Current Badge Issues 7-6-06


artphobia

 

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Another badge related issue:
The captain & crew of the Moraine need piloting lessons as multiple dimensional copies keep getting stuck in the walls, thus leaving a gateway from those other realms spewing forth ghosts.

This is having the effect of turning a rare badge (ectoplasmic)/zone event into a joke on the badge/monster channels.

Two latest: South west Independance Port, both paths.

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Toss in Lusca with that? With multiple spawns, and a seemingly faster-recharge-than-most, Lusca is pretty much constantly available on Victory.


I've already forgotten about most of you

 

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I would like to see an answer to this also because I have a sneaking suspicion that this is also the reason that Defiance doesn't work correctly.

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Never even considered that because I know on my blaster which has them all, he doesn't get defiance until below 40%.

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now that's interesting.
Defiance *is* something that could be caring about your maximum HP. It could be taking a measure every so often if your current HP is below some level. If that's miscalculating your Max because of buffs, then you're on to something. (Unless it's intentional that Defiance kicks in at some level of HP and not some percentage, so it's unaffected by buffs. In which case I would question if it's affected by debuffs.)
HOWEVER, I still don't see how incomming damage would care about your max HP any more than it would care if you're buffed with Insight, or carrying a full tray of enhancements, or wearing a cape.

This all comes down to cases of people failing to farm damage. I suspect the Devs may be thinking it's better to let people fail farming than to look into fixing it. Unfortunately, non-farming progresses the damage meter so slowly that we can't tell if it's broken in other situations, and certainly can't make a reproducable case to study.


 

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I would like to see an answer to this also because I have a sneaking suspicion that this is also the reason that Defiance doesn't work correctly.

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Never even considered that because I know on my blaster which has them all, he doesn't get defiance until below 40%.

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now that's interesting.
Defiance *is* something that could be caring about your maximum HP. It could be taking a measure every so often if your current HP is below some level. If that's miscalculating your Max because of buffs, then you're on to something. (Unless it's intentional that Defiance kicks in at some level of HP and not some percentage, so it's unaffected by buffs. In which case I would question if it's affected by debuffs.)
HOWEVER, I still don't see how incomming damage would care about your max HP any more than it would care if you're buffed with Insight, or carrying a full tray of enhancements, or wearing a cape.

This all comes down to cases of people failing to farm damage. I suspect the Devs may be thinking it's better to let people fail farming than to look into fixing it. Unfortunately, non-farming progresses the damage meter so slowly that we can't tell if it's broken in other situations, and certainly can't make a reproducable case to study.

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The fact is that accolades and dull pain are NOT your hit points. They are additional hit points granted to you. Your hit points are the base that the AT gets regardless of powerset. How the hell can you sit here and say that the code can be misreading with defiance and not damage badges? The code does not see those additional points as actually being yours. So in both cases it is pretty simply. You never did answer my question about farming damage while only taking damage in the boosted hp range and getting the badges or progress at least.


 

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I would like to see an answer to this also because I have a sneaking suspicion that this is also the reason that Defiance doesn't work correctly.

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Never even considered that because I know on my blaster which has them all, he doesn't get defiance until below 40%.

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now that's interesting.
Defiance *is* something that could be caring about your maximum HP. It could be taking a measure every so often if your current HP is below some level. If that's miscalculating your Max because of buffs, then you're on to something. (Unless it's intentional that Defiance kicks in at some level of HP and not some percentage, so it's unaffected by buffs. In which case I would question if it's affected by debuffs.)
HOWEVER, I still don't see how incomming damage would care about your max HP any more than it would care if you're buffed with Insight, or carrying a full tray of enhancements, or wearing a cape.

This all comes down to cases of people failing to farm damage. I suspect the Devs may be thinking it's better to let people fail farming than to look into fixing it. Unfortunately, non-farming progresses the damage meter so slowly that we can't tell if it's broken in other situations, and certainly can't make a reproducable case to study.

