that I feel should be make to this power. I filed bug reports and mentioned them in other threads. I was mildly hopeful that they would be addressed in these PvP changes but to my disappointment they were not. Assassin Strike now does less damage than before when it should have had its damage increased. Assasin Strike is an interruptible power that requires that you are hidden, not moving, and in melee range for it to work. Sounds easy right? It's not. It is highly unlikely that a moving, flying target will be hit with Assassin Strike as long as he keeps moving and changing directions without making an easily predictable pattern. If a stalker is flying he has to wait for his momentum to come to a complete stop before assassin strike will activate otherwise it will be interrupted by his own movement. So if fly isn't part of your build you can just get a Jet pack and you'll be able to avoid AS the vast majority of the time. -- Assassin strike requires that a stalker be hidden. doing damage to the stalker cancels hide. Caltrops or any other auto-hit AOE will protect you from ever being hit with AS.--- If you were still worried about being 2-shotted by a stalker with AS know this: any knockback AOE (such as Whirlwind which is a pool power anyone can take) automatically interrupts Assassin Strike regardless of how much knockback protection the stalker has.--- Stalkers need assassin strike to be as effective as other melee classes. It's not a "nice perk". Their AT hinges on it. The fact that it can be so easily avoided is laughable. If a stalker can actually land it on a PvP opponnent (and it can miss just like any other attack) It should make a drastic change in the outcome of the fight if not end it altogether. In this new PvP there is nothing to stop a tanker or brute from running when they feel like it for more than a couple seconds. This is a problem since Assassin Stike only does about 1/4 of their health in damage when it actually hits.
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Dear Devs: Please make AS do more damage or be less situational (easy to avoid). I believe the stalker community in general would prefer more damage because of a growing sense of becoming more "scrapper-like". Thank you.
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I was ecstatic when new epic powers became available because I felt most of the old ones didn't help my AT. Please continue to add more powers. Do it to more than just the epic power-sets. I feel that more powersets should have access to powers that immobilize and/or slow movement and that these mez powers should be much more effective than they are in PvP currently as oppossed to a global movement suppression which doesn't really result in conflict resolution. Adding more powers to the power-sets could fix a wide variety of problems related to balance within the game (like evening out the disparity between hero and villain to-hit buffs) while simultaneously giving the players more variety and individuality. Everyone likes cool new stuff to play with!