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Did you know that recently, there was a Brute (On Victory or Freedom i thinks) that crashed while in Bloody Bay and was "Switched" to Hero Statis. He grouped with Heroes, got badges, and did TFs. Eventually, a GM took control of Ghost Widow and ordered the Brute to go to Atlas Park to be dealt with, lol.
I know there are pics, but they aren't mine, and idk where the thread is, lol.
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Thats happened to quite a few people now, same with heros/villains spawning into the opposite factions mission.
Funny to see screenshots of a hero zone into his mission and theres a mastermind there. -
did you know..................people used to use friend chat all the time
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Not sure if it was already posted or If I even posted it but there used to be a portal mission with a bunch of glowies that would give xp to the entire team no matter where they were. The XP did not scale properly either so for the low levels a few clickies would give you a level.
Even had some toons that were like lvl 15-20 and still in the tutorial zone (just couldnt train the levels)
Was just before i3 I think. -
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Yeah, he's wrong about the scrapper sets. I was in 3rd wave beta and my character was regen/katana.
We've had the same sets since I joined beta.
Also, doesn't smoke greneade deal no damage, hence they cannot beat +8 mods with only that.
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Yup as far as I can remember the problem was something like a wrongly placed decimal in the numbers for its debuff so once you smoked something it couldnt hit you. You basically just sat there and widdled it down. -
Im still not able to get blue hybrid gladiator badge. Tried many many times and after each patch, even tried killing other types not just blues. I know quite a few others who cant get it, the only ones I know that have it seem to be people who got it really early.
Anyone know anything about it, or ways to get it currently? -
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Does this mean that villains can get isolator too, if thats the case, then heroes should get jail bird too.
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Now we begin to see the continued shortsightedness of the Devs' handling of Isolator.
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Wow, ye of little faith.
Isolator is marked as "Hero Only". Villains can kill the contaminated for 100 years, and never get the badge.
Only Heroes can get the badge.
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One thing I am curious on is the hero's can now get the badge from the training zone at later times.
Will villains have a chance to get the training zone exploration jail badge at a later time? I missed it on my first 40 which is my badge toon and I really dont want to have to start a new one just to get it.
I understand the hero side is a bit different since that badge did not exist for quite a while when the game came out so there was no way to get it at all but would be really nice if we had a chance to get the villain training badge again if we missed it. -
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You know your old when you know Texas Instruments made a computer and got pissed when hearing someone else say they got a TI99... Forgetting to put the /4a at the end..
OR...
You got the damed expansion box and after 3 hours of entering freakin "extended" basic programing language. bumped the "foot" and lost everything!
Or got a "new" IBM computer and were consered "L33T" cause it had 16 megs(Ya.. I know my watch got more) of ram!
Dam I remeber when you used to mess the school computers up with Peek and Poke comands.. And for you youngsters it has nothing to do with illegally lookin in windows or touching somene..
DAM.. you kids got it easy!..
Now wheres my freakin WALKER!
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Im only 25 and I remember getting so psyched up when I upgraded to 2 megs of ram -
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In comparison, SWG changed their whole class system over 2 years after release. So I guess it could be worse.
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Don't even get me started on the SWG changes. Must. Control. Fist. Of. Death.
Heh, a Doom post on how Doom posts aren't Doomy enough.
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They changed it more than once, and just recently again it is a new game.
The equivelant of ED was done every few weeks on that damn game. (and yeah im an idiot for playing it for the years I did, sucker for punishment I guess) -
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Did you know...
There is an edit button to avoid posting so many times in a row?
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yeah but im at work and very lazy, and i was posting to each of them as i went through in a seperate window. but yeah....im lazy
BTW this is one of the best threads i have read in ages
oh and thought of one more to add, pretty much related to PL but I found it hilarious the first time I saw it.
a common method for wolves was to have a dev blaster place a pile of trips mines in a corner, then go out of range to trigger his mines (not too far or they dissapear), wait for the tank to bring them in and stack them, then run in to trigger all the mines at once so they hit all the mobs.
if you were good at it you would hit pretty much the whole map of mobs at the same time and a graphics error would pop up, cant remember the complete description but it said something hilarious like Too may particles on the screen, you should not be doing this.
if someone has the actual message feel free to correct me. -
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Did you know...?
Originally, most Dark Armor toggles wouldn't stack, which often meant that DA Scrappers would have to, depending on their present enemies, determine which Armor aura would be most useful and go into battle with that toggle alone switched on.
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Neither did temp invulnerability and unyielding, formerly known as unyielding stance. This required the tank to get within melee range of foes, then switch to US. If the baddies ran away (or were pushed aside by pedestrians!) you couldn't attack as you were firmly rooted in place. You had to decide whether to switch back to TI and wait for US to recycle or to sit and hope the baddie would move back into melee range.
Also, for those unaware, capes were not part of the game in beta or at release. They first came around in issue 2. Auras too -- but they were in issue 3.
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Yup thats why I still had tp on all my invulns and people would ask why the hell would i get teleport on him. ( had no reason to respec it out) -
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There you go, Saber. Fixed it for you!
(It's a reference to when Sabercat met the devs at a Frye's store one time and posted the pics. Between that and the excellent dev tracker of his from beta, lots of jokes came out of it.)
Did you know that the devs' posts were originally tracked by a separate program designed by Sabercat and the results had their own separate thread in the pre-beta and CoH beta forums? (Just trying to keep the post on-topic.)
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lol, thanks TK!
Well, this must be a "Certified Old School Thread" now. Poison and I posted back-to-back and somebody brought up the DevTracker!
Here's a good one:
Did you know....
that one of the Devs has a website containing a bunch of stuff including a blog and a webcam from his office at Cryptic?
(No, I won't tell you who it is or give out the URL so don't bother PMing me. Yes, I realize that means my "Did you know" can't be confirmed. No, I don't care. I don't want the poor guy spammed with "Hey, fix this bug!" blog comments!)
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Ooh! Along these same lines..
Did you know..
...that despite what people say or ask, the devs actually do play the live version of the game on the servers?
...that (at least the one I know of, if not knowing personally) some PvP and while being good, aren't the uberness?
...that there's a big possibility that issues 1-6 were a test run for the game to see how it'd do in it's primary market of Asia?
...that now that the game's in Asia, unless it absolutely bombs there, there's no way the game's going anywhere?
...that in the CoV beta, you used to be able to abuse the newly designed Gladiator matches for insane xp, as they were giving out xp as if you were killing the gladiators? As in.. lvl 49 mobs, including enhancement and insp drops?
...that the devs took awhile to fix this, most likely due to a combination of creating the fix and that as a result of the bug, they ended up with more people being able to test the higher level content in CoV?
...that the greatest bug ever in the CoV beta was a toon ending up zoning in or something and ending up 500 feet tall?
...that Smartfilter (at least at my job) will block you access to the City of Villains site, but not the City of Heroes site?
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There was a post a long time ago where the devs did confirm that they play the game personally but that they are not allowed to say anything about who they are if not working (which is for obvious reasons, besides who would believe them).
so think.....you may have grouped with or even possibly called states a n00b at some point. -
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The demons that spawn from the Orenbaga portals used to be worth XP. It was common for people to get a portal mission and form 8 man teams and stay in the mission for hours, rotating team members. The teams would stand on a slope, send in a tank to aggro the portal, and go to town on the demons. Magic origin heroes would also get great SO drops.
If you could stand the mind-numbing boredom, which I couldn't.
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...that the portals used to be really hard to kill and were worth no XP, or next to no XP?
...that the portals were changed to give XP at the time the Behemoths XP was taken away?
...after this PLing opportunity went away, people found a "glowie mission" that gave XP to every team member regardless of whether they were in the mission at the time or not? This led to Phase Shifters of any levels to be in high demand. I believe the XP was about 500/per glowie, regardless of level.
...at one point people found that the portal Banished Pantheon missions were "perma-farmable" by herding several Death Shamans together and just killing off their spawns with a auto-burn afk fire tank (sometimes with an empath granting fortitude and CM). Constant XP with noone required at the keyboard. Now the Death Shamans minions don't give any XP.
...at one point, power levelers used to only need to be lvl 41 to join in on a level 50 farm XP.
Remember when it would never ever have been considered possible that a controller could run a farm?
Remember when AVs really weren't worth the trouble of killing?
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The xp for the clicky mission did change a bit during levelling.
Sometimes you would see people in either the tutorial or just standing near miss liberty constantly dinging. -
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Did you know...
...that the Admin server was once hacked and numerous servers were forcefully shut down numerous times (Champion 4 times, Guardian twice, Pinnacle and Triumph once each I believe)? Some screenies are here and (warning, next pic contains cursing) here.
...that Giant Monsters from Monster Isle in northern Peregrine Island could be taunted all the way to the center of Portal Court and even the ferry in PI? There are now Police Drones in Portal Court specifically because of this.
...that Devs have access to a power pool no other characters do? It's named Resistance with a power in it named Resistance. It can be seen in their info screens, just like on players'. A screenie is here.
...I hold a record? I was the first person on any server (to forumites' knowledge) to have 400.0 Rep on a character. Rep was initially bugged so taht it reset everytime you left a zone and sometimes when you logged in/out. For some reason, for about a week, mine never reset. It reset the day after I hit 400.0 Rep and verified it was the cap through screenies.
...by clicking Elude over-and-over, SR Scrappers could do endless backflips?
...50'ing a Kheldian spawns a message that says, "Epic Archetype Unlocked!"? It still does this, but may be changed by the time some of our newer players 50 one
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About the monster part there was also exploits around i4 times with holes in the map in PI where on our server 2 people once brought almost all the monsters from the island to portal. Took a few hours to clear and I think a gm actually had to get rid of some. I had a video of some of it but not anymore.
(i believe the way the did it was using a rads debuffs and then going under the map, somehow they wouldnt lose the aggro all the way) -
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Did you know... Task Forces and trials originally didn't auto-exemplar you.
When the exemplar system was introduced in I2, even if you were ex'd down you couldn't run a TF or trial you had outleveled. Sometime later this was changed so you could run a TF or trial you had outleveled if someone ex'd you down into the level range for the TF you were trying to do.
Unfortunately, if you dropped your exemplar at any time you were automatically kicked from the TF. So if your exemplar quit or dc'd at anytime or if you dc'd at anytime you would be kicked from the TF. Imagine doing an eight-hour task force only to have your exemplar dc on the last mission resulting in you be kicked from the TF.
This resulted in many angry posts on the forums. They were usually responded to by people telling them that they shouldn't be trying that anyway.
Fortunatly, to the joy of players everywhere, this was eventually changed so characters would be auto-exemplared down when starting a TF and wouldn't be kicked if they disconnected.
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Just to point it, originally the devs did say that they didnt plan on implementing this system and that it wasnt broken but was just a temporary solution until they could get it working as intended (think they were meaning the 'flashback' mode thing).
There were so many complaints about not being able to do the tf's that they added the exemping to tf's but if you dropped or whatever you would be removed. (think there was a longer story to it but cant remember the details) -
Didnt see it posted
Remember before I3 I think it was when the game didnt auto log you out for being inactive, you could just leave it afk in a zone for days/weeks (basically till the server went down) -
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I PM'd _Castle_ asking if and when a fix for the PVP Fury bug would occur. His first response was not heartening:
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Fury gain in PvP exactly the same as fighting an AV.
The difficulty Brutes are seeing is that in PvP, you are generally not able to stand toe to toe with a target for long, which means the Fury Decay is effectively larger.
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However, I then pointed out to him that what we were talking about was Fury being generated per-hit, getting only about 3 instead of the 15 we should be supposed to when starting from 0. I asked if he'd actually tested it himself.
His next response was much more satisfactory:
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Just tested.
Looks bugged. Damned if I know how to fix it! Look for a fix in I7.
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Rejoice! We have been heard!
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Good to know it will be looked into, Got annoying having to go around building up fury fighting mobs then trying to find a hero to fight before you lose too much of it. -
I hate spam as much as the next guy and agree that spam recruiting for an sg is not going to lead to a very good sg but this should work
to bind any chat you basically do it like this.
/bind 'key' 'command'
so if you were to say something in broadcast using a slash command you would do something like '/b hey' which would say hey in broadcast
so for the bind you put in the same command without the slash
so for the same thing as a bind to the F1 key it would be
/bind F1 b Hey
for local
/bind F1 l Hey
etc, but not all of the chat windows are the first letter of their name so you may have to find the right slash command for others. -
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Freedom is in a push to outnumber us. After a little "friendly banter", we lost a person or two and now we trail them by 2 members (105-103 not counting the bot that just joined us).
Come visit your fellow players in a different world.
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Friendly banter? If I heard someone say half those things to a chick in real life I would curb stomp their [censored] -
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great pics
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Read some of her blogs about her picture experiment...
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Theres more than just pictures on her site? -
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Close to 60 people now. Are you folks even checking it out or just laughing at me? Or both?
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Already there. It's nice to be on a forum where your threads aren't deleted or locked out cause someone had to cry to Cuppa.
~ Cuppa Jo can't save you on MySpace
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Yeah, but I bet that the spooky guy, Tom from MySpace, lingers, waiting and watching us from his basement somewhere.
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What makes you think we dont watch him back? trust me man tom does some pretty cool stuff if you follow him long enough. -
I saw one the other day i found pretty funny, it was something like 'Is it wrong that I think Blood Widow is hot?'