Current Badge Issues 7-6-06
There are a number of reasons besides accolades that could affect the badge earning. It would seem one way or another something should be examined to be sure it's working.
HOWEVER, given they amazingly popular insistance that it HAS to be accolades despite some people earning damage badges with accolades... I think perhaps a Dev needs to check the code just to settle this. (Sounds like the zone event spawning discussion all over again.)
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Positron, can we please get a clarification on whether the plus hp from accolades is counted towards the damage badges?
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I don't know the exact mechanics of the code, but from what I do know there is no reason why it shouldn't be.
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Maybe because the code is only reading the base hit points for that specific AT and anything else above that does not count?
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- Elite Energy Cannon (same as the Sapper.)
[/ QUOTE ]No way to get this in game, yet[/LIST]
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Um, Is this just for Heroes? Cause my Villain Group HAS an elite energy cannon in the base. I built it, and its got several aux items hanging off it too.
Yes, it is elite, not improved or normal.
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- Elite Energy Cannon (same as the Sapper.)
[/ QUOTE ]No way to get this in game, yet[/LIST]
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Um, Is this just for Heroes? Cause my Villain Group HAS an elite energy cannon in the base. I built it, and its got several aux items hanging off it too.
Yes, it is elite, not improved or normal.
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Picture please?
I've already forgotten about most of you
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Positron, can we please get a clarification on whether the plus hp from accolades is counted towards the damage badges?
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I don't know the exact mechanics of the code, but from what I do know there is no reason why it shouldn't be.
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Maybe because the code is only reading the base hit points for that specific AT and anything else above that does not count?
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I dont' see why there would even be such a check on incomming damage. Is the badge watching the damage that comes in, or is it watching for when your HP dips down below some level? I'd bet it's just watching the damage itself.
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- Elite Energy Cannon (same as the Sapper.)
[/ QUOTE ]No way to get this in game, yet[/LIST]
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Um, Is this just for Heroes? Cause my Villain Group HAS an elite energy cannon in the base. I built it, and its got several aux items hanging off it too.
Yes, it is elite, not improved or normal.
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As stated many times in this thread, the Energy one exists. It's the Flamethrower that should have been on the original list, not Energy.
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Positron, can we please get a clarification on whether the plus hp from accolades is counted towards the damage badges?
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I don't know the exact mechanics of the code, but from what I do know there is no reason why it shouldn't be.
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Maybe because the code is only reading the base hit points for that specific AT and anything else above that does not count?
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I dont' see why there would even be such a check on incomming damage. Is the badge watching the damage that comes in, or is it watching for when your HP dips down below some level? I'd bet it's just watching the damage itself.
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Nope, You have to take more damage then the bonus the accolades provide. For instance if base hp is 1000 and you have all 3 accolades that provide a 20% boost to hp then any damage taken below 200 hp does not count since you then would have 1200 hp total. The code only sees the base amount for the AT and does not see the added hp as your actual health.
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I dont' see why there would even be such a check on incomming damage. Is the badge watching the damage that comes in, or is it watching for when your HP dips down below some level? I'd bet it's just watching the damage itself.
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Nope, You have to take more damage then the bonus the accolades provide. For instance if base hp is 1000 and you have all 3 accolades that provide a 20% boost to hp then any damage taken below 200 hp does not count since you then would have 1200 hp total. The code only sees the base amount for the AT and does not see the added hp as your actual health.
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Let me repeat what I said and expand upon it to explain why your example is very unlikely.
Your example says you need to dip below 1000 HP to get credit, so there's a check "if your current HP is less than your max HP" where, accoding to the supposed bug, max HP is being calculated incorrectly with accolades. So what's making this check? Every so often some process is saying "what's my current HP? oh, I'm below, better do some damage badge progress." In fact, and here's where this example falls completely apart - how would you then track NEW damage and not repeat progress on OLD damage?
Compare that to this: we know there's a system message that says "Button Man Gunner shoots you for 100 points of damage". It's far, far simpler to have coded "oh, and that means 100 points on the damage badge, too". This is more likely the coding setup.
So, what is there about the incomming damage message and the damage badge that should even care what your max HP is?
Yes, we have reports of some certain cases causing trouble for getting damage badges. Either...
1. there's some other bug, not accolade related, and a Dev needs to check on it, or
2. the people trying to figure out these other sitations are not looking past accolades to other potential causes. Having trouble resting in Lava? Maybe it's that all Fire damage stopped counting for the badge. or all damage not from critters. or all damage while resting. any number of ideas would strike me as far more likely than anything based on max HP.
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I dont' see why there would even be such a check on incomming damage. Is the badge watching the damage that comes in, or is it watching for when your HP dips down below some level? I'd bet it's just watching the damage itself.
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Nope, You have to take more damage then the bonus the accolades provide. For instance if base hp is 1000 and you have all 3 accolades that provide a 20% boost to hp then any damage taken below 200 hp does not count since you then would have 1200 hp total. The code only sees the base amount for the AT and does not see the added hp as your actual health.
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Let me repeat what I said and expand upon it to explain why your example is very unlikely.
Your example says you need to dip below 1000 HP to get credit, so there's a check "if your current HP is less than your max HP" where, accoding to the supposed bug, max HP is being calculated incorrectly with accolades. So what's making this check? Every so often some process is saying "what's my current HP? oh, I'm below, better do some damage badge progress." In fact, and here's where this example falls completely apart - how would you then track NEW damage and not repeat progress on OLD damage?
Compare that to this: we know there's a system message that says "Button Man Gunner shoots you for 100 points of damage". It's far, far simpler to have coded "oh, and that means 100 points on the damage badge, too". This is more likely the coding setup.
So, what is there about the incomming damage message and the damage badge that should even care what your max HP is?
Yes, we have reports of some certain cases causing trouble for getting damage badges. Either...
1. there's some other bug, not accolade related, and a Dev needs to check on it, or
2. the people trying to figure out these other sitations are not looking past accolades to other potential causes. Having trouble resting in Lava? Maybe it's that all Fire damage stopped counting for the badge. or all damage not from critters. or all damage while resting. any number of ideas would strike me as far more likely than anything based on max HP.
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Except player testing has shown that you have to take more damage then the accolades boost give you in order to get progress on the damage badges. You can sit there for over 24 hours taking minimal damage and you should have some progress on the lower requirement badges but people have had none at all. But those who have taken on enemies that hit slow but hard have had progress. This has been done with smashing, lethal, fire, psionic and all have shown the exact same thing.
By what you are saying the healing badges saying you heal so and so for 250 hp even though they were only missing 125 hp then I should get credit for 250 hp for healing badges which is not the case because it is for how much is actually healed and not how much your power heals.
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Except player testing has shown that you have to take more damage then the accolades boost give you in order to get progress on the damage badges.
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and yet other player testing has shown that you can get the badge that way.
it's very hard to prove a negative. can you really prove it's not working? what's your setup? can you get a setup where you can do the exact same thing with and without accolades to prove it's not some other factor? (as an example, what if self-regeneration is offsetting incomming damage before it tracks on the badge? in that case, someone with 20% accolades likely has Health, too, and the +Regen from health is more than 20%.)
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By what you are saying the healing badges saying you heal so and so for 250 hp even though they were only missing 125 hp then I should get credit for 250 hp for healing badges which is not the case because it is for how much is actually healed and not how much your power heals.
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Not the same case. The healing badge depends on someone else receiving the healing, so you already know about the target. a check against that target's HP is then easy to code. eg, you do "Maximum(Healing, X's max HP - X's current HP)". That is not a great deal of additional code and fits into the most likely setup of the triggering code that starts the counting.
If you could propose a logic for the damage badge that would be a reasonable coding method using your own max HP, then you may have a case. But not even knowing the system, I can easily see Postiron having a point when he says there's no reasonable explanation for your HP affecting damage tracking.
Maybe putting it simpler: they went out of their way to make healing check the target's HP to get that limit. Why would they ever have gone out of their way in the first place to worry about your HP for damage?
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Except player testing has shown that you have to take more damage then the accolades boost give you in order to get progress on the damage badges.
