Current Badge Issues 7-6-06


artphobia

 

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When was Disruptor ever for missions? That was a different badge.

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For a month or more after the PvP zones went live. The PvP badges were awarding totally incorrectly for a long time.

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so... people who did what that poster said, and went out to earn Disruptor via missions, were - what? - simply exploiting a bug?

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I'd say (as someone who has about 4 heroes with disruptor and not reinforcement, and 1 of those with all 3 rep badges without PVP), that all the pvp badge requirements were in a state of flux between CoV launch and January 2006.

They were given at the time for the same type of missions as the current ones:

Patrol - Forward Observer vs Risk Taker / Most Wanted
Your side damage buff - Reinforcement vs Agent Provocateur
Opponents damage debuff - Disruptor vs Vigilante / Wanted

As far as the badges being awarded for exploiting, they were not at the time. When the developers changed the requirements they left the badges on those who, when they got the badges, got them through legitimate means.

EDIT: Here is a link to when positron has stated these badges were fixed.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Exactly true. It's not like the people had a choice on the missions, or new how the corrections were going to be corrected once they were. When I got them that way, I'd assumed the badge texts were the error, and the badge text would be changed, not that they would swap out the requirements.

Edit- Tracking back across the entire discussion including the quotes dropped, I'll add this. Yes the badge was awarded due to a bug, but it's entirely possible removing it isn't as simple a matter as removing transdimensional was, for example. I suppose it can remain as an issue, but I'm sure it would have been removed at the time if they could have.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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- Tarantula Queen

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I wasn't aware people still thought this was missing; it awards just fine for getting Dazed and Confused, the 3rd villain mez badge. Per PMs with CuppaJo, it is flagged Villain-Only.

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Your confusing Tarantula Queen with Wailer Queen. The latter being the gladiator awarded with the 3rd Mez badge.

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D'oh! You're right, sorry about that. That's what I get for posting at 5:00 in the morning before I go to bed.


 

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When was Disruptor ever for missions? That was a different badge.

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For a month or more after the PvP zones went live. The PvP badges were awarding totally incorrectly for a long time.

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so... people who did what that poster said, and went out to earn Disruptor via missions, were - what? - simply exploiting a bug?

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It wasn't a bug. Originally, Disruptor, Reinforcement, and Forward Observer were awarded for doing a debuff mission, a buff mission, and a patrol mission, respectively. This was not a bug; the requirements were later changed to be PvP kills/reputation, and the badges that had originally been planned for doing a certain number of PvP zone missions were changed to the current requirements, incidentally the original requirements for Disruptor/Reinforcement/Forward Observer. And while the images for those badges do suit the current requirements better than the original requirements, they really should swap the names. Vigilante/Risk Taker/Agent Provocateur make much more sense as titles for defeating villains, and Disruptor/Reinforcement/Forward Observer make much more sense as titles for disrupting the enemy(by debuffing them), reinforcing your side(by buffing them), and going out and looking around the zone.

But anyway. When CoV was first released(and during beta, actually), the actual, not bugged, requirements for those badges were simply doing the correct type of PvP zone mission. They changed the requirements very quickly, but it was a change and not a bug.


 

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Atlas Park- change Skulls to Hellions



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Just something I'd like to drop in here to this Lemur. Changing the Skulls to Hellions would probably not be a good idea IMHO. You can easily get Hellion bosses in the eastern part of Port Oakes (Dockside?). I worked on that badge while doing the Marcone bosses badge with my Brute. Now, granted this was a fair bit of time ago, but I seem to remember still seeing Damned in there recently.

The only other option we have for Skull bosses (besides the rare newspaper mission) is Psymon Omega's Phobia mission in the 30-35 range (or is it 35-40? Can't remember his setting).

Just saying.



 

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Im still not able to get blue hybrid gladiator badge. Tried many many times and after each patch, even tried killing other types not just blues. I know quite a few others who cant get it, the only ones I know that have it seem to be people who got it really early.

Anyone know anything about it, or ways to get it currently?


 

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It's still listed in the "known issues" page as not awarding properly.


I've already forgotten about most of you

 

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Good news indeed.


I've already forgotten about most of you

 

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Pardon me if I don't dance for join until it's listed in a patch.

>.>


 

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Atlas Park- change Skulls to Hellions



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Just something I'd like to drop in here to this Lemur. Changing the Skulls to Hellions would probably not be a good idea IMHO. You can easily get Hellion bosses in the eastern part of Port Oakes (Dockside?). I worked on that badge while doing the Marcone bosses badge with my Brute. Now, granted this was a fair bit of time ago, but I seem to remember still seeing Damned in there recently.

The only other option we have for Skull bosses (besides the rare newspaper mission) is Psymon Omega's Phobia mission in the 30-35 range (or is it 35-40? Can't remember his setting).

Just saying.

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He said that Skulls would go in Kings Row.

And I agree with all of it - Skulls only appear in Atlas if you take the patrol mission, and Family used to spawn in Steel only waaay back when.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

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it's OK news.
guess it's at least reachable now. but my level 43 Brute is only about half way on that badge's meter, and my 50 Corr is even farther away. It's still going to require farming, just not nearly as much. :-(


 

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The only other option we have for Skull bosses (besides the rare newspaper mission) is Psymon Omega's Phobia mission in the 30-35 range (or is it 35-40? Can't remember his setting).

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Not so. Krylov's mission where he has you deliver civilians to the Vahz, even on the lowest difficulty setting and solo, spawns 3 Bone Daddies (and 3 Clockwork bosses-downgraded-to-lieutenants that spawn gears) each time you go through it. It's not pretty, but it's how my new badge toon got bot the Bone Daddy and Gear badges.

~Wyrm


My postings to this forum are not to be used as data in any research study without my express written consent.

 

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The only other option we have for Skull bosses (besides the rare newspaper mission) is Psymon Omega's Phobia mission in the 30-35 range (or is it 35-40? Can't remember his setting).

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Not so. Krylov's mission where he has you deliver civilians to the Vahz, even on the lowest difficulty setting and solo, spawns 3 Bone Daddies (and 3 Clockwork bosses-downgraded-to-lieutenants that spawn gears) each time you go through it. It's not pretty, but it's how my new badge toon got bot the Bone Daddy and Gear badges.

~Wyrm

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Forgot about Krylov's thing.

As to WHY I don't like it, well, you're replacing a 'rare' group with one that spawns in the wild pretty frequently. If it was AP and KR with Skulls, that would be ok, since they are appropriate level ranges.

Or conversly, instead of changing KR to Skulls, change it to Legacy Chain. There aren't enough missions there (IMO, unless doing Virgil's SF) that spawn Lts for that badge. LC is an underused group, IMO, and 10-15 would seem to be an appropriate range for them.

Ideally, what I'd like to see is the amount of PPD reduced considerably (along with a serious reduction in the amount needed for that badge, make it maybe 250 PPD) and have them replaced with typical mob spawns, with only the key holders being given text. Do villains really need 3 badges that require 1000 kills to obtain (Zookeeper, PPD badge, and Villain - along with the change to the Improved Igniter SG thing needing 4000 kills)? Zookeeper is one thing since it's Underling class mobs, but 1k minions? A little much IMO.



 

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Do villains really need 3 badges that require 1000 kills to obtain (Zookeeper, PPD badge, and Villain - along with the change to the Improved Igniter SG thing needing 4000 kills)? Zookeeper is one thing since it's Underling class mobs, but 1k minions? A little much IMO.

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I can't speak for Zookeeper since I've never gotten that, but Outlaw (the PPD badge) and Villain (the Longbow badge) are both quite easy to obtain through regular play, even completely solo play. Most characters I get them before level 25 without any need of any sort of farming.


 

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Or conversly, instead of changing KR to Skulls, change it to Legacy Chain. There aren't enough missions there (IMO, unless doing Virgil's SF) that spawn Lts for that badge. LC is an underused group, IMO, and 10-15 would seem to be an appropriate range for them.

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The LC is also a mercenary group specific to the Rogue Isles. It's bad enough to have Paragon City street gangs there with no adequately given reason, let's not send RI groups onto Paragon maps for nothing. Which is exactly why I want to see appropriate mobs in normal Paragon areas we would actually see them. It makes more sense to me.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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[*]The Holiday event from 2005 will likely repeat in 2006, for those who did not get Toy Collector. (Positron) (Note: There has been no comment one way or another on repeating the Halloween event, or about making Frozen Fury available again.)


