Rikmach

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  1. Okay, I've been trying to give my female tiger character Roman Centurion armor she earned- only to find out that the Upper Body option, Tops with Skin- where the Roman Centurion Chest Detail reside- Lacks the Tiger pattern! This seems like and oversight that can be quickly remedied?
  2. [ QUOTE ]
    I was just having this thought myself. I spent a few hours on Saturday reworking my alt SG base. This SG is comprised of the alts of about six people. Most are very casual players, so my husband and I share the base editing duties.

    It occured to me that I'd really like to give the other people permissions so they can each decorate a room of their own some day... but as things stand now, that isn't going to happen. It would be really nice to have several tiers of base editing permissions: like a master architect who can edit common areas, and allowing other members edit permissions for personal space. It would also be nice if there were trophies people could display for personal accomplishments (maybe based on badges). Oh well...

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    Personally, I'd want my trophies based on Mission Souvineers and/or Salvage, since they're all really cool.

    And while I'm dreaming, I'd like all the Task Force and Trials to have their souvineers reinstated...
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    I'd certainly like for the final mission to take place at the dam. It'd be a lot more satisfying that running to a random office building door in Perez Park and pretending "oh, yeah, this is an electrical substation, yep, yep!"

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    Considering that the Posi TF is from 10-15, and Faultline's range starts at 15, I doubt we'll be seeing Faultline as part of that TF. However, since there is an interior for the dam (and a very nice one too), perhaps that final mission for Posi could be an instanced version of this map, filled up with CoT, Clocks, and Vahz? <_<

    Even better, instance off a small part of the outside dam, near the substation, have us beat on some boss to get a door key, then enter the substation to get the interior. That would give that TF a much more interesting ending.

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    Honestlly, I *would* like to see the final map of the TF take place on either the "Interior of Dam" map, *or* an instanced outdoor area with the actual turbines- or *both*.

    However, the Thorns being involved now officially makes no sense; They were only interested in the dam before it broke, due to the mystical resonance the state of the old faultline caused- The TF *needs* to be rewritten, because one of the three involved in the old TF is no longer interested in the Dam.
  4. Rikmach

    They do exist!

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    Not very familiar with the Hydra, but at best they strike me as dangerous animals. So maybe that would be like having a baby alligator. Babies grow up. I'd like to think that the average hero wouldn't be that irresponsible.

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    A portal mission more or less states they're people, too. Weird, alien people, yes, but they are kidnapped by the Rikti since they make useful shock troops, and they can't resist because they're not technologically advanced... Basically, the Rikti did the equivalent of rounding up a bunch of primitive peoples and stuck them in front of their army.
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    I suspect that the effects of Superadine depend on your psychological makeup: To the trolls it gives super strength, regeneration and durability. To the Skulls it gives "Dark" powers, etc. etc.

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    I'm pretty sure the Skulls get their dark powers from their death cult magic stuff. They don't use the Superadine, they just mass-produce it.

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    The game is vauge about that, at times it cites Hellions and Skulls using SUpradyne, other times it mentioned magical sources of power- Though they seem to be nowhere the level of abusers than Trolls are.

    Maybe Dyne enhances your receptiveness to *any* power, mystical or no- Trolls are just the results if someoen with no powers takes Dyne?
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    The way I've looked at it, Nemesis was totally missing, he was just a threat from the past until after the Rikti war, it's my idea that he was traveling dimensions in that time and started the invasion as a way to get back home, after all, how else would he have gotten such an intimate knowledge of Rikti biology so as to create androids of them that PATCH INTO the Rikti hive mind.

    The Rikti invasion was Nemesis' way of thining out the number of heroes, I get he felt that with less heroes and the world in tatters, there would be minimal resistance to his army (who see themselves as a sort of Police force, calling all heroes vigilanties)...

    This is total, 100% guess work and me making [censored] up... so no spoiler tags.

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    ...Actually, having played a character to 50, and Having done every possible mission I could, I can say that's not a poor assumption; the game doesn't explictlly state this, but there's strong implications: When nemesis Fled the Freedom Phalanx after his failed attempt to take over the United States, he fled througha dimensional portal to a random dimension- They don't ever explicitlly state *which* dimension it is, however, based on some other clues you bump into in Nemesis missions, plus the Rikti Nemesis Android you uncover, the very strong implications that it was the Rikti World that Nemesis went to.

    Combine that with the fact a couple Rikti Missions explain their invasion due to something causing their enviroment to catastrophically fail, and having traced the cause to someone back in *our* dimension... Well, it makes you think...
  7. Well, actually, no, I don't- just something weird I noticed

    The detail on the sinister top and sinister bottoms are of different resolution- THe top is signifigantlly lower rez. This may or may not be just on my computer:

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    Interesting about no travel power. I just started a Trick Arrow/Archery build and realized that NONE of my role models for the AT (from Hawkeye and Green Arrow right down to Robin Hood) has special means for transportation.

    But is the game even playable unless you give in and pick up a means to get around?

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    Well, Hawkeye has that flying motorcycle thing...

    Of course, we don't have vehicles yet.
  9. [ QUOTE ]
    Praetorians?
    Who or what are they?
    Does anyone even know?

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    The simpliest concept to explain the Praetorian is this: They're not exactlly mirrors, or exact opposite, or just "Evil". Rather, in their world, different ideals became the popular ones: Instead of the concept such as freedom and democracy taking root, the heroes we know and love embraced the concepts of Fascism: the strong should rule, survival of the fittest, things like that.

    In short, the otherworldlly freedom phalanx have conquere dthe world, and rule it, for the simple reason that they can: no one's powerful enough to stop them. Admitedlly, the people in our world we know as villians now resist them, though its unclear if this is out of nobility, or simple self-interest.

    And now they seek to conquer our world for the same reason- the only thing stopping them? Same thing as always, the heroes of paragon.
  10. [ QUOTE ]
    The only thing keeping me from writing a story is not knowing what Praetorian Arachnos would be doing, since the character I want to use has heavy ties to an Arachnos project.

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    a friend of mine theorized they were running a freedom-fighting operation out of the Etoile' isles, lead by the heroic Brown Recluse. Of course, they weren't called Arachnos... My friend named them S.P.I.D.E.R., refering to the old, dropped name of Arachnos.

    Of course, its all up to you what you want to do- and be aware, Manticore might nix your ideas, because he already has his own.
  11. [ QUOTE ]
    Someone mentioned not doing the kidnap before the bank -- I'd add the grab'n'run if you're with a group -- too easy to get overwhelmed.

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    Total agreement here, Smash and grabs can gt *totally* out of control on large teams, since crowding reduces the chances of not being detected (and the fact that masterminds have essentially a 0% chance of not being detected if they want their minions along, since minions don't avoid security system.) That, combined with the huge ambush size, they rapidlly become death to anyone who attempts them, unless you have a fantastically organized team.
  12. Generally, smaller teams are better: Ambushes get out of control on large teams, not to mention it takes more destruction to get more time.

    I've duoed MM quite sucessfully; the biggest problem with MM is that the openness and multipel objective lends to people wandering off, which you *can't* do and expect to live in MM.
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    Robots seems relatively unchanged since I7.


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    I've noted that Robots will now use their ranged attacks while egnaged in melee, instead of just using their smash attacks and standing thier dumbly, waiting fo rthem to recharge. While them moving into Melee range is dumb for everyone but he Assault bot (only at certain times, anyhow.), the fact they'll use all their attacks while doing so is an improvement.
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    I would like to see an answer to this also because I have a sneaking suspicion that this is also the reason that Defiance doesn't work correctly.

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    Never even considered that because I know on my blaster which has them all, he doesn't get defiance until below 40%.

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    now that's interesting.
    Defiance *is* something that could be caring about your maximum HP. It could be taking a measure every so often if your current HP is below some level. If that's miscalculating your Max because of buffs, then you're on to something. (Unless it's intentional that Defiance kicks in at some level of HP and not some percentage, so it's unaffected by buffs. In which case I would question if it's affected by debuffs.)
    HOWEVER, I still don't see how incomming damage would care about your max HP any more than it would care if you're buffed with Insight, or carrying a full tray of enhancements, or wearing a cape.

    This all comes down to cases of people failing to farm damage. I suspect the Devs may be thinking it's better to let people fail farming than to look into fixing it. Unfortunately, non-farming progresses the damage meter so slowly that we can't tell if it's broken in other situations, and certainly can't make a reproducable case to study.

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    The fact is that accolades and dull pain are NOT your hit points. They are additional hit points granted to you. Your hit points are the base that the AT gets regardless of powerset. How the hell can you sit here and say that the code can be misreading with defiance and not damage badges? The code does not see those additional points as actually being yours. So in both cases it is pretty simply. You never did answer my question about farming damage while only taking damage in the boosted hp range and getting the badges or progress at least.

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    Interesting concept. You're saying Dull Pain and the Accolades are effectively different creatures as far as the game can tell, and whiel the game records the damage taken, it doesn't award credit to you, because they're not "Yours"?
  15. [ QUOTE ]
    That's it? haha, I thought it was gonna be more detailed.
    So far, that's all I know about the Rikti. Like I said earlier, just the basics. And I could have sworn the Rikti's dimension and the Praetorian Earth are completely seperate from each other. Also, Lord Recluse's Praetorian counterpart? probably some goody two shoes dressed in white pushover.

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    Ah, as far as I know, the Rikti Dimension and Praetorian earth are totally differnet universes. Its been explictlly stated that its currentlyl impossible to get intot eh Rikti Universe, as there's some sort of magical barrier preventing magical travel- and we hop into Praetorian Earth all the time.


    Oh, in regards to the Nictus discussion earlier, I just recentlly went through the arc: Nictus hosts need to be willing for Nictus to properly bond with them. However, the Council engages in various drug, mind-control, and torture techniques to make the human subjects submit to Nictus bonding and control, and are working on techniques to force bonding without willingness.

    Warshades and Peacebringers, of course, are completelyl willing bondings without coersions, and neither mentality has dominance (Unlike Nictus, where the energy-being is always in control.)
  16. Welll... Dangit. All the Giant Monster shots I've collected through the years are all shots of my Hero engaged in Dramatic battle with them. :/
  17. [ QUOTE ]
    WTH?!?!?!? NEED... MORE.... INDIGO.... INFO!!!!

    She is a former Knife of Artemis, though she was never inducted into the inner circles and thus doesn't know about the death cult at the group's core until you inform her of it. Her contact info says she's a master of stealth and intrigue; her hero info in CoV says she can read minds and see into the future. Her powersets in CoV appear to be Broadsword/SR; her psychic powers are probably gamed as SR and perhaps Leadership powers. I didn't see her using any overt Psychic Blast or Mind Control powers or such. Crimson trusts her as if she were his own daughter...but as we see in the Melvin Langley arc, not quite completely.

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    All that proves is Crimson doesn't trust his daughter completelly
  18. [ QUOTE ]

    My to-do list...

    Sweep the floor.
    Move furniture.
    Change the baby.
    -snip-


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    Change the baby into what? O_o
  19. I have questions!

    Is the Faultline Trial going to be implemented in any form?

    Will the Mission/Trial/Task Force/Whatever that allows you to enter the ship in the Rikti Crash Site that was aluded to some time ago going to be implemented soon?
  20. [ QUOTE ]
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    If you're mistaken, then so am I...I always assumed "dyne" was just the abbreviation.
    I don't remember it ever being mentionned that Rage gives superpowers. I think it's just a drug the Tsoo sell (and that becomes toxic when mixed with superadyne). As for the Counsil's super-soldier program...I don't think we really know what it involves.
    For that matter, the Family and some Crey agents seem to be augmented, but we don't know how. I guess it's just not relevant information...

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    Rage is basically a Superadine substitute, except that it makes the consumer a lot meaner and stronger until they burn out. And yes, mixing Rage and Superadine is lethal.

    The Superadine/Dyne connection is weird. Some references indicate that "Dyne" came before "Superadine", others say that "Dyne" is short for "Superadine" (which is also spelled "Superadyne"), and some mobs call it "Dyne" and others call it "Supes". I'm choosing to interpret it as the writers getting confused, and there is only the one Superadine, and everything else are "street names". (After all, they don't seem to know how to spell "Ubelmann" either...)

    Considering Excelsior comes from Crey, I'd say that the Crey enhancing chemicals are also of experimental natures, except that Crey cares not for FDA regulations. And I think Dreck does have an ongoing steady connection with Crey, considering how he managed to get the recipe for Excelsior (and that KhEm-SeT, the Freak supposedly in charge of making more, is a tank with no hands). Somehow, I don't think Crey would just give it to him if they didn't want something really, really big in return.

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    Actually, in one story arc (I forget which), the freakshow/Dreck connection is explicit- Dreck is a former Crey employee, and he frequently trades use of the freakshow as an untracable way to destroy Crey's foes in exchange for more Excelsior. In a sense, Freakshow- at least those still controlled by Dreck- Is an extension- albeit a chaotic and destructive one- of Crey, though except for Dreck, they're all ignorant of that fact.
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    DarkPaladinLoki:
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    Infiltrator : I had only 1 crey mission, and i soloed it. So i don't know it PP spawn. Someone told me that you'll only get Crey Power Tanks. Maybe, since this isn't Paragon after all... Needs experimenting.

    -Confirmed. Timothy Raymond gives a mission with a PP or two when you are 36+.

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    Confused.

    How do you get missions from Timothy Raymond beyond Threat Level 36? He's a 30-35 (34) contact.

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    One would assume taking the mission at the maximum level, then upping the difficulty so the mobs spawn at higher levels?
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    I have every Praetorian checked off the list (some multiple times) and guess what, NO BADGE


    The pre-requisites are all accounted for, but no badge. So, which one of the praetorians that I think I have credit for do I actually NOT have credit for?

    "Impossible" is a bunch of crap. The server knows which I have done, or it can't track the badge. So, why can't the server TELL ME which it thinks I've done?

    "impossible is dev speak for "I don't feel like doing it""

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    Heh, bet you're not a programmer.

    Its probablly *possible*, but it'd require so much tweaking with the badge tab that they'd effectivelly have to tear out all the display code and rewrite it from scratch.

    In short, "Impossible" is more likelly dev code for "So expensive and time consuming to do that the end result would simply not be worth it."

    Its not that Positron doesn't feel like doing it, he'd probablly love to (Hence him not saying "Working as intended" *that* is Dev code for "I don't feel like doing it."), its simply not feasible.
  23. Rikmach

    Comic #10

    On a related note, where are Luminary and Aurora Borealis? Aren't they Vindicators, too? Were they just sick that day? Despite that not making sense for Luminary, since she's an android?
  24. Rikmach

    Comic #10

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    Hi folks - on the Malaise issue:

    The comic’s timeline puts that story well after the in-game events of the Calvin Scott Task Force. Malaise is certainly not a pure villain – let’s say he’s a complicated individual. After those events, Ms. Liberty found him and offered him a place in the Vindicators, for they are all about second chances. Yes, Malaise has done questionable things, but the Vindicators believe he can be one of the good guys.

    cheers,
    Arctic Sun

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    ...Complex? The man has MPD! He's practically a superteam by himself!

    If it weren't for the fact that at least one of his personalities is unrelentinglly evil.

    Its not a question whether he can be good- his stint as Sister Psyche's sidekick shows that he does have at least one good personality- the question is, how do the Vindicators know who they're working with at any given moment?

    Do they regard his occasional attempts to kill them as cute pranks? How about organizing criminal organizations? What he does off-duty is his business?

    Seriouslly, it doesn't make a bit of sense unless he's under Psyche's guidance again. That, or the Vindicators are amazinglly gulible/gluttons for punishment