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and yet other player testing has shown that you can get the badge that way.
it's very hard to prove a negative. can you really prove it's not working? what's your setup? can you get a setup where you can do the exact same thing with and without accolades to prove it's not some other factor? (as an example, what if self-regeneration is offsetting incomming damage before it tracks on the badge? in that case, someone with 20% accolades likely has Health, too, and the +Regen from health is more than 20%.)
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Ahem, to settle this I'll suggest a test with conditions for players and Cryptic.
Proposed Test for players:
Create a new Tank, skip outbreak, get PL'd to 21 without taking damage.
During the power level get most of the requirements for the Freedom Phalanx and Portal Jockey for a total of +15% HP bonus.
Now, copy this character to the test server twice or have 2 test characters the exact same. The characters should have taken no damage. The characters should have no or minimal defensive powers.
On the test server level 50(s) will SK the test character(s) and sit in front of something that deals less than the +HP accolades in damage.
Leave characters for a few hours.
Check badge progress bars.
End of Player Test
For Cryptic:
Create 2 identical level 50 tanks, again little/no defenses. Add all 3 +HP accolades (Freedom Phalanx, Portal Jockey, Task Force Commander) on ONE tank. No damage badges should be added.
Put them up against similar foes each in a seperate instance taking minimal damage. Let test run for a few hours or so.
Check to see if the non-accolade tank has less progress on the damage badges.
End of Developers test.
Now, the following is for Developers only, because of the amount of time to get the test characters:
Test vs flamethrower damage (Council)
Test vs Malta Turrets
Test vs Malta Sappers
Test vs carnie minions
Test vs lava (Tyrant mission)
Proposed test build (purposefully gimped stone/stone tank), During test not allowed to use any armors:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Tanker
Primary: Stone Armor
Secondary: Stone Melee
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01) --> Rock Armor==> Empty
01) --> Stone Fist==> Empty Empty Empty Empty Empty Empty
02) --> Earth's Embrace==> Empty
04) --> Stone Mallet==> Empty Empty Empty Empty Empty
06) --> Heavy Mallet==> Empty Empty Empty Empty Empty Empty
08) --> Swift==> Empty Empty Empty
10) --> Taunt==> Empty Empty Empty Empty Empty Empty
12) --> Boxing==> Empty Empty Empty Empty Empty Empty
14) --> Health==> Heal Heal HealEmpty
16) --> Build Up==> Empty Empty EmptyEmpty
18) --> Mud Pots==> Empty Empty Empty Empty
20) --> Stamina==> EndMod EndMod EndMod
22) --> Fault==> Empty Empty Empty Empty Empty Empty
24) --> Brimstone Armor==> Empty Empty Empty Empty Empty Empty
26) --> Rooted==> Empty Empty Empty Empty Empty Empty
28) --> Hurl Boulder==> Empty Empty Empty Empty Empty Empty
30) --> Mineral Armor==> Empty Empty Empty Empty Empty Empty
32) --> Crystal Armor==> Empty Empty Empty Empty
35) --> Tremor==> Empty Empty Empty
38) --> Seismic Smash==> Empty
41) --> Granite Armor==> Empty
44) --> Salt Crystals==> Empty
47) --> Stone Prison==> Empty
49) --> Stalagmites==> Empty
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01) --> Sprint==> Empty
01) --> Brawl==> Empty
01) --> Gauntlet==> Empty
02) --> Rest==> Heal
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Level 21: Regular 832 HP, with the +20% that should be 956 HP. Difference 124 HP.
Level 50: Regular 1874 HP, with the +20% that should be 2248 Hp. Difference 374 HP. Should recover 112 damage per tick.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I have a badge issue villains side perhaps. seems since I7 that monkeys have dissapeared from the eliminate kit'vul mission and another one that had them. were they deleted from the cov side? I can't find them in any of the missions where they were before and with all difff team sizes and diff settings.
I was just recently told by someone that the Fusion Generator badge was going to be deleted.
They are reliable and state they got their post from CuppaJo. Their PM came two days after Positron's initial post here about it should be working.
I would like to have clarification on this if possible.
Just had a team of 5 in that eliminate kit'vul mission, second difficulty. Did not have a placeholder before entering the mission, did after. Monkeys still there.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Thinking the monkeys is same thing as LT which solo do not spawn like they are supposed to due to a bug.
As far as I remember, you always had to have 4-5 people to spawn them. Any more, and they are replaced by drones, any less none show. I could be wrong on this though.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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Except player testing has shown that you have to take more damage then the accolades boost give you in order to get progress on the damage badges.
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and yet other player testing has shown that you can get the badge that way.
it's very hard to prove a negative. can you really prove it's not working? what's your setup? can you get a setup where you can do the exact same thing with and without accolades to prove it's not some other factor? (as an example, what if self-regeneration is offsetting incomming damage before it tracks on the badge? in that case, someone with 20% accolades likely has Health, too, and the +Regen from health is more than 20%.)
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What other play testing are you talking about? Taking ONLY damage inside the boosted HP range? If I wasn't currently less then 5% from Immortal on my villain then I would do some more testing but right now it just is not gonna happen.
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As far as I remember, you always had to have 4-5 people to spawn them. Any more, and they are replaced by drones, any less none show. I could be wrong on this though.
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ya i know that but apparently now there are drones even with 1, 2,3, 4 or 5 didnt even try with more so got the badge form the mission on an alt and moved on. maybe there will be some monkeys later on.
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Just had a team of 5 in that eliminate kit'vul mission, second difficulty. Did not have a placeholder before entering the mission, did after. Monkeys still there.
[/ QUOTE ] let me clarify. I did not say there were no monkeys. Just not like they used to be a couple popped out of portals and like i said drones were in there instead with 1-5 players. Did not seem farmable like b4 when there would be 30 -40 or more in the mission
Another badge related issue:
The captain & crew of the Moraine need piloting lessons as multiple dimensional copies keep getting stuck in the walls, thus leaving a gateway from those other realms spewing forth ghosts.
This is having the effect of turning a rare badge (ectoplasmic)/zone event into a joke on the badge/monster channels.
Two latest: South west Independance Port, both paths.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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Just had a team of 5 in that eliminate kit'vul mission, second difficulty. Did not have a placeholder before entering the mission, did after. Monkeys still there.
[/ QUOTE ] let me clarify. I did not say there were no monkeys. Just not like they used to be a couple popped out of portals and like i said drones were in there instead with 1-5 players. Did not seem farmable like b4 when there would be 30 -40 or more in the mission
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Actually you did write that they were gone, see highlight below. Thanks for the clarification though. Maybe next time be a little clearer .
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I have a badge issue villains side perhaps. seems since I7 that monkeys have dissapeared from the eliminate kit'vul mission and another one that had them.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
OK i was not clear. Can a redname elaborate on monkeys in cov. I remember them being in the missions freely not spawning from the portals of the comm officers. Has this been changed? It sure will make getting the badge difficault.
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Positron, can we please get a clarification on whether the plus hp from accolades is counted towards the damage badges?
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I don't know the exact mechanics of the code, but from what I do know there is no reason why it shouldn't be.
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I took 9.3 million points of damage in 25 hours, per hero stats. No damage badge given. I was told by other players that if the damage taken does not get you below the bonus from the accolades that it does not count toward the badge.
What is the official answer?
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I would like to see an answer to this also because I have a sneaking suspicion that this is also the reason that Defiance doesn't work correctly.
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Positron, can we please get a clarification on whether the plus hp from accolades is counted towards the damage badges?
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I don't know the exact mechanics of the code, but from what I do know there is no reason why it shouldn't be.
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I took 9.3 million points of damage in 25 hours, per hero stats. No damage badge given. I was told by other players that if the damage taken does not get you below the bonus from the accolades that it does not count toward the badge.
What is the official answer?
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I would like to see an answer to this also because I have a sneaking suspicion that this is also the reason that Defiance doesn't work correctly.
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Never even considered that because I know on my blaster which has them all, he doesn't get defiance until below 40%.
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Positron, can we please get a clarification on whether the plus hp from accolades is counted towards the damage badges?
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I don't know the exact mechanics of the code, but from what I do know there is no reason why it shouldn't be.
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I took 9.3 million points of damage in 25 hours, per hero stats. No damage badge given. I was told by other players that if the damage taken does not get you below the bonus from the accolades that it does not count toward the badge.
What is the official answer?
YMMV---IMO
Ice Ember