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This is happily mistaken. Halloween event is reoccuring says a radio interview with one of the devs a month or so ago. If you want to find out who said exactly what, Search Fu the web, not the forums.


 

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Bugs with unearned badge placeholders:
Anyone else notice that the first 3 debt badges have meters, but no text? Not even a "???".

Edit: Oh, yes, the Trolls Task Force Reserve Member is FINALLY fixed.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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I haven't heard of any bugs about this but I just spent, at the very least, 12+hrs being held with maybe a 3 second downtime for misses, and wasn't awarded the 3rd hold badge (CoV). One of the posters here mentioned not having a progress bar and I don't have one either, I petitioned so we shall see what response I get. Anyone else have this issue? Nice waste of a full day..again! I started out having the first 2 badges before I worked it today.

Could it be for times held now and not 'time held'? being mainly perma held for over 12 hrs, I should be well into badge #4


"..why o' why didn't I take the BLUE pill?"

 

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Triggered Zone Events - Back in Issue 3, we were told that no zone events were triggered. Recently, we were told Caleb was triggered. Is Caleb a lone exception? Or was there a change in Zone Event philosophy along the way and many zone events are triggered now? If there was a change, was it done for Issue 5, or for issue 6/CoV? Basically, we need a Developer to tell us what's triggered and what's not - so we know to go out and look for trigger events. We don't need the actual trigger information handed to us.

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That design philosophy was when there was only CoH, and still applies to CoH. However, in keeping with the "proactive vs reactive" design philosophy, all CoV zone events are player initiated. Deathsurge is for killing Gremlins, Ghost of Scrapyards is for killing Scrapyarders, Caleb is for killing on Thorn Isle (whether it is for killing Spectrals or Mages is disputed - I think the former). The Arachnos Flier is almost certainly player spawn, IMO, despite Prima claims. We just haven't discovered the criteria yet.

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You should add to the FAQ the fact that only one character in the history of the game has gotten this badge legitimately, and it should not really be considered a generally obtainable badge at this time.

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There are now 2. We believe the second player (whom I have confirmed, but has asked me not to publisize) obtained it by reporting the duping bug associated with base storage.

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Illusionist - Some people have reported that the number of MI-spawned Illusionists required for this badge skyrocketed from 200 to 500 in recent months.

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Confirmed true.


 

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Ah. I missed that post. I heard talk that "a redname said so", but the talk was non-specific, so I assumed it referenced the fact that Statesman wrote the guide.

If it is on a non-random timer, I am disappointed. First, the timer seems to place it at o-dark thirty. Second, I enjoyed the proactive stance of CoV. Waiting for a spawn to "magically" happen puts us on the same reactive footing as the heroes.


 

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You should add to the FAQ the fact that only one character in the history of the game has gotten this badge legitimately, and it should not really be considered a generally obtainable badge at this time.

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There are now 2. We believe the second player (whom I have confirmed, but has asked me not to publisize) obtained it by reporting the duping bug associated with base storage.

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Which REALLY sucks for the many of us who reported the EXACT SAME BUG only we were losing items from storage instead of having them double. Not only did we lose stuff, but we don't get the badge. :-/


 

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That design philosophy was when there was only CoH, and still applies to CoH. However, in keeping with the "proactive vs reactive" design philosophy, all CoV zone events are player initiated.

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First off, CoH and CoV are the same game. Different boxes, yes, but CoV is an issue of CoH.

Do you have any basis for claiming that the proactive design began to impact zone events in Issue 7 and not in Issue 5? The insanely frequent spawn rate for Lusca always makes me think there's some trigger event being hit far too often.


 

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First off, CoH and CoV are the same game. Different boxes, yes, but CoV is an issue of CoH.

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I'd disagree. CoV had a slightly different development team and an overall different design philosophy, the way villains work is relatively different from heroes, and that shows.

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Do you have any basis for claiming that the proactive design began to impact zone events in Issue 7 and not in Issue 5? The insanely frequent spawn rate for Lusca always makes me think there's some trigger event being hit far too often.

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Lusca appeared in I3, so unless they changed her spawn behaviors without saying anything, it's simply due to a quirk in her spawn code.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!