VampireSinn

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  1. As an additional bug/problem, I just slotted the purple set chance for build up in my lions and the buff never shows up that it is firing off. I have all other pet types, except robots, and I know it shows up just fine on those.
  2. I've looked through alot of posts and 'Known Issues' but can't find anything about the pets from Beast Mastery not showing their initial buff powers like all other mastermind pets. Like say Thugs for instance shows their upgrades and damage resist buffs. The Beast pets only show new buffs like leadership and their personal occasional 'lick wounds', damage and defense. The pets seem to work just fine but I would like to check out the info without having to show their combat attributes. Also, when they get attacked, most of the time it doesn't show that buff/debuff either.
  3. [ QUOTE ]
    For Virtue
    Zombie and Rikti attacks in various zones

    Lord Recluse, Mako, Ghost Widow, Winter Lord, Jack have all spawned in AP1 and been defeated

    Nothing Redside that anyone has said

    [/ QUOTE ]


    Are these AI controlled AVs and what level or are they player controlled AVs? Was hope'n to get the chance to smoke some devs again
  4. I don't know about Safeguards being easy. I find Mayhem missions to be much easier in the sense that you can gain time and engage each side mission when you want. Sure Safeguards you can too but that first onset of "The Bank is being robbed!!" can be tricky, at least for someone with retard-lag like me.

    Case in point, last night I enter the bank right away (now on Mayhems I leave that for last, sometimes only killing the boss to farm for the kill sig villain/hero badge) and apparently lag stopped me from noticing 1 person escaping out of the mob I was handeling solo. I think when I entered, a Nightwidow was leaving at the same time. They should stay and fight when engaged, I know they have fixed some of those issues already. Lag is my own problem, only 512 RAM, but still, I find being forced to chase a runner to be more of an issue than just standing and fighting. Minus the lag, both versions are easy enough
  5. [ QUOTE ]
    Does the Arachnos Flier get any I8 love?

    Poison Pill

    [/ QUOTE ]

    Yes, what about the extremely elusive Arachnos Flier?? Only time I know of it EVER showing on Protector was from the help of Ghost Widow herself. Myself and I'm sure many other players would love you for fixing that sometime very soon
  6. I haven't heard of any bugs about this but I just spent, at the very least, 12+hrs being held with maybe a 3 second downtime for misses, and wasn't awarded the 3rd hold badge (CoV). One of the posters here mentioned not having a progress bar and I don't have one either, I petitioned so we shall see what response I get. Anyone else have this issue? Nice waste of a full day..again! I started out having the first 2 badges before I worked it today.

    Could it be for times held now and not 'time held'? being mainly perma held for over 12 hrs, I should be well into badge #4
  7. Congrats on this accomplishment, looks like a ton of fun with a nice reward I got to get a group rolling for this but I think all our 50s atm on Protector are brutes with like 1 or 2 corruptors
  8. I appologize first off if this has been asked and/or answered already but I just can't read all of these replies If you don't defeat each of the praetorians as AVs but elite bosses, does it still count towards Portal Jockey badge? I know the badge doesn't specify but was curious....
  9. After making my post, I happend to notice the badge no longer says 250 Hellfrosts when I got it on my MM, it did specify, oh well. Easier to get now I guess
  10. [ QUOTE ]

    Achievements:

    Coldhearted: Killing CoT cold demons (Hoardlings)


    [/ QUOTE ]

    Just an FYI, Coldhearted is for defeating 250 Hellfrosts, which the badge mentions.
  11. Hellfrosts also count for Weed Whacker, I didn't kill 100 Succubus for my badge and if it is 100, the Hellfrosts made up 1/4 of that number
  12. Whether the change is on Test or not, I don't know but what I do know is after I hit lvl 25 my pets seem to be alot more useful. In the same fashion, they are still severly underpowered, I mean now I have 6 henchmen, yeah they SHOULD tear up a red minion Once this bug gets fixed we will not be overpowered but maybe survive easier and feel like we contribute more than just quick meatshields.

    My Spec Ops are doing attacks that do 0 damage, specifically M30 grenade attack. One is a web grenade, the other a stun/hold. Even though I slot up with 2 Hold enhancers, the duration is still only like 4 seconds....

    I believe some pets, like ninjas, did just fine in damage in Beta but robots did poorly at higher lvl. Hopefully we will see these fixes soon, thanks for the info Posi!
  13. Just my 2 inf for a querp on AVs..me and my duo'n partner have taken on every AV in CoH (all done on Invince) just the 2 of us without much of a problem. Granted, my Ill/rad, her Invuln/SS pre I5, my Ill/emp, her Ill/rad post I5. Can this be done to any AV solo'd in I5 or now on Invince? I don't believe it. I've called out people that claimed this achievement and they were massacred/couldn't do it...I do want to test ourselves without respec'n just to see how we do but I think we will be hard pressed.

    Do I think the ability to defeat any AV with just 2 people on Invince setting requires us to be nerfed and am I bragging? Hell no! It was a challenge and alot of fun but now those powers have been rob'd!

    The endurance reduction may help but only slightly and this just isn't enough for Heroes. CoV was created with ED in mind, CoH as we all know was not...