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The fact is that accolades and dull pain are NOT your hit points. They are additional hit points granted to you. Your hit points are the base that the AT gets regardless of powerset. How the hell can you sit here and say that the code can be misreading with defiance and not damage badges? The code does not see those additional points as actually being yours. So in both cases it is pretty simply. You never did answer my question about farming damage while only taking damage in the boosted hp range and getting the badges or progress at least.

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Interesting concept. You're saying Dull Pain and the Accolades are effectively different creatures as far as the game can tell, and whiel the game records the damage taken, it doesn't award credit to you, because they're not "Yours"?


Tygara - 50 Claws/Regen/Power Scrapper, Virtue- Member of Kitties on the Prowl.
Shadeburn - Dark/Rad Defender, Virtue- Member of Catch 'Em Crew
Nature Boy' - Elec/Ice Blaster, Virtue - Member of Young Phalanx

 

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I would like to see an answer to this also because I have a sneaking suspicion that this is also the reason that Defiance doesn't work correctly.

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Never even considered that because I know on my blaster which has them all, he doesn't get defiance until below 40%.

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now that's interesting.
Defiance *is* something that could be caring about your maximum HP. It could be taking a measure every so often if your current HP is below some level. If that's miscalculating your Max because of buffs, then you're on to something. (Unless it's intentional that Defiance kicks in at some level of HP and not some percentage, so it's unaffected by buffs. In which case I would question if it's affected by debuffs.)
HOWEVER, I still don't see how incomming damage would care about your max HP any more than it would care if you're buffed with Insight, or carrying a full tray of enhancements, or wearing a cape.

This all comes down to cases of people failing to farm damage. I suspect the Devs may be thinking it's better to let people fail farming than to look into fixing it. Unfortunately, non-farming progresses the damage meter so slowly that we can't tell if it's broken in other situations, and certainly can't make a reproducable case to study.

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The fact is that accolades and dull pain are NOT your hit points. They are additional hit points granted to you. Your hit points are the base that the AT gets regardless of powerset. How the hell can you sit here and say that the code can be misreading with defiance and not damage badges? The code does not see those additional points as actually being yours. So in both cases it is pretty simply. You never did answer my question about farming damage while only taking damage in the boosted hp range and getting the badges or progress at least.

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Interesting concept. You're saying Dull Pain and the Accolades are effectively different creatures as far as the game can tell, and whiel the game records the damage taken, it doesn't award credit to you, because they're not "Yours"?

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Exactly. Allow me to illustrate what I beleive is happening. (I would love to be wrong but I'm pretty sure I'm right.)

Lets say you have a base hp of 100 and an accolade which gives a 10% hp boost giving you an effective hp of 110. Now lets say that Defiance kicks in when your hp is at 50%. So it should kick in when your hp is at 55 pts but is instead kicking in when your hp is at 50 because of the way accolades are currently calculating. If anyone has hard numbers to back this up I would love to see them.

This also explains the damage taken badges as you have to take damage above and beyond the bonus given by accolades for the damage to count towards the badge.


 

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How the hell can you sit here and say that the code can be misreading with defiance and not damage badges?

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Because Defiance is based on your current life total, possibly in relation to your (base or boosted, take your pick) maximum HP total.
I don't see how incoming damage cares at all how many HP you have and what your maximum is. If something smacks me for 200, I take 200, where does it stop to ask what my max HP is? 1-shot code may care, but I'll point out that 1-shot code seems to be working correctly - I'm never left at 1 from a hit below my maximum (triggering 1-shot from base max not boosted max), nor am I left with 10% from an accolade instead of my 1 HP.


and I'm not actually saying I know the code. and I'm not denying there may be trouble with damage badges. but like Positron said, it's highly unlikely this is accolade related.
I'm worried that the Devs are dropping the discussion at the accolade issue and not seeing the overall damage badge issue. As a result, and because I'm simply repeating my doubts, I'm not going to address this accolade situation any longer. You have problems with the damage badge, that's fine, they'll be in the next update to the issues list. But there's very little logic in blaming it on accolades, and doing so seems to be making this bug chase lose its focus.


 

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Lets say you have a base hp of 100 and an accolade which gives a 10% hp boost giving you an effective hp of 110. Now lets say that Defiance kicks in when your hp is at 50%. So it should kick in when your hp is at 55 pts but is instead kicking in when your hp is at 50 because of the way accolades are currently calculating. If anyone has hard numbers to back this up I would love to see them.

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That explains it nicely.
However, it could be intentional. Defiance kicks in when you are 50 HP from death. That is a constant level, not dependent on your boosted HP. Whether it's 50% or 45% current HP is irrelevant, it's still 50 HP from death. This could be the design. (in which case perhaps the power explanation text should account for HP boosts.)

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This also explains the damage taken badges as you have to take damage above and beyond the bonus given by accolades for the damage to count towards the badge.

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No it doesn't. Let's examine 70 points of incoming damage when you're at 110. You are now 40 from death. What's more likely?
Method 1 - The system sees the 70 incoming and tracks that.
Method 2 - The system sees you now at 40, does some math based (incorrectly) off your 100 total, and comes up with a calculation of 60 for the badge.
Why would the system be using the more complex method? Why would the damage badge stop to care what your max HP is? And furthermore, what if you're partly damaged and are at 90 when hit, how would it know to subtract the 70 from your previous 90 and not the base 100 or max 110?
THAT is why I'm seeing a difference, and in general doubt an accolade affects damage at all. This is with no knowledge of the code, and I have doubts. Positron, *with* knowledge of the code, seems to have serious doubts it could be an accolade issue. (I'd love to know he's checking for other possible causes.)


 

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How the hell can you sit here and say that the code can be misreading with defiance and not damage badges?

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Because Defiance is based on your current life total, possibly in relation to your (base or boosted, take your pick) maximum HP total.
I don't see how incoming damage cares at all how many HP you have and what your maximum is. If something smacks me for 200, I take 200, where does it stop to ask what my max HP is? 1-shot code may care, but I'll point out that 1-shot code seems to be working correctly - I'm never left at 1 from a hit below my maximum (triggering 1-shot from base max not boosted max), nor am I left with 10% from an accolade instead of my 1 HP.


and I'm not actually saying I know the code. and I'm not denying there may be trouble with damage badges. but like Positron said, it's highly unlikely this is accolade related.
I'm worried that the Devs are dropping the discussion at the accolade issue and not seeing the overall damage badge issue. As a result, and because I'm simply repeating my doubts, I'm not going to address this accolade situation any longer. You have problems with the damage badge, that's fine, they'll be in the next update to the issues list. But there's very little logic in blaming it on accolades, and doing so seems to be making this bug chase lose its focus.

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You really just can't seem to grasp the concept can you? Defiance is supposed to start kicking in at 50% but it does not do so. You sit here and saying that the code could not cause it to kick in because of buffs from accolades. Why? Because the HP from the accolades is not actually yours. The code reads your base HP for whatever AT you are. Anything more then that is not counting because it is not actually yours.

You ever gonna answer the question on whether you tested out taking damage only inside the boosted HP range in order to get badges?


 

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You really just can't seem to grasp the concept can you?

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I grasp exactly what's being said about Defiance....
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Defiance is supposed to start kicking in at 50% but it does not do so. You sit here and saying that the code could not cause it to kick in because of buffs from accolades.

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It's entirely possible accolades could be affecting Defiance either intentionally or unintentionally. Intentionally being that Defiance is coded as 50% base and not 50% boosted. In which case this is perhaps a documentation issue, or becomes a discussion of whether this design was the best way to go. I don't know. and really, I don't see what Defiance has to do with a badge bug, this is an issue for Blaster forums, I think.

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Why? Because the HP from the accolades is not actually yours. The code reads your base HP for whatever AT you are. Anything more then that is not counting because it is not actually yours.

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and what you describe makes perfect sense as a possible explanation for Defiance.
But why would the code be reading what HP is your or not yours when it comes to damage? I don't see these as being the same situation and you've yet to give an example where the damage code would want to check your base or boosted max HP at all.

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You ever gonna answer the question on whether you tested out taking damage only inside the boosted HP range in order to get badges?

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(thought I had way back when, may have been the other thread where this came up.)
From my limited experience iwth damage farming, which I admit isn't very scientific, it seems to progress my badge meter as expected. I've sat in a damage crystal quite some time to farm the heal badge (with a MM next to me, obviously) and I've seen my damage bar move.
Other players have done more extensive testing. I invite you to look for their posts. (as I often say, I'm just trying to keep this list organized, I rely on a lot of info from others.)


What testing have you done to determine it's the accolades? Have you done this with and without Rest? Have you done it with and without other HP Regeneration? Have you set up a situation exactly the same except for the accolades? (Easy to do, take a character with all but 1 Mayhem badge, copy to test twice, grab the badge on one and not the other, you have 2 almost identical characters to test.)

Back on the original point....
a number of people are reporting problems farming damage badges. that is a known.
a number of people are assuming it's accolades. that is an assumption.
I'm going to focus on the known and not the assumed because I think that's far more productive. It certainly seems to be a better way to raise issues with Positron, who often answers the exact question asked.
eg, sometimes it feels like 20 questions, "Are accolades causing a problem?" "No." "Is it not counting falling damage?" "No." when we really WANT to know "what's wrong here". Let's let Positron worry about HOW it's bugged. Unless, of course, someone can PROVE it's Accolades, which no one has done.


 

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It's entirely possible accolades could be affecting Defiance either intentionally or unintentionally. Intentionally being that Defiance is coded as 50% base and not 50% boosted. In which case this is perhaps a documentation issue, or becomes a discussion of whether this design was the best way to go. I don't know. and really, I don't see what Defiance has to do with a badge bug, this is an issue for Blaster forums, I think.


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Agreed. Let's stop hijacking this thread and swerve back to the original intent of bugs with badges. If we want to further discuss defiance, just add on to the weekly tirade against defiance in the blaster forums. I also apologize for inadvertantly hijacking the thread. Mea culpa.


 

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Ok if someone wants to prove the accolades have an effect on badges then plese do the following (I'll be doing it in cov on my villain)

Find a malta turret preferably between green and yellow.

turn off all defense and all resist toggles then rest an let it attack you while resting...this should be causing very minor damage, not enough to exceed the 10+ % extra hp your other accolades give you...

Now note your damage in fact stick a piece of tape or take precise note of where the tracking bar is...

now walk away for about a day

come back if that bar hasn't moved at all zilch nadda then it's something wrong w/ accolades affecting damage taken OR at the very least a tracking bug for the bar graphic.


 

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What testing have you done to determine it's the accolades? Have you done this with and without Rest? Have you done it with and without other HP Regeneration? Have you set up a situation exactly the same except for the accolades? (Easy to do, take a character with all but 1 Mayhem badge, copy to test twice, grab the badge on one and not the other, you have 2 almost identical characters to test.)

Back on the original point....
a number of people are reporting problems farming damage badges. that is a known.
a number of people are assuming it's accolades. that is an assumption.
I'm going to focus on the known and not the assumed because I think that's far more productive. It certainly seems to be a better way to raise issues with Positron, who often answers the exact question asked.
eg, sometimes it feels like 20 questions, "Are accolades causing a problem?" "No." "Is it not counting falling damage?" "No." when we really WANT to know "what's wrong here". Let's let Positron worry about HOW it's bugged. Unless, of course, someone can PROVE it's Accolades, which no one has done.

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So you are asking me if for months I have been farming damage before villains got accolades? Considering I am now 1% from Immortal on my villain and he has all 3 accolades that add health. Running herostats and comparing it to the movement of the bar which should be 1% every 10 million damage it is not adding up right.


 

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That would prove that there is something wrong with farming damage, but not that the accolades are the source of the problem. I'm in the camp that thinks they are the likely cause, but if we need to prove it, we need a test that eliminates as many other variables as possible.

What we really need is to test it on the same character, with and without one or more of the HP boosting accolades. Take a character with no HP boost accolades, copy him/her to test. Earn that character one of the accolades and copy to test again.

Now, run a similar damage farm with both instances of the character. Run it for the same number of hours on both versions. Use Hero-stat to record how much damage was done in each test, and compare how much the damage badge bars move in each case. If the accolades is not the culprit, the bars should move or not move very similar amounts. If the accolade is at fault, you should see a signifigantly lower movement on the instance with the accolade.

This is likely most easily done CoV side, and I think Invader is likely the easiest accolade to play it with, given that it's just a series of exploration badges, and can be earned without huge extra effort with a little cooperation from other people. 5% HP Boost is not huge, but should be plenty to show whether there is a difference with/without the accolade.


MA Arc - Gnomish Madness - #30204 - A short, silly little story.

Ms. Tempest - Lvl 50 Storm/Elec Def (577 badges)
Maiden Dark - Lvl 50 Dark/Dark Corr
Moonlight Maiden - Lvl 50 Warshade
Sister Leortha - Lvl 50 Emp/Rad Def
Puffball - Lvl 50 Inv/SS Tank
Triumph Server

 

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Ok if someone wants to prove the accolades have an effect on badges then plese do the following (I'll be doing it in cov on my villain)

Find a malta turret preferably between green and yellow.

turn off all defense and all resist toggles then rest an let it attack you while resting...this should be causing very minor damage, not enough to exceed the 10+ % extra hp your other accolades give you...

Now note your damage in fact stick a piece of tape or take precise note of where the tracking bar is...

now walk away for about a day

come back if that bar hasn't moved at all zilch nadda then it's something wrong w/ accolades affecting damage taken OR at the very least a tracking bug for the bar graphic.

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What you prove is that SOMETHING is broken. It could be Rest, it could be Lethal damage, it could be Health, it could be that you're wearing a cape, it could be the damage from a Pet, it could be that the meter is broken, etc, etc.

That does NOT prove that it's the Accolades unless you do it twice, once with Accolades and once without.


 

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So you are asking me if for months I have been farming damage before villains got accolades? Considering I am now 1% from Immortal on my villain and he has all 3 accolades that add health. Running herostats and comparing it to the movement of the bar which should be 1% every 10 million damage it is not adding up right.

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So you're saying that prior to I7 you were able to farm damage, and after I7 you are not. Correct?
What convinces you, with no testing particular to this theory, that it's Accolades and not one of the multitude of other code changes in I7?

You're not the only one to report a problem farming damage. If we, the players, are going to figure this out, we need more information than "I have accolades". What's the complete farming setup?
and should we have to test this at all? Haven't we gathered enough cases of people having trouble to get some Dev attention for the damage badges?


 

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Here is a link to some test conditions that can be done by players, and another that Cryptic could do to settle all these issues once and for all. Below is the one for the developers, and Cryptic should get a QA person to run these ideally.

For Cryptic:
Create 2 identical level 50 tanks, again little/no defenses. Add all 3 +HP accolades (Freedom Phalanx, Portal Jockey, Task Force Commander) on ONE tank. No damage badges should be added.

Put them up against similar foes each in a seperate instance taking minimal damage. Let test run for a few hours or so. Run no defensive powers.

Check to see if the non-accolade tank has less progress on the damage badges.

Test vs flamethrower damage (Council)
Test vs malta turrets
Test vs malta sappers
Test vs carnie minions
Test vs lava (Tyrant mission, or Caverns trial map)
Test in and out of rest.

Since Cryptic would have the numbers, not the progress bars, to use this would be ideal.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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So you are asking me if for months I have been farming damage before villains got accolades? Considering I am now 1% from Immortal on my villain and he has all 3 accolades that add health. Running herostats and comparing it to the movement of the bar which should be 1% every 10 million damage it is not adding up right.

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So you're saying that prior to I7 you were able to farm damage, and after I7 you are not. Correct?
What convinces you, with no testing particular to this theory, that it's Accolades and not one of the multitude of other code changes in I7?

You're not the only one to report a problem farming damage. If we, the players, are going to figure this out, we need more information than "I have accolades". What's the complete farming setup?
and should we have to test this at all? Haven't we gathered enough cases of people having trouble to get some Dev attention for the damage badges?

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No I am not saying I am unable to farm damage. No one has even said it was impossible to get the damage badges. Not to mention this problem has been around since way before I7 went live so you sitting here saying that it could be a code change makes absolutely no sense.

I am sitting in a mission right now taking damage from 2 even level enemies hitting me for 1175.3 which take me down from 1662.1. My base hit points is 1385 at level 41 so I have to take more then 277.1 damage in order for any of it to count. I am being attacked every 7 seconds and life fills up right before I am attacked again. So only 898.2 damage is counting for each time I am attacked. With 5% chance of missing doing the math it comes out to about 439K an hour. Herostats has me listed at about 575K an hour. I will do further testing with my regen scrapper once I have Immortal which will be tonight or tomorrow because it will be easier with regen for one he does not have that many damage badges and only one health accolade.

Also getting rid of accolades it easy, exemp or lackey on a TF or SF will loose them or get a friend or SG mate to exemp or lackey you.


 

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A much easier test(and one I intend to run soon): Start a new villain, any kind will do but Brutes will be best. Skip the tutorial. Get someone who has Frostwork, and maybe someone with a heal. Use Frostwork on your brute, see how many more HP you get, and then find a mob that does less damage than that per attack, and let them attack you until you've taken 1,000 damage, keeping Frostwork up the whole time. Alternately, find a building(say, the Fort you start out on) to jump off of to take damage. See if you get a tick on your damage badge.

After I test this, I'll post my results, but people should feel free to test it themselves.


 

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Actually that doesn't test the what everyone is complaining about: +HP Accolades.

The simplest way is for Cryptic to get a QA person to test this.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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So, you're going to try to say that different sources of +HP are handled differently? Or you just think other people will say that? Because, seriously, I cannot imagine any scenario where one source of +HP is going to be handled differently than any other source, especially since people have been making the same claim about Dull Pain and Earth's Embrace interfering with damage badges.

If people can make that claim with a straight face, then they're not interested in the truth of the matter and obviously only want to cling to their pet theories, and can therefore be ignored completely.

And, no, the simplest way would not be for QA to test this; they have better things to do with their time. QA would just be able to test a little more accurately. The simplest way would be for the playerbase to test this. Once we've done that, if a problem actually exists, and we have actual proof, we can submit our findings to the devs, who will then have a reason to bother other than, "It doesn't feel right."


 

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Actually that doesn't test the what everyone is complaining about: +HP Accolades.

The simplest way is for Cryptic to get a QA person to test this.

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But it does test taking damage when you have a +HP effect applied.

If that test shows that the damage badge progresses as expected, then it would follow that either the damage badge does not care about your boosted HP at all, or it calculates correctly your boosted HP from Frostwork. It would then be a lot easier to argue that Accolades have no effect because they boost you HP in a similar manner. and then we can all focus on other reasons for difficulty farming damage at higher levels.

If that test shows that the damage badge does not track correctly when you have Frostwork, then that itself is a problem that will need to be addressed by the Devs. It would be expected that Accolades and Dull Pain may be experiencing similar problems, or it should be easy to get a Dev to verify they're working OK when they fix the Frostwork problem.

But you're absolutely right, we need a Dev to look into this. I think there are enough cases of people having some kind of damage farming difficulty to know that something is buggy. The Devs can test this a lot better than we can, and they may even have a better idea of what to look for.


 

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Let me first note that you are likely right that different sources of +HP all work the same in this case. But as a programmer, I can imagine how it would be possible for the result to be different for the differetn groupings. It's possible (though IMHO quite unlikely) they have code that, power by power, excludes it from being counted for the badge.

A lot of people think it's Accolades at fault. Positron has said that this is unlikely. So, if we are to convice the devs, we need a repeatable test that shows for certain whether Accolades are or are not the key factor. Your test would show that +HP powers create the problem effect, but would not definitively show that Accolades are a problem.


MA Arc - Gnomish Madness - #30204 - A short, silly little story.

Ms. Tempest - Lvl 50 Storm/Elec Def (577 badges)
Maiden Dark - Lvl 50 Dark/Dark Corr
Moonlight Maiden - Lvl 50 Warshade
Sister Leortha - Lvl 50 Emp/Rad Def
Puffball - Lvl 50 Inv/SS Tank
Triumph Server

 

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The simplest way would be for the playerbase to test this. Once we've done that, if a problem actually exists, and we have actual proof, we can submit our findings to the devs, who will then have a reason to bother other than, "It doesn't feel right."

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and there is the issue. There are many people with troubles farming damage badges. Actual details are rather scarce. Typically, the description of the farming setup starts and ends with "I have +HP Accolades". If we could submit complete builds and other details to the Devs, it may help them figure this out. What's that tracking file people used to demo the /regen problems? Maybe the answer is part of that.

So I guess proof of a damage badge bug would include:
- character archetype and level
- all auto and/or toggle powers active at the time, including temp powers and accolades, as well as powers you have set to auto-fire. provide full slotting information on these, including the actual enhancement level
- which damage badge you're working on and its progress at the start and end of the test
- are you in SG Mode? If so, what is the start and end progress on the SG damage badge? (for all we know the SG Damage Badge may be affecting personal tracking)
- name of mission or zone where you're doing this
- source of damage, it's amount and it's approximate frequency
- time you tested (start time and length of test)
- and anything else worth noting (how much damage Herostats says you took, for example. Did you come back from being AFK to find that one of your toggles had turned off?)

I'm believing that there's a bug somewhere. I just don't believe it's the Accolades.
Perhaps that kind of detail should get its own thread to track this problem.


 

Posted

1. Other people are saying that, and have been saying that for months now. Since at least Feb 2006.

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If people can make that claim with a straight face, then they're not interested in the truth of the matter and obviously only want to cling to their pet theories, and can therefore be ignored completely.

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2. That is rather harsh. You are letting your feelings cloud your response here. Quite frankly, I have no emotional attachment either way to this. The reason I proposed the test was to calm things down on the issue. Your statements here do the exact opposite, belittling people for theories that have not been proven one way or the other.

As a programmer myself, I can see how one source of +HP could be accidentally be overlooked in terms of badge counts. Yes, it is more likely that all the the +HP powers are in the same group, but that would be an assumption that we the players can not verify. This leads to point 3:

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And, no, the simplest way would not be for QA to test this; they have better things to do with their time.

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Actually that is what QA is PAID TO DO. It is their responsibility, not ours.

Now, the test I suggested would, depending on how many different senarios, take a few minutes for a developer to set up.

<ul type="square">[1] Create a character test template: 5 minutes, tops. Nice thing about doing this internally, they do not have to name the character other than Test1, Test2, etc. They do not have to costume the character. They do have to activate a cheat code or choose a selection of powers one time.
[2] At that point make a few copies of that character.
[3] Activate another code &amp; presto, all badges.
[4] Put a spawn next to the test characters.
[5] Do other things for a while. Go have lunch.
[6] Check back in an hour or 2.
[7] Look at logs of the 2 characters, see if one tank/badge has more damage acquired than the other.[/list]10 minutes spent on this would clear things up. The rest of the time they can do other testing.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

RE:Bugs with unearned badge placeholders

New one for everyone, I was just playing with a level one blaster, and on a whim, I started dropping him from heights, getting pummelled by contaminated, etc. Now his defiance meter was climbing, and hit 100% with falling damage taken, but no placeholder for the 1st damage bar appeared.

Did a street hunt in galaxy city defeated 2 mob groups, got beat up a bit and got a placeholder for the inf badge, but still no damage placeholder.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters