Current Badge Issues 7-6-06
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RE:Bugs with unearned badge placeholders
New one for everyone, I was just playing with a level one blaster, and on a whim, I started dropping him from heights, getting pummelled by contaminated, etc. Now his defiance meter was climbing, and hit 100% with falling damage taken, but no placeholder for the 1st damage bar appeared.
Did a street hunt in galaxy city defeated 2 mob groups, got beat up a bit and got a placeholder for the inf badge, but still no damage placeholder.
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I just tested this, and the placeholder will show up as soon as you've earned a tick worth of damage(1,000). But yeah, it should show up as soon as you take any damage, and it's not.
And yet, all my new villains automagically know to hunt Paragon Protectors...
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The simplest way would be for the playerbase to test this. Once we've done that, if a problem actually exists, and we have actual proof, we can submit our findings to the devs, who will then have a reason to bother other than, "It doesn't feel right."
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and there is the issue. There are many people with troubles farming damage badges. Actual details are rather scarce. Typically, the description of the farming setup starts and ends with "I have +HP Accolades". If we could submit complete builds and other details to the Devs, it may help them figure this out. What's that tracking file people used to demo the /regen problems? Maybe the answer is part of that.
So I guess proof of a damage badge bug would include:
- character archetype and level
- all auto and/or toggle powers active at the time, including temp powers and accolades, as well as powers you have set to auto-fire. provide full slotting information on these, including the actual enhancement level
- which damage badge you're working on and its progress at the start and end of the test
- are you in SG Mode? If so, what is the start and end progress on the SG damage badge? (for all we know the SG Damage Badge may be affecting personal tracking)
- name of mission or zone where you're doing this
- source of damage, it's amount and it's approximate frequency
- time you tested (start time and length of test)
- and anything else worth noting (how much damage Herostats says you took, for example. Did you come back from being AFK to find that one of your toggles had turned off?)
I'm believing that there's a bug somewhere. I just don't believe it's the Accolades.
Perhaps that kind of detail should get its own thread to track this problem.
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All this test this test that is pointless since the test have been done by players before and was basicly ignored, test A had no accolades and no problems. Test B got accolades then had a problem.
Ok so two masterminds are sitting in fire while being healed. One mastermind says to the other "Your damage badge bar is not moving at all while mine is flying." The second one replies "Yeah I know I have accolades."
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The simplest way would be for the playerbase to test this. Once we've done that, if a problem actually exists, and we have actual proof, we can submit our findings to the devs, who will then have a reason to bother other than, "It doesn't feel right."
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and there is the issue. There are many people with troubles farming damage badges. Actual details are rather scarce. Typically, the description of the farming setup starts and ends with "I have +HP Accolades". If we could submit complete builds and other details to the Devs, it may help them figure this out. What's that tracking file people used to demo the /regen problems? Maybe the answer is part of that.
So I guess proof of a damage badge bug would include:
- character archetype and level
- all auto and/or toggle powers active at the time, including temp powers and accolades, as well as powers you have set to auto-fire. provide full slotting information on these, including the actual enhancement level
- which damage badge you're working on and its progress at the start and end of the test
- are you in SG Mode? If so, what is the start and end progress on the SG damage badge? (for all we know the SG Damage Badge may be affecting personal tracking)
- name of mission or zone where you're doing this
- source of damage, it's amount and it's approximate frequency
- time you tested (start time and length of test)
- and anything else worth noting (how much damage Herostats says you took, for example. Did you come back from being AFK to find that one of your toggles had turned off?)
I'm believing that there's a bug somewhere. I just don't believe it's the Accolades.
Perhaps that kind of detail should get its own thread to track this problem.
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All this test this test that is pointless since the test have been done by players before and was basicly ignored, test A had no accolades and no problems. Test B got accolades then had a problem.
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post the proof then, post screen shots of each instance and show their dmg bars.
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All this test this test that is pointless since the test have been done by players before and was basicly ignored, test A had no accolades and no problems. Test B got accolades then had a problem.
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That was not a request for a test. That was a request for more information when a player claims they are having trouble earning the damage badge. There are two reasons: the first is the large number of posts like yours that refuse to give any details other than accolades. (unless you want to point to some specific posts you refer to which include that information.) the second reason is, as you say, things get ignored. "hey, Dev, can you look into this..." requests often get ignored. Reports of "I can't earn this" usually get ignored. Specific, reproducable cases seem to draw the attention they deserve. (I'm glad that the Legacy Chain gladiator issues were an exception to this.)
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A much easier test(and one I intend to run soon): Start a new villain, any kind will do but Brutes will be best. Skip the tutorial. Get someone who has Frostwork, and maybe someone with a heal. Use Frostwork on your brute, see how many more HP you get, and then find a mob that does less damage than that per attack, and let them attack you until you've taken 1,000 damage, keeping Frostwork up the whole time. Alternately, find a building(say, the Fort you start out on) to jump off of to take damage. See if you get a tick on your damage badge.
After I test this, I'll post my results, but people should feel free to test it themselves.
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Was anyone able to try this?
and I think this test illustrates a good point about these situations: watching the damage bar *not moving* is not going to prove much.
If the badge bar moves every 100,000 damage, and you don't see it move, you've proven that you've tracked less than 100,000. You haven't proven you've tracked 0.
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A much easier test(and one I intend to run soon): Start a new villain, any kind will do but Brutes will be best. Skip the tutorial. Get someone who has Frostwork, and maybe someone with a heal. Use Frostwork on your brute, see how many more HP you get, and then find a mob that does less damage than that per attack, and let them attack you until you've taken 1,000 damage, keeping Frostwork up the whole time. Alternately, find a building(say, the Fort you start out on) to jump off of to take damage. See if you get a tick on your damage badge.
After I test this, I'll post my results, but people should feel free to test it themselves.
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Was anyone able to try this?
and I think this test illustrates a good point about these situations: watching the damage bar *not moving* is not going to prove much.
If the badge bar moves every 100,000 damage, and you don't see it move, you've proven that you've tracked less than 100,000. You haven't proven you've tracked 0.
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If you sit there taking 200K+ an hour and you have the 2nd badge and after hours of sitting there nothing moves then what do you call it? It is the 1 million damage badge which would make each tic only 10K. I setup 2 different MMs in the same mission, look up to the post which I guess was missed. One thermal corrupter, one MM with HTP which adds 10% and the other MM which has no accolades at all. The second MM only has the first damage badge and the bar for the 500K was flying which is 5K damage per tic.
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If you sit there taking 200K+ an hour and you have the 2nd badge and after hours of sitting there nothing moves then what do you call it? It is the 1 million damage badge which would make each tic only 10K.
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Then you have proven that you have tracked less than 10k in that time.
If you are setting out to prove that the first X amount of damage does not count, you should take X+Y damage because you *could* prove that it tracks exactly Y. You can't prove something holds for all values <= X when you only test one value in that range.
or, really, the Devs should do this because they can take one hit, check the progress on the damage badge directly, and see how much it tracks. That would be the really simple solution, should take less time than this discussion we're having.
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I wish I had seen this thread a bit earlier...I started working on Unbreakable fresh from getting Iron Woman. I saw the 1 mil to start with in Unbreakable and then kept Hero Stats running to track the damage taken.
Hero Stats has me at 4.7 million plus this 1 mil I already started it with. That means I should be just over the half mark if it's for 10 million.
My progress bar shows I am only just over what would be the 2.5 million mark. My MM has HPT...and that is a large disparity between HS and the progress bar. It certainly makes getting this badge much more painful, no matter where the problem is.
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I wish I had seen this thread a bit earlier...I started working on Unbreakable fresh from getting Iron Woman. I saw the 1 mil to start with in Unbreakable and then kept Hero Stats running to track the damage taken.
Hero Stats has me at 4.7 million plus this 1 mil I already started it with. That means I should be just over the half mark if it's for 10 million.
My progress bar shows I am only just over what would be the 2.5 million mark. My MM has HPT...and that is a large disparity between HS and the progress bar. It certainly makes getting this badge much more painful, no matter where the problem is.
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Since MadScienctist simply refuses to acknowledge the truth let me first start by saying this is my brute with Immortal. It took months of farming damage to finally get it. Had my mastermind taking 200K damage per hour overnight and nothing tracked. Had another mastermind without the accolade taking the same amount and type of damage yet he tracked and earned badges but somehow this proves nothing.
The key to earning the damage badge is finding something that hits very hard but slow so you can fully recover.
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I wish I had seen this thread a bit earlier...I started working on Unbreakable fresh from getting Iron Woman. I saw the 1 mil to start with in Unbreakable and then kept Hero Stats running to track the damage taken.
Hero Stats has me at 4.7 million plus this 1 mil I already started it with. That means I should be just over the half mark if it's for 10 million.
My progress bar shows I am only just over what would be the 2.5 million mark. My MM has HPT...and that is a large disparity between HS and the progress bar. It certainly makes getting this badge much more painful, no matter where the problem is.
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Since MadScienctist simply refuses to acknowledge the truth let me first start by saying this is my brute with Immortal. It took months of farming damage to finally get it. Had my mastermind taking 200K damage per hour overnight and nothing tracked. Had another mastermind without the accolade taking the same amount and type of damage yet he tracked and earned badges but somehow this proves nothing.
The key to earning the damage badge is finding something that hits very hard but slow so you can fully recover.
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of those 2 MM's did they have exactly the same powersets, exactly the same things active, the same monster attacking them, any pets out, any bodygaurd ability active, both in rest, etc etc.
while i agree that it is likely the accolades it potentialy could be other things that are affecting it. which is why if trying to test the way to go would be to use snow globes example and copy a pl'd toon to test, one with an accolade and one without, and run the same mission with the same mob beating you down.
Both MMs were resting in fire, the same fire. Both had bodyguard active which is probably a bug. One has HPT and the other does not. Powersets have absolutely nothing to do with it. It is NOT anything else besides the accolades this has been tested many times before, any damage taken within the boosted hp range simply does not count.
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Since MadScienctist simply refuses to acknowledge the truth ...
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ok, NOW you're crossing a line.
look, I'm here, keeping a nice list of bugs, glitches, QOL issues and balances. for this item, I'm looking for some specific details we can use to get Dev attention. and then you have to go and make it personal.
whatever.
you must have missed the number of times I've said it before, so I'll say it again.... SOMETHING appears wrong with the damage badge.
you must have also missed the other people refuting the accolade claims.
if you don't want to help collect more information we can provide to the devs, then what are you actually posting?
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Since MadScienctist simply refuses to acknowledge the truth ...
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ok, NOW you're crossing a line.
look, I'm here, keeping a nice list of bugs, glitches, QOL issues and balances. for this item, I'm looking for some specific details we can use to get Dev attention. and then you have to go and make it personal.
whatever.
you must have missed the number of times I've said it before, so I'll say it again.... SOMETHING appears wrong with the damage badge.
you must have also missed the other people refuting the accolade claims.
if you don't want to help collect more information we can provide to the devs, then what are you actually posting?
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What people refuting the accolade truth? Do you realize how extremely difficult it is to ONLY take damage inside the boosted HP range? Almost impossible to purposely do so. So yes people who think they are proving it false will gain damage progress and then say it is not true. The fact is I did set it up with 2 toon taking the same damage in the same condition, one with accolade and one without and the one without earned badges and got the credit while the one with the accolade did not. Then you still say it could be something else. So yes I will say you refuse to acknowledge the truth in the matter. If you take that personal sorry but it is the truth. I have been farming damage for months now and I now have the final damage badge on my villain. So people asking me questions about a subject that they really do not have a clue about slightly gets on my nerves.
how about the 18 other threads in the last 2 months we have been arguing about the damage badges in? there have been a ton of people arguing that they got the dmg badges without losing any hp to "accolade bug". the most notable being Ukaserex.
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people arguing that they got the dmg badges without losing any hp to "accolade bug". the most notable being Ukaserex
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To interrupt here, if I recall Ukaserex's statements correctly: Ukaserex was taking damage while resting and being healed, thereby taking well over any +HP power. [edit: Removed statements that were incorrect]
So, not to put it too finely, this isn't exactly the proof we need.
I see no one denying that damage is getting through. What seems the problem is the very narrow range of damage in the +HP powers range. And in some cases in these discussions the specific +HP powers from the Accolades.
So, as far as I see here are the issues:
Does +HP click powers reduce the count towards the damage badge?
Does +HP Power Accolades reduce the count towards the damage badge?
If neither of the above hypotheses are correct, what does reduce what damage is counted or what is affecting the counter?
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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how about the 18 other threads in the last 2 months we have been arguing about the damage badges in? there have been a ton of people arguing that they got the dmg badges without losing any hp to "accolade bug". the most notable being Ukaserex.
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I already answered that. It is extremely difficult to only earn damage inside the boosted hp. You yourself mention spending hours in front of a turret resting yet you made no progress at all. Which accolades do you have?
I just tried Ukaserex math and I can not get 1 billion without doing 100 days at 24 hours a day. So something is not right about it.
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Resting with a +2 natterling, solo gets me 591 every 5 seconds. If we take the accolade boost out, I get 351 damage every 5 seconds.
I only started working on the damage badges on November 28th - the day I created Ukase Rex. And to be more precise, I didn't start farming for them until mid april. When I started farming, I only had about 1/3 of Unbreakable filled up (10 million)
So, that would suggest that I got 997 million by farming overnight in about 100 days. I think it's obvious, that if my statements are assumed true that I'd only have about 600 million if the accolades didn't count.
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591 damage every 5 seconds getting hourly rate, divide 60 seconds by 5 and get 12. Then multiply 591 times 12 and get 7092 per minute. Then for hourly rate multiple it times 60 minutes and get 425,520. Now you have to factor in the 5% chance to miss so multiply it times .95 and get 404,244 an hour. Nightly damage taken at 8 hours is 3,233,952. Then multiply it times 100 days and you only get 323,395,200. Which would only be 1/3 of Immortal. Even at 24 hours it is still 30 million shy of 1 billion so the math is simply wrong.
not sure about the math, never payed much attention to it myself. his name was just an example as he is one of the more vocal people against the dmg bug.
its actually quite easy take just less then hp accolade. for example if we use Snow's test theory with a pl'd tank taking no dmg at all. than we could easily test with out rest on. would be slower but would show it for sure.
which is why if i get some time or can find someone who will do the powerlevel for me i would copy 4 instances over to test and test the following
test 1. no accolade, no rest
test 2. accolade, no rest
test 3. no accolade, resting
test 4. accolade, resting.
by doing that we can also test whether the rest is actually having the affect.
the point of having the pl'd tank is if he has taken very minimal to no dmg it would be easy to see the progress for the first bar.
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not sure about the math, never payed much attention to it myself. his name was just an example as he is one of the more vocal people against the dmg bug.
its actually quite easy take just less then hp accolade. for example if we use Snow's test theory with a pl'd tank taking no dmg at all. than we could easily test with out rest on. would be slower but would show it for sure.
which is why if i get some time or can find someone who will do the powerlevel for me i would copy 4 instances over to test and test the following
test 1. no accolade, no rest
test 2. accolade, no rest
test 3. no accolade, resting
test 4. accolade, resting.
by doing that we can also test whether the rest is actually having the affect.
the point of having the pl'd tank is if he has taken very minimal to no dmg it would be easy to see the progress for the first bar.
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Number one rest has already been taken out of the equation. The test I did with 2 MMs in the same mission had both resting. I was resting when I earned Immortal, take a look at the pic again. Ukaserex was resting when they earned Immortal. Number 2 you asked me how do I explain how other people have disputed it and I did even pointed out how one person who you pointed out as one of the most vocal was wrong in their math.
It is extremely difficult to INTENTIONALLY take only damage inside the boosted range. I went ahead and got a monument mission and found a +2 natterling and it is 591.3 damage according to the combat logs and after letting it sit for an hour herostats has the damage listed at about 405K an hour so the math is correct. There is something that Ukaserex left out of the equation that is making it not add up.
What you are suggesting will take a lot of hours to get done. I setup 2 MMs overnight taking the same damage type, same numbers. One had 10% hp accolade and got no progress at all while other had no accolades and got plenty of progress and a badge in the process. So what more proof do you people want?
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This particular one was never in a bug from NC Soft or Cryptic Internal, the only mention of it was on this forum. Since NC Soft and Cryptic bugs take priority, I had to make sure I cleared all of those before I could begin work on issues from the forums. Which I have been this week.
Hope this helps.
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May I have the several hours I spent farming masks in Dark Astoria back, due to the portal mission masks not counting toward the total?
I'm sorry if I sound a bit bitter, but I do recall when we could find and report bugs to QA and get attention.
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Bugs with unearned badge placeholders:
Raver, Dee Jay, Volunteer Firefighter, Firefighter, Fire Chief do not have progress bars or even placeholders.
While the fire badges might be explained with the multiple conditions (both fires & hellions), that does not jive for the raves.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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If that test shows that the damage badge progresses as expected, then it would follow that either the damage badge does not care about your boosted HP at all, or it calculates correctly your boosted HP from Frostwork.
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While we can assume that all +HP powers work the same, this is by no means 100% given. Testing with Frostwork alone would prove/disprove that Frostwork works/doesn't.
This is why my proposed test did not include any character initiated powers. Does that mean I think player initiated powers shouldn't be tested? No, they should be.
I could see that a click power/toggle having something in the activation or even animation sequence that messes up the counter